If you run into any problems or issues with the mod, please report them in the Transformers mod bugtracker. If we don't know about it, we can't fix it!
Technology advances with the latest update to Transformers, with the knowledge of how to process Energon and Transformium into fantastic new components. Introducing several new machines, wireless power transmission and world-bending portals!
Begin work with the Alloy Crucible to begin smelting Flux Alloy and Focusing Crystals, which combined with a plethora of new components, create all the parts you need to make the new machines.
Start powering your machines with Energon! Use the Energon Processor to refine the raw crystals into a potent fuel, which can now be transmitted along Energy Relays, Energy Pylons and Energon Transmitters.
Need a more reliable source of power? Why not generate it passively using the Isotopic Condenser, which generates EmB from nearby blocks of Energon.
You can also bottle your energon up with the Energy Column, allowing your surplus to be physically stored and transported in canisters.
Refined Energon can also be stored in Energon Tanks.
Construct the Assembly Table, with its extended crafting slots to construct Transformer Suits and End-Game technology!
Strive to assemble the powerful Ground Bridge, allowing the creation of two-way portals to any conceivable location in the world. Further upgrade with additional modules for further travel, remote control and even nearby dimensions!
Skystrike’s model has been updated to better fit with existing sets.
Introduced NEI Support to assist with the new learning curve.
You may use this mod in your modpack as long as you credit the original creators (FiskFille, gegy1000) and link back to the original post.
Curse for Minecraft client distribution is allowed.
What do you plan on adding in future updates? There's a small list of things I would like to have implemented, but you may/may not be able to do every single one, so...
FiskFille, I could have replied by PM, however I think others might want to know as well, you posted on your youtube channel about modellers sending you models. Now I would love to start doing this, but I have some rather irritating questions for you before I can.
1. Is there a scale limit (keep to ModelBiped size?)
2. Do we make just robot mode or vehicle mode as well?
3. You mentioned textures not required, can we texture though?
Can't think of anything else I would need to ask. So that's it for now, Nice work so far though, can't wait for a public release.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
1. Yes, the scale limit is ModelBiped size, since if I want to I can resize the model in-code if needed.
2. Only robot mode is required, although you can feel free to make vehichle mode too.
3. Texturing/texturemapping is not required, however one is free to do so if one desires. Just make sure to double the texture's resolution!
I'm actually planning to add Cybertron, but I'm probably going to try to get all the characters set up properly first!
Something nice you could add is that there is an NPC faction system. So basically Autobots and Decepticons. Also, in case you're worried about copyright, it's totally fine for you to use any trademarked names as long as you don't make money off the mod.
If you run into any problems or issues with the mod, please report them in the Transformers mod bugtracker. If we don't know about it, we can't fix it!
Technology advances with the latest update to Transformers, with the knowledge of how to process Energon and Transformium into fantastic new components. Introducing several new machines, wireless power transmission and world-bending portals!
Download Mod
Older versions
Curse for Minecraft client distribution is allowed.
lmao
Can i help test also?
[Placeholder]
1. Is there a scale limit (keep to ModelBiped size?)
2. Do we make just robot mode or vehicle mode as well?
3. You mentioned textures not required, can we texture though?
Can't think of anything else I would need to ask. So that's it for now, Nice work so far though, can't wait for a public release.
2. Only robot mode is required, although you can feel free to make vehichle mode too.
3. Texturing/texturemapping is not required, however one is free to do so if one desires. Just make sure to double the texture's resolution!
Something nice you could add is that there is an NPC faction system. So basically Autobots and Decepticons. Also, in case you're worried about copyright, it's totally fine for you to use any trademarked names as long as you don't make money off the mod.