Yeah, I used that button and it still will not pull out certain ores because of the meta data. I found that kind of strange and that is why I brought it to your attention. I really hope that you can fix this cause your mod is awesome.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
I think what you mean is it did not ignore metadata?
It was never sent to the server that you selected ignore metadata, it is now fixed.
Im not sure if that is what you mean since you say it works on TE4, the problem i just fixed would have applied to all items not just ic2.
If it does not fix what your problem was, then i need a little more detail on what is not working and i will get it fixed
New version can be found on curse or in the first post.
Looking at the ic2 ores it looks like they use a different ID not metadata on each ore, i could maybe add support for a ore dictionary in the filter, that way as an example placing any copper ore in the filter would allow any copper ore from any mod to pass threw if they are registered in the ore dictionary.
I can add that if that is something that is of interest
Yeah. That would be extremely helpful. If you would do that, it will be most appreciated.
try this version, keep in mind its test only, if you see any problems let me know and i will fix that before i put it on curse, i will be testing to, should not be any issues, but just to make sure.
This version has ore dictionary implemented on the filter.
DOWNLOADUpdated, didnt work with more then 1 item in the filter, fixed now
i didn't add a button to disable ore dict, i did not see the need for that, maybe should add it for sorting ore from different mods?
File should be up again now, had some issue getting Curse to work, for some reason it is listed as 1.7.2 now, but it will work on both 1.7.2 and 1.7.10
Maybe that is something i can do in the future I don't really see the need for it, but if enough people want it, i will consider it.
Its more of a legacy thing seeing as the old router had a really really nice animated texture. I would love to see the texture look like the router is processing something when its active.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Its more of a legacy thing seeing as the old router had a really really nice animated texture. I would love to see the texture look like the router is processing something when its active.
Old router does not animate it's texture, im not sure where you have seen that, that does not mean i will not implement that, but it will not be my main objective.
Old router did have particle effect, maybe that is what you are referring to?
I might do something similar, thing is that will require more data to be sent between client and server, and im not sure that is something i want to do, the way it works now i have no need to send packages between client and server unless the gui is open. if i was to animate the texture or add particle effects that will need to be done on the client side.
That means every time the router goes from active to inactive or inactive to active a packet will be sent.
But, factorization is a huge mod with tons of content.
I will prefer dedicated mod just with Router.
So if you backport it to 1.6.4 it would be great.
I will not back port to 1.6 sorry,
Back porting to 1.6 will require a lot of code change.
I suggest moving to a 1.7.10 mod pack, most of the mods have now updated to it, there is still a few left, But you got a good selection of mods for it now.
There should be a button on the Item filter tab to allow it to ignore Metadata, that did not work ?
I can not see the pictures you posted.
If Minecraft were real, you'd be a zombie right now.
It was never sent to the server that you selected ignore metadata, it is now fixed.
Im not sure if that is what you mean since you say it works on TE4, the problem i just fixed would have applied to all items not just ic2.
If it does not fix what your problem was, then i need a little more detail on what is not working and i will get it fixed
New version can be found on curse or in the first post.
I can add that if that is something that is of interest
If Minecraft were real, you'd be a zombie right now.
try this version, keep in mind its test only, if you see any problems let me know and i will fix that before i put it on curse, i will be testing to, should not be any issues, but just to make sure.
This version has ore dictionary implemented on the filter.
DOWNLOADUpdated, didnt work with more then 1 item in the filter, fixed nowi didn't add a button to disable ore dict, i did not see the need for that, maybe should add it for sorting ore from different mods?
http://minecraft.curseforge.com/mc-mods/223808-router-reborn/files
If Minecraft were real, you'd be a zombie right now.
[Don't let the offline notice fool you.]
Maybe that is something i can do in the future I don't really see the need for it, but if enough people want it, i will consider it.
Its more of a legacy thing seeing as the old router had a really really nice animated texture. I would love to see the texture look like the router is processing something when its active.
[Don't let the offline notice fool you.]
Old router does not animate it's texture, im not sure where you have seen that, that does not mean i will not implement that, but it will not be my main objective.
Old router did have particle effect, maybe that is what you are referring to?
I might do something similar, thing is that will require more data to be sent between client and server, and im not sure that is something i want to do, the way it works now i have no need to send packages between client and server unless the gui is open. if i was to animate the texture or add particle effects that will need to be done on the client side.
That means every time the router goes from active to inactive or inactive to active a packet will be sent.
But, factorization is a huge mod with tons of content.
I will prefer dedicated mod just with Router.
So if you backport it to 1.6.4 it would be great.
I will not back port to 1.6 sorry,
Back porting to 1.6 will require a lot of code change.
I suggest moving to a 1.7.10 mod pack, most of the mods have now updated to it, there is still a few left, But you got a good selection of mods for it now.