[06:02:37] [Client thread/ERROR] [FML]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
You'll need to close this, otherwise its endlessly writing to the client with no rhyme or reason and it writes to the client fast which causes the "leak" when really the logic just lacks redundancy.
EDIT: taking a look at your decompiled code I believe its "ClientHelp$1.class" in which you need to set an end string to return(new Stringbuilder()).append(:"Error: ")....
return(new Stringbuilder()).append(:"Error: ") ? Could you explain it a little bit more?
That's really disappointing. This mod is really great, and is the only of its kind. It'd honestly get a lot more downloads if it had a good reputation again.. Good luck on integrating this with 1.8 forge, and I hope you get it working with 1.7.10!
It does work with 1.7.10 because I use it with a lot of mods.
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I like this mod a lot. But because of the issues we have decided to drop it from the HappyDiggers AMP mod pack for now. Hopefully we can add it again in the future
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HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
I like this mod a lot. But because of the issues we have decided to drop it from the HappyDiggers AMP mod pack for now. Hopefully we can add it again in the future
Do you not know about them? Basically they keep a reference to an object but if all other non-weak references are removed the object will be garbage collected.
Do you not know about them? Basically they keep a reference to an object but if all other non-weak references are removed the object will be garbage collected.
I am getting a weird render issue. The loading screen works fine for the preload process, but when it gets to the loading resources part, it wigs out. The modpack works fine after the loading process is finished. Could be some form of stack overload?
return(new Stringbuilder()).append(:"Error: ") ? Could you explain it a little bit more?
The problem is that i have no idea how github works :D, should watch a tutorial for it. Will try to use github for 1.8, but for now here is my source code:
https://www.dropbox.com/s/jzi3l89qyr9k6qp/MinecraftLoader Source mc1.7.10.rar?dl=0
He said they are incompatible.
The incompatible list wasn't there when I made that post 7 MONTHS AGO.
It does work with 1.7.10 because I use it with a lot of mods.
Yes, but it doesn't work for everybody .
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Yes hope so, too
Nope.
Yes, i'm sorry, but it's no planned to be fixed
Ok
Weak references?
Do you not know about them? Basically they keep a reference to an object but if all other non-weak references are removed the object will be garbage collected.
Here is the Javadoc.
Hm, ok thanks .
But i almost finished MinecraftLoader for 1.8 using a thread, so don't think this will be necessary.
I hope that the info will come in handy later then.
Hey,
I am getting a weird render issue. The loading screen works fine for the preload process, but when it gets to the loading resources part, it wigs out. The modpack works fine after the loading process is finished. Could be some form of stack overload?