The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2013
Posts:
104
Member Details
I'm not entirely sure you'd like that idea, Lycaon, but here's something I would find really cool to introduce into Thaumcraft through AT: A reasearch you make which would enable passive effects in the character from there on. As an example, it could be something like a 5% chance of not dying upon a fatal blow, or a 15% chance of not breaking a tool when it should have. Everything, of course, embeded into thaumcrafty lore.
Also, hope you're feeling better, mate. I've been here since that was just the Mercurial Wand in WIP and I've seen how much you like this here.
I'm looking into the Node Modifier issue now. If Az change the 'any' metadata flag for essences (it used to be -1) then some recipe rewrites will be necessary. And that'd probably be what killed adding aspects to nodes. The recipe is supposed to accept 4 identical pieces of -any- essence, then the aspect that is added is derived from what type of essence you use.
As far as the 999 ascpects? Lots of typing. I'll add in a cheat for it next beta build to make testing easier.
A few bugs worth mentioning. First placing vanilla Thaumcraft labels on a Creative Jar causes a crash. Some crash information below in spoiler. On a related note, infusion crafting with Creative Jars has a particle effect error when the runic matrix "appears" to draw essentia from the wrong jar. The essentia stream color still changes appropriately. Additionally, the Thaumic Fertilizer does not seem to consume any aqua essentia during operation. With the Goggles of Revealing, the Thaumic Fertilizer appears with an internal buffer of 0 herba and 0 aqua essentia, not sure if this is intended. From a clarification standpoint, the research page entry says is fertilizes an 8x8 yet the item actually affects a 17x17 or 8 block radius; the entry should be changed accordingly. Finally the sub text on the Recharge Crystal, Vis Discount Crystal, Drain Multiplier Crystal, Compound Drain Crystal, Potency Crystal, and the Flux Dissipator Crystal research needs localization attention.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
java.lang.NullPointerException: Unexpected error
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149689_a(BlockEtherealJar.java:273)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.handleLabelClick(BlockEtherealJar.java:171)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149727_a(BlockEtherealJar.java:111)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:326)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1400)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1904)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:917)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149689_a(BlockEtherealJar.java:273)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.handleLabelClick(BlockEtherealJar.java:171)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149727_a(BlockEtherealJar.java:111)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:326)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1400)
From an organizational standpoint, you should consider moving all the AT research to you specific tab instead of having a few pieces scattered throughout. Not only will this make things more organized, but it will also make the mod appear to have a greater amount of content to explore at first glance. In order to keep your prerequisite research requirements intact, consider doing what Thaumic Exploration did by having duplicate vanilla entries on your specific page.
In all honesty this can very easily be a thing. All LycaonX has to do is basically base the code off the Fallen Kanade and change the potion effect from regeneration to warp ward. The longest part will be just coming up with a name and texture for it.
Although might be easier to ask SpitefulFox over at Forbidden Magic since he already has some limited Botania cross support.
In all honesty this can very easily be a thing. All LycaonX has to do is basically base the code off the Fallen Kanade and change the potion effect from regeneration to warp ward. The longest part will be just coming up with a name and texture for it.
Although might be easier to ask SpitefulFox over at Forbidden Magic since he already has some limited Botania cross support.
Well, yeah; he's likely to give a more helpful answer than
While I do respect Vazkii's stance, I'll check with Spiteful next... he's already added some terribly OP items, anywho. =D
Been having a lot of issues with my health lately. It really kind of pisses me off that Medicare won't 'incentivize' kidney donations, heh. We're born with two of them, and one of them is more than enough for our body. Medicare is more willing to spend $624,000 per year on my dialysis rather than finding healthy individuals that are willing to donate a kidney for, say, a $100,000 payment. /shrug -- Anyway, rant over.
If anyone wants to hit me up in IRC this afternoon/evening, I'm going to see about updating AT. I've been out of the loop for so long, I don't even know what version of TC to use, heh. Last time I messed with AT, it was back before Azanor added the node stabilizers. Going to be an interesting afternoon, I think.
Been having a lot of issues with my health lately. It really kind of pisses me off that Medicare won't 'incentivize' kidney donations, heh. We're born with two of them, and one of them is more than enough for our body. Medicare is more willing to spend $624,000 per year on my dialysis rather than finding healthy individuals that are willing to donate a kidney for, say, a $100,000 payment. /shrug -- Anyway, rant over.
If anyone wants to hit me up in IRC this afternoon/evening, I'm going to see about updating AT. I've been out of the loop for so long, I don't even know what version of TC to use, heh. Last time I messed with AT, it was back before Azanor added the node stabilizers. Going to be an interesting afternoon, I think.
He lives! I knew it...
Glad to hear you're doing okay now, although it sounds like you've been through a lot lately. I might jump into the IRC room later... if I knew what it was.
*shrug*
I just don't focus very well while alone. Having company to toss ideas back and forth with, as well as someone to keep testing, would go a long way toward keeping me on task
I wish I could help at this hour, but I'm a bit tired today. Just wanted to let you know that we're all happy to hear that you're safely back, so welcome back. And thank you for actually attempting to update this mod. I cannot live without that creative aura and the mercurial wand.
Also, hope you're feeling better, mate. I've been here since that was just the Mercurial Wand in WIP and I've seen how much you like this here.
As far as the 999 ascpects? Lots of typing. I'll add in a cheat for it next beta build to make testing easier.
A few bugs worth mentioning. First placing vanilla Thaumcraft labels on a Creative Jar causes a crash. Some crash information below in spoiler. On a related note, infusion crafting with Creative Jars has a particle effect error when the runic matrix "appears" to draw essentia from the wrong jar. The essentia stream color still changes appropriately. Additionally, the Thaumic Fertilizer does not seem to consume any aqua essentia during operation. With the Goggles of Revealing, the Thaumic Fertilizer appears with an internal buffer of 0 herba and 0 aqua essentia, not sure if this is intended. From a clarification standpoint, the research page entry says is fertilizes an 8x8 yet the item actually affects a 17x17 or 8 block radius; the entry should be changed accordingly. Finally the sub text on the Recharge Crystal, Vis Discount Crystal, Drain Multiplier Crystal, Compound Drain Crystal, Potency Crystal, and the Flux Dissipator Crystal research needs localization attention.
// I bet Cylons wouldn't have this problem.
Time: 8/14/14 5:34 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149689_a(BlockEtherealJar.java:273)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.handleLabelClick(BlockEtherealJar.java:171)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149727_a(BlockEtherealJar.java:111)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:326)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1400)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1904)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:917)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149689_a(BlockEtherealJar.java:273)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.handleLabelClick(BlockEtherealJar.java:171)
at net.ixios.advancedthaumaturgy.blocks.BlockEtherealJar.func_149727_a(BlockEtherealJar.java:111)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:326)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1400)
Don't let's all mob him now...
... what I see what I see is whAt i sEE iS whaTISee WHatiseeis whati--
*shudders* That was perfeccctly normal. Anyway, we should allow no time for ressst.
I just can't waiiit for the mercurial crystal wand, so I can top it with mana-- blood caps.
...
Go away, and NEVER come back!
You. You, sir. You've made my day.
Looks like someone can't hold their warp; go home and take a bath, you hippie.
You know, that makes me think of something... what if there was a Botania flower that reduced warp?
*runs off to Vazkii's thread*
Perhaps a flower that applies the bath salts effect as long as you stand in it's general vicinity?
Although might be easier to ask SpitefulFox over at Forbidden Magic since he already has some limited Botania cross support.
Well, yeah; he's likely to give a more helpful answer than
While I do respect Vazkii's stance, I'll check with Spiteful next... he's already added some terribly OP items, anywho. =D
Also Congrats (your posts are no longer stuck at 70)
My thanks =D
Been having a lot of issues with my health lately. It really kind of pisses me off that Medicare won't 'incentivize' kidney donations, heh. We're born with two of them, and one of them is more than enough for our body. Medicare is more willing to spend $624,000 per year on my dialysis rather than finding healthy individuals that are willing to donate a kidney for, say, a $100,000 payment. /shrug -- Anyway, rant over.
If anyone wants to hit me up in IRC this afternoon/evening, I'm going to see about updating AT. I've been out of the loop for so long, I don't even know what version of TC to use, heh. Last time I messed with AT, it was back before Azanor added the node stabilizers. Going to be an interesting afternoon, I think.
He lives! I knew it...
Glad to hear you're doing okay now, although it sounds like you've been through a lot lately. I might jump into the IRC room later... if I knew what it was.
*shrug*
I just don't focus very well while alone. Having company to toss ideas back and forth with, as well as someone to keep testing, would go a long way toward keeping me on task
Take your time! And thanks for doing what you do!