Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
I agree with InsanityPie, but there is already something preventing that from being possible let me explain.
If you were to mine the Diamonds in the future but go back in time to re-mine them is impossible because to the real laws of time travel all this would do is give them to you before you fond them in the future but in the past instead of the future, now this law may not apply yet in the mod but he is working on the mod as speak. Also that would cause a paradox if you do mine them in the past because then you wouldn't have found them future and it would rewrite the very future in which you time traveled from. I know how this time travel stuff works, just not how all of it works.
To answer Elrol_Arrowsend and CreeperHater57's question, when you mine blocks in the past you gain paradox based on what block you broke; a diamond would probably fill up the paradox meter about one fifth (about 40 paradox). I'm implementing a system that discourages this sort of abusive behavior by making the condenser give off a cloud of gas that's currently unnamed which, depending on the concentration, becomes thicker and thicker and has adverse effects on the player and the surrounding terrain. There will be a way of removing the gas, but I haven't come up with anything yet.
I'm thinking of implementing a boss mob that interacts with a special block I'm implementing; opinions?
java.lang.NullPointerException
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
-- Tile entity being ticked --
Details:
Name: condenser // timeTraveler.tileentity.TileEntityParadoxCondenser
Block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (24,67,243), Chunk: (at 8,4,3 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -1302161835833700325
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (20,64,252), Chunk: (at 4,4,12 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2234 game time, 2234 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 17828 (now: false), thunder time: 28925 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302909344 bytes (288 MB) / 611909632 bytes (583 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 3421 (191576 bytes; 0 MB) allocated, 3262 (182672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1231 (68936 bytes; 0 MB) allocated, 1217 (68152 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
While this idea is very intriguing, it's not a feasible goal for me at the moment. What I'm planning on doing is focusing less on mechanics and more on gameplay - now that all the mechanics are implemented, I can start making the real fun stuff.
What Kind of "fun stuff" well That Be (I just want to Know)
Could you do anything that would allow players to change the future.
and please can ensure that when a player places a block in the past, there will be block in the present
Please can someone help? I keep on trying to press the paradox cube but nothing happens.
You need to put nine in a crafting table to create the Time Machine, which then will allow you to time travel.
I'm sorry I haven't been able to be very active here, I've hit a busy and stressful point in the year. My modeler and texturer has been unable to work for a while due to personal complications, but hopefully he will be back soon! I've also been busy working on my side project, a game I've been developing recently, and hopefully I can share more details later about that when it's more complete. I currently have an item that acts as an XP multiplier and a set of armor that slows down time implemented. I'm working on another set of blocks, but I must wait for the model to be finished before I can test it.
I think they should decay but slowly and only if it was there for a while also buildings would pop up and last a machine that could let you stay in the future longer
UPDATE: I've implemented a new set of armor and two (three technically, but one is unobtainable) blocks!
Time Armor (For lack of a better name):
This armor will slow any entities within a 3 block radius of the player. Currently doesn't have an implemented crafting recipe, but I'll come up with one soon.
Time Distorter:
This block will generate a temporal field around an area, pulling that zone out of the current timeline and freezing everything currently inside of it in time. This will prevent mobs from moving, entities from falling, TNT from ticking and exploding, redstone from ticking, etc. No crafting recipe yet!
Marker:
This block is what sets the boundaries for where the temporal field will generate. No crafting recipe yet!
To create the temporal field, you need to arrange three Markers and one Time Distorter in a rectangle of any dimensions less than 256x256. Below is an example:
Currently the block is powered by redstone but will be powered by a new fuel source in the future! DO NOTE THAT THESE BLOCKS AND ITEMS ARE NOT IN THE RELEASE VERSION OF THE MOD, AND ARE STILL IN DEVELOPMENT.
This block will generate a temporal field around an area, pulling that zone out of the current timeline and freezing everything currently inside of it in time. This will prevent mobs from moving, entities from falling, TNT from ticking and exploding, redstone from ticking, etc. No crafting recipe yet!
Geez, the idea kind of reminds me of in Pokemon Mystery Dungeon 2-3 where you're pulled in the future, and I think time just stops flowing there. An idea for that is to make everything within the temporal field completely greyscale. Do you also plan to update to 1.7.2-10 soon?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Idea: Time Distorter could be powered from bottled paradox.
EDIT: Have you uploaded the version with the armor and Time Distorter? Cuz i can't find the armor nor the Distorter
I have not released a version of the mod with these features implemented.
Geez, the idea kind of reminds me of in Pokemon Mystery Dungeon 2-3 where you're pulled in the future, and I think time just stops flowing there. An idea for that is to make everything within the temporal field completely greyscale. Do you also plan to update to 1.7.2-10 soon?
I'm not planning on updating soon, I would rather have my mechanics working and stable then update.
", times, serif">NicholasHirning
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
I agree with InsanityPie, but there is already something preventing that from being possible let me explain.
If you were to mine the Diamonds in the future but go back in time to re-mine them is impossible because to the real laws of time travel all this would do is give them to you before you fond them in the future but in the past instead of the future, now this law may not apply yet in the mod but he is working on the mod as speak. Also that would cause a paradox if you do mine them in the past because then you wouldn't have found them future and it would rewrite the very future in which you time traveled from. I know how this time travel stuff works, just not how all of it works.
I'm thinking of implementing a boss mob that interacts with a special block I'm implementing; opinions?
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 10/5/14 6:03 PM
Description: Ticking tile entity
java.lang.NullPointerException
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
-- Tile entity being ticked --
Details:
Name: condenser // timeTraveler.tileentity.TileEntityParadoxCondenser
Block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (24,67,243), Chunk: (at 8,4,3 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -1302161835833700325
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (20,64,252), Chunk: (at 4,4,12 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2234 game time, 2234 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 17828 (now: false), thunder time: 28925 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302909344 bytes (288 MB) / 611909632 bytes (583 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 3421 (191576 bytes; 0 MB) allocated, 3262 (182672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1231 (68936 bytes; 0 MB) allocated, 1217 (68152 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Computers are awesome
Computers are awesome
What Kind of "fun stuff" well That Be (I just want to Know)
and please can ensure that when a player places a block in the past, there will be block in the present
Just interesting mechanics, blocks and items that are time-related.
You need to put nine in a crafting table to create the Time Machine, which then will allow you to time travel.
I'm sorry I haven't been able to be very active here, I've hit a busy and stressful point in the year. My modeler and texturer has been unable to work for a while due to personal complications, but hopefully he will be back soon! I've also been busy working on my side project, a game I've been developing recently, and hopefully I can share more details later about that when it's more complete. I currently have an item that acts as an XP multiplier and a set of armor that slows down time implemented. I'm working on another set of blocks, but I must wait for the model to be finished before I can test it.
Time Armor (For lack of a better name):
This armor will slow any entities within a 3 block radius of the player. Currently doesn't have an implemented crafting recipe, but I'll come up with one soon.
Time Distorter:
This block will generate a temporal field around an area, pulling that zone out of the current timeline and freezing everything currently inside of it in time. This will prevent mobs from moving, entities from falling, TNT from ticking and exploding, redstone from ticking, etc. No crafting recipe yet!
Marker:
This block is what sets the boundaries for where the temporal field will generate. No crafting recipe yet!
To create the temporal field, you need to arrange three Markers and one Time Distorter in a rectangle of any dimensions less than 256x256. Below is an example:
Currently the block is powered by redstone but will be powered by a new fuel source in the future! DO NOTE THAT THESE BLOCKS AND ITEMS ARE NOT IN THE RELEASE VERSION OF THE MOD, AND ARE STILL IN DEVELOPMENT.
P.S. - Modpack?
P.P.S - MORE FEATURES TO 1.6.4!
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!
Geez, the idea kind of reminds me of in Pokemon Mystery Dungeon 2-3 where you're pulled in the future, and I think time just stops flowing there. An idea for that is to make everything within the temporal field completely greyscale. Do you also plan to update to 1.7.2-10 soon?
Click on this spoiler to see mods and ideas that I support!
I have not released a version of the mod with these features implemented.
I'm not planning on updating soon, I would rather have my mechanics working and stable then update.
Computers are awesome
It's a known issue and has been fixed in my development version.
The mechanic is up and working, I'll post a video about it soon. What other features would you like to see implemented into the mod?