All I get is a black screen and "Invalid Program: Composite". Any glimpse I get of what it may look like without, is completely AMAZING; but cannot seem to find out how to fix the composite issue :(. PLS send help
Can you please send me your pc specs, mainly your video card and driver version also what minecraft version your using as this will help me find out the problem. Also a crash report would also help, cheers
Hey! Love the shader, just getting into them and its my favorite so far. I have a slight issue id like to see if you have any insight on regarding trees and leafs casting a shadow. Currently, leafs do not cast a shadow. its almost like they are translucent and only the wood part casts a shadow.
When I first loaded it, everything worked great! I upgraded my video card from a GTX 760 to an MSI R9 390 and while all the other shaders work correctly, this one doesnt produce shadows from tree leafs, only the solid parts.
Ive gone ahead and reinstalled minecraft(deleted dir and free install), Ive tried your different versions(4.1 works as intended, 5.0 does not). Im not sure what else I can do to get this working correctly or possibly brighten up 4.1 to the same look as 5.0.
here are my specs:
FX-9370
MSI R9 390
Gigabyle 990FXA-UD3 r4.0
16gb AMD Gamer ram
Minecraft 1.9.2
Optifine OptiFine 1.9.2 HD U B2 and OptiFine 1.9.2 HD U B1(tried both, same effect)
Driver Driver Packaging Version - 16.15.2401-160415a-301525C
Hello, I love the shader except for this issue I have with the sky. I cannot seem to pin point where the issue originates in she shaderpack. This happens regardless if I have any resource packs. All I know is that setting the pre sets to low, causes the sky to be normal again.
Hello, I love the shader except for this issue I have with the sky. I cannot seem to pin point where the issue originates in she shaderpack. This happens regardless if I have any resource packs. All I know is that setting the pre sets to low, causes the sky to be normal again.
Thanks for the bug report, I'm aware of this and it's from the new water caustics 😕 if you turn them off it will fix this problem. I'm still trying to find out why this is happening but it's proving hard cause on my PC it's all fine but on my laptop with a gtx 880m I also get this, it could be a driver issue or the architecture of the video cards as my gtx980 is fine with it but I really don't know at this stage.
Thanks for the bug report, I'm aware of this and it's from the new water caustics 😕 if you turn them off it will fix this problem. I'm still trying to find out why this is happening but it's proving hard cause on my PC it's all fine but on my laptop with a gtx 880m I also get this, it could be a driver issue or the architecture of the video cards as my gtx980 is fine with it but I really don't know at this stage.
It ain't a driver's issue i tell ya, cause i roll my driver way back to 259.06 which released last Dec, and the problem still there.
It ain't a driver's issue i tell ya, cause i roll my driver way back to 259.06 which released last Dec, and the problem still there.
so maybe it's the shader's problem it self?\
here's my spec:
i5-2400
gtx-970
it very well could be the shaders playing up but its still strange that on my GTX 980 the shader works fine but with other cards its playing up. I will make sure its fixed in the next release but for now its best to turn them off unfortunatly
it very well could be the shaders playing up but its still strange that on my GTX 980 the shader works fine but with other cards its playing up. I will make sure its fixed in the next release but for now its best to turn them off unfortunatly
its the underwater fog, you either have to set it to underwater with the if iswater statement or the if land, i dont remember which it is exactly, but i remember fixing robins underwater fog with that.
I absolutely love these shaders. I am having an odd, "glitch" in the Nether, though.
The Nether itself looks fine. The mobs, on the other hand, are tinted a bit on the pink side and also "overexposed" in brightness. Is this a bug or is it something I turned on in the options? I tried several settings, but I haven't been able to make a change to the mobs. Everything else is perfect except for that. I'm running 1.10, Optifine HD U B6, and with a GTX 760.
I absolutely love these shaders. I am having an odd, "glitch" in the Nether, though.
The Nether itself looks fine. The mobs, on the other hand, are tinted a bit on the pink side and also "overexposed" in brightness. Is this a bug or is it something I turned on in the options? I tried several settings, but I haven't been able to make a change to the mobs. Everything else is perfect except for that. I'm running 1.10, Optifine HD U B6, and with a GTX 760.
Thanks.
The nether is actually running on a separate alpha shader that is being designed just for the nether so yeah it will have some bugs that will be fixed in later releases
The nether is actually running on a separate alpha shader that is being designed just for the nether so yeah it will have some bugs that will be fixed in later releases
I forgot to mention that the new Magma Block with the shader looks really bad, but that didn't surprise me since it's a new block. It's good to hear about the alpha shader specifically for the Nether. I didn't think that was possible. Your shader is one of the very, very few that gets the Nether right without having to see "blue sky" in the distance where chunks don't load. I've been looking all over for a shader that looks good in the Overworld as well as the Nether, and yours is definitely close. I've never been to The End, so I don't know how it looks there.
I don't know if you can answer this question or not. I might have to link to a video example. I've tried a random teleport in the Overworld that took me to about -19 million on the X axis and -9 million on the Z. When I got there, your shader and just about any shader I tried was glitched really, really bad. SEUS turned into a rendering slideshow, waving foliage was stuttering, whenever I walk the shadows would flip around. Yours did the same thing, except it wasn't a slideshow. If I turn shaders off, it seems to look okay. Even though the world is 30,000,000 blocks in any direction, the game (or maybe just the shaders) does not like it when you teleport too far from the spawn point. I did some tests, and it looks like it gets worse the further out you teleport (ex. 50,000 is not as bad as 900,000 blocks).
Have you experienced this at all? It's hard to describe it in words, but I'll link to a video if it will help. I don't think it's a glitch with the shaders, but something with the game itself. It'll be interesting to read if anyone else has experienced this.
Can you please send me your pc specs, mainly your video card and driver version also what minecraft version your using as this will help me find out the problem. Also a crash report would also help, cheers
Hey! Love the shader, just getting into them and its my favorite so far. I have a slight issue id like to see if you have any insight on regarding trees and leafs casting a shadow. Currently, leafs do not cast a shadow. its almost like they are translucent and only the wood part casts a shadow.
When I first loaded it, everything worked great! I upgraded my video card from a GTX 760 to an MSI R9 390 and while all the other shaders work correctly, this one doesnt produce shadows from tree leafs, only the solid parts.
Ive gone ahead and reinstalled minecraft(deleted dir and free install), Ive tried your different versions(4.1 works as intended, 5.0 does not). Im not sure what else I can do to get this working correctly or possibly brighten up 4.1 to the same look as 5.0.
here are my specs:
FX-9370
MSI R9 390
Gigabyle 990FXA-UD3 r4.0
16gb AMD Gamer ram
Minecraft 1.9.2
Optifine OptiFine 1.9.2 HD U B2 and OptiFine 1.9.2 HD U B1(tried both, same effect)
Driver Driver Packaging Version - 16.15.2401-160415a-301525C
Win 8.1
Thoughts?
Hello, I love the shader except for this issue I have with the sky. I cannot seem to pin point where the issue originates in she shaderpack. This happens regardless if I have any resource packs. All I know is that setting the pre sets to low, causes the sky to be normal again.
I liek eggs
Thanks for the bug report, I'm aware of this and it's from the new water caustics 😕 if you turn them off it will fix this problem. I'm still trying to find out why this is happening but it's proving hard cause on my PC it's all fine but on my laptop with a gtx 880m I also get this, it could be a driver issue or the architecture of the video cards as my gtx980 is fine with it but I really don't know at this stage.
This looks soo good !!
It ain't a driver's issue i tell ya, cause i roll my driver way back to 259.06 which released last Dec, and the problem still there.
so maybe it's the shader's problem it self?\
here's my spec:
i5-2400
gtx-970
it very well could be the shaders playing up but its still strange that on my GTX 980 the shader works fine but with other cards its playing up. I will make sure its fixed in the next release but for now its best to turn them off unfortunatly
its the underwater fog, you either have to set it to underwater with the if iswater statement or the if land, i dont remember which it is exactly, but i remember fixing robins underwater fog with that.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
Don't work here... What caused that much error? Any way to fix this?
What video card do you have and what driver version do you have for it?
Do you mean graphics card? It is GTX 750 Ti
Driver Version is NVIDIA GeForce Game Ready Driver (Version 368.22)
Oh well I see... This driver version breaks some shaderpacks... Thats why even SEUS also can't work
I absolutely love these shaders. I am having an odd, "glitch" in the Nether, though.
The Nether itself looks fine. The mobs, on the other hand, are tinted a bit on the pink side and also "overexposed" in brightness. Is this a bug or is it something I turned on in the options? I tried several settings, but I haven't been able to make a change to the mobs. Everything else is perfect except for that. I'm running 1.10, Optifine HD U B6, and with a GTX 760.
Thanks.
The nether is actually running on a separate alpha shader that is being designed just for the nether so yeah it will have some bugs that will be fixed in later releases
I forgot to mention that the new Magma Block with the shader looks really bad, but that didn't surprise me since it's a new block. It's good to hear about the alpha shader specifically for the Nether. I didn't think that was possible. Your shader is one of the very, very few that gets the Nether right without having to see "blue sky" in the distance where chunks don't load. I've been looking all over for a shader that looks good in the Overworld as well as the Nether, and yours is definitely close. I've never been to The End, so I don't know how it looks there.
I don't know if you can answer this question or not. I might have to link to a video example. I've tried a random teleport in the Overworld that took me to about -19 million on the X axis and -9 million on the Z. When I got there, your shader and just about any shader I tried was glitched really, really bad. SEUS turned into a rendering slideshow, waving foliage was stuttering, whenever I walk the shadows would flip around. Yours did the same thing, except it wasn't a slideshow. If I turn shaders off, it seems to look okay. Even though the world is 30,000,000 blocks in any direction, the game (or maybe just the shaders) does not like it when you teleport too far from the spawn point. I did some tests, and it looks like it gets worse the further out you teleport (ex. 50,000 is not as bad as 900,000 blocks).
Have you experienced this at all? It's hard to describe it in words, but I'll link to a video if it will help. I don't think it's a glitch with the shaders, but something with the game itself. It'll be interesting to read if anyone else has experienced this.
Can you please tell me the texture pack that was used in photo one? The photo with all the trees and such...
O, and this is such a beautiful shader. A wonderful job you did with this! Thanks very much!
O, I forgot to mention... Is this mod compatible with the mod biomes O' plenty?
The texturepack is chromahills and it should be fine with biomes o plenty
I cannot see, i'm legally blind!
http://imgur.com/a/5U7sM
Modern Craft Texture/Resource Pack (128x128)
Intel HD Graphics 5500
4gb RAM
Sorry but Intel graphics are not supported with this shader