In light of that, I'd like to take the chance to get some general feedback on the recipes, if you have a moment. Keep in mind, that this is about the default recipe set, not the hardmode one (this is addressing anyone who only looked at the mod once, ages ago :P).
All and none of the above so I didn't answer. Overall, the recipes work okay, both with and without other mods. However, the cost gap between Tier1 stuff and Tier2 stuff is too narrow making Tier1 pretty pointless, mostly because the gold requirements for CPU cores and Transistors are much the same in both. Just looking at material costs for items makes this fairly obvious, with Tier2 needing about 50% more gold (awkward to calculate since they round up to whole ingots). By comparison, the distance from Tier2 to Tier3 is huge (and that is a good thing). Maybe the Tier1 CPU should be just an ALU and Tier2 parts should need more whole gold ingots? When playing with other tech mods, the difference becomes even more extreme as gold is unused and so plentiful while iron becomes scarce, making Tier2 often easier than Tier1 (EA and IC2 hardly use gold).
Most other mods I've played OC with, are reasonably balanced in themselves so they don't tend to harm OC too much - by the time you can spare the coal to make diamonds in IC2 you have a reasonable supply of diamonds anyway. I tend to play either primarily OC - so the other tech mods are there to provide power and ore duplication (which covers their cost) while OC does all the control and mining, or with OC as a purely control mod for the primary tech mod which also does the mining (eg. reactor control).
I've played OC with ElecticalAge, IC2, Mekanism, Gregtech, Buildcraft, RotaryCraft, ThermalExpansion and probably a couple of others, and it felt at-home with all of them.
@WarwickAllison: Hmm, I personally tend to have quite enough iron and never enough gold. Very much depends on the pack you play with, I suppose. Which is actually an important point, IMHO. The default recipes are just that, a default. So they may or may not fit in with a modpack right away, and may need some tweaking. The gap being kinda small between the T1 and T2 case is true I guess. I'll keep that in mind when having another look at the recipes.
@TorakWolf: I'm aware of it! Someone linked it on IRC a while back. Couldn't say that didn't subconsciously serve as inspiration
OpenComputers 1.5.8 is out now! Lots of bugfixes, very much recommended.
As always, remember to make a backup of your world before updating.
Added: Emitting particle effects from robots when they try to move but fail. Added small timeout to avoid particle spam, so using detect instead of just trying to move may be more efficient, now.
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There is a bug with OpenComputers, when a computer is shutting down, the text on the screen attached to it doesn't disappear. I mean when you close the computer with the Computer Case or if the power is lost. The command shutdown normally make the text disappear though.
And also, if I want to have two or more than two screens (with keyboard) connected to the same computer case, how to define which one of those is the default screen, which the computer displays its boot? The others screens are just used as monitor on another rooms of my base and I would like make that only a program that I made can rule their events.
That's not a bug, actually. Screens never just "lose" the data they display. They're more like chalkboards in that regard. When shutting down, the computer manually clears the screen, for one to save power, for two because people got confused when it wasn't cleared
When using multiple screens, you'll need a startup script that sets the main screen as the primary one (`component.setPrimary`), together with its keyboard (`component.screen.getKeyboards` is useful for that).
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Is there a config to make screens act more like real screen and lost their data as before?
Because I don't really like the idea of chalkboards in fact.
So PC searchs screens with keyboard in priority? But if more than one screen has a keyboard? And where create the startup script exactly? Is it in init.lua (that is a part of the os) or in autorun.lua (that the os runs after the pc has started)?
"As before"? It's always been like this. From the very start. So I'm not going to randomly change this all of a sudden now
The primary GPU/screen is more or less picked at random, due to iteration over hash sets/maps/Lua tables not having a determinate order. And I think OpenOS picks the primary keyboard based on the primary screen, but I'm actually not sure. You'll probably want this in an autorun script, so that all libraries and such have been initialized, but you could also put that into init.lua, if you make sure it's run after the primary component stuff initialization.
Is there a config to make screens act more like real screen and lost their data
You're clearly too young to remember what a "real screen" used to be like. In the days of the VT100 et al, it was a separate device with its own memory and power supply. Simply turning off the connected computer didn't cause anything to disappear from the screen!
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Ah well. It was just a suggestion for a new config, not a default behavior. And Greg, I noticed a little bug of optimisation in SGCraft, I posted in your thread.
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Sorry for the double post.
Just another question: does the switch relay the power as well as network messages? And if so, does it exist a way to create a kind of inter-network without have the entire net powered by only one person? I mean, a block that only relay network messages but not power, so the both sides need its own power.
And also, a new idea was a new block that acts exactly like a cable, in order to pass cables through a wall without hole in the wall. For now I'm using adapters to do that.
And for the primary screen, an idea would be to search among screens that are directly next to the computer for the primary screen before to search on the rest of the network if no screen are directly next to the computer.
That's exactly what they do. Switches/Access Points separate subnetworks and only pass along network messages. Power Distributors separate subnetworks and only pass along power.
All and none of the above so I didn't answer. Overall, the recipes work okay, both with and without other mods. However, the cost gap between Tier1 stuff and Tier2 stuff is too narrow making Tier1 pretty pointless, mostly because the gold requirements for CPU cores and Transistors are much the same in both. Just looking at material costs for items makes this fairly obvious, with Tier2 needing about 50% more gold (awkward to calculate since they round up to whole ingots). By comparison, the distance from Tier2 to Tier3 is huge (and that is a good thing). Maybe the Tier1 CPU should be just an ALU and Tier2 parts should need more whole gold ingots? When playing with other tech mods, the difference becomes even more extreme as gold is unused and so plentiful while iron becomes scarce, making Tier2 often easier than Tier1 (EA and IC2 hardly use gold).
Most other mods I've played OC with, are reasonably balanced in themselves so they don't tend to harm OC too much - by the time you can spare the coal to make diamonds in IC2 you have a reasonable supply of diamonds anyway. I tend to play either primarily OC - so the other tech mods are there to provide power and ore duplication (which covers their cost) while OC does all the control and mining, or with OC as a purely control mod for the primary tech mod which also does the mining (eg. reactor control).
I've played OC with ElecticalAge, IC2, Mekanism, Gregtech, Buildcraft, RotaryCraft, ThermalExpansion and probably a couple of others, and it felt at-home with all of them.
Sangar, seems like you like 3d printing, so have you alredady check Armourer's Workshop ???
I could not avoid showing this mod. It's too awesome.
I am a prehistoric histories and manga / anime fan.
@WarwickAllison: Hmm, I personally tend to have quite enough iron and never enough gold. Very much depends on the pack you play with, I suppose. Which is actually an important point, IMHO. The default recipes are just that, a default. So they may or may not fit in with a modpack right away, and may need some tweaking. The gap being kinda small between the T1 and T2 case is true I guess. I'll keep that in mind when having another look at the recipes.
@TorakWolf: I'm aware of it! Someone linked it on IRC a while back. Couldn't say that didn't subconsciously serve as inspiration
OpenComputers 1.5.8 is out now! Lots of bugfixes, very much recommended.
As always, remember to make a backup of your world before updating.
Download in first post or on Curse.
Creator of OpenComputers. My Twitter. My Patreon.
Do drones need an Chunkloader upgrade to keep their chunk active?
Sangar, do you plan making tablets work after moving between dimensions and world reloads one day?
I am a prehistoric histories and manga / anime fan.
Yup.
Possibly; I just remember that there were some issues with that, but I can't quite remember of what kind. I might re-investigate that some time.
Creator of OpenComputers. My Twitter. My Patreon.
There is a bug with OpenComputers, when a computer is shutting down, the text on the screen attached to it doesn't disappear. I mean when you close the computer with the Computer Case or if the power is lost. The command shutdown normally make the text disappear though.
And also, if I want to have two or more than two screens (with keyboard) connected to the same computer case, how to define which one of those is the default screen, which the computer displays its boot? The others screens are just used as monitor on another rooms of my base and I would like make that only a program that I made can rule their events.
That's not a bug, actually. Screens never just "lose" the data they display. They're more like chalkboards in that regard. When shutting down, the computer manually clears the screen, for one to save power, for two because people got confused when it wasn't cleared
When using multiple screens, you'll need a startup script that sets the main screen as the primary one (`component.setPrimary`), together with its keyboard (`component.screen.getKeyboards` is useful for that).
Creator of OpenComputers. My Twitter. My Patreon.
Is there a config to make screens act more like real screen and lost their data as before?
Because I don't really like the idea of chalkboards in fact.
So PC searchs screens with keyboard in priority? But if more than one screen has a keyboard? And where create the startup script exactly? Is it in init.lua (that is a part of the os) or in autorun.lua (that the os runs after the pc has started)?
"As before"? It's always been like this. From the very start. So I'm not going to randomly change this all of a sudden now
The primary GPU/screen is more or less picked at random, due to iteration over hash sets/maps/Lua tables not having a determinate order. And I think OpenOS picks the primary keyboard based on the primary screen, but I'm actually not sure. You'll probably want this in an autorun script, so that all libraries and such have been initialized, but you could also put that into init.lua, if you make sure it's run after the primary component stuff initialization.
Creator of OpenComputers. My Twitter. My Patreon.
You're clearly too young to remember what a "real screen" used to be like. In the days of the VT100 et al, it was a separate device with its own memory and power supply. Simply turning off the connected computer didn't cause anything to disappear from the screen!
Ah well. It was just a suggestion for a new config, not a default behavior. And Greg, I noticed a little bug of optimisation in SGCraft, I posted in your thread.
Sorry for the double post.
Just another question: does the switch relay the power as well as network messages? And if so, does it exist a way to create a kind of inter-network without have the entire net powered by only one person? I mean, a block that only relay network messages but not power, so the both sides need its own power.
And also, a new idea was a new block that acts exactly like a cable, in order to pass cables through a wall without hole in the wall. For now I'm using adapters to do that.
And for the primary screen, an idea would be to search among screens that are directly next to the computer for the primary screen before to search on the rest of the network if no screen are directly next to the computer.
A small graphic bug with Robots and MCPatcher's Better Glass, possibly.
If I place a Robot, all glass blocks become invisible. The bug vanishes if the Robot is off screen.
See attachments.
.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
@EzerArch: Give the latest dev build (608) a try, please, let me know if it still happens. Thanks!
Creator of OpenComputers. My Twitter. My Patreon.
Is there a way with the debug card to get the list of online players?
????
!!!!!!
Why are you guys so efficient?
Thank you.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I don't think so, make a ticket on Github if you need it.
OpenComputers 1.5.9 is out now! More integration with other mods, a couple of bugfixes.
As always, remember to make a backup of your world before updating.
Download in first post or on Curse.
Edit: Oh, and since I didn't link it here yet. (I think? :X) A quick look at the new waypoint block:
Creator of OpenComputers. My Twitter. My Patreon.
I wondered if there is a way to connect two networks each other with a switch without have the power transfered as well?
I mean, each side of the switch would need its own power source. Is it possible at this moment?
That's exactly what they do. Switches/Access Points separate subnetworks and only pass along network messages. Power Distributors separate subnetworks and only pass along power.
Creator of OpenComputers. My Twitter. My Patreon.