Is it normal for Mage Lights cast by Projectile Light to remain after destroying them and restarting my client? I have a bunch cast and want to get rid of them, but they wont go away....
That's a bug. What I've been doing is washing them away with water or any other liquid (try lava; it's the best, especially in your house) and it seems to work alright.
Well, I went ahead and made a new world and decided to not bother making the Light spell. I'm working on making Touch Dig since my first spell was Projectile Physical Damage which I called Spirit Gun. Though I should have made Magic Damage called Spirit Gun, but what's done is done.
Trying to make my fist spell in the crafting altar, and getting to a point where it stalls.
Spell is just projectile and physical damage. Blank rune starts it, and it goes fine until vinteum dust, and then just stalls, making pretty runs in the air and burbling to itself. The spell at that point seems to be asking for vinteum dust. What am i doing wrong
Trying to make my fist spell in the crafting altar, and getting to a point where it stalls.
Spell is just projectile and physical damage. Blank rune starts it, and it goes fine until vinteum dust, and then just stalls, making pretty runs in the air and burbling to itself. The spell at that point seems to be asking for vinteum dust. What am i doing wrong
It's a bug. Make sure to check the book first and the hologram second.
I am pretty sure this issue has been discussed before, but Soulbound is completely bugged if you die in the End. Is this issue on the agenda to be fixed in the final update?
I am pretty sure this issue has been discussed before, but Soulbound is completely bugged if you die in the End. Is this issue on the agenda to be fixed in the final update?
Yes. Basically I need to update my coremod to work with 1.7.10, which fixed a whole bunch of things in Forge. I wanted to do it as a PR, which should have been much simpler, but the community surrounding that was so nit-picky that I simply can't be bothered anymore. Git isn't my strong suit to begin with.
The coremod enabled:
Ender Boots view flip
Soulbound fix
Shrink spell working as it should
among many other things.
So, provided I can get that working, you can look forward to those features returning.
What do I do about the "broken power links" they can't be removed and what if you wanted to move or remove that power link because you moved it closer or farther away? Because them staying where they are at creates a hole in that place that can't be filled in no matter what you try putting there. I'm also having a problem with the achievements that pop up. Every time I leave the game and then come back in the achievements keep restarting. Because of the achievements restarting I can't look at my spells and plan them out. They are literally gone from the compendium and I don't know how to get them back unless I start a new world.
What do I do about the "broken power links" they can't be removed and what if you wanted to move or remove that power link because you moved it closer or farther away? Because them staying where they are at creates a hole in that place that can't be filled in no matter what you try putting there. I'm also having a problem with the achievements that pop up. Every time I leave the game and then come back in the achievements keep restarting. Because of the achievements restarting I can't look at my spells and plan them out. They are literally gone from the compendium and I don't know how to get them back unless I start a new world.
The broken power links are an issue that will hopefully be fixed in the final update (Sad to see you go, Mithion! Come back again or have a friend update for you!)
The achievements should still be there, try casting a spell and they'll all unlock.
Mithion, would you mind adding an "Are you sure?" message to Affinity Gains Boost? I had to restart my world because I accidentally clicked it (it was early, no biggie)
So sad to see you go Mithion, you are the father of my favorite mod by far! Hope to see you later on, and good luck on bigger and brighter things!
On a side note, is the Cow dimension bugged? Or is it not implemented in this newest version? I have been there before in older versions, but i cant get it to work now for the life of me.
Can you please add ability to control oregen in your last update?
Need to disable blue topaz generation (or make it a lot more rare), because it is already generated by some other mods and can heavily unbalance things.
Why would other mods be generating Blue Topaz? It's an AM2 ore.
I posted about spells not properly changing colors when bone meal is added about 10 pages back but never received a response; is this a known bug or am I doing something improperly?
I posted about spells not properly changing colors when bone meal is added about 10 pages back but never received a response; is this a known bug or am I doing something improperly?
I could be wrong, but i do believe that when the bonemeal comes up on the altar, you add which ever dye you want to add. If you add bonemeal, i dont think there is a color change. Though i could be wrong.
On a side note, if you color your spell book, your spells take on a hue similar to the color of your book when you have the spell in hand. I dont know of this was intended or not, but this works for myself and my brothers.
On a side note, is the Cow dimension bugged? Or is it not implemented in this newest version? I have been there before in older versions, but i cant get it to work now for the life of me
Are they even compatible ores? I mean, metals and stuff I'd understand but most AM2 ores are unique and meant to be so. Having Topaz but not Blue Topaz would disable a lot of functionality, wouldn't it?
The broken power links are an issue that will hopefully be fixed in the final update (Sad to see you go, Mithion! Come back again or have a friend update for you!)
The achievements should still be there, try casting a spell and they'll all unlock.
Mithion, would you mind adding an "Are you sure?" message to Affinity Gains Boost? I had to restart my world because I accidentally clicked it (it was early, no biggie)
I've tried that and have cast many spells after that and every time I start the game up again and again the achievements keep showing up as if I'm playing Ars Magica 2 for the first time. It is not just about the achievements it's about the spells in the compendium that I'm worried about. I don't see them at all in the compendium. I'm playing it in a non creative/non cheating world.
Well, I went ahead and made a new world and decided to not bother making the Light spell. I'm working on making Touch Dig since my first spell was Projectile Physical Damage which I called Spirit Gun. Though I should have made Magic Damage called Spirit Gun, but what's done is done.
They kept coming back for me even with removing them with Dig. Like I said, I made a new world and decided to ignore the Light Spell.
Spell is just projectile and physical damage. Blank rune starts it, and it goes fine until vinteum dust, and then just stalls, making pretty runs in the air and burbling to itself. The spell at that point seems to be asking for vinteum dust. What am i doing wrong
It's a bug. Make sure to check the book first and the hologram second.
Yes. Basically I need to update my coremod to work with 1.7.10, which fixed a whole bunch of things in Forge. I wanted to do it as a PR, which should have been much simpler, but the community surrounding that was so nit-picky that I simply can't be bothered anymore. Git isn't my strong suit to begin with.
The coremod enabled:
Ender Boots view flip
Soulbound fix
Shrink spell working as it should
among many other things.
So, provided I can get that working, you can look forward to those features returning.
The broken power links are an issue that will hopefully be fixed in the final update (Sad to see you go, Mithion! Come back again or have a friend update for you!)
The achievements should still be there, try casting a spell and they'll all unlock.
Mithion, would you mind adding an "Are you sure?" message to Affinity Gains Boost? I had to restart my world because I accidentally clicked it (it was early, no biggie)
On a side note, is the Cow dimension bugged? Or is it not implemented in this newest version? I have been there before in older versions, but i cant get it to work now for the life of me.
Why would other mods be generating Blue Topaz? It's an AM2 ore.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I could be wrong, but i do believe that when the bonemeal comes up on the altar, you add which ever dye you want to add. If you add bonemeal, i dont think there is a color change. Though i could be wrong.
On a side note, if you color your spell book, your spells take on a hue similar to the color of your book when you have the spell in hand. I dont know of this was intended or not, but this works for myself and my brothers.
On a side note, is the Cow dimension bugged? Or is it not implemented in this newest version? I have been there before in older versions, but i cant get it to work now for the life of me
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
I've tried that and have cast many spells after that and every time I start the game up again and again the achievements keep showing up as if I'm playing Ars Magica 2 for the first time. It is not just about the achievements it's about the spells in the compendium that I'm worried about. I don't see them at all in the compendium. I'm playing it in a non creative/non cheating world.