I'm looking for thaumcraft 4 but I can't find it. The version I'm using has really hard research. I have to connect corresponding aspects to fill the whole chart. It says version 4.2.3.5 and the tutorial I am watching says Thaumcraft 4. Can anyone help? Also the FTB wiki page is for thaumcraft 4. Still research is a pain. I went around with my Thaumometer and found more Aspects but that does not help research
"Thaumcraft 4" covers all versions with major version number of 4. However, Azanor's practice has been to add a lot of features with each "point" release, and often with even earlier releases. Also, support for successive versions of minecraft has been done with point releases. Several TC4 versions are available in the original post for this thread, presumably the stablest versions for various levels of development.
The earliest available is 4.04c, but that is probably for Minecraft 1.6.2, if not earlier. I'm not sure offhand which was the first version to support 1.7.10. You will also need to use earlier versions of Forge to match.
Bluntly, since you seem to be unclear on the whole version thing, trying to set up older versions of Thaumcraft is likely to be messy and frustrating. I suggest that you either study up on research, or else edit the thaumcraft configuration file (config/Thaumcraft.cfg in your Minecraft or profile directory) and change the "research_difficulty" setting to -1, for "easy-mode' research. This will cost more points, but avoids the research minigame.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
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Drag aspects from the left into the grid at the right. Aspects that are made of/make each other will connect. For the research clue you have there, my strategy would be to place vacuuos directly below praecantatio, Aer directly below that, and then Arbor below that. To finish place, Aer so that is connects Auram and Sensus to the Arbor grid. I generally have an excess of Aer and Arbor from scanning and use them to make longer connection chains.
I'm looking for thaumcraft 4 but I can't find it. The version I'm using has really hard research. I have to connect corresponding aspects to fill the whole chart. It says version 4.2.3.5 and the tutorial I am watching says Thaumcraft 4. Can anyone help? Also the FTB wiki page is for thaumcraft 4. Still research is a pain. I went around with my Thaumometer and found more Aspects but that does not help research
This is a feature of Thaumcraft 4. In order to research something you must connect each aspect using an aspect that either makes up or is made up of an adjacent aspect. For example the auram can connect to air or praecantatio; aer can connect to tempestus, arbor, vacuous, etc; praecantatio can connect to potentia, vacuous, auram, etc. Hope this helps.
Last I checked, hungry nodes do not accumulate aspects based on blocks eaten. It's actually random what aspect it gets.
Last I checked, they did... But only one of the primal aspects that the item/block breaks down into and not always. I.e. throwing in a piece of coal will make the hungry node gain one point of order, one point of fire, or nothing. Most likely nothing, though. Throwing in sugar cane will add aer, aqua or nothing (if I remember the aspects correctly).
Edit: just checked the source. And yes, anything sucked into the node (if hard mode nodes are turned on) will get reduced to its primaries, one of those primaries is selected at random and given circumstances, one point of it will get added to the node. So if you inly ever feed a hungry node with dirt blocks, it will only gain Terra, but if you feed it with something more complex such as arrows, it may gain pretty much anything.
I set up magical mirrors to feed my hungry node and adjusted the diet to get to 100+ in every aspect as quickly as possible. Terra is in a lot of stuff, so that was the easiest. Then I threw bottled taint over and around the node so it turned tainted. Then I energized it.
I set up magical mirrors to feed my hungry node and adjusted the diet to get to 100+ in every aspect as quickly as possible. Terra is in a lot of stuff, so that was the easiest. Then I threw bottled taint over and around the node so it turned tainted. Then I energized it.
...Bottled Taint. BOTTLED TAINT. How did I not think of doing this...YOU, SIR, ARE A GENIUS. My idea to taint the node was just bring a bunch of tainted nodes nearby and hope it changed it fast enough. That, or the obsidian-glass-equal trade method.
Also why is Gelum made of Ignis and Perditio? Is that supposed to mean the opposite of fire? It would really make more sense to have it be Ordo and Aqua. It just looks weird to me when I see Ice being made of Entropy and Fire...
...Bottled Taint. BOTTLED TAINT. How did I not think of doing this...YOU, SIR, ARE A GENIUS. My idea to taint the node was just bring a bunch of tainted nodes nearby and hope it changed it fast enough. That, or the obsidian-glass-equal trade method.
Very kind of you, but someone else should get the credit. Not sure whom, but I read about it in this forum...
Yes it is brilliant. No node feeding will ever make a node grow as fast as if you start with a hungry one and feed it with blocks and items
Gelum used to be made out of Ordo and Aqua. However when you think about it ice doesn't even need water to form. Dry ice is a form of carbon dioxide and when you remove the source of heat (Ignis) then things begin to crystalize creating ice with no need for water. When you think about it ordering water doesn't change its temperature so why should it create ice. I think it was changed for the better. Tell me if this makes sense or not.
It does make sense to a degree, but I see Ice as water frozen into a solid, occasionally orderly form. It's Water, that has Order. Ice itself is not made of Fire, and therefore shouldn't be Fire & Entropy.
Also the Ice in Minecraft isn't dry ice, it's normal, frozen water.
It does make sense to a degree, but I see Ice as water frozen into a solid, occasionally orderly form. It's Water, that has Order. Ice itself is not made of Fire, and therefore shouldn't be Fire & Entropy.
Also the Ice in Minecraft isn't dry ice, it's normal, frozen water.
But ice isn't a primal aspect, and ordered water might give you something else, who knows? Like a gel, or something. Ignis-Perditio means the negation or reversal of Ignis, as with a lot of Perditio compounds, without implying the absence that Vacuos does.
EDIT: Cold can also exist without the implication of (water) ice.
But ice cannot exist without water. "lack of heat" might mean solids, but the vast majority of solids do not act like ice at all. And that doesn't even work on it's own - perditio isn't negation or reversal like you say, that IS vacuous(maybe permutatio if you stretch). Perditio is entropy and chaos, not negative or opposing.
But ice cannot exist without water. "lack of heat" might mean solids, but the vast majority of solids do not act like ice at all. And that doesn't even work on it's own - perditio isn't negation or reversal like you say, that IS vacuous(maybe permutatio if you stretch). Perditio is entropy and chaos, not negative or opposing.
And entropy is the cause of the 'heat death' of the universe, tendency from high energy to low energy-- i.e., from hot to cold. Thermo-- or thaumo-dynamics, so to speak.
EDIT: Remember that Ice is only one meaning of Gelum. They're just so conceptually linked that they're represented by the same thing. Gelum is listed as meaning "Ice, Frost, Cold".
But ice cannot exist without water. "lack of heat" might mean solids, but the vast majority of solids do not act like ice at all. And that doesn't even work on it's own - perditio isn't negation or reversal like you say, that IS vacuous(maybe permutatio if you stretch). Perditio is entropy and chaos, not negative or opposing.
It does make sense to a degree, but I see Ice as water frozen into a solid, occasionally orderly form. It's Water, that has Order. Ice itself is not made of Fire, and therefore shouldn't be Fire & Entropy.
Also the Ice in Minecraft isn't dry ice, it's normal, frozen water.
What he is and I am saying is that Perditio changes something into its opposite or a twisted perversion. Air to Vacuum, Light to Darkness, Magic to Taint, Tools to Weapons, Fire to Ice. Honestly it doesn't have to make too much sense just enough so that we can relate.
Edit: I mean Fire and Ice are so intertwined as opposites in popular fiction now if not Fire and Water that it doesn't seem like that much of a stretch given the general culture surrounding the two.
I like the new thaumcraft 4 nodes and i would like to see them moved to thaumcraft 5 where the auras are entities or whatever. like maybe an essentia sucking node or an opposite of a hungry node that shoots out blocks or crystals depending on the aspects in it but it would be rare and it would puch items and players away
Also why is Gelum made of Ignis and Perditio? Is that supposed to mean the opposite of fire? It would really make more sense to have it be Ordo and Aqua. It just looks weird to me when I see Ice being made of Entropy and Fire...
As others have noted, Perdito often plays the role of "reverse" or "opposite", just as "ordo" often is used for a "next level" or "more magical" transition. No, it's not using the modern definition of "chaos" or "entropy" (ETA: note that the Latin "perdito" means "destroy", as a command: "chaos" would be the same as English), but remember this mantra of serenity: It's Just A Game. And of course, the reason Gelum was changed from Aqua+Ordo was pure game balance -- with a centrifuge, snowballs provided a trivially massive supply of Ordo, which is used for several recipes that Azanor wanted to rein in a little. (Hey, there's still charcoal.)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Dangit azanor! I almost automated infusion, but then it only registers player right clicking on the matrix ;_;. (Psst... if anyone knows how to break this let me know)
"Thaumcraft 4" covers all versions with major version number of 4. However, Azanor's practice has been to add a lot of features with each "point" release, and often with even earlier releases. Also, support for successive versions of minecraft has been done with point releases. Several TC4 versions are available in the original post for this thread, presumably the stablest versions for various levels of development.
The earliest available is 4.04c, but that is probably for Minecraft 1.6.2, if not earlier. I'm not sure offhand which was the first version to support 1.7.10. You will also need to use earlier versions of Forge to match.
Bluntly, since you seem to be unclear on the whole version thing, trying to set up older versions of Thaumcraft is likely to be messy and frustrating. I suggest that you either study up on research, or else edit the thaumcraft configuration file (config/Thaumcraft.cfg in your Minecraft or profile directory) and change the "research_difficulty" setting to -1, for "easy-mode' research. This will cost more points, but avoids the research minigame.
Drag aspects from the left into the grid at the right. Aspects that are made of/make each other will connect. For the research clue you have there, my strategy would be to place vacuuos directly below praecantatio, Aer directly below that, and then Arbor below that. To finish place, Aer so that is connects Auram and Sensus to the Arbor grid. I generally have an excess of Aer and Arbor from scanning and use them to make longer connection chains.
This is a feature of Thaumcraft 4. In order to research something you must connect each aspect using an aspect that either makes up or is made up of an adjacent aspect. For example the auram can connect to air or praecantatio; aer can connect to tempestus, arbor, vacuous, etc; praecantatio can connect to potentia, vacuous, auram, etc. Hope this helps.
Last I checked, hungry nodes do not accumulate aspects based on blocks eaten. It's actually random what aspect it gets.
Last I checked, they did... But only one of the primal aspects that the item/block breaks down into and not always. I.e. throwing in a piece of coal will make the hungry node gain one point of order, one point of fire, or nothing. Most likely nothing, though. Throwing in sugar cane will add aer, aqua or nothing (if I remember the aspects correctly).
Edit: just checked the source. And yes, anything sucked into the node (if hard mode nodes are turned on) will get reduced to its primaries, one of those primaries is selected at random and given circumstances, one point of it will get added to the node. So if you inly ever feed a hungry node with dirt blocks, it will only gain Terra, but if you feed it with something more complex such as arrows, it may gain pretty much anything.
I set up magical mirrors to feed my hungry node and adjusted the diet to get to 100+ in every aspect as quickly as possible. Terra is in a lot of stuff, so that was the easiest. Then I threw bottled taint over and around the node so it turned tainted. Then I energized it.
I can not plant Mana Beans in magical forest ...!!
Why ..?!!!!
mods :
Thaumcraft-1.7.10-4.2.3.5
thaumichorizons-1.7.10-1.0.4
ThaumicExploration-1.7.10-1.1-29
ThaumicTinkerer-2.5-1.7.10-478
Lest's do it
They can only be planted on the bottom of logs. Been like that for the past few updates.
Bottom of the logs, dude. I also recommend that you use formatting that doesn't make people want to hate you.
...Bottled Taint. BOTTLED TAINT. How did I not think of doing this...YOU, SIR, ARE A GENIUS. My idea to taint the node was just bring a bunch of tainted nodes nearby and hope it changed it fast enough. That, or the obsidian-glass-equal trade method.
Also why is Gelum made of Ignis and Perditio? Is that supposed to mean the opposite of fire? It would really make more sense to have it be Ordo and Aqua. It just looks weird to me when I see Ice being made of Entropy and Fire...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Very kind of you, but someone else should get the credit. Not sure whom, but I read about it in this forum...
Yes it is brilliant. No node feeding will ever make a node grow as fast as if you start with a hungry one and feed it with blocks and items
In reply to Zsashas...
Gelum used to be made out of Ordo and Aqua. However when you think about it ice doesn't even need water to form. Dry ice is a form of carbon dioxide and when you remove the source of heat (Ignis) then things begin to crystalize creating ice with no need for water. When you think about it ordering water doesn't change its temperature so why should it create ice. I think it was changed for the better. Tell me if this makes sense or not.
It does make sense to a degree, but I see Ice as water frozen into a solid, occasionally orderly form. It's Water, that has Order. Ice itself is not made of Fire, and therefore shouldn't be Fire & Entropy.
Also the Ice in Minecraft isn't dry ice, it's normal, frozen water.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
But ice isn't a primal aspect, and ordered water might give you something else, who knows? Like a gel, or something. Ignis-Perditio means the negation or reversal of Ignis, as with a lot of Perditio compounds, without implying the absence that Vacuos does.
EDIT: Cold can also exist without the implication of (water) ice.
But ice cannot exist without water. "lack of heat" might mean solids, but the vast majority of solids do not act like ice at all. And that doesn't even work on it's own - perditio isn't negation or reversal like you say, that IS vacuous(maybe permutatio if you stretch). Perditio is entropy and chaos, not negative or opposing.
And entropy is the cause of the 'heat death' of the universe, tendency from high energy to low energy-- i.e., from hot to cold. Thermo-- or thaumo-dynamics, so to speak.
EDIT: Remember that Ice is only one meaning of Gelum. They're just so conceptually linked that they're represented by the same thing. Gelum is listed as meaning "Ice, Frost, Cold".
What he is and I am saying is that Perditio changes something into its opposite or a twisted perversion. Air to Vacuum, Light to Darkness, Magic to Taint, Tools to Weapons, Fire to Ice. Honestly it doesn't have to make too much sense just enough so that we can relate.
Edit: I mean Fire and Ice are so intertwined as opposites in popular fiction now if not Fire and Water that it doesn't seem like that much of a stretch given the general culture surrounding the two.
Another great way to look at it. Thank you for adding another perspective Nnystyxx.
I like the new thaumcraft 4 nodes and i would like to see them moved to thaumcraft 5 where the auras are entities or whatever. like maybe an essentia sucking node or an opposite of a hungry node that shoots out blocks or crystals depending on the aspects in it but it would be rare and it would puch items and players away
As others have noted, Perdito often plays the role of "reverse" or "opposite", just as "ordo" often is used for a "next level" or "more magical" transition. No, it's not using the modern definition of "chaos" or "entropy" (ETA: note that the Latin "perdito" means "destroy", as a command: "chaos" would be the same as English), but remember this mantra of serenity: It's Just A Game. And of course, the reason Gelum was changed from Aqua+Ordo was pure game balance -- with a centrifuge, snowballs provided a trivially massive supply of Ordo, which is used for several recipes that Azanor wanted to rein in a little. (Hey, there's still charcoal.)
Dangit azanor! I almost automated infusion, but then it only registers player right clicking on the matrix ;_;. (Psst... if anyone knows how to break this let me know)