Hey, I have a few more questions about the mod. First, I did test the potion/bottle thing again today. I found some potions, the boosted vanilla ones I think, do leave a bottle behind. But instead of leaving it in spot where you drank it will stack with others (vanilla always leaves in potion's spot I think). However, I didn't seem to get any bottles back from the new potions (e.g. haste) or any of the larger size ones.
I also wanted to ask about the mob drops. Is there a list of what mod drops which brewing ingredients? And think there could be possibly be toggles for the drops, or even an option to alter the drop rates? Personally, I am finding some of the ingredients rather often, especially from certain mobs, and with other mod added loot it just feels like a bit too much per kill (especially considering how spawners/grinders can work in the pack). I would like to remove the drops and add again at a rarer rate using Mob Properties, but I need to know what drops what first.
And lastly, I wanted to double check with permissions. The other day I was looking over the FTB Mod Pack permission list and it lists Brewcraft as Notify and Red Gear Core as Request. Just wanted to make sure I am understanding the permissions correctly and that I get all the necessary permissions for the mod pack I am working on.
Yea there is a bug in the bottle returning. I've already found and fixed it, it will be released soon, I'm just waiting on some textures for some ..... new stuff!
Good point. An NEI plugin has been something we've wanted for a long time, maybe I'll check it out today. Making the drops configurable would be simple enough, I can go ahead and add that too.
Yes we haven't listed the permissions very clearly, but all Red Gear mods are fine for modpacks.
So, I I have what -might- be considered a bug, I have a pack with both rubber and tungsten and both of those kegs lack a crafting recipe, do those recipes require only specific mods versions of those?
So, I I have what -might- be considered a bug, I have a pack with both rubber and tungsten and both of those kegs lack a crafting recipe, do those recipes require only specific mods versions of those?
I'm using GregTech and IC2.
Do they have block forms? Looking at the code it uses the block forms of the materials, so if there is no "blockTungsten" or "blockRubber" then it won't work.
Tungsten I'm about 99% sure I have, block of rubber, that I don't know. What mod adds blocks of rubber anyway?(it takes ages to load up GT, I'll check when it's ready.)
Edit: Welp.
Nope, neither has a block form, GT treats tungsten very oddly and I don't see any rubber blocks at all.
Is there anything that can be done, other than adding a minetweaker recipe for it?
Hey, sorry to ask, but do you think the next update will be out soon? I ask because I am preparing my mod pack for its public beta soon and I am not sure if I want to wait for the Brewcraft update to fix the drops first or not.
Not sure if this has been mentioned before, but while testing the other day I noticed that brewcraft splash potion do not work with dispensers (while vanilla ones do). Not that big of a deal but it would be nice for traps and such.
Also, I tried working with the mob drops earlier and there doesn’t seem to be much I can do with them in the current version. I attempted to remove them with two different mods so I could re-add at a rarer rate but neither seem to work due to how the drops are added.
I'm getting the most bizarrely unworkable mess with this mod right now, is that just on my end or is it a little buggy?
It's basically unusable in any fashion besides mobs dropping items.
I cannot figure out how to insert liquids, by hand, Buildcraft pipes, or Extra Utilities, none of them seem to recognize it properly, they connect, but never fill up.
And I can't insert water into them by hand, buckets don't work at all, and water bottles seem to only work in creative mode, otherwise it just sits there.
I can insert(some) potions, but half the time the bottle vanishes and there doesn't appear to be any potion in the brewer, when there is a potion in it I can't get even redstone/glowstone to modify it.
Right now trying to insert a water bottle makes the GUI fill up like I have inserted water BUT I still have the full water bottle afterwards(logging out and back on shows it empty, most of the time). and it won't brew, but the brewery directly next to it in the same orientation(so far as I can tell) eats the water bottle and doesn't fill up at all.
I'm really hoping someone knows of what could be causing this issue. Mod list
I'm getting the most bizarrely unworkable mess with this mod right now, is that just on my end or is it a little buggy?
It's basically unusable in any fashion besides mobs dropping items.
I cannot figure out how to insert liquids, by hand, Buildcraft pipes, or Extra Utilities, none of them seem to recognize it properly, they connect, but never fill up.
And I can't insert water into them by hand, buckets don't work at all, and water bottles seem to only work in creative mode, otherwise it just sits there.
I can insert(some) potions, but half the time the bottle vanishes and there doesn't appear to be any potion in the brewer, when there is a potion in it I can't get even redstone/glowstone to modify it.
Right now trying to insert a water bottle makes the GUI fill up like I have inserted water BUT I still have the full water bottle afterwards(logging out and back on shows it empty, most of the time). and it won't brew, but the brewery directly next to it in the same orientation(so far as I can tell) eats the water bottle and doesn't fill up at all.
I'm really hoping someone knows of what could be causing this issue. Mod list
I am having the same issues playing with the FTB Tolkiencraft 2 modpack.
I'm getting the most bizarrely unworkable mess with this mod right now, is that just on my end or is it a little buggy?
It's basically unusable in any fashion besides mobs dropping items.
I cannot figure out how to insert liquids, by hand, Buildcraft pipes, or Extra Utilities, none of them seem to recognize it properly, they connect, but never fill up.
And I can't insert water into them by hand, buckets don't work at all, and water bottles seem to only work in creative mode, otherwise it just sits there.
I can insert(some) potions, but half the time the bottle vanishes and there doesn't appear to be any potion in the brewer, when there is a potion in it I can't get even redstone/glowstone to modify it.
Right now trying to insert a water bottle makes the GUI fill up like I have inserted water BUT I still have the full water bottle afterwards(logging out and back on shows it empty, most of the time). and it won't brew, but the brewery directly next to it in the same orientation(so far as I can tell) eats the water bottle and doesn't fill up at all.
I'm really hoping someone knows of what could be causing this issue. Mod list
Same stinking thing here bro!! My brewery doesnt even have the two slots on the side likes its supposed to!! Oh and the change log link is broken too. Cant wait for the update!! super cool mod!
ATTACHMENTS
2015-03-25_15.36.28
Rollback Post to RevisionRollBack
Hello!! Contact me if you want help with a map etc!
Same stinking thing here bro!! My brewery doesnt even have the two slots on the side likes its supposed to!! Oh and the change log link is broken too. Cant wait for the update!! super cool mod!
I looked at that attachment, and this is the exact same problem I'm having. Which sucks because this mod adds the perfect elements I need for my server map I'm building.
I looked at that attachment, and this is the exact same problem I'm having. Which sucks because this mod adds the perfect elements I need for my server map I'm building.
Same here. As far as I can tell, this mod is completely unusable in Resonant Rise 3 Mainline. Nothing works right at all. The Brewery can be filled, sort of, by right clicking awkward potions onto the Brewery. However, while my GUI shows the brewery filling up with awkward potion, I think its actually an error. For one thing, the potion in my hand doesnt actually empty. The GUI opens, the brewery claims its gained 1 potions worth of liquid, but the potion im holding still has its contents. (It blinks empty then refills.). If I then put any valid ingredient in, it wigs out and deletes all liquid in the Brewery.
Mine also doesnt have the listed inventory slots as per the attatchment either.
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Aside from the filling issues, any plans to also update to at least forge 1355? with the new fluid mechanics there, I may have to drop brewcraft from my pack to update which I really would rather not, such an awesome brewing mechanic....
Apparently downgrading below 1355 may allow it to work again? that might be a solution for some people, though most of my mods require higher.
Well, i know I can downgrade, problem is most mods that use fluids now are already updated to support the new methods in forge, this is why I am either forced to wait on an update to this mod, or remove it from the pack
Is this mod dead or not? It has been 4 months since last update. I really hope it is not because this is one of my favorite mods. At least fix the liquid problem which caused by the forge updates...
Anyway, thank you for bring me such a good mod. Good job Enosphorous
Yea there is a bug in the bottle returning. I've already found and fixed it, it will be released soon, I'm just waiting on some textures for some ..... new stuff!
Good point. An NEI plugin has been something we've wanted for a long time, maybe I'll check it out today. Making the drops configurable would be simple enough, I can go ahead and add that too.
Yes we haven't listed the permissions very clearly, but all Red Gear mods are fine for modpacks.
I'm using GregTech and IC2.
Do they have block forms? Looking at the code it uses the block forms of the materials, so if there is no "blockTungsten" or "blockRubber" then it won't work.
~~~~~~~~
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Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Edit: Welp.
Nope, neither has a block form, GT treats tungsten very oddly and I don't see any rubber blocks at all.
Is there anything that can be done, other than adding a minetweaker recipe for it?
Why not add a mountable potion sprayer turret thing that can be fed by pipes or a tank directly below?
it would be so cool with freezing potions
OMG yes!!!!!
What you expected me to put something here?!?
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
-Kel
Also, I tried working with the mob drops earlier and there doesn’t seem to be much I can do with them in the current version. I attempted to remove them with two different mods so I could re-add at a rarer rate but neither seem to work due to how the drops are added.
Mod Packs- Untamed Chaos (1.7.10), Moonlit Siege (1.7.10), Ascension (1.6.4)
Youtube- Minecraft Channel, Let's Plays (Ascension Hardcore, Proton), Mod Spotlights
It's basically unusable in any fashion besides mobs dropping items.
I cannot figure out how to insert liquids, by hand, Buildcraft pipes, or Extra Utilities, none of them seem to recognize it properly, they connect, but never fill up.
And I can't insert water into them by hand, buckets don't work at all, and water bottles seem to only work in creative mode, otherwise it just sits there.
I can insert(some) potions, but half the time the bottle vanishes and there doesn't appear to be any potion in the brewer, when there is a potion in it I can't get even redstone/glowstone to modify it.
Right now trying to insert a water bottle makes the GUI fill up like I have inserted water BUT I still have the full water bottle afterwards(logging out and back on shows it empty, most of the time). and it won't brew, but the brewery directly next to it in the same orientation(so far as I can tell) eats the water bottle and doesn't fill up at all.
I'm really hoping someone knows of what could be causing this issue. Mod list
I am having the same issues playing with the FTB Tolkiencraft 2 modpack.
Same stinking thing here bro!! My brewery doesnt even have the two slots on the side likes its supposed to!! Oh and the change log link is broken too. Cant wait for the update!! super cool mod!
I looked at that attachment, and this is the exact same problem I'm having. Which sucks because this mod adds the perfect elements I need for my server map I'm building.
Same here. As far as I can tell, this mod is completely unusable in Resonant Rise 3 Mainline. Nothing works right at all. The Brewery can be filled, sort of, by right clicking awkward potions onto the Brewery. However, while my GUI shows the brewery filling up with awkward potion, I think its actually an error. For one thing, the potion in my hand doesnt actually empty. The GUI opens, the brewery claims its gained 1 potions worth of liquid, but the potion im holding still has its contents. (It blinks empty then refills.). If I then put any valid ingredient in, it wigs out and deletes all liquid in the Brewery.
Mine also doesnt have the listed inventory slots as per the attatchment either.
Aside from the filling issues, any plans to also update to at least forge 1355? with the new fluid mechanics there, I may have to drop brewcraft from my pack to update which I really would rather not, such an awesome brewing mechanic....
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Apparently downgrading below 1355 may allow it to work again? that might be a solution for some people, though most of my mods require higher.
Well, i know I can downgrade, problem is most mods that use fluids now are already updated to support the new methods in forge, this is why I am either forced to wait on an update to this mod, or remove it from the pack
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Is this mod dead or not? It has been 4 months since last update. I really hope it is not because this is one of my favorite mods. At least fix the liquid problem which caused by the forge updates...
Anyway, thank you for bring me such a good mod. Good job Enosphorous
is this mod dead?