I might have missed something, but how do get the in-game documentation? I have Guide API installed, and I can see the book for this mod in the creative menu, but I have no idea how to get it. I tried doing what the changelog said and threw the Mail Catalogue on the ground, but that doesn't seem to work.
I might have missed something, but how do get the in-game documentation? I have Guide API installed, and I can see the book for this mod in the creative menu, but I have no idea how to get it. I tried doing what the changelog said and threw the Mail Catalogue on the ground, but that doesn't seem to work.
You have to wait a few seconds for the mail demons to accept your catalogue... you'll know they've accepted it in the same way almost everything else in this mod works... with lots of lightning.
The hunger debuff for being near an altar while under the effects of regeneration doesn't seem to be working in this latest version. Or does that debuff only apply to low tier altars? I still have the config set to true for this option (B:causeHungerWithRegen=true).
The hunger debuff for being near an altar while under the effects of regeneration doesn't seem to be working in this latest version. Or does that debuff only apply to low tier altars? I still have the config set to true for this option (B:causeHungerWithRegen=true).
That effect was removed, as we decided it wasn't working as an incentive to not use high levels of regeneration. We now instead incentivize not using regeneration with the incense system.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
In the third post was a spoiler labeled "Download/installation". For your ease, here is a copy of the link to the curse page where you download this mod. Make sure you also get Guide API if you want to read our in game documentation.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 6/8/15 1:12 PM
Description: Exception ticking world
java.lang.NoSuchMethodError: net.minecraftforge.fluids.FluidStack.getFluidID()I
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_151252_a(PlayerManager.java:591)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_73254_a(PlayerManager.java:533)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:67)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:185)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.buildFluidList(TEAltar.java:917)
at WayofTime.alchemicalWizardry.common.NewPacketHandler.getPacket(NewPacketHandler.java:983)
at WayofTime.alchemicalWizardry.common.tileEntity.TEAltar.func_145844_m(TEAltar.java:679)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_151252_a(PlayerManager.java:591)
at net.minecraft.server.management.PlayerManager$PlayerInstance.func_73254_a(PlayerManager.java:533)
at net.minecraft.server.management.PlayerManager.func_72693_b(PlayerManager.java:67)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:185)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['Fergus'/580, l='world', x=-1731.45, y=69.63, z=3763.43]]
Chunk stats: ServerChunkCache: 804 Drop: 0
Level seed: 5988984197744208445
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-252,64,252), Chunk: (at 4,4,12 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 14672037 game time, 10723 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 91110 (now: false), thunder time: 5753 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I was told that there can only be one demon invasion at a time on a server. is that true with this mod pack or can it be done multiple times?
There was an issue that caused one portal to claim all available demon slots(The portal has a cap on how many it can have spawned at once. The issue was that this list was accidentally set to be shared between portals instead of one for each.) This has been fixed in the latest versions, so you can have as many demon invasions as you want running around.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Playing on a Project Flux server (Resonant Rise version 3.2.6.6) When I created my bound armor in RR Version 3.2.6.4 the Night Vision did not work. However the soul network bar is always present as normal. I really miss my night vision, any idea why it doesn't work?
Is the Shade supposed to lose its pact when it dies? I've summoned it, killed it, re-summoned it with the crystal it dropped, bonded it to myself with a weak blood orb, then killed it again. When I re-summoned it once more it had 50 HP but didn't accept any commands. A second re-summon resulted in a Shade with 100 HP.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
So when I drop the Mail Order Catalogue and get the Sanguine Scientiem on Modderation: Permabanned using Blood Magic 1.3.3-4 and Guide API 1.0.1-20, the book is blank. Is this intentional or incomplete? Am I missing something?
So in the changelog is mentions something called "Pax Pox". By any chance, does this cause green or red flashes on the screen, followed by poison or regeneration? If so, how in the hell are we supposed to get rid of it? Our entire server seems to be affected. How is it even obtained.?
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
So in the changelog is mentions something called "Pax Pox". By any chance, does this cause green or red flashes on the screen, followed by poison or regeneration? If so, how in the hell are we supposed to get rid of it? Our entire server seems to be affected. How is it even obtained.?
It's actually Boni's TCon. I just added the thing to the changelog as a troll, but he at the same time actually added it. Oops! Bug him!
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
I might have missed something, but how do get the in-game documentation? I have Guide API installed, and I can see the book for this mod in the creative menu, but I have no idea how to get it. I tried doing what the changelog said and threw the Mail Catalogue on the ground, but that doesn't seem to work.
You have to wait a few seconds for the mail demons to accept your catalogue... you'll know they've accepted it in the same way almost everything else in this mod works... with lots of lightning.
Okay, thank you very much.
The hunger debuff for being near an altar while under the effects of regeneration doesn't seem to be working in this latest version. Or does that debuff only apply to low tier altars? I still have the config set to true for this option (B:causeHungerWithRegen=true).
That effect was removed, as we decided it wasn't working as an incentive to not use high levels of regeneration. We now instead incentivize not using regeneration with the incense system.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Way seems to have missed some code, as sigils in the fifth (last) slot of the sigil of holding often won't work.
Does Omega Armor lose reagent when kept in one's inventory but not worn as armor?
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Unequiping any piece of Omega armor will void ALL reagent, returning it to bound armor.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ah. Well, there goes my plan for using Omega armor in my cosmetic slots.
EDIT: is it a bird? Is it a plane? No, it's NEI to the rescue! I'll just cheat some cosmetic stuff in, because that seems to work.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Ok Thanks!
Maybe provide the crash report..?
You need to update forge to a build after 1355.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I was told that there can only be one demon invasion at a time on a server. is that true with this mod pack or can it be done multiple times?
There was an issue that caused one portal to claim all available demon slots(The portal has a cap on how many it can have spawned at once. The issue was that this list was accidentally set to be shared between portals instead of one for each.) This has been fixed in the latest versions, so you can have as many demon invasions as you want running around.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Playing on a Project Flux server (Resonant Rise version 3.2.6.6) When I created my bound armor in RR Version 3.2.6.4 the Night Vision did not work. However the soul network bar is always present as normal. I really miss my night vision, any idea why it doesn't work?
https://github.com/WayofTime/BloodMagic/issues/344
It was moved to the Blood Lamp.
Is the Shade supposed to lose its pact when it dies? I've summoned it, killed it, re-summoned it with the crystal it dropped, bonded it to myself with a weak blood orb, then killed it again. When I re-summoned it once more it had 50 HP but didn't accept any commands. A second re-summon resulted in a Shade with 100 HP.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
So when I drop the Mail Order Catalogue and get the Sanguine Scientiem on Modderation: Permabanned using Blood Magic 1.3.3-4 and Guide API 1.0.1-20, the book is blank. Is this intentional or incomplete? Am I missing something?
So in the changelog is mentions something called "Pax Pox". By any chance, does this cause green or red flashes on the screen, followed by poison or regeneration? If so, how in the hell are we supposed to get rid of it? Our entire server seems to be affected. How is it even obtained.?
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
It's actually Boni's TCon. I just added the thing to the changelog as a troll, but he at the same time actually added it. Oops! Bug him!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-