128 normally unless you have Reika's DragonAPI or Lumien's Potion ID Extender. Reika allows you to extend it to 256, while Lumien allows for up to, I believe 4096 (though it is advised not to leave it at that, since it can cause considerable lag).
I'm not sure if this has been reported or not but I was fooling around in creative with the energy bazooka and when I shot it the first time my game crashed. The same thing happens with the energy blaster. Here is the report:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 5/4/15 4:18 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: AWWayofTime.energyBlastProjectile (WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile)
Entity ID: 13954
Entity Name: entity.AWWayofTime.energyBlastProjectile.name
Entity's Exact location: -384.92, 66.75, 282.62
Entity's Block location: World: (-385,66,282), Chunk: (at 15,4,10 in -25,17; contains blocks -400,0,272 to -385,255,287), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.41, -1.11, -0.19
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
I'm not sure if this has been reported or not but I was fooling around in creative with the energy bazooka and when I shot it the first time my game crashed. The same thing happens with the energy blaster. Here is the report:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 5/4/15 4:18 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: AWWayofTime.energyBlastProjectile (WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile)
Entity ID: 13954
Entity Name: entity.AWWayofTime.energyBlastProjectile.name
Entity's Exact location: -384.92, 66.75, 282.62
Entity's Block location: World: (-385,66,282), Chunk: (at 15,4,10 in -25,17; contains blocks -400,0,272 to -385,255,287), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.41, -1.11, -0.19
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
so I haven't really started yet, but I've already noticed a glaring issue with this mod.
as someone who prefers the fun of discovering, I do my very best to avoid wikis and tutorials when dealing with mods, but I have no choice on this one. Even with NEI installed, I discovered that there are no books, no guides, nothing. I'm just met with a bunch of recipes, and no idea what anything does. I think the best thing this mod could do right now, is write a short book with a simple recipe, maybe even that snippet from the first post, just Something to get a new player started, without having to google and ruin the fun.
The Meaning of Life, the Universe, and Everything.
Location:
The Digital World
Join Date:
5/18/2014
Posts:
97
Minecraft:
LegoBoy3D
Member Details
here is a sugjestion. a book you can craft that tells you everything you need to know about the mod, how to make spells, to making your first blood altar because lets be honest, no one wants to spend 30 minutes on the forum page trying to figure out how to work the mod. i hope this goes through the mod maker because its nice when mods give you a book on how to work the mod without haveing to switch back and forth between minecraft and your web browser.
so I haven't really started yet, but I've already noticed a glaring issue with this mod.
as someone who prefers the fun of discovering, I do my very best to avoid wikis and tutorials when dealing with mods, but I have no choice on this one. Even with NEI installed, I discovered that there are no books, no guides, nothing. I'm just met with a bunch of recipes, and no idea what anything does. I think the best thing this mod could do right now, is write a short book with a simple recipe, maybe even that snippet from the first post, just Something to get a new player started, without having to google and ruin the fun.
here is a sugjestion. a book you can craft that tells you everything you need to know about the mod, how to make spells, to making your first blood altar because lets be honest, no one wants to spend 30 minutes on the forum page trying to figure out how to work the mod. i hope this goes through the mod maker because its nice when mods give you a book on how to work the mod without haveing to switch back and forth between minecraft and your web browser.
The are getting closer to being ready. For now, have this to read:
//TITLE A classic tragic backstory
My name is Tiberius. I was a kid when the demons came for my village during The Wars. They ransacked the houses and turned the shacks into splinters, wielding fire and water to blast the land asunder. I woke up to some travelling merchants that were passing by, equipping the warriors who were futily trying to drive off the demons that still clawed the village.
I was brought to a village nearby, where a magician named Magus helped tend to my wounds. The magic that he used was something that I had never seen before - it wasn't Thaumaturgy, nor Alchemy, and it was definitely not Botany. He winked at me once he saw that my eyes were open, holding his finger to his lips.
Fast-forward several years, and I have learned almost everything from Master Magus, being his third student ever to master his arts. Against his wishes, I have recorded my research and put several wards and spells on this book. So welcome, apprentice. I am known as The Architect, and I am a Blood Mage.
It took several years of pestering before I managed to convince Magus to teach me. He kept on telling me that, "Magic that uses the life essence of living beings requires patience and preparation in order to master it. One false move, go a little past your natural endurance, and you may find yourself taking a nice vacation in Tartarus." The thing was, I wanted to go there - I had some unfinished business with the demons.
The process that Magus originally constructed required powerful artifacts that he constructed himself, but were rather lacking where teaching was concerned. After studying a bit of alchemy and the process of "Equivalent Exchange," I managed to construct myself an altar that would transmute items inside of its basin into new powerful forms. The only issue was that it needed a worthy catalyst, and so with a ***** of the finger I set the Blood Altar alight!
//TITLE The Blood Altar
//ITEM AWWayofTime:Altar
//ITEM AWWayofTime:sacrificialKnife
To start any form of transmutation involving blood, you would need to construct a blood altar and a sacrificial knife, as well as have a solitary diamond in your possession. After placing the blood altar down, Magus advised me to be careful as I filled it slowly with my blood, and said that I would need to be really close to the altar (about a metre) for the knife to work. With about 2 buckets of blood in the altar, which Master Magus reminds me is about 10 hearts worth, I placed the diamond inside of the altar by activating it with the diamond in hand.
//ITEM AWWayofTime:weakBloodOrb
The blood dissipated in a cloud of red swirls as I waited for the atoms of the diamond to shift and reform. There were a few moments where the particles turned gray, which meant that the altar was empty and I had to hurry to fill it. After the diamond burst in a shower of red particles, what finally sat in the altar was a Weak Blood Orb.
//TITLE First steps of alchemy
I knew I needed to try and reinforce the stand, as it was far to fragile to mix more then one item at a time. I tried iron, gold, stone, and several other material. They ether were far to weak, incompatible with the stand, or unruly with my attempts to shape them. It was when I tried to use obsidian, something that was compatible with the stand, strong enough to withstand the strain of the alchemy process. My only problem was fusing the obsidian with the stand. While I pondered my options, I felt my hand brush against a strange red orb that had been sitting next to my work space. Once I did so, the obsidian seemed to spring to life, wrapping around and shaping the stand into something far greater. I called down Magus and Tiberius to see what just happened. When Magus asked how I did what many others failed at, I told him the truth. “I'm not sure. I was thinking of how to do just this, when I accidentally touched something on that table and then the obsidian sprang to life.” “You touched something and the obsidian seemed to come to life? What did you...” Magus said, then stopped dead as he looked at the other table. “Was it that orb?” He asked hastily. “I think so. After I touched it, this happened. It looks like what I created had a slot shaped like that orb.”I told him, and Magus looked shaken. “Tiberius, we're going to need to talk about this. For now Vlad, can you hold off on testing what that device does?” “Alright.” I told him, a little confused. “But I think I should name it. How does “The Alchemical chemistry set” sound?” Magus put on a weak smile “That seems fitting. It seems to be much more then a simple brewing stand. I recall Demir saying you had a few alchemical items that an adventure sold to the traders in your possession. Perhaps you can try to work out what they do, or what they're made of.”
Trying what Magus suggested, I started experimenting with the strange alchemy items I collected in my time with the traders. In total, I had two small red orbs, one larger red item that seems like a better version of the red orb, three small blue orbs, and two blue items that seem like they're between the small orbs and the large ones. Using a small alchemy lab Magus brought me to, I started breaking down anything I had spares of.
Taking one of the blue orbs and grinding it in a mortar and pedestal, I found it was made of three redstone, and two items I had never seen before. One was acting as a “Binding” agent, while the other was some sort of liquid catalyst. After a few hours of work, I had a few formulas for the items, but I still needed to recreate them. Normal mixing wasn't working, as it seems like there was some other factor that merged them in the first place that I am missing. I'll write the formulas here when I find out what I'm missing, so until then I start grinding up the other items.
Alright, after about three days worth of work I now have discovered that my original assumption that the larger red and blue reagents were stronger, more “Condensed” versions of the small orbs was correct. After a bit of work I am starting to think there is some sort of link between the alchemical chemistry set and these reagents. The chemistry set has five “Input” slots and one “Output” slot, and many of the items here need just five items... I will need to ask Magus about trying this with the orb that formed the set inside.
Well, I am apparently now a blood mage. Magus and Tiberius told us details about some of the items we had been finding around our new home, from the weak blood orb that help create the alchemical chemistry set(Which Bella later used to tame her new demon friend. After everything I have heard about them, he is remarkably civil.) to the altar behind the house and in the basement. I was given the choice of continuing to study blood magic and use my new chemistry set(And taking all the risks that come with it), or studying other forms of alchemy. I went with the risky option, simply because I would be blazing a new form of magic. I now have a weak blood orb to call my own, and I will start trying to experiment with creating some of the reagents I have discovered in the last few days.
//TITLE Uses of the Chemistry set
Hmm. It seems that the “Simple Catalyst” is the only alchemy reagent I could make with a weak blood orb. Once I had the recipe(Two parts redstone, one part glowstone, one part sugar, and one part gunpowder. Mixing these together should make one simple catalyst), I place one of each item in the outer five slots of the chemistry set. This alone is not enough to create a simple catalyst, you need to have a blood orb bound to you in the “Orb” slot to supply LP for the process(The simple catalyst only needs 200LP, so it is fairly cheap). Tiberius mentioned he had already made a stronger blood orb, so I might ask him for help making my own. I'll log any recipes I find.
With a bit of work, I have managed to create the other component of the tiny dark blue orb(The small light blue orb still eludes me. I might need to look into a stronger blood orb, but that will need to come later.) The “Binding Agent” seems to have a few uses in both crafting and the other experiment I have been running with potions(More on that later). The weak binding agent needs only two simple catalysts and a piece of clay to form(Along with 1K LP). I say weak because I feel I can improve it with some of the reagents I have been creating. For now, I should go over what I've made in the past month.
With the help of Magus, I have managed to make “Alchemical elemental reagents”. These reagents represent various elements found in the world that always play a major role in both magic and alchemy. I will make a quick list of each element and its recipes, and will try to create these entry’s as close to what I find in all the alchemy books I have read. Also I should note that they all need 500LP as a catalyst to make.
Incendium: Holding the power of fire and the nether, incendium need items often attributed to fire and are a part of the nether. Due to this, it is very hot and it has left me with a few small burns from my time handling it.
Aether: A reagent holding the power of wind, I have had to make sure it doesn't float away with every breeze. Made with items that seem to always be used as in reference with the wind(Ghast tears and feathers) that I bound to glowstone dust and a simple catalyst to give it some physical form.
Sanctus: Closest thing to powered light I could make, it seems to hold strange properties that I still can't understand. It needed a little gold, glowstone dust, and glass I had ground up in the chemistry set to make, but it seems worth the cost.
Crepitous: Chaos and destruction in physical form, I named it after the creepers that gave me the idea(And the gunpowder) for it. Made with one simple catalyst, two cobble stone, and two gunpowder.
Crystallos: A fine, cold powder that sends chills down my spine every time I touch it. Made with two parts ice(I need to find a better get this, The village doesn't have much in stock, and I burn through most of it trying to get the formula right), two parts snow(Full blocks, not balls or sheets), and the standard simple catalyst.
Terrae: A hard, grainy powder that has the power of the earth. Composed of two parts obsidian, one part dirt, one part sand, and mixed together in a simple catalyst.
Aquasalus: A reagent that seems to shift between powder and liquid on a whim, it represents the force of water in alchemy. Made by mixing three parts water(the amount in water bottles seems perfect), a ink sack(I didn't ask Magus why he has a huge stock pile of these in his storeroom, and he doesn't seem the type to mention it on a whim), and a simple catalyst.
Tennebrae: If sanctus is solid light, tennebrae is hardened shadow. Black as night and seems to dim everything around it, this reagent has potential to be powerful is used correctly. Made with obsidian, two pieces of coal, a ball of clay, and a simple catalyst.
Magicales: Raw alchemical power seems to pulse in this dust, and I feel like I have only glimpsed the true potential of this reagent, and I both fear and adore it. Made by mixing one part redstone, one part gunpowder, and two parts glowstone in a simple catalyst.
//TITLE The power of potions
That is it for the reagents, for now. The other use for the alchemical chemistry set I have found is the creation of potions unlike anything anything I have ever seen. While not big on taste(But really, has there ever been a potion that isn't hard to swallow?), the potions it makes are more... refined. Using a single flask(Made in a T2 blood altar with 2K and a glass bottle, the first being made by accident when I dropped the bottle in the lab after tripping on a table leg that had been moved), a potion ingredient, and a binding agent I can turn the solution in the flask(A mixture of nether wart, redstone, and glowstone dust) into a potion that has eight uses or “Swigs” instead of the normal one per bottle.
Another interesting power of these new potions is that the red and blue alchemy items I had acquired from the adventures(Who in turn got from some chest in a dungeon) can be used to “Augment” the potions by mixing them in with more of potions ingredient. The red ones I have dubbed “Power catalysts”, making the potions effect much more potent at the cost of shortening the effect. The blue ones I have started calling “Lengthening catalysts”, as they make the potions last much longer then normal.
On another note, I have started trying to make a better binding catalyst after an idea came to me from a mishap in the lab. I had tried to make a slowness potion(We had a few villagers that had been pestering us, so I wanted to get rid of them without hurting them), but after adding in the sugar powered I tried mixing in a fermented spider eye. Trying to add it in with a weak binding catalyst, I noticed that instead of mixing with the speed potion it was forming it's own section the same color of a weakness potion. Then the flask exploded. If my theory holds true, these potions can hold more then one effect, but the solution destabilizes when an effect is added. Should the potion fully destabilize, it will cause a small explosion that shatters the flask and damages anyone close to it with the glass shards. If I can help keep the potion stable, I might have found a secret of alchemy countless mages have sought but never found....
//TITLE Reagent revolution
I have been experimenting with what I can make with this new blood orb, a gift from Tiberius for my help with his sigils. Using this orb I have finally been able to recreate the power and lengthening catalyst. Sadly, I can only make the mundane versions of each, but one step at a time. I haven't actually made many new items for my potions and alchemy(Well, compared to the shift from weak to apprentice orbs) but everything I have found is extremely useful with my potions. Then there is what I've been making for my brother, but I wrote most of the uses of them in his book. I'll add the recipes here anyway, for completeness sake.
The first step towards these new reagents was to make a better form of catalyst. Surprisingly, this was the easy part. By mixing in a netherwart and bonemeal into two simple catalysts, I could create two “Strengthened catalyst” with which to create new reagents and enhance old ones.
Shortly after this discovery, I managed to make a reagent I have dubbed “Offensa” by mixing in two arrows, a flint, and a strengthened catalyst into an incendium. While the orrigenal reagents represented elements, these new reagents seem to represent ideas and concepts(With “War and battle” being given to offensa).
More tinkering gave birth to Praesidium, which seems to represent “Defense and protection” and is created by mixing tennibrae into strengthened catalyst, iron ingot(Ground into a powder at the set), redstone dust, and a cobweb(This may or may not have fallen into the set when Bella was doing some cleaning, ending with this happy accident).
By strengthening terrae with the better catalyst, sand, gun powder, and a netherrack chunks(Luckily, we still have some from the last hell harvest festival but I must remember to buy more in a few months), I have created orbis terrae. Where terrae seems to be the element of earth, orbis terrae is the environment itself, encompassing above and bellow ground from the dessert to the nether.
After a few days of nothing, I managed to form a powder now called “Virtus” from two parts redstone, one part coal, and one part gun powder mixed into a strengthened catalyst. From what I can tell, this is the raw manifestation of power(Fitting, this reagent is hard to control and a few of our uses of it have backfired horribly). It holds in it a great deal of potential energy, but releasing it(And then controlling it) has proven to be very difficult.
This next one is a little odd. Late one night in the lab I had been mixing things together to see the results, and something caused me to mix a gold ingot powdered in the stand, soul sand from our nether wart farm, redstone dust, and a carrot of all things in the strengthened catalyst. When I awoke the next day, I found three things: A reagent called reductus(The aspect of reduce and diminish), a large mess in the lab, and that this wasn't the strangest things I had mixed together. Since then I have started brewing pots of coffee before I begin working late in an attempt to stay lucid.
The final reagent that I have created is called “Potentia”, due to the energy that causes it to crackle and pop on its own(Note: As my brother accidentally discovered, this powder does have some electrical properties to it that caused his hair standing on end when he was working with it). Created with two chunks of lapis lazuli, glowstone dust, a piece of nether quarts, and a strengthened catalyst, this powder is similar to virtus. The difference is that while virtus is raw power, potentia is energy. Ironically, virtus is the more stable of the two, only giving off energy in large bursts while potentia seems to give off a little at all times.
//TITLE New potion improvements
After a few weeks worth of work, I finally managed to upgrade the binding agent and have made one that lets me make more advanced potions with more then one effect. Unfortunately, it doesn't work every time. For the first effect it works every time, like the weak binding agent. For the second effect, it only works four times out of ten(On average). Then the third effects works only sixteen times out a hundred(Again, on average.) It also needs 1.5K LP to make the binding agent when mixing a weak binding agent, a sanctus and a crystallos.
With how rare some of the ingredients of my potions are, I decided to create a “Filling agent” that replaces the solution in the potion flask so that I can get more uses out of them. I have noticed that potions with more then one effect require stronger filling agents, as every effect in the potion cuts down how effective the agent is. The weak filling agent is made with a simple catalyst, a pile of redstone and glowstone dust, and a piece of nether wart.
The weak filling agent can then be upgraded with a terrae and 1K LP into a “Standard” filling agent.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Ok so far I have been loving this mod but I have a suggestion for the Sigil of Holding, you should be able to put in blank slates or just have a way to cap it off because I have been trying to categorize my sigils that I use a lot, like putting water, lava, and void in one and then green thumb, harvester goddess, and magnetism in another but having blood light in my first slot cause it to be sucked up into it and I have lost a few sigils that way. I like the idea of being able to add blank sigils/slates because you have to be sure your not going to put anything else in it before you do it or you will have to make all the sigils again to get it the way you want it. Hope you see this and awesome mod!
I agree with this suggestion. But until it gets added (assuming that ever happens) there is a way to regain your sigils if you have reached a T3 Blood Orb. Just use something called a Ritual of Unbinding on your Sigil of Holding to retrieve all stored sigils.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I have a T5 altar but I can't summon the Demon Invasion because the Archmage's blood orb only holds 10 or 12mil. How would i go about summoning the invasion when its impossible to get the required amount of LP?
I have a T5 altar but I can't summon the Demon Invasion because the Archmage's blood orb only holds 10 or 12mil. How would i go about summoning the invasion when its impossible to get the required amount of LP?
25, to be precise. Archmage holds 10 million, each Rune of the Orb adds 20% to filling capacity, so for Archmage, that's 200,000 each, or 25 for the extra 5 million.
But, as Way points out in his dev vid, that only gets you just enough; the ritual will completely drain you. Not a good situation if you're relying on Bound Armor, tools, or sigils.
Every time I Activate the Sigil of Haste it causes damage to me Non stop until I deactivate it....
Also Yes I do have plenty of LP in my Soul Network.... And I'm using Version 1.3.2-1
Potion ID conflict with Sanguimancy. Change ID;s in the configs to fix this.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
The skeleton/ender pearl simple spell no longer functions similar to throwing an ender pearl. Is the spell broken, or was its effect changed?
What is the max potion id?
128 normally unless you have Reika's DragonAPI or Lumien's Potion ID Extender. Reika allows you to extend it to 256, while Lumien allows for up to, I believe 4096 (though it is advised not to leave it at that, since it can cause considerable lag).
I'm not sure if this has been reported or not but I was fooling around in creative with the energy bazooka and when I shot it the first time my game crashed. The same thing happens with the energy blaster. Here is the report:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 5/4/15 4:18 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.isNotCorrectConfig(WorldHandlers.java:163)
at io.github.vikestep.sprinklesforvanilla.common.handlers.WorldHandlers$ExplosionHandler.onExplosionStart(WorldHandlers.java:69)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1424_ExplosionHandler_onExplosionStart_Start.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.event.ForgeEventFactory.onExplosionStart(ForgeEventFactory.java:231)
at net.minecraft.world.World.func_72885_a(World.java:2411)
at net.minecraft.world.World.func_72876_a(World.java:2403)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:462)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.onImpact(EnergyBlastProjectile.java:441)
at WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile.func_70071_h_(EnergyBlastProjectile.java:316)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: AWWayofTime.energyBlastProjectile (WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile)
Entity ID: 13954
Entity Name: entity.AWWayofTime.energyBlastProjectile.name
Entity's Exact location: -384.92, 66.75, 282.62
Entity's Block location: World: (-385,66,282), Chunk: (at 15,4,10 in -25,17; contains blocks -400,0,272 to -385,255,287), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: -0.41, -1.11, -0.19
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Nimrod2012'/636, l='MpServer', x=-380.91, y=78.00, z=284.63]]
Chunk stats: MultiplayerChunkCache: 155, 155
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-166,64,149), Chunk: (at 10,4,5 in -11,9; contains blocks -176,0,144 to -161,255,159), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 51963 game time, 73341 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 83 total; [EntityCow['Cow'/13313, l='MpServer', x=-412.75, y=70.00, z=281.69], EntityCow['Cow'/13314, l='MpServer', x=-409.50, y=73.00, z=276.50], EntityBat['Bat'/7939, l='MpServer', x=-387.50, y=18.32, z=238.53], EntityCow['Cow'/13315, l='MpServer', x=-409.19, y=73.00, z=278.38], EntityCow['Cow'/13316, l='MpServer', x=-409.34, y=73.00, z=279.84], EntityCovenWitch['Coven Witch'/13317, l='MpServer', x=-310.06, y=63.00, z=273.53], EntityCreeper['Creeper'/14089, l='MpServer', x=-454.49, y=39.00, z=206.70], EntityPig['Pig'/13578, l='MpServer', x=-452.88, y=64.00, z=249.91], EntityPig['Pig'/13579, l='MpServer', x=-443.13, y=64.00, z=253.50], EntityPig['Pig'/13580, l='MpServer', x=-444.53, y=64.00, z=255.03], EntitySpider['Spider'/14092, l='MpServer', x=-454.91, y=39.00, z=205.36], EntityPig['Pig'/13581, l='MpServer', x=-443.50, y=64.00, z=252.03], EntityCreeper['Creeper'/13340, l='MpServer', x=-420.50, y=67.00, z=271.50], EntityBat['Bat'/14109, l='MpServer', x=-433.50, y=29.00, z=257.50], EntitySkeleton['Skeleton'/13342, l='MpServer', x=-416.50, y=25.00, z=250.50], EntityItem['item.tile.coral2.algae'/13598, l='MpServer', x=-362.69, y=61.13, z=335.75], EntityItem['item.tile.coral2.algae'/13599, l='MpServer', x=-363.94, y=61.13, z=336.09], EntityItem['item.tile.coral2.algae'/13600, l='MpServer', x=-361.25, y=61.13, z=337.19], EntityItem['item.tile.coral2.algae'/13601, l='MpServer', x=-362.94, y=61.13, z=338.06], EntityBat['Bat'/9250, l='MpServer', x=-381.25, y=15.00, z=243.66], EntityItem['item.tile.sapling.jungle'/13354, l='MpServer', x=-345.75, y=63.13, z=305.38], EntityItem['item.tile.sapling.oak'/13355, l='MpServer', x=-345.59, y=70.13, z=310.31], EntityPig['Pig'/13359, l='MpServer', x=-388.50, y=67.00, z=286.50], EntityPig['Pig'/13360, l='MpServer', x=-385.53, y=65.00, z=282.47], EntityPig['Pig'/13361, l='MpServer', x=-390.66, y=67.00, z=275.53], EntitySpider['Spider'/14129, l='MpServer', x=-357.50, y=19.00, z=274.50], EntityPig['Pig'/13362, l='MpServer', x=-383.22, y=65.00, z=281.47], EntitySpider['Spider'/14130, l='MpServer', x=-359.50, y=19.00, z=274.50], EntityCreeper['Creeper'/14131, l='MpServer', x=-349.50, y=19.00, z=274.50], EntityItem['item.tile.flowers2.minersdelight'/13629, l='MpServer', x=-414.13, y=21.13, z=270.19], EntityWolf['Wolf'/13650, l='MpServer', x=-417.50, y=80.00, z=354.50], EntityWolf['Wolf'/13651, l='MpServer', x=-413.50, y=78.00, z=356.50], EntityWolf['Wolf'/13652, l='MpServer', x=-423.16, y=75.00, z=342.50], EntityLavaMonster['Lava Monster'/10325, l='MpServer', x=-342.50, y=3.00, z=246.50], EntityWolf['Wolf'/13653, l='MpServer', x=-413.50, y=77.00, z=350.50], EntitySkeleton['Skeleton'/14168, l='MpServer', x=-339.50, y=28.00, z=268.50], EntityClientPlayerMP['Nimrod2012'/636, l='MpServer', x=-380.91, y=78.00, z=284.63], EntityChicken['Chicken'/13695, l='MpServer', x=-436.50, y=72.00, z=363.50], EntityChicken['Chicken'/13696, l='MpServer', x=-438.56, y=73.00, z=361.84], EntityChicken['Chicken'/13697, l='MpServer', x=-438.59, y=72.00, z=359.68], EntityChicken['Chicken'/13698, l='MpServer', x=-436.50, y=72.00, z=363.50], EnergyBlastProjectile['entity.AWWayofTime.energyBlastProjectile.name'/13954, l='MpServer', x=-384.92, y=66.75, z=282.62], EntityLavaMonster['Lava Monster'/13194, l='MpServer', x=-337.41, y=10.14, z=261.50], EntityLavaMonster['Lava Monster'/13195, l='MpServer', x=-338.50, y=10.14, z=270.50], EntityLavaMonster['Lava Monster'/13196, l='MpServer', x=-338.59, y=10.09, z=261.50], EntityZombie['Zombie'/13709, l='MpServer', x=-373.50, y=35.00, z=217.50], EntityBat['Bat'/13198, l='MpServer', x=-305.53, y=24.00, z=243.47], EntityPig['Pig'/13214, l='MpServer', x=-388.50, y=63.00, z=266.50], EntityPig['Pig'/13215, l='MpServer', x=-390.31, y=66.00, z=271.69], EntityPig['Pig'/13216, l='MpServer', x=-392.88, y=69.00, z=283.62], EntityEnergyBazookaSecondaryProjectile['entity.AWWayofTime.energyBazookaSecondary.name'/13218, l='MpServer', x=-486.05, y=914.78, z=232.96], EntityItem['item.item.SeedsTomato'/13730, l='MpServer', x=-372.66, y=63.13, z=315.91], EntityItem['item.tile.plants.cattail'/13483, l='MpServer', x=-328.66, y=62.78, z=256.19], EntitySkeleton['Skeleton'/13230, l='MpServer', x=-415.50, y=25.00, z=252.50], EntityItem['item.tile.plants.cattail'/7343, l='MpServer', x=-367.63, y=62.13, z=248.25], EntitySkeleton['Skeleton'/13231, l='MpServer', x=-415.50, y=25.00, z=249.50], EntityPig['Pig'/13491, l='MpServer', x=-404.50, y=63.00, z=307.50], EntityPig['Pig'/13492, l='MpServer', x=-413.81, y=64.00, z=302.75], EntityPig['Pig'/13493, l='MpServer', x=-408.50, y=66.00, z=311.78], EntityPig['Pig'/13494, l='MpServer', x=-407.47, y=63.00, z=306.16], EntityItem['item.tile.coral2.algae'/13511, l='MpServer', x=-361.25, y=61.13, z=335.47], EntitySkeleton['Skeleton'/13261, l='MpServer', x=-376.50, y=63.00, z=259.50], EntityLavaMonster['Lava Monster'/13262, l='MpServer', x=-334.94, y=10.30, z=256.50], EntityLavaMonster['Lava Monster'/13263, l='MpServer', x=-336.38, y=7.67, z=263.50], EntitySupportCreeper['Support Creeper'/13519, l='MpServer', x=-300.38, y=41.00, z=271.50], EntityZombie['Zombie'/13264, l='MpServer', x=-330.50, y=22.00, z=259.50], EntitySkeleton['Skeleton'/13520, l='MpServer', x=-299.44, y=41.00, z=271.50], EntityZombie['Zombie'/13265, l='MpServer', x=-330.50, y=28.00, z=263.50], EntityCreeper['Creeper'/13267, l='MpServer', x=-411.50, y=40.00, z=239.50], EntityConcussionCreeper['Concussion Creeper'/13268, l='MpServer', x=-406.50, y=43.00, z=230.50], EntityZombie['Zombie'/13269, l='MpServer', x=-405.25, y=43.00, z=236.69], EntityZombie['Zombie'/13270, l='MpServer', x=-404.34, y=43.00, z=235.78], EntityLostMiner['Lost Miner'/13271, l='MpServer', x=-404.31, y=43.00, z=236.69], EntityEnergyBazookaSecondaryProjectile['entity.AWWayofTime.energyBazookaSecondary.name'/13272, l='MpServer', x=-495.51, y=377.59, z=295.99], EntityBat['Bat'/13273, l='MpServer', x=-411.25, y=40.15, z=206.06], EntityZombie['Zombie'/13789, l='MpServer', x=-450.50, y=49.00, z=318.50], EntityZombie['Zombie'/13790, l='MpServer', x=-445.16, y=49.00, z=319.41], EntityEnergyBazookaSecondaryProjectile['entity.AWWayofTime.energyBazookaSecondary.name'/13286, l='MpServer', x=-473.57, y=115.19, z=247.25], EntitySkeleton['Skeleton'/14059, l='MpServer', x=-406.50, y=40.00, z=205.50], EntityItem['item.item.SeedsBlackberry'/13298, l='MpServer', x=-367.94, y=62.78, z=277.69], EntityBat['Bat'/14073, l='MpServer', x=-430.50, y=35.00, z=296.50], EntityBat['Bat'/13309, l='MpServer', x=-338.59, y=13.04, z=286.22], EntityPig['Pig'/13310, l='MpServer', x=-389.77, y=67.00, z=274.48]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1497338592 bytes (1427 MB) / 2690531328 bytes (2565 MB) up to 4225236992 bytes (4029 MB)
Mod Pack: Unknown / None
LiteLoader Mods: none
LaunchWrapper: 58 active transformer(s)
- Transformer: logisticspipes.asm.LogisticsPipesClassInjector
- Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
- Transformer: squeek.applecore.asm.TransformerModuleHandler
- Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
- Transformer: net.minecraftforge.classloading.FluidIdTransformer
- Transformer: appeng.transformer.asm.ASMIntegration
- Transformer: codechicken.lib.asm.ClassHeirachyManager
- Transformer: codechicken.core.asm.InterfaceDependancyTransformer
- Transformer: codechicken.core.asm.TweakTransformer
- Transformer: codechicken.core.asm.DelegatedTransformer
- Transformer: codechicken.core.asm.DefaultImplementationTransformer
- Transformer: fastcraft.asm.FastCraftTransformer
- Transformer: mods.immibis.core.impl.MultiInterfaceClassTransformer
- Transformer: mods.immibis.core.impl.TraitTransformer
- Transformer: mods.immibis.core.multipart.MultipartCoreHookTransformer
- Transformer: invtweaks.forge.asm.ContainerTransformer
- Transformer: logisticspipes.asm.LogisticsClassTransformer
- Transformer: mcp.mobius.mobiuscore.asm.CoreTransformer
- Transformer: codechicken.nei.asm.NEITransformer
- Transformer: li.cil.oc.common.asm.ClassTransformer
- Transformer: openeye.asm.MultiTransformer
- Transformer: redgear.core.asm.GlassAndIceTransformer
- Transformer: redgear.core.asm.FiniteWaterTransformer
- Transformer: redgear.core.asm.SafeCactusTransformer
- Transformer: io.github.vikestep.sprinklesforvanilla.asm.SprinklesForVanillaTransformer
- Transformer: stevesaddons.asm.StevesAddonsTransformer
- Transformer: thaumic.tinkerer.preloader.AccessTransformer
- Transformer: schmoller.tubes.asm.MinecraftTransformer
- Transformer: portablejim.veinminer.asm.ItemInWorldManagerTransformer
- Transformer: openmods.OpenModsClassTransformer
- Transformer: openblocks.asm.OpenBlocksClassTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
- Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
- Transformer: appeng.transformer.asm.ASMTweaker
- Transformer: codechicken.core.asm.CodeChickenAccessTransformer
- Transformer: cofh.asm.CoFHAccessTransformer
- Transformer: invtweaks.forge.asm.ITAccessTransformer
- Transformer: logisticspipes.asm.LogisticsAccessTransformer
- Transformer: mcp.mobius.mobiuscore.asm.CoreAccessTransformer
- Transformer: stevesaddons.asm.StevesAddonsTransformer
- Transformer: thaumic.tinkerer.preloader.AccessTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
- Transformer: cofh.asm.CoFHClassTransformer
- Transformer: lumien.randomthings.Transformer.RTClassTransformer
- Transformer: tterrag.core.common.transform.TTCoreTransformer
- Transformer: tterrag.core.common.transform.TTCoreTransformerClient
- Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
- Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx4096M -XX:MetaspaceSize=256M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.130.1395 Minecraft Forge 10.13.3.1395 252 mods loaded, 252 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.130.1395} [Forge Mod Loader] (forge-1.7.10-10.13.3.1395-1710ls-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1395} [Minecraft Forge] (forge-1.7.10-10.13.3.1395-1710ls-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv2-beta-31} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.6.43} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ivtoolkit{IvToolkit} [1.2] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobiusCore{1.2.5} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.105} [Not Enough Items] (NOTENOUGHITEMS-1.7.10-1.0.4.105-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OPENEYE-0.6-1.7.10-SNAPSHOT-141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TubesCore{${version}} [Tubes Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner_coremod{0.27.1_build.unknown} [Core mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{0.6} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
debug{1.0} [debug] (DENSEORES-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Pistronics2{0.5.1} [Pistronics 2] (1.7.10-PISTRONICS2-V0.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DAMAGEINDICATORSMOD-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]STATUSEFFECTHUD-CLIENT-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.717-experimental} [IndustrialCraft 2] (INDUSTRIALCRAFT-2-2.2.717-EXPERIMENTAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.1.0} [Immibis Core] (IMMIBIS-CORE-59.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedRepulsionSystems{59.0.2} [Advanced Repulsion Systems] (ADV-REPULSION-SYSTEMS-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines{59.0.2} [Advanced Machines] (ADVANCED-MACHINES-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (ADVANCEDSOLARPANEL-1.7.10-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv2-beta-31} [Applied Energistics 2] (APPLIEDENERGISTICS2-RV2-BETA-31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bdlib{1.7.1.71} [BD Lib] (BDLIB-MC1710-1.7.1.71.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ae2stuff{0.1.7.17} [AE2 Stuff] (AE2STUFF-MC1710-0.1.7.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfare{2.4.98-beta-MC1.7.10} [Ancient Warfare Core] (ANCIENTWARFARE-2.4.98-BETA-MC1.7.10-FULL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} [CoFH Core] (COFHCORE-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.4.14} [BuildCraft] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareAutomation{2.4.98-beta-MC1.7.10} [Ancient Warfare Automation] (ANCIENTWARFARE-2.4.98-BETA-MC1.7.10-FULL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareNEIPlugin{2.4.98-beta-MC1.7.10} [Ancient Warfare NEI Plugin] (ANCIENTWARFARE-2.4.98-BETA-MC1.7.10-FULL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareNpc{2.4.98-beta-MC1.7.10} [Ancient Warfare NPCs] (ANCIENTWARFARE-2.4.98-BETA-MC1.7.10-FULL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareStructure{2.4.98-beta-MC1.7.10} [Ancient Warfare Structures] (ANCIENTWARFARE-2.4.98-BETA-MC1.7.10-FULL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (APPLECORE-MC1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ARCHIMEDESSHIPS-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asielib{0.3.13} [asielib] (ASIELIB-1.7.10-0.3.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (MANTLE-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.2.0} [Natura] (NATURA-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BIOMESOPLENTY-1.7.10-2.1.0.1237-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{3.5.4.13} [Forestry for Minecraft] (FORESTRY_1.7.10-3.5.4.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
asietweaks{0.0.2} [asietweaks] (ASIETWEAKS-1.7.10-0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ATLChecker{1.0.0} [ATLChecker] (ATLCHECKER-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
aura{0.1r0} [Aura Cascade] (AURACASCADE-358.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (THAUMCRAFT-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (WAILA-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Automagy{0.22.2} [Automagy] (AUTOMAGY-1.7.10-0.22.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (BACKPACK-2.0.1-1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.10.4} [BiblioCraft] (BIBLIOCRAFT[V1.10.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BIBLIOWOODS[BIOMESOPLENTY][V1.9].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BIBLIOWOODS[FORESTRY][V1.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BIBLIOWOODS[NATURA][V1.5].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (THERMALFOUNDATION-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (THERMALEXPANSION-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigReactors{0.4.3A} [Big Reactors] (BIGREACTORS-0.4.3A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore{2.0-pre8} [Binnie Core] (BINNIE-MODS-2.0-PRE8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botany{2.0-pre8} [Botany] (BINNIE-MODS-2.0-PRE8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees{2.0-pre8} [Extra Bees] (BINNIE-MODS-2.0-PRE8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTrees{2.0-pre8} [Extra Trees] (BINNIE-MODS-2.0-PRE8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Genetics{2.0-pre8} [Genetics] (BINNIE-MODS-2.0-PRE8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.2} [Blood Magic: Alchemical Wizardry] (BLOODMAGIC-1.7.10-1.3.2-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.6-185} [Botania] (BOTANIA R1.6-185.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
redgear_core{2.2.0} [Red Gear Core] (RedGearCore-1.7.10-2.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
redgear_brewcraft{1.2.3} [Brewcraft] (BREWCRAFT-1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.4.14} [BC Transport] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.4.14} [BC Silicon] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.4.14} [BC Builders] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.4.14} [BC Energy] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.4.14} [BC Factory] (BUILDCRAFT-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Compat{6.4.0} [BuildCraft Compat] (BUILDCRAFT-COMPAT-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eureka{3.0.2} [Eureka] (EUREKA-1.7.10-3.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bcadditions{2.1.2} [BuildCraft Additions] (BUILDCRAFTADDITIONS-1.7.10-2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.6} [Carpenter's Blocks] (CARPENTERS BLOCKS V3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.4.19} [ChickenChunks] (CHICKENCHUNKS-1.7.10-1.3.4.19-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.5} [The Twilight Forest] (TWILIGHTFOREST-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.2.331} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.10.37} [Chisel 2] (CHISEL2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChiselFacades{1.7.10-2.10-cricket} [Chisel Facades] (CHISELFACADES-1.7.10-2.10-CRICKET.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Ztones{1.7.10} [Ztones] (ZTONES-1.7.10-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chiseltones{@VERSION@} [Chisel Tones] (CHISELTONES-1.7.10-1.0-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.73} [ComputerCraft] (COMPUTERCRAFT1.73.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.7.33} [EnderStorage] (ENDERSTORAGE-1.7.10-1.4.7.33-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MrTJPCoreMod{1.0.5.12} [MrTJPCore] (MrTJPCore-1.7.10-1.0.5.12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.5.16.77} [ProjectRed] (PROJECTRED-1.7.10-4.5.16.77-BASE.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.5.16.77} [ProjectRed-Transmission] (PROJECTRED-1.7.10-4.5.16.77-INTEGRATION.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers{1.5.9.20-rc.1} [OpenComputers] (OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactMachines{1.7.10-1.19-fluids-preview} [Compact Machines] (COMPACTMACHINES-1.7.10-1.19-FLUIDS-PREVIEW-B5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{8.1.2} [Mekanism] (MEKANISM-1.7.10-8.1.2.229.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{1.7.10-2.3.0.375_beta} [Ender IO] (ENDERIO-1.7.10-2.3.0.375_BETA.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
computronics{1.4.3} [Computronics] (COMPUTRONICS-1.7.10-1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CosmeticArmor{1.0.5} [Cosmetic Armor] (COSMETICARMOR-1.7.10-1.0.5.B8-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftHeraldry{1.1.3} [CraftHeraldry] (CRAFTHERALDRY 1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomMainMenu{1.1} [Custom Main Menu] (CUSTOMMAINMENU-MC1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.12} [Decocraft] (DECOCRAFT-V1.12B_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (DIMENSIONAL-ANCHOR-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DraconicEvolution{1.0.1} [Draconic Evolution] (DRACONIC-EVOLUTION-1.7.10-V1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Eln{46} [Electrical Age] (ELECTRICALAGE_BETA-1.9_R46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (ENCHANTINGPLUS-1.7.10-3.0.2-D.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.1} [Enchiridion] (ENCHIRIDION 2-1.7.10-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion2{2.0.1} [Enchiridion 2] (ENCHIRIDION 2-1.7.10-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
endercompass{1.1} [Ender Compass] (ENDERCOMPASS-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.11.27} [Ender Zoo] (ENDERZOO-1.7.10-1.0.11.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enhancedportals{3.0.10} [EnhancedPortals] (ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{2.2.68} [ExtraCells] (EXTRACELLS-1.7.10-2.2.69BNIGHTLY.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.8.4.build939} [Tinkers' Construct] (TCONSTRUCT-1.7.10-1.8.4A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTiC{1.4.1} [ExtraTiC] (EXTRATIC-1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.4b} [Extra Utilities] (EXTRAUTILITIES-1.2.4B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (FASTCRAFT-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Steamcraft{0.28.7} [Flaxbeard's Steam Power] (FLAXBEARDSSTEAMPOWER-1.7.10-0.28.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FloodLights{0.4.3} [Flood Lights] (FLOODLIGHTS-1.7.10-0.4.3-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (THAUMICTINKERER-2.5-1.7.10-489.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.562} [Forbidden Magic] (FORBIDDEN MAGIC-1.7.10-0.562.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
funkylocomotion{1.0} [Funky Locomotion] (FUNKY-LOCOMOTION-1.7.10-BETA-5A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenCore{1.7.10-1.6.1} [Garden Core] (GARDENSTUFF-1.7.10-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenContainers{1.7.10-1.6.1} [Garden Containers] (GARDENSTUFF-1.7.10-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenStuff{1.7.10-1.6.1} [Garden Stuff] (GARDENSTUFF-1.7.10-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GardenTrees{1.7.10-1.6.1} [Garden Trees] (GARDENSTUFF-1.7.10-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{1.7.10-2.1.22} [Magic Bees] (MAGICBEES-1.7.10-2.1.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gendustry{1.4.10.77} [GenDustry] (GENDUSTRY-MC1710-1.4.10.77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pressure{1.1.1.89} [Pressure Pipes] (PRESSURE-MC1710-1.1.1.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advgenerators{0.9.12.64} [Advanced Generators] (GENERATORS-MC1710-0.9.12.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.7.10-2.0.3} [Graviation Suite] (GRAVISUITE-1.7.10-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GregsLighting{1.11.1} [Greg's Lighting] (GREGSLIGHTING-1.11.1-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.1.0a} [Growthcraft] (GROWTHCRAFT-CORE-1.7.10-2.1.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (GROWTHCRAFT-CELLAR-1.7.10-2.1.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Apples{2.1.0} [Growthcraft Apples] (GROWTHCRAFT-APPLES-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (GROWTHCRAFT-BAMBOO-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bees{2.1.0} [Growthcraft Bees] (GROWTHCRAFT-BEES-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (GROWTHCRAFT-FISHTRAP-1.7.10-2.1.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (GROWTHCRAFT-GRAPES-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.1.0} [Growthcraft Hops] (GROWTHCRAFT-HOPS-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (GROWTHCRAFT-RICE-1.7.10-2.1.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
guideapi{1.7.10-1.0-13} [Guide-API] (GUIDE-API-1.7.10-1.0-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.8} [Hardcore Ender Expansion] (HARDCOREENDEREXPANSION MC-1.7.10 V1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HopperDuctMod{1.3.2} [Hopper Ducts] (HOPPERDUCTMOD-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{2.0.8c} [Nuclear Control 2] (IC2NUCLEARCONTROL-2.0.8C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.9} [Infernal Mobs] (INFERNALMOBS-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inpure|core{1.7.10R1.0.0B9} [INpureCore] (INPURECORE-[1.7.10]1.0.0B9-60.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (INVENTORYTWEAKS-1.59-DEV-156.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iridiummod{1.0.1} [Iridium Mod] (IRIDIUM MOD-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (IRONCHEST-1.7.10-6.0.62.742-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.2.0b} [JABBA] (JABBA-1.2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LavaMonsters{2.2.1} [Lava Monsters] (LAVAMONSTERS-1.7.10-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LogisticsPipes{0.8.3.118} [Logistics Pipes] (LOGISTICSPIPES-0.8.3.118.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LunatriusCore{1.1.2.21} [LunatriusCore] (LUNATRIUSCORE-1.7.10-1.1.2.21-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (MAGICALCROPS-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Magistics{0.7.6} [Magistics] (MAGISTICS-1.7.10-0.7.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{8.1.2} [MekanismGenerators] (MEKANISMGENERATORS-1.7.10-8.1.2.229.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismTools{8.1.2} [MekanismTools] (MEKANISMTOOLS-1.7.10-8.1.2.229.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
meteors{2.14.1} [Falling Meteors] (METEORS-1.7.10-2.14.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.5.16.77} [ProjectRed-Exploration] (PROJECTRED-1.7.10-4.5.16.77-WORLD.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MINEFACTORYRELOADED-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MINETWEAKER3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modtweaker2{0.8} [Mod Tweaker 2] (MODTWEAKER 2-0.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
morechisels{@VERSION@} [More Chisels] (MORECHISELS-1.7.10-1.0-20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.12.7.21} [NEI Addons] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AppEng{1.12.7.21} [NEI Addons: Applied Energistics 2] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Botany{1.12.7.21} [NEI Addons: Botany] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.12.7.21} [NEI Addons: Forestry] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.7.21} [NEI Addons: Crafting Tables] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.7.21} [NEI Addons: Ex Nihilo] (NEIADDONS-MC1710-1.12.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
neiintegration{1.0.9} [NEI Integration] (NEIINTEGRATION-MC1.7.10-1.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEM-VersionChecker{0.1} [NEM Version Checker] (NEM-VERSIONCHECKER-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherOres{1.7.10R2.3.0} [Nether Ores] (NETHERORES-[1.7.10]2.3.0-12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
notenoughkeys{@MOD_VERSION@} [NotEnoughKEys] (NOTENOUGHKEYS-1.7.10-1.0.0B29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
neresources{0.1.0.95} [Not Enough Resources] (NOTENOUGHRESOURCES-1.7.10-0.1.0.95.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OPENMODSLIB-1.7.10-0.6-SNAPSHOT-282.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheralCore{0.5.0} [OpenPeripheralCore] (OPENPERIPHERALCORE-1.7.10-0.5.0-SNAPSHOT-179.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.2.0} [OpenPeripheralAddons] (OPENPERIPHERALADDONS-1.7.10-0.2.0-SNAPSHOT-145.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OPENBLOCKS-1.7.10-1.3-SNAPSHOT-529.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheralIntegration{0.1.0} [OpenPeripheralIntegration] (OPENPERIPHERALINTEGRATION-1.7.10-0.1.0-SNAPSHOT-25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.1.2} [MapWriter] (OPIS-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Opis{1.2.5} [Opis] (OPIS-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fodc{1.6.1} [Ore Dictionary Converter] (OREDICTIONARYCONVERTER-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OWG{1.0.3} [Old World Gen] (OWG-1.0.3-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft] (PAMS HARVESTCRAFT 1.7.10H.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PneumaticCraft{1.6.7-69} [PneumaticCraft] (PNEUMATICCRAFT-1.7.10-1.6.7-69-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerConverters{1.7.10-3.0.4.46} [Power Converters] (POWERCONVERTERS-1.7.10-3.0.4.46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (PRIMITIVEMOBS-1.0C-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectBlue{1.1.2} [Project Blue] (PROJECTBLUE-1.1.2-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.5.16.77} [ProjectRed-Transportation] (PROJECTRED-1.7.10-4.5.16.77-MECHANICAL_BETA.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.5.16.77} [ProjectRed-Compatibility] (PROJECTRED-1.7.10-4.5.16.77-COMPAT.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.5.16.77} [ProjectRed-Integration] (PROJECTRED-1.7.10-4.5.16.77-INTEGRATION.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.5.16.77} [ProjectRed-Illumination] (PROJECTRED-1.7.10-4.5.16.77-LIGHTING.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.5.16.77} [ProjectRed-Expansion] (PROJECTRED-1.7.10-4.5.16.77-MECHANICAL_BETA.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b100} [QuiverBow] (QUIVERBOW_1.7.10_B100.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quivermobchevsky{b13} [QuiverMob] (QUIVERMOB_1.7.10_B13B.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.2.4} [Random Things] (RANDOMTHINGS-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0} [Redstone Arsenal] (REDSTONEARSENAL-[1.7.10]1.1.0-80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{1.4.1} [Simply Jetpacks] (SIMPLYJETPACKS-MC1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ttCore{MC1.7.10-0.1.1-76} [ttCore] (TTCORE-MC1.7.10-0.1.1-76.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RArm{1.7.10-1.1-22} [Redstone Armory] (REDSTONEARMORY-1.7.10-1.1-22-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstonePasteMod{1.6.2} [Redstone Paste] (REDSTONEPASTEMOD-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RefinedRelocation{1.0.8b} [Refined Relocation] (REFINEDRELOCATION-1.7.10-1.0.8B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.2} [Reliquary] (RELIQUARY-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftools{2.80} [RFTools] (RFTOOLS-2.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RouterReborn{1.1.10} [Router Reborn] (ROUTERREBORN-1.7.10-1.1.10-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RWG{Alpha 1.3.2} [Realistic World Gen Alpha] (RWG-ALPHA-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sprinkles_for_vanilla{1.2.0beta} [sprinkles_for_vanilla] (SPRINKLESFORVANILLA-1.7.10-1.2.0BETA.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SSR{rc3} [Soul Shards Reborn] (SSR-RC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
statues{2.1.4} [Statues] (STATUES-1.7.10-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesFactoryManager{A93} [Steve's Factory Manager] (STEVESFACTORYMANAGERA93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesAddons{0.10.7} [Steve's Addons] (STEVESADDONS-1.7.10-0.10.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts{2.0.0.b18} [Steve's Carts 2] (STEVESCARTS2.0.0.B18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesWorkshop{0.5.1} [Steve's Workshop] (STEVESWORKSHOP-0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
supercraftingframe{1.7.10.3} [Super Crafting Frame] (SUPERCRAFTINGFRAME-1.7.10.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumcraftneiplugin{1.7.10-1.7} [Thaumcraft NEI Plugin] (THAUMCRAFTNEIPLUGIN-1.7.10-1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumicenergistics{0.8.9.3a-rv2} [Thaumic Energistics] (THAUMICENERGISTICS-0.8.9.3A-RV2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
erebus{0.2a} [Erebus] (THEEREBUS-0.2A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (THERMALDYNAMICS-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalSmeltery{1.7.10-1.2.1} [Thermal Smeltery] (THERMALSMELTERY-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.2.4} [TiC Tooltips] (TICTOOLTIPS-MC1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{0.2.14.100} [Tinkers' Mechworks] (TMECHWORKS-1.7.10-0.2.14.100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Torcherino{rc1} [Torcherino] (TORCHERINO-1.7.10-RC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator{1.1.1.14} [Translocator] (TRANSLOCATOR-1.7.10-1.1.1.14-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Tubes{2.0.5} [Tubes] (TUBES-1.7.10-2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner{0.27.1_build.unknown} [Vein Miner] (VEINMINER-1.7.10_0.27.1.UNKNOWN.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMinerModSupport{0.27.1_build.unknown} [Mod Support] (VEINMINER-1.7.10_0.27.1.UNKNOWN.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WailaHarvestability{1.1.2} [Waila Harvestability] (WAILAHARVESTABILITY-MC1.7.X-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wailaplugins{MC1.7.10-0.0.1-14} [WAILA Plugins] (WAILAPLUGINS-MC1.7.10-0.0.1-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wawla{1.2.1} [What Are We Looking At] (WAWLA-1.2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{v1.14.3} [Balkon's WeaponMod] (WEAPONMOD-1.14.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.24.1} [Witchery] (WITCHERY-1.7.10-0.24.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-UNIVERSAL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.2.331} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
aobd{2.6.0} [Another One Bites The Dust] (AOBD-2.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
denseores{1.0} [Dense Ores] (DENSEORES-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
technom{0.10.0} [Technomancy] (TECHNOMANCY - 0.10.G - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.2.331} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.2.331-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.18.10.3540' Renderer: 'Intel(R) HD Graphics 4600'
OpenModsLib crash transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
AE2 Version: beta rv2-beta-31 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.0.2-262
Mantle Environment: Environment healthy.
MineFactoryReloaded: -[1.7.10]2.8.0-104
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
TConstruct Environment: Environment healthy.
NetherOres: -[1.7.10]2.3.0-12
RedstoneArsenal: -[1.7.10]1.1.0-80
ThermalDynamics: -[1.7.10]1.0.0-122
List of loaded APIs:
* API_NEK (1.0.0) from NOTENOUGHKEYS-1.7.10-1.0.0B29.jar
* AppleCoreAPI (1.1.0) from APPLECORE-MC1.7.10-1.1.0.jar
* appliedenergistics2|API (rv2) from APPLIEDENERGISTICS2-RV2-BETA-31.jar
* asielibAPI (1.0) from ASIELIB-1.7.10-0.3.13.jar
* asielibAPI|chat (1.0) from ASIELIB-1.7.10-0.3.13.jar
* asielibAPI|tile (1.0) from ASIELIB-1.7.10-0.3.13.jar
* Baubles|API (1.0.1.4) from RELIQUARY-1.2.jar
* bcadditionsAPI (2.1.1) from BUILDCRAFTADDITIONS-1.7.10-2.1.2.jar
* BiomesOPlentyAPI (1.0.0) from BIOMESOPLENTY-1.7.10-2.1.0.1237-UNIVERSAL.jar
* BotaniaAPI (45) from BOTANIA R1.6-185.jar
* BuildCraftAPI|blueprints (1.2) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|boards (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|core (1.0) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* BuildCraftAPI|events (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|facades (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|filler (3.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|fuels (2.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|gates (4.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|items (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|power (1.1) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* BuildCraftAPI|recipes (2.1) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|robots (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|statements (1.0) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|tiles (1.1) from BUILDCRAFT-6.4.14.jar
* BuildCraftAPI|tools (1.0) from EXTRAUTILITIES-1.2.4B.jar
* BuildCraftAPI|transport (4.0) from BUILDCRAFT-6.4.14.jar
* ChiselAPI (0.0.2) from CHISEL2-2.3.10.37.jar
* ChiselAPI|Carving (0.0.2) from CHISEL2-2.3.10.37.jar
* CoFHAPI (1.7.10R1.0.0) from COMPACTMACHINES-1.7.10-1.19-FLUIDS-PREVIEW-B5.jar
* CoFHAPI|block (1.7.10R1.0.3) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* CoFHAPI|core (1.7.10R1.0.4) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHAPI|energy (1.7.10R1.0.2) from TECHNOMANCY - 0.10.G - 1.7.10.jar
* CoFHAPI|fluid (1.7.10R1.0.5) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHAPI|inventory (1.7.10R1.0.4) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHAPI|item (1.7.10R1.0.0) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* CoFHAPI|modhelpers (1.7.10R1.0.12) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHAPI|tileentity (1.7.10R1.0.0) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* CoFHAPI|transport (1.7.10R1.0.0) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* CoFHAPI|world (1.7.10R1.0.0) from ENHANCEDPORTALS_1.7.10-UNIVERSAL-3.0.10.jar
* CoFHLib (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|audio (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|gui (1.7.10R1.0.0B8) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHLib|gui|container (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|gui|element (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|gui|element|listbox (1.7.10R1.0.0B8) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHLib|gui|slot (1.7.10R1.0.0B8) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHLib|inventory (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|render (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|render|particle (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|util (1.7.10R1.0.0B8) from COFHLIB-[1.7.10]1.0.1-151.jar
* CoFHLib|util|helpers (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|util|position (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|world (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* CoFHLib|world|feature (1.7.10R1.0.1) from COFHCORE-[1.7.10]3.0.2-262.jar
* ComputerCraft|API (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|FileSystem (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|Lua (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|Media (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|Peripheral (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|Redstone (1.73) from COMPUTERCRAFT1.73.jar
* ComputerCraft|API|Turtle (1.73) from COMPUTERCRAFT1.73.jar
* computronicsAPI (1.2) from COMPUTRONICS-1.7.10-1.4.3.jar
* computronicsAPI|chat (1.2) from COMPUTRONICS-1.7.10-1.4.3.jar
* computronicsAPI|multiperipheral (1.1) from COMPUTRONICS-1.7.10-1.4.3.jar
* computronicsAPI|tape (1.0) from COMPUTRONICS-1.7.10-1.4.3.jar
* DraconicEvolution|API (1.0) from DRACONIC-EVOLUTION-1.7.10-V1.0.1.jar
* EnderIOAPI (0.0.2) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* EnderIOAPI|Redstone (0.0.2) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* EnderIOAPI|Teleport (0.0.2) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* EnderIOAPI|Tools (0.0.2) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* ForestryAPI|apiculture (2.6.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|arboriculture (2.3.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|circuits (1.1.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|core (2.6.1) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|farming (1.1.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|food (1.1.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|fuels (2.0.1) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|genetics (2.7.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|hives (4.0.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|lepidopterology (1.1) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|mail (3.0.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|recipes (2.1.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|storage (2.3.0) from FORESTRY_1.7.10-3.5.4.13.jar
* ForestryAPI|world (1.1.0) from FORESTRY_1.7.10-3.5.4.13.jar
* GardenCoreAPI (1.0.0) from GARDENSTUFF-1.7.10-1.6.1.jar
* gendustryAPI (1.4.10) from GENDUSTRY-MC1710-1.4.10.77.jar
* GrowthcraftAPI|Bees (2.0) from GROWTHCRAFT-BEES-1.7.10-2.1.0.jar
* GrowthcraftAPI|Cellar (2.0) from GROWTHCRAFT-CELLAR-1.7.10-2.1.0A.jar
* GrowthcraftAPI|Core (2.0) from GROWTHCRAFT-CELLAR-1.7.10-2.1.0A.jar
* GrowthcraftAPI|FishTrap (2.0) from GROWTHCRAFT-FISHTRAP-1.7.10-2.1.0A.jar
* Guide-API|API (@VERSION@) from GUIDE-API-1.7.10-1.0-13.jar
* IC2API (1.0) from INDUSTRIALCRAFT-2-2.2.717-EXPERIMENTAL-API.jar
* inpure|api (1.7) from INPURECORE-[1.7.10]1.0.0B9-60.jar
* MekanismAPI|core (8.0.0) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* MekanismAPI|energy (8.0.0) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* MekanismAPI|gas (8.0.0) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* MekanismAPI|infuse (8.0.0) from ENDERIO-1.7.10-2.3.0.375_BETA.jar
* MekanismAPI|laser (8.0.0) from MEKANISM-1.7.10-8.1.2.229.jar
* MekanismAPI|reactor (8.0.0) from MEKANISM-1.7.10-8.1.2.229.jar
* MekanismAPI|recipe (8.0.0) from MEKANISM-1.7.10-8.1.2.229.jar
* MekanismAPI|transmitter (8.0.0) from MEKANISM-1.7.10-8.1.2.229.jar
* MekanismAPI|util (8.0.0) from MEKANISM-1.7.10-8.1.2.229.jar
* neresources|API (1.0) from NOTENOUGHRESOURCES-1.7.10-0.1.0.95.jar
* NuclearControlAPI (v1.0.5) from IC2NUCLEARCONTROL-2.0.8C.jar
* OpenComputersAPI|Component (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Core (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Driver (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Driver|Item (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Event (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|FileSystem (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Internal (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Machine (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Manual (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Network (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenComputersAPI|Prefab (5.2.3) from OPENCOMPUTERS-MC1.7.10-1.5.9.20-RC.1-UNIVERSAL.jar
* OpenPeripheralApi (2.2) from OPENPERIPHERALCORE-1.7.10-0.5.0-SNAPSHOT-179.jar
* PneumaticCraftApi (1.0) from PNEUMATICCRAFT-1.7.10-1.6.7-69-UNIVERSAL.jar
* pressureAPI (1.1.1) from PRESSURE-MC1710-1.1.1.89.jar
* RefinedRelocationAPI (1.0.0) from REFINEDRELOCATION-1.7.10-1.0.8B.jar
* Thaumcraft|API (4.2.0.0) from PAMS HARVESTCRAFT 1.7.10H.jar
* Tubes|client (2.0) from TUBES-1.7.10-2.0.5.jar
* Tubes|core (2.0) from TUBES-1.7.10-2.0.5.jar
* Tubes|gui (2.0) from TUBES-1.7.10-2.0.5.jar
* Tubes|helpers (2.0) from TUBES-1.7.10-2.0.5.jar
* Tubes|interfaces (2.0) from TUBES-1.7.10-2.0.5.jar
* VeinMinerApi (0.1) from VEINMINER-1.7.10_0.27.1.UNKNOWN.jar
* WailaAPI (1.2) from WAILA-1.5.10_1.7.10.jar
Stencil buffer state: Function set: GL30, pool: forge, bits: 8
AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:OFF, BC:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3540, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
If it helps in any way I was on the resonant rise modpack.
Seems to be an issue with "Sprinklers for vanilla." I'd suggest reporting either there or to the Resonant Rise team!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
so I haven't really started yet, but I've already noticed a glaring issue with this mod.
as someone who prefers the fun of discovering, I do my very best to avoid wikis and tutorials when dealing with mods, but I have no choice on this one. Even with NEI installed, I discovered that there are no books, no guides, nothing. I'm just met with a bunch of recipes, and no idea what anything does. I think the best thing this mod could do right now, is write a short book with a simple recipe, maybe even that snippet from the first post, just Something to get a new player started, without having to google and ruin the fun.
book is being worked on
I see, in the meantime, could someone tell me where I should start?
here is a sugjestion. a book you can craft that tells you everything you need to know about the mod, how to make spells, to making your first blood altar because lets be honest, no one wants to spend 30 minutes on the forum page trying to figure out how to work the mod. i hope this goes through the mod maker because its nice when mods give you a book on how to work the mod without haveing to switch back and forth between minecraft and your web browser.
Looks nice but I'm not sure the ceiling is tall enough to hold a T6 altar.
The are getting closer to being ready. For now, have this to read:
My name is Tiberius. I was a kid when the demons came for my village during The Wars. They ransacked the houses and turned the shacks into splinters, wielding fire and water to blast the land asunder. I woke up to some travelling merchants that were passing by, equipping the warriors who were futily trying to drive off the demons that still clawed the village.
I was brought to a village nearby, where a magician named Magus helped tend to my wounds. The magic that he used was something that I had never seen before - it wasn't Thaumaturgy, nor Alchemy, and it was definitely not Botany. He winked at me once he saw that my eyes were open, holding his finger to his lips.
Fast-forward several years, and I have learned almost everything from Master Magus, being his third student ever to master his arts. Against his wishes, I have recorded my research and put several wards and spells on this book. So welcome, apprentice. I am known as The Architect, and I am a Blood Mage.
It took several years of pestering before I managed to convince Magus to teach me. He kept on telling me that, "Magic that uses the life essence of living beings requires patience and preparation in order to master it. One false move, go a little past your natural endurance, and you may find yourself taking a nice vacation in Tartarus." The thing was, I wanted to go there - I had some unfinished business with the demons.
The process that Magus originally constructed required powerful artifacts that he constructed himself, but were rather lacking where teaching was concerned. After studying a bit of alchemy and the process of "Equivalent Exchange," I managed to construct myself an altar that would transmute items inside of its basin into new powerful forms. The only issue was that it needed a worthy catalyst, and so with a ***** of the finger I set the Blood Altar alight!
//TITLE The Blood Altar
//ITEM AWWayofTime:Altar
//ITEM AWWayofTime:sacrificialKnife
To start any form of transmutation involving blood, you would need to construct a blood altar and a sacrificial knife, as well as have a solitary diamond in your possession. After placing the blood altar down, Magus advised me to be careful as I filled it slowly with my blood, and said that I would need to be really close to the altar (about a metre) for the knife to work. With about 2 buckets of blood in the altar, which Master Magus reminds me is about 10 hearts worth, I placed the diamond inside of the altar by activating it with the diamond in hand.
//ITEM AWWayofTime:weakBloodOrb
The blood dissipated in a cloud of red swirls as I waited for the atoms of the diamond to shift and reform. There were a few moments where the particles turned gray, which meant that the altar was empty and I had to hurry to fill it. After the diamond burst in a shower of red particles, what finally sat in the altar was a Weak Blood Orb.
I knew I needed to try and reinforce the stand, as it was far to fragile to mix more then one item at a time. I tried iron, gold, stone, and several other material. They ether were far to weak, incompatible with the stand, or unruly with my attempts to shape them. It was when I tried to use obsidian, something that was compatible with the stand, strong enough to withstand the strain of the alchemy process. My only problem was fusing the obsidian with the stand. While I pondered my options, I felt my hand brush against a strange red orb that had been sitting next to my work space. Once I did so, the obsidian seemed to spring to life, wrapping around and shaping the stand into something far greater. I called down Magus and Tiberius to see what just happened. When Magus asked how I did what many others failed at, I told him the truth. “I'm not sure. I was thinking of how to do just this, when I accidentally touched something on that table and then the obsidian sprang to life.” “You touched something and the obsidian seemed to come to life? What did you...” Magus said, then stopped dead as he looked at the other table. “Was it that orb?” He asked hastily. “I think so. After I touched it, this happened. It looks like what I created had a slot shaped like that orb.”I told him, and Magus looked shaken. “Tiberius, we're going to need to talk about this. For now Vlad, can you hold off on testing what that device does?” “Alright.” I told him, a little confused. “But I think I should name it. How does “The Alchemical chemistry set” sound?” Magus put on a weak smile “That seems fitting. It seems to be much more then a simple brewing stand. I recall Demir saying you had a few alchemical items that an adventure sold to the traders in your possession. Perhaps you can try to work out what they do, or what they're made of.”
Trying what Magus suggested, I started experimenting with the strange alchemy items I collected in my time with the traders. In total, I had two small red orbs, one larger red item that seems like a better version of the red orb, three small blue orbs, and two blue items that seem like they're between the small orbs and the large ones. Using a small alchemy lab Magus brought me to, I started breaking down anything I had spares of.
Taking one of the blue orbs and grinding it in a mortar and pedestal, I found it was made of three redstone, and two items I had never seen before. One was acting as a “Binding” agent, while the other was some sort of liquid catalyst. After a few hours of work, I had a few formulas for the items, but I still needed to recreate them. Normal mixing wasn't working, as it seems like there was some other factor that merged them in the first place that I am missing. I'll write the formulas here when I find out what I'm missing, so until then I start grinding up the other items.
Alright, after about three days worth of work I now have discovered that my original assumption that the larger red and blue reagents were stronger, more “Condensed” versions of the small orbs was correct. After a bit of work I am starting to think there is some sort of link between the alchemical chemistry set and these reagents. The chemistry set has five “Input” slots and one “Output” slot, and many of the items here need just five items... I will need to ask Magus about trying this with the orb that formed the set inside.
Well, I am apparently now a blood mage. Magus and Tiberius told us details about some of the items we had been finding around our new home, from the weak blood orb that help create the alchemical chemistry set(Which Bella later used to tame her new demon friend. After everything I have heard about them, he is remarkably civil.) to the altar behind the house and in the basement. I was given the choice of continuing to study blood magic and use my new chemistry set(And taking all the risks that come with it), or studying other forms of alchemy. I went with the risky option, simply because I would be blazing a new form of magic. I now have a weak blood orb to call my own, and I will start trying to experiment with creating some of the reagents I have discovered in the last few days.
//TITLE Uses of the Chemistry set
Hmm. It seems that the “Simple Catalyst” is the only alchemy reagent I could make with a weak blood orb. Once I had the recipe(Two parts redstone, one part glowstone, one part sugar, and one part gunpowder. Mixing these together should make one simple catalyst), I place one of each item in the outer five slots of the chemistry set. This alone is not enough to create a simple catalyst, you need to have a blood orb bound to you in the “Orb” slot to supply LP for the process(The simple catalyst only needs 200LP, so it is fairly cheap). Tiberius mentioned he had already made a stronger blood orb, so I might ask him for help making my own. I'll log any recipes I find.
With a bit of work, I have managed to create the other component of the tiny dark blue orb(The small light blue orb still eludes me. I might need to look into a stronger blood orb, but that will need to come later.) The “Binding Agent” seems to have a few uses in both crafting and the other experiment I have been running with potions(More on that later). The weak binding agent needs only two simple catalysts and a piece of clay to form(Along with 1K LP). I say weak because I feel I can improve it with some of the reagents I have been creating. For now, I should go over what I've made in the past month.
With the help of Magus, I have managed to make “Alchemical elemental reagents”. These reagents represent various elements found in the world that always play a major role in both magic and alchemy. I will make a quick list of each element and its recipes, and will try to create these entry’s as close to what I find in all the alchemy books I have read. Also I should note that they all need 500LP as a catalyst to make.
Incendium: Holding the power of fire and the nether, incendium need items often attributed to fire and are a part of the nether. Due to this, it is very hot and it has left me with a few small burns from my time handling it.
Aether: A reagent holding the power of wind, I have had to make sure it doesn't float away with every breeze. Made with items that seem to always be used as in reference with the wind(Ghast tears and feathers) that I bound to glowstone dust and a simple catalyst to give it some physical form.
Sanctus: Closest thing to powered light I could make, it seems to hold strange properties that I still can't understand. It needed a little gold, glowstone dust, and glass I had ground up in the chemistry set to make, but it seems worth the cost.
Crepitous: Chaos and destruction in physical form, I named it after the creepers that gave me the idea(And the gunpowder) for it. Made with one simple catalyst, two cobble stone, and two gunpowder.
Crystallos: A fine, cold powder that sends chills down my spine every time I touch it. Made with two parts ice(I need to find a better get this, The village doesn't have much in stock, and I burn through most of it trying to get the formula right), two parts snow(Full blocks, not balls or sheets), and the standard simple catalyst.
Terrae: A hard, grainy powder that has the power of the earth. Composed of two parts obsidian, one part dirt, one part sand, and mixed together in a simple catalyst.
Aquasalus: A reagent that seems to shift between powder and liquid on a whim, it represents the force of water in alchemy. Made by mixing three parts water(the amount in water bottles seems perfect), a ink sack(I didn't ask Magus why he has a huge stock pile of these in his storeroom, and he doesn't seem the type to mention it on a whim), and a simple catalyst.
Tennebrae: If sanctus is solid light, tennebrae is hardened shadow. Black as night and seems to dim everything around it, this reagent has potential to be powerful is used correctly. Made with obsidian, two pieces of coal, a ball of clay, and a simple catalyst.
Magicales: Raw alchemical power seems to pulse in this dust, and I feel like I have only glimpsed the true potential of this reagent, and I both fear and adore it. Made by mixing one part redstone, one part gunpowder, and two parts glowstone in a simple catalyst.
//TITLE The power of potions
That is it for the reagents, for now. The other use for the alchemical chemistry set I have found is the creation of potions unlike anything anything I have ever seen. While not big on taste(But really, has there ever been a potion that isn't hard to swallow?), the potions it makes are more... refined. Using a single flask(Made in a T2 blood altar with 2K and a glass bottle, the first being made by accident when I dropped the bottle in the lab after tripping on a table leg that had been moved), a potion ingredient, and a binding agent I can turn the solution in the flask(A mixture of nether wart, redstone, and glowstone dust) into a potion that has eight uses or “Swigs” instead of the normal one per bottle.
Another interesting power of these new potions is that the red and blue alchemy items I had acquired from the adventures(Who in turn got from some chest in a dungeon) can be used to “Augment” the potions by mixing them in with more of potions ingredient. The red ones I have dubbed “Power catalysts”, making the potions effect much more potent at the cost of shortening the effect. The blue ones I have started calling “Lengthening catalysts”, as they make the potions last much longer then normal.
On another note, I have started trying to make a better binding catalyst after an idea came to me from a mishap in the lab. I had tried to make a slowness potion(We had a few villagers that had been pestering us, so I wanted to get rid of them without hurting them), but after adding in the sugar powered I tried mixing in a fermented spider eye. Trying to add it in with a weak binding catalyst, I noticed that instead of mixing with the speed potion it was forming it's own section the same color of a weakness potion. Then the flask exploded. If my theory holds true, these potions can hold more then one effect, but the solution destabilizes when an effect is added. Should the potion fully destabilize, it will cause a small explosion that shatters the flask and damages anyone close to it with the glass shards. If I can help keep the potion stable, I might have found a secret of alchemy countless mages have sought but never found....
//TITLE Reagent revolution
I have been experimenting with what I can make with this new blood orb, a gift from Tiberius for my help with his sigils. Using this orb I have finally been able to recreate the power and lengthening catalyst. Sadly, I can only make the mundane versions of each, but one step at a time. I haven't actually made many new items for my potions and alchemy(Well, compared to the shift from weak to apprentice orbs) but everything I have found is extremely useful with my potions. Then there is what I've been making for my brother, but I wrote most of the uses of them in his book. I'll add the recipes here anyway, for completeness sake.
The first step towards these new reagents was to make a better form of catalyst. Surprisingly, this was the easy part. By mixing in a netherwart and bonemeal into two simple catalysts, I could create two “Strengthened catalyst” with which to create new reagents and enhance old ones.
Shortly after this discovery, I managed to make a reagent I have dubbed “Offensa” by mixing in two arrows, a flint, and a strengthened catalyst into an incendium. While the orrigenal reagents represented elements, these new reagents seem to represent ideas and concepts(With “War and battle” being given to offensa).
More tinkering gave birth to Praesidium, which seems to represent “Defense and protection” and is created by mixing tennibrae into strengthened catalyst, iron ingot(Ground into a powder at the set), redstone dust, and a cobweb(This may or may not have fallen into the set when Bella was doing some cleaning, ending with this happy accident).
By strengthening terrae with the better catalyst, sand, gun powder, and a netherrack chunks(Luckily, we still have some from the last hell harvest festival but I must remember to buy more in a few months), I have created orbis terrae. Where terrae seems to be the element of earth, orbis terrae is the environment itself, encompassing above and bellow ground from the dessert to the nether.
After a few days of nothing, I managed to form a powder now called “Virtus” from two parts redstone, one part coal, and one part gun powder mixed into a strengthened catalyst. From what I can tell, this is the raw manifestation of power(Fitting, this reagent is hard to control and a few of our uses of it have backfired horribly). It holds in it a great deal of potential energy, but releasing it(And then controlling it) has proven to be very difficult.
This next one is a little odd. Late one night in the lab I had been mixing things together to see the results, and something caused me to mix a gold ingot powdered in the stand, soul sand from our nether wart farm, redstone dust, and a carrot of all things in the strengthened catalyst. When I awoke the next day, I found three things: A reagent called reductus(The aspect of reduce and diminish), a large mess in the lab, and that this wasn't the strangest things I had mixed together. Since then I have started brewing pots of coffee before I begin working late in an attempt to stay lucid.
The final reagent that I have created is called “Potentia”, due to the energy that causes it to crackle and pop on its own(Note: As my brother accidentally discovered, this powder does have some electrical properties to it that caused his hair standing on end when he was working with it). Created with two chunks of lapis lazuli, glowstone dust, a piece of nether quarts, and a strengthened catalyst, this powder is similar to virtus. The difference is that while virtus is raw power, potentia is energy. Ironically, virtus is the more stable of the two, only giving off energy in large bursts while potentia seems to give off a little at all times.
//TITLE New potion improvements
After a few weeks worth of work, I finally managed to upgrade the binding agent and have made one that lets me make more advanced potions with more then one effect. Unfortunately, it doesn't work every time. For the first effect it works every time, like the weak binding agent. For the second effect, it only works four times out of ten(On average). Then the third effects works only sixteen times out a hundred(Again, on average.) It also needs 1.5K LP to make the binding agent when mixing a weak binding agent, a sanctus and a crystallos.
With how rare some of the ingredients of my potions are, I decided to create a “Filling agent” that replaces the solution in the potion flask so that I can get more uses out of them. I have noticed that potions with more then one effect require stronger filling agents, as every effect in the potion cuts down how effective the agent is. The weak filling agent is made with a simple catalyst, a pile of redstone and glowstone dust, and a piece of nether wart.
The weak filling agent can then be upgraded with a terrae and 1K LP into a “Standard” filling agent.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Stupid question, but I just want to make sure.
Does this mod add any world generation? Or is it possible to generate the world, and then later add this mod, and not miss out on anything?
Thanks
Mod adds no world gen beyond populating loot chests with random bits of alchemy components
Ok so far I have been loving this mod but I have a suggestion for the Sigil of Holding, you should be able to put in blank slates or just have a way to cap it off because I have been trying to categorize my sigils that I use a lot, like putting water, lava, and void in one and then green thumb, harvester goddess, and magnetism in another but having blood light in my first slot cause it to be sucked up into it and I have lost a few sigils that way. I like the idea of being able to add blank sigils/slates because you have to be sure your not going to put anything else in it before you do it or you will have to make all the sigils again to get it the way you want it. Hope you see this and awesome mod!
I agree with this suggestion. But until it gets added (assuming that ever happens) there is a way to regain your sigils if you have reached a T3 Blood Orb. Just use something called a Ritual of Unbinding on your Sigil of Holding to retrieve all stored sigils.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I have a T5 altar but I can't summon the Demon Invasion because the Archmage's blood orb only holds 10 or 12mil. How would i go about summoning the invasion when its impossible to get the required amount of LP?
Runes of the Orb, bout 24 of them.
25, to be precise. Archmage holds 10 million, each Rune of the Orb adds 20% to filling capacity, so for Archmage, that's 200,000 each, or 25 for the extra 5 million.
But, as Way points out in his dev vid, that only gets you just enough; the ritual will completely drain you. Not a good situation if you're relying on Bound Armor, tools, or sigils.