The overhang specifies the amount of blocks you can build sideways.
But, as I said, I can build sideways infinitely with them. And, even if I couldn't, couldn't I just raise the scaffolding up a level and continue from there? Or add another block on the end?
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
Link Removed - Overhauls survival with steeper difficulty curve
I'm having some trouble with the config. When I put a dimension ID into the dimension worldgen blacklist, I still find artifice flowers in the dimension I disabled. This is what it looks like:
# A comma-separated list of dimension IDs to disable worldgen in. (No spaces)
S:"Dimension Blacklist"=3
Myself and a few players have been playing since we added the Artifice mod in to our existing world. We haven't gone into any new territory yet, but we've been mining extensively within the world we had already generated. So far no one has seen any Ender Ore/Dust. Here is the resource_generation section of my config, any idea why the regeneration may have not run? Or will it simply be harder to find when regenerated in a world that was not initially created with any? We're using Vein Miner with teh ability to vein-mine regular stone enabled so we plow through the underground pretty quickly:
Myself and a few players have been playing since we added the Artifice mod in to our existing world. We haven't gone into any new territory yet, but we've been mining extensively within the world we had already generated. So far no one has seen any Ender Ore/Dust. Here is the resource_generation section of my config, any idea why the regeneration may have not run? Or will it simply be harder to find when regenerated in a world that was not initially created with any? We're using Vein Miner with teh ability to vein-mine regular stone enabled so we plow through the underground pretty quickly:
Is there any chance you could update the information about the mod on this thread? It doesn't mention some of the new items, like the different colors of stone. It also doesn't mention ore generation. I'm finding something called "ender ore" in my world that doesn't seem to have any use. According to NEI, the copper ore can't be smelted or anything, either. I can't find anything about it online anywhere...
Also, the links to what I assume are meant to be crafting recipes don't seem to work (though that's not a big deal, I can get those from NEI)
EDIT: Okay, I determined that mining ender ore yields ender dust which can be crafted into ender pearls, but I still can't figure out the use for niter or sulfur. I assume they're for crafting gunpowder but I don't see the recipe in NEI
I'm having some trouble with the config. When I put a dimension ID into the dimension worldgen blacklist, I still find artifice flowers in the dimension I disabled. This is what it looks like:
# A comma-separated list of dimension IDs to disable worldgen in. (No spaces)
S:"Dimension Blacklist"=3
Is there anything I should do differently?
It looks like a function got deleted somewhere, which I just fixed, should work as expected now.
I'm trying to add different marble types for the cycle recipe. And cant get it to work.
I always get this error:
Couldn't load the marble list from string.
I have tried with these two configuration:
S:"Marble List"=1227,3066
S:"Marble List"=1227:0,3066:0
What am I doing wrong?
There was an inaccuracy in the config file comments, it should actually be in the format Name:meta instead of ID:meta.
Shukaro, what exactly do your new enchants do? the invisible, soulstealer and resistance? I'd like to add descriptions to them using enchanting plus.
Invisible sets the armor to not render (cosmetic only, like a hide armor button), soulstealing grants bonus XP for kills, resistance reduces damage taken from "magic" (like poison) and withering.
Invisible sets the armor to not render (cosmetic only, like a hide armor button), soulstealing grants bonus XP for kills, resistance reduces damage taken from "magic" (like poison) and withering.
Rogerroger. Thanks for that.
I had a feeling thats what they were, but just had to make sure. Since I saw soulstealer had a config which had me figuring that one, and resistance being just "resistance" sorta clued me in for it being a ticking/magical defense rather than anything specific. Invisible was kinda obvious though, but didn't stop me trying to make an invisible sword cause enchanting plus had a thing that let you make everything applicable everywhere. xD
But, as I said, I can build sideways infinitely with them. And, even if I couldn't, couldn't I just raise the scaffolding up a level and continue from there? Or add another block on the end?
Can someone explain this to me?
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
Link Removed - Overhauls survival with steeper difficulty curve
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Had this crash a few times now. Its rare, but not sure what exactly might be causing it. (Also, I know we're not on the fully latest version - so if this is something thats fixed in a more recent build, and we can update safely (i.e. no worldgen changes), let me know and I'll test out manually updating our pack.
Each time it has specifically involved a Pech as the entity that is ticking when the crash happens, also. The stacktrace always starts at artifices on-Damage, and there's always some sort of potion effects involved as well, down the line somewhere. Some insight would be appreciated.
Had this crash a few times now. Its rare, but not sure what exactly might be causing it. (Also, I know we're not on the fully latest version - so if this is something thats fixed in a more recent build, and we can update safely (i.e. no worldgen changes), let me know and I'll test out manually updating our pack.
Each time it has specifically involved a Pech as the entity that is ticking when the crash happens, also. The stacktrace always starts at artifices on-Damage, and there's always some sort of potion effects involved as well, down the line somewhere. Some insight would be appreciated.
Do you know if the pech in question was wearing any (enchanted) armor? It looks like it's happening when some pech is being damaged by poison.
But, as I said, I can build sideways infinitely with them. And, even if I couldn't, couldn't I just raise the scaffolding up a level and continue from there? Or add another block on the end?
Like them? Post on them! Say your opinion, or suggest more features!
# A comma-separated list of dimension IDs to disable worldgen in. (No spaces)
S:"Dimension Blacklist"=3
Is there anything I should do differently?
Myself and a few players have been playing since we added the Artifice mod in to our existing world. We haven't gone into any new territory yet, but we've been mining extensively within the world we had already generated. So far no one has seen any Ender Ore/Dust. Here is the resource_generation section of my config, any idea why the regeneration may have not run? Or will it simply be harder to find when regenerated in a world that was not initially created with any? We're using Vein Miner with teh ability to vein-mine regular stone enabled so we plow through the underground pretty quickly:
"resource generation" {
I:"Ender Ore Deposit Size"=10
I:"Ender Ore Maximum Height"=40
I:"Ender Ore Minimum Height"=0
B:"Generate Ender Ore"=true
B:"Generate Niter"=true
B:"Generate Oil Lakes"=true
B:"Generate Sulfur"=true
I:"Niter Deposit Size"=64
I:"Percentage Ender Ore Frequency"=150
I:"Percentage Niter Frequency"=100
I:"Percentage Oil lake Frequency"=100
I:"Percentage Sulfur Frequency"=100
I:"Sulfur Deposit Size"=64
}
Just to make sure I'm not an idiot, the Ender Ore generates in the regular Overworld, correct?
As it turns out I was a bit confused, you need to also enable retrogen in cofh's config. B:RetroactiveOreGeneration=true should do the trick.
Unrelated: the newest version has added colored torches.
Also, the links to what I assume are meant to be crafting recipes don't seem to work (though that's not a big deal, I can get those from NEI)
EDIT: Okay, I determined that mining ender ore yields ender dust which can be crafted into ender pearls, but I still can't figure out the use for niter or sulfur. I assume they're for crafting gunpowder but I don't see the recipe in NEI
It looks like a function got deleted somewhere, which I just fixed, should work as expected now.
There was an inaccuracy in the config file comments, it should actually be in the format Name:meta instead of ID:meta.
Koala.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Invisible sets the armor to not render (cosmetic only, like a hide armor button), soulstealing grants bonus XP for kills, resistance reduces damage taken from "magic" (like poison) and withering.
Rogerroger. Thanks for that.
I had a feeling thats what they were, but just had to make sure. Since I saw soulstealer had a config which had me figuring that one, and resistance being just "resistance" sorta clued me in for it being a ticking/magical defense rather than anything specific. Invisible was kinda obvious though, but didn't stop me trying to make an invisible sword cause enchanting plus had a thing that let you make everything applicable everywhere. xD
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Fixed
Can someone explain this to me?
Like them? Post on them! Say your opinion, or suggest more features!
I finished a German lang file for your Artifice Mod
https://www.dropbox.com/s/da1mihs57wxfwa8/Artifice%20de_DE.lang.zip?dl=0
VERY COOL WORLDGEN, MAUVE. Cool textures, cool worldgen, cool mod. 10/10.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Had this crash a few times now. Its rare, but not sure what exactly might be causing it. (Also, I know we're not on the fully latest version - so if this is something thats fixed in a more recent build, and we can update safely (i.e. no worldgen changes), let me know and I'll test out manually updating our pack.
http://pastebin.com/S7Uwx1hn
Each time it has specifically involved a Pech as the entity that is ticking when the crash happens, also. The stacktrace always starts at artifices on-Damage, and there's always some sort of potion effects involved as well, down the line somewhere. Some insight would be appreciated.
Do you know if the pech in question was wearing any (enchanted) armor? It looks like it's happening when some pech is being damaged by poison.
In the version I have installed I can't use creosote buckets for railcraft recipes, is that fixed in the newest version?