EnderTanks will share storage with all other EnderTanks on the same network with the same color code.
There is 4096 color codes per network, 1 global network, 1 network per player, and 1 network per team.
EnderBuckets are the portable counterpart to EnderTanks, they have access to the same inventory.
::Design Your Bed::
Pick the style, block texture, blanket pattern and color (or use a banner). Dye your sheets and pillow case. Choose an embroidery or create/use/share a custom one.
Adds Multiple types of storage; Enderlink Chests: A dimensional storage; there contents are accessible from any other of the same color. 4096 color codes per network, 1 global network and 1 network per player. Hidden Storage: Can look like nearly any block. Junkboxes: Can store a large amount of items, Downside is that only 16 slots are visible, Items will randomly switch upon opening the inventory. https://www.curseforge.com/minecraft/mc-mods/multistorage/files
This is a simple program that you can set and forget.
You can add, remove and replace Workbench and Furnace recipes.
It supports the forge ore dictionary, and name resolving.
You can set up recipes using both in-game id and name resolving.
On first run two files are created inside /config/ChangeIt/ , itemRegistry.csv and editRecipies.xml
itemRegistry.csv contains all the names that can be used for name resolving.
editRecipies.xml is where you make changes, it also includes an extensive formatting writeup.
-- You are NOT allowed to distribute any mod wholly/partly/modified/un-modified, even under a different name.
-- You can distribute alternative/pre-configured Configuration files.
-- Non-Profit ModPacks can distribute the mods, it must be in an unaltered state.
-- Video's and Pictures are allowed and encouraged, return links appreciated
-- ResourcePacks are free to include replacement textures/sounds/models/etc
This thread has been alive for over a year... with only 4 posts plus this one?!
Also how goes the PP2 update guys? There hasn't been much news lately and if there has been I probably missed it due to being to busy to stalk the forums.
This thread has been alive for over a year... with only 4 posts plus this one?!
Also how goes the PP2 update guys? There hasn't been much news lately and if there has been I probably missed it due to being to busy to stalk the forums.
Pixel Powers World is close to a 1.7.10 release.
You can blame me for slowing it down
I made some 3d models and asked Sheti if he would add them in.
But they look cool...
Unfortunatly Pixel Powers Player still has much work to be done...
Pixel Powers World is close to a 1.7.10 release.
You can blame me for slowing it down
I made some 3d models and asked Sheti if he would add them in.
But they look cool...
Unfortunatly Pixel Powers Player still has much work to be done...
That looks sweet! Im sure you guys will get the player side done at some point so as long as we can get the sweet additions world adds it should all be good(Im mainly in it for the cloud bases, take that land dwelling mobs! Can't touch this... unless your a wasp from the erebus mod, those things are ANNOYING.)
I just started working on my own mod(A galacticraft addon due to me being just a begginer) so I can understand to need to just take a break every now and then... I just started a couple weeks ago and ive already put the thing on hiatus due to sheer annoyance that is meta data, gotta figure that junk out before I can get going again due to the stress of trying and failing everytime to link mars blocks to my codes giving me! :/
Added In Game Config, excluding MultiBeds as it has no config file
Added VersionChecker support
EnderTanks
Changed from username to uuid, Database should automatically convert
Internal pump is now upgradeable
Removed my BuildCraft gate overrides, BC added their own
Changed creative bucket function, always functions as a void and bottomless
Several new config options with descriptions, all in the In Game Config UI
MultiBeds
Bead spreads are cheaper, using carpet rather then wool blocks
MultiStorage
Changed Permissions from username to uuid
Vaults can now share walls
The door of a vault you own can be used as a wall of another you make
Added AE2 Network Passthrough
Added WAILA support
Removed Thermal Expansion Passthough until pipes are re-added
Removed BuildCraft Passthough until the conversion to RF is done (BC6.1) (MJ pass was broken by BC6.0)
Fix ender pocket button appearing on top of tooltips, based on Baubles code
PixelPowers
New PixelPowersCore, required for both World and Player
Merged PixelPowers Core, Player, and World, into the same jar for player convenience
World and Player can be activated and disabled separately (Player currently disabled internally, only World is available)
Added Burnuim Ore/Gem/Block/Dust, Generate in the Neather
Added Endimium Ore/Gem/Block/Dust, Generate in the End
Feather Talisman requires and Endimium Gem now (was Emerald)
Several Recipes added (most can be disabled also, see In Game Config UI)
Added Platforms and PlatFormer (makes the platforms)
TallGrass can spread again (couldn't in 1.7.2)
Fixed Config option to stop flowers from spreading
That seems pretty good! Are the mods for 1.7.10?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
These are beta and prone to bugs, but;
The short answer is: all of my mods can be used, as long as a link is provided to one of these:
- The Curse page for the mod
- The Tomkins Bros Wiki [http://tomkinsbros.blogspot.ca/] This is the best one as it will contain recipes, info, downloads, ect.
- This Page [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289882-]
- The Mods thread on the Minecraft forums.
These are beta and prone to bugs, but;
The short answer is: all of my mods can be used, as long as a link is provided to one of these:
- The Curse page for the mod
- The Tomkins Bros Wiki [http://tomkinsbros.blogspot.ca/] This is the best one as it will contain recipes, info, downloads, ect.
- This Page [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289882-]
- The Mods thread on the Minecraft forums.
okay, thanks.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Very big bug found in ShetiPhianCore-v3-beta1, it has been removed from my DropBox and replaced with beta2.
If you have beta1 update asap, otherwise using PixelPowers and MultiStorage will cause crashes, and MultiStorage will not work correctly.
Another note:
Looks like the new Forge replacement system doesn't synchronize between client and server correctly.
If your on single player your fine but in multi-player you need to disable grass spread
Hey man using the latest bed mod of yours , and when you click the ground with a decorative spread specifically spread #250 the game crashes using forge version for 1.7.10 1217 . I am sure you missed a null pointer.
Hey man using the latest bed mod of yours , and when you click the ground with a decorative spread specifically spread #250 the game crashes using forge version for 1.7.10 1217 . I am sure you missed a null pointer.
Good catch, I managed to replicate it and show Sheti the log so it can be fixed.
Thank you!
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
This is the core classes all my mods use. It must be installed or my mods will crash.
https://www.curseforge.com/minecraft/mc-mods/shetiphiancore/files
https://www.curseforge.com/minecraft/mc-mods/shetiphiancore-fabric
Adds EnderChests and EnderBags, and an EnderPouch
EnderChests share storage with all on the same network with the same color code.
There is 4096 color codes per network, 1 global network, 1 network per player, and 1 network per team.
EnderBags are the portable counterpart to EnderChests, they have access to the same inventory.
EnderPouches provide remote access to the Vanilla EnderChest
https://www.curseforge.com/minecraft/mc-mods/enderchests/files
https://www.curseforge.com/minecraft/mc-mods/enderchests-fabric/files
EnderTanks will share storage with all other EnderTanks on the same network with the same color code.
There is 4096 color codes per network, 1 global network, 1 network per player, and 1 network per team.
EnderBuckets are the portable counterpart to EnderTanks, they have access to the same inventory.
https://www.curseforge.com/minecraft/mc-mods/endertanks/files
Pick the style, block texture, blanket pattern and color (or use a banner). Dye your sheets and pillow case. Choose an embroidery or create/use/share a custom one.
https://www.curseforge.com/minecraft/mc-mods/multibeds/files
https://www.curseforge.com/minecraft/mc-mods/multibeds-fabric/files
You can make decks, bridges, mine shafts, or even wooden coaster supports.
https://www.curseforge.com/minecraft/mc-mods/platforms/files
https://www.curseforge.com/minecraft/mc-mods/platforms-fabric/files
https://www.curseforge.com/minecraft/mc-mods/terraqueous/files
Enderlink Chests: A dimensional storage; there contents are accessible from any other of the same color. 4096 color codes per network, 1 global network and 1 network per player.
Hidden Storage: Can look like nearly any block.
Junkboxes: Can store a large amount of items, Downside is that only 16 slots are visible, Items will randomly switch upon opening the inventory.
https://www.curseforge.com/minecraft/mc-mods/multistorage/files
Also adds cloud blocks for you to build with, more paintings.
You can add, remove and replace Workbench and Furnace recipes.
It supports the forge ore dictionary, and name resolving.
You can set up recipes using both in-game id and name resolving.
On first run two files are created inside /config/ChangeIt/ , itemRegistry.csv and editRecipies.xml
itemRegistry.csv contains all the names that can be used for name resolving.
editRecipies.xml is where you make changes, it also includes an extensive formatting writeup.
[1.5.2]ChangeIt v1.01.jar
http://www.mediafire.com/download/0ialk36fae19aux/%5B1.5.2%5D_ChangeIt_v1.01.jar
FruzCraft TexturePack
All Rights Reserved
-- You are NOT allowed to distribute any mod wholly/partly/modified/un-modified, even under a different name.
-- You can distribute alternative/pre-configured Configuration files.
-- Non-Profit ModPacks can distribute the mods, it must be in an unaltered state.
-- Video's and Pictures are allowed and encouraged, return links appreciated
-- ResourcePacks are free to include replacement textures/sounds/models/etc
Download
Download
Or is this the Forum for it?
Pixel Powers 2 doesen't have it's own page.
This is the forum for all our mods. Unfortunatly it's in kind of a mess at the moment
Also how goes the PP2 update guys? There hasn't been much news lately and if there has been I probably missed it due to being to busy to stalk the forums.
Pixel Powers World is close to a 1.7.10 release.
You can blame me for slowing it down
I made some 3d models and asked Sheti if he would add them in.
But they look cool...
Unfortunatly Pixel Powers Player still has much work to be done...
That looks sweet! Im sure you guys will get the player side done at some point so as long as we can get the sweet additions world adds it should all be good(Im mainly in it for the cloud bases, take that land dwelling mobs! Can't touch this... unless your a wasp from the erebus mod, those things are ANNOYING.)
I just started working on my own mod(A galacticraft addon due to me being just a begginer) so I can understand to need to just take a break every now and then... I just started a couple weeks ago and ive already put the thing on hiatus due to sheer annoyance that is meta data, gotta figure that junk out before I can get going again due to the stress of trying and failing everytime to link mars blocks to my codes giving me! :/
I don't much care for the 'Rich Editor', not a fan of forced double spacing, but at least I can still edit in markup mode.
1.7.10 beta build's of my mods, remember all need ShetiPhianCore, Forge 1215+ needed
For Players: https://www.dropbox.com/sh/dr8rh8vw8k44fhi/AABHNe5C6bnbHo5FafwA-eOIa?dl=0
For Developers: https://www.dropbox.com/sh/afoqg6sp1j49xxu/AABl8jGWnAtz-rC7o1_0EXBra?dl=0
These are fresh builds, with very little testing. (none in multiplayer)
Do not use them on your main worlds. Don't forget to backup!
I'm rather certain there are bugs, and maybe a crash or two.
Please pastebin any crash reports and post them here.
Just as a reminder, I still need a hand getting this to work correctly. Even better if it works with Morph.
https://bitbucket.org/ShetiPhian/pixelpowerssizetest
All Mods
EnderTanks
MultiBeds
MultiStorage
PixelPowers
That seems pretty good! Are the mods for 1.7.10?
Click on this spoiler to see mods and ideas that I support!
Yep.
okay, good! Can I use them in my modpack?
Click on this spoiler to see mods and ideas that I support!
These are beta and prone to bugs, but;
The short answer is: all of my mods can be used, as long as a link is provided to one of these:
- The Curse page for the mod
- The Tomkins Bros Wiki [http://tomkinsbros.blogspot.ca/] This is the best one as it will contain recipes, info, downloads, ect.
- This Page [http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289882-]
- The Mods thread on the Minecraft forums.
okay, thanks.
Click on this spoiler to see mods and ideas that I support!
If you have beta1 update asap, otherwise using PixelPowers and MultiStorage will cause crashes, and MultiStorage will not work correctly.
Another note:
Looks like the new Forge replacement system doesn't synchronize between client and server correctly.
If your on single player your fine but in multi-player you need to disable grass spread
Hey man using the latest bed mod of yours , and when you click the ground with a decorative spread specifically spread #250 the game crashes using forge version for 1.7.10 1217 . I am sure you missed a null pointer.
Good catch, I managed to replicate it and show Sheti the log so it can be fixed.
Thank you!
Good luck man. I am loving all your mods . Very nice ! & Your Welcome!
Click on this spoiler to see mods and ideas that I support!