Hi Father Toast! I was putting together an update for my private mod pack and was sorry to see that player heads didn't have a 1.7.10 version. Are you planning on updating that at some point in the future?
Thanks, and keep up the awesome work!
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Argue not with dragons for thou art crunchy and go well with brie
Could you make possible to add my own word codes in Lost books?
I just want to make an Adlib book with specialized words only, but keep all the books, that were in the mod.
I am working on a modpack with MobProperties and have run into a snag
I have modified some mobs to be a bit more cuddly(yes very lovable) but having an issue with Skeletons
I guess their attack type doesn't count as generic.attackdamage since when they spawn as melee um....more or less dead but while have bows I still get hit with almost no damage
It all lines up right between [] and {} but can't seem to find any info on how to make their ranged attacks stronger
bad news is sadly don't crash cause of extra irrelevant info but I can't find info on what makes them hit harder
I really don't want to have to equip them with melee weapons such as a "Carrot" to get the point across of what a Lovable Sort they are XD
I suggest a mod that makes named weapons or armor with extremely strong enchants, like loot from Deadly World bosses, very rarely appear in dungeon chests.
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#pcmasterrace
Avatar: "Badass" playermodel from Garry's Mod addon Metropolice Pack
The Meaning of Life, the Universe, and Everything.
Join Date:
5/19/2012
Posts:
49
Member Details
Hello Father!
I have a question about the CustomChestLoot-Mod.
In the description of the mod it states that it supports container categories that are added by mods. But it doesn't generate the properties file for such chests.
Can you tell me how to handle that?
Lets use the Twilight Forrest as an example if you wish (^^)
Thank you for your time and all the great mods you provide!
Could someone tell me how to make/edit .book files? Or .word files? I really want to make my own books and possibly book packs (though unlikely). I've googled it and nearly everything says a program called Adobe Framemaker 11 but it looks like they updated it to 12 and not sure if it still can work with .book and also I don't really want to buy a whole new program for this even though I want to make my own books.
Oh my, definitely don't buy some program. The files are simple text files, you can edit them with anything that edits .txt files. The weird extensions are only to tell the different files apart as the mod searches your book folders.
Hi Father Toast! I was putting together an update for my private mod pack and was sorry to see that player heads didn't have a 1.7.10 version. Are you planning on updating that at some point in the future?
Thanks, and keep up the awesome work!
Yes, the mod will get an update. It just ended up getting put on the backburner. I'll probably give it a try soon, since I know someone is interested.
In the description of the mod it states that it supports container categories that are added by mods. But it doesn't generate the properties file for such chests.
Can you tell me how to handle that?
Lets use the Twilight Forrest as an example if you wish (^^)
Thank you for your time and all the great mods you provide!
Hello!
The mod can only pick up new chest loot lists added to Forge's ChestGenHooks. Many mods unfortunately do not add their own lists and tend to just use the same list as dungeon loot or use their own custom-made loot generating system. Deadly World's chests will get picked up, for example.
If you mean that it is bugging out because they use invalid filename characters in the loot list name, therefore not being able to create the files, I recommend getting that mod creator to just change the loot list name, as it won't really affect their code any. There is an update coming that will prevent that from happening eventually when I rewrite the mod, but that is a good ways away.
First off, I want to say I absolutely love your Lost Books mod and the fact it exists and I managed to find it while I was blundering through the internet late at night.
Now, straight to the point: I would like to know your feelings on my friends and I including Lost Books and Custom Chest Loot in a Feed the Beast third party pack that we are working on and hoping to use for making a web series. We plan to make a lot of lore for our minecraft world that can be explored in the books, and we would like to share this easily with friends and the random second hand friend, you know, the friend's buddy that we may not directly hang out with sort of deal.
Again, love the Lost Books and I hope to hear from you soon, take care!
Rollback Post to RevisionRollBack
To hell with a banner here's a link to what I'm doing to support Dokucraft.
I was trying to add your server mod to my server and it gives clients mod rejections when they try to join. I was under the assumption that it would work without the client having the mod. If im doing something wrong or if you can make a version that does not require a client to have the mod install it would be greatly appreciated.
Could someone tell me how to make/edit .book files? Or .word files? I really want to make my own books and possibly book packs (though unlikely). I've googled it and nearly everything says a program called Adobe Framemaker 11 but it looks like they updated it to 12 and not sure if it still can work with .book and also I don't really want to buy a whole new program for this even though I want to make my own books.
You can use any text editor to make .book or .word files, with the exception of WordPad. Notepad++ is a good, free, and reputable program as well as a personal favorite. All you need to do is click "File," then "Save as," then select "All files (*.*)" in the drop-down menu. After that, type in the .book or .word suffix after the file name, then save it. I hope that this helped!
I am working on a modpack with MobProperties and have run into a snag
I have modified some mobs to be a bit more cuddly(yes very lovable) but having an issue with Skeletons
I guess their attack type doesn't count as generic.attackdamage since when they spawn as melee um....more or less dead but while have bows I still get hit with almost no damage
It all lines up right between [] and {} but can't seem to find any info on how to make their ranged attacks stronger
bad news is sadly don't crash cause of extra irrelevant info but I can't find info on what makes them hit harder
I really don't want to have to equip them with melee weapons such as a "Carrot" to get the point across of what a Lovable Sort they are XD
Sorry if this is somewhere obvious, but what's the maximum number of characters a Lost Book can have? Does it extend the standard Minecraft book length of 12800?
Yay. Got weather stuff to start appearing in chests. Cool. I will be continuing to stick other stuff from other mods into the chests. However, I do have one question. For the configuration txt files, there isn't a chest to refer to any of those chests that appear in the Nether Castles. Do those chests share from one of the already generated configuration files or does it have its own configuration file?
Yay. Got weather stuff to start appearing in chests. Cool. I will be continuing to stick other stuff from other mods into the chests. However, I do have one question. For the configuration txt files, there isn't a chest to refer to any of those chests that appear in the Nether Castles. Do those chests share from one of the already generated configuration files or does it have its own configuration file?
Hi, could someone post a picture of a modded chest loot text file for your modded items. I can not seem to get it to work. Sometimes it does, but then a vast majority of the time, it doesn't, and all I get is some wooden axes and wooden pickaxe. I've played with the weights and all the variables. If I could see a picture of a working settup, I think that would help. I've watched the video on the front page. That one is outdated and doesn't answer some questions.
1. How many items can you set for the "contents"? Is "contents=27-27" the maximum amount being that a chest only has 27 spots? Or is this too much, or can I go more?
2. What about loot tables for all Village chests? I see I can possibly change the blacksmith and naturalist chest(forestry). Yet I've found other chests from other mods where nothing has been changed. Are there some loot tables that Custom Chest Loot can't access?
It looks like I need to be able to add NBT tags in order to input items(custom chest loot) with same/no meta data, but with different liquids/types. Eg, Extra Util's drums, Open Block's tanks, Forestry saplings. After reading through the forum, perhaps nbt isn't supported yet.
It also appears that you can put more in the "contents=(numbers)" than there are slots in the chest. Example-- Contents=27-57
Oh my, definitely don't buy some program. The files are simple text files, you can edit them with anything that edits .txt files. The weird extensions are only to tell the different files apart as the mod searches your book folders.
You can use any text editor to make .book or .word files, with the exception of WordPad. Notepad++ is a good, free, and reputable program as well as a personal favorite. All you need to do is click "File," then "Save as," then select "All files (*.*)" in the drop-down menu. After that, type in the .book or .word suffix after the file name, then save it. I hope that this helped!
Okay, so thank you for clearing that up, I don't know that much about coding or java. But now I was wondering about the word codes, so putting noun would select something from any of the noun.(blank)s right? (except for the plurals of course) I wanted to add some words to a few codes but also wanted to make a few other codes that would just have the ones I added, so for example if I made an "exclaimation.n" code would using the "exclaimation" code be able to pull from the "exclaimation.n" code or will I just have to copy them over? (and will trying to put my own custom words codes even work?)
I love the Deadly World mod! but I have 1 problem with it.... I'm trying to disable the mines that spawn underground because there seems to be a bug that spawns an invincible mob just on top of the PrimedTnT spawner, and its really annoying me. I tried to disable them from the config by setting the "mine" values to zero as well as the chest that can spawn with it, but they still spawn. :<
BTW Im using a heavily modded minecraft client, maybe one of my mods is causing these invincible mobs?
Hi Father Toast! I was putting together an update for my private mod pack and was sorry to see that player heads didn't have a 1.7.10 version. Are you planning on updating that at some point in the future?
Thanks, and keep up the awesome work!
Father Toast,
Could you make possible to add my own word codes in Lost books?
I just want to make an Adlib book with specialized words only, but keep all the books, that were in the mod.
Hello all,
I am working on a modpack with MobProperties and have run into a snag
I have modified some mobs to be a bit more cuddly(yes very lovable) but having an issue with Skeletons
I guess their attack type doesn't count as generic.attackdamage since when they spawn as melee um....more or less dead but while have bows I still get hit with almost no damage
It all lines up right between [] and {} but can't seem to find any info on how to make their ranged attacks stronger
bad news is sadly don't crash cause of extra irrelevant info but I can't find info on what makes them hit harder
I really don't want to have to equip them with melee weapons such as a "Carrot" to get the point across of what a Lovable Sort they are XD
{
"_name": "Skeleton",
"drops": [],
"pre_stats": [],
"stats": [
{
"function": "all",
"functions": [
{
"function": "choose",
"functions": [
{
"weight": 100,
"function": "modifier",
"attribute": "generic.maxHealth",
"value": 1,
"operator": 1
},
{
"weight": 50,
"function": "modifier",
"attribute": "generic.maxHealth",
"value": 2,
"operator": 1
},
{
"weight": 40,
"function": "modifier",
"attribute": "generic.maxHealth",
"value": 3,
"operator": 1
},
{
"weight": 10,
"function": "modifier",
"attribute": "generic.maxHealth",
"value": 5,
"operator": 1
}
]
},
{
"function": "choose",
"functions": [
{
"weight": 5,
"function": "modifier",
"attribute": "generic.rangedDamage",
"value": "40~50",
"operator": 1
},
{
"weight": 5,
"function": "modifier",
"attribute": "generic.rangedDamage",
"value": "11~11",
"operator": 1
}
]
},
{
"function": "choose",
"functions": [
{
"weight": 5,
"function": "modifier",
"attribute": "generic.attackDamage",
"value": "40~50",
"operator": 1
},
{
"weight": 5,
"function": "modifier",
"attribute": "generic.attackDamage",
"value": "11~20",
"operator": 1
}
]
},
{
"function": "choose",
"functions": [
{
"weight": 5,
"function": "modifier",
"attribute": "generic.projectileDamage",
"value": "40~50",
"operator": 1
},
{
"weight": 5,
"function": "modifier",
"attribute": "generic.projectileDamage",
"value": "11~11",
"operator": 1
}
]
}
]
}
]
}
I suggest a mod that makes named weapons or armor with extremely strong enchants, like loot from Deadly World bosses, very rarely appear in dungeon chests.
Avatar: "Badass" playermodel from Garry's Mod addon Metropolice Pack
corgiorgy.com
Hello Father!
I have a question about the CustomChestLoot-Mod.
In the description of the mod it states that it supports container categories that are added by mods. But it doesn't generate the properties file for such chests.
Can you tell me how to handle that?
Lets use the Twilight Forrest as an example if you wish (^^)
Thank you for your time and all the great mods you provide!
Oh my, definitely don't buy some program. The files are simple text files, you can edit them with anything that edits .txt files. The weird extensions are only to tell the different files apart as the mod searches your book folders.
Yes, the mod will get an update. It just ended up getting put on the backburner. I'll probably give it a try soon, since I know someone is interested.
Hello!
The mod can only pick up new chest loot lists added to Forge's ChestGenHooks. Many mods unfortunately do not add their own lists and tend to just use the same list as dungeon loot or use their own custom-made loot generating system. Deadly World's chests will get picked up, for example.
If you mean that it is bugging out because they use invalid filename characters in the loot list name, therefore not being able to create the files, I recommend getting that mod creator to just change the loot list name, as it won't really affect their code any. There is an update coming that will prevent that from happening eventually when I rewrite the mod, but that is a good ways away.
First off, I want to say I absolutely love your Lost Books mod and the fact it exists and I managed to find it while I was blundering through the internet late at night.
Now, straight to the point: I would like to know your feelings on my friends and I including Lost Books and Custom Chest Loot in a Feed the Beast third party pack that we are working on and hoping to use for making a web series. We plan to make a lot of lore for our minecraft world that can be explored in the books, and we would like to share this easily with friends and the random second hand friend, you know, the friend's buddy that we may not directly hang out with sort of deal.
Again, love the Lost Books and I hope to hear from you soon, take care!
I was trying to add your server mod to my server and it gives clients mod rejections when they try to join. I was under the assumption that it would work without the client having the mod. If im doing something wrong or if you can make a version that does not require a client to have the mod install it would be greatly appreciated.
Thanks,
SeriousVern
You can use any text editor to make .book or .word files, with the exception of WordPad. Notepad++ is a good, free, and reputable program as well as a personal favorite. All you need to do is click "File," then "Save as," then select "All files (*.*)" in the drop-down menu. After that, type in the .book or .word suffix after the file name, then save it. I hope that this helped!
Insert generic overused signature here
Sadly, it's not possible to edit the ranged damage of vanilla skeletons. However, editing the ranged damage of the SpecialMobs variety should work.
Insert generic overused signature here
Sorry if this is somewhere obvious, but what's the maximum number of characters a Lost Book can have? Does it extend the standard Minecraft book length of 12800?
I made a video with fire using block properties:
...thats one way to make your world and fps just burn away
Yay. Got weather stuff to start appearing in chests. Cool. I will be continuing to stick other stuff from other mods into the chests. However, I do have one question. For the configuration txt files, there isn't a chest to refer to any of those chests that appear in the Nether Castles. Do those chests share from one of the already generated configuration files or does it have its own configuration file?
Can i use your mod in my semi-public modpack?
Hi, could someone post a picture of a modded chest loot text file for your modded items. I can not seem to get it to work. Sometimes it does, but then a vast majority of the time, it doesn't, and all I get is some wooden axes and wooden pickaxe. I've played with the weights and all the variables. If I could see a picture of a working settup, I think that would help. I've watched the video on the front page. That one is outdated and doesn't answer some questions.
1. How many items can you set for the "contents"? Is "contents=27-27" the maximum amount being that a chest only has 27 spots? Or is this too much, or can I go more?
2. What about loot tables for all Village chests? I see I can possibly change the blacksmith and naturalist chest(forestry). Yet I've found other chests from other mods where nothing has been changed. Are there some loot tables that Custom Chest Loot can't access?
Any help is much appreciated!!!
Thank you
How can I put in-depth modded items into custom loot? Like buckets filled with liquid gold(or iron, acid, etc). Or drums filled with random liquid?
UPDATE: Found a way to input specific items requiring meta data.
Example: IguanaTweaksTConstruct:clayBucketsTinkers;10;1-3;1
This will give me a Molten Alumite Clay Bucket(meta data - 10), between 1-3 buckets(per try?), with
a weight of 1.
Yet for drums and saplings,etc, that don't seem to have a meta data but have all the same id.. What do you do?
The first pic should show items with different meta data. This is easy to implement into the loot system.
However, the second pic shows drums from ExtraUtils. They seem to have the same meta, or the dump file isn't showing it.
Any thoughts?
It looks like I need to be able to add NBT tags in order to input items(custom chest loot) with same/no meta data, but with different liquids/types. Eg, Extra Util's drums, Open Block's tanks, Forestry saplings. After reading through the forum, perhaps nbt isn't supported yet.
It also appears that you can put more in the "contents=(numbers)" than there are slots in the chest. Example-- Contents=27-57
Okay, so thank you for clearing that up, I don't know that much about coding or java. But now I was wondering about the word codes, so putting noun would select something from any of the noun.(blank)s right? (except for the plurals of course) I wanted to add some words to a few codes but also wanted to make a few other codes that would just have the ones I added, so for example if I made an "exclaimation.n" code would using the "exclaimation" code be able to pull from the "exclaimation.n" code or will I just have to copy them over? (and will trying to put my own custom words codes even work?)
I love the Deadly World mod! but I have 1 problem with it.... I'm trying to disable the mines that spawn underground because there seems to be a bug that spawns an invincible mob just on top of the PrimedTnT spawner, and its really annoying me. I tried to disable them from the config by setting the "mine" values to zero as well as the chest that can spawn with it, but they still spawn. :<
BTW Im using a heavily modded minecraft client, maybe one of my mods is causing these invincible mobs?
Ugh.
Hi. Why file dungeonChest.txt empty? This dungeon is a chest with loot. But the file does not register that there may be. How to solve the problem?