This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
1.7.10
1.7.2
1.6.4
This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
I guess having analyzer troubles if so I posted something on github and now its being worked on
There is no Dark Side, nor a Light Side
There is only the Force
I will do what i must to keep the balance
The balance is what keeps me together
There is no good without evil, but evil must be allowed to flourish
There is passion, Yet emotion
Serenity, Yet peace
Chaos, Yet order
I am the wielder of the flame, the protector of balance
I am the holder of t he torch, lighting the way
I am the keeper of the flame, soldier of balance
I am a guardian of balance
I am a Gray Jedi.
-The code of the Gray Jedi
well for one I know what the bug I different fossils and relic scraps have a different id depending on which one and you can see the one needed if you turn it on this way you will know which one is specific you require to craft it so yeah multiple id's yeah weird I know
So regarding my work on a new ice age animal model the sivatherium is coming along well ,and here is a screenshot of my work so far
Its was BOP, not this mod.
---- Minecraft Crash Report ----
// Don't do that.
Time: 14-10-14 18:45
Description: Exception in server tick loop
java.lang.NoSuchMethodError: com.mojang.authlib.GameProfile.<init>(Ljava/lang/String;Ljava/lang/String;)V
at coolalias.structuregenapi.util.StructureGeneratorBase.<clinit>(StructureGeneratorBase.java:95)
at mods.fossil.gens.structure.AcademyGenerator.generateStructure(AcademyGenerator.java:49)
at mods.fossil.gens.structure.AcademyGenerator.generate(AcademyGenerator.java:31)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1047)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 93003000 bytes (88 MB) / 264011776 bytes (251 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fossil{1.7.2 Build 7.0} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.2_Build-7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Download the 1.7.10 version of the Fossils mod. You're trying to use the 1.7.2 version right now.
It seems relics/bio-fossil dropped from the Fossil Blocks are assigning it incorrect metadata. This will be fixed next update, sorry about that!
THANK YOU VERY MUCH! if i could i would kiss you p_q its been 2 weeks now i was trying to make things work. THANK YOU ..
Glad you finally got it working.
so wish me luck
English, please.
okay you obviously don't know how to speak French because why would somebody speak to a gallimimus and most herbivores are not hostile because they ate plant's even though in the wild they would be here they are not because they were cloned
They are MINE and only MINE you can't TOUCH THEM
while i speak some french this is still an English forum. thank you.
Use the Ring Luke, he who controls the Ring controls the raptors~ Dumbledore
v Scroll down for great GIFs! V
Actually, it is the reverse. He isn't talking to the Gallimimus- He's talking about them.
Here's the best I can translate it:
I'm not talking about the Gallimus, they can rest passive.
Leave the Spinosaurus hostile because he eats fish.
(That last sentence wasn't a very good translation on my end, I don't think)
P.S.: I know this might be complicated. don't think i don't know this is.
I tried making one myself, but I can't find the time to continue it. Very hard but I have a feeling that if I got the hang of it it would've been easier. A steep learning curve.
Obviously he hasn't messed around with an untamed Triceratops, Stegosaurus, and Ankylosaurus in survival mode. These guys are dangerous!!!
Also, untamed Gallimimus need to be completely passive and act like farm animals when hit.
!pred a preH
Obviously I haven't either! I'll go try that!
On second thought I think I'll keep my life...
Can you help me a bit though?