My dark wooden writing desk, bookstands and easels look kinda out of place in my (forestry) Mahogany library.
Bibilowoods beds?
and bed curtains. I want to build a four poster bed with blue curtains and sheets
Make it possible to have bookcases/toolracks/potionracks sit on the front half of the block so that they can still appear to fill the space of the entire block?
Those are what I'm hoping for next, but this is definitely the best primarily aesthetic mods around. I haven't played a pack without adding it in over 2 years. Thank you!
Scale clocks up to 2 or 3 blocks high so they're a proper grandfather clock?
Bibilowoods beds?
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Those are what I'm hoping for next, but this is definitely the best primarily aesthetic mods around. I haven't played a pack without adding it in over 2 years. Thank you!
You're behind the times. Bibliowoods has been mostly obsoleted by framed items. Try building a framed writing desk (and you can now join desks together, by the way) and panelling it with your Forestry Mahogany. Or any other solid block, not just woods. Try gold, or diamond, or a block of zombie flesh. You can have bookshelves made of sand. A bed made of ice.
(.....well, actually, I forgot for a moment that the bed is from Carpenter's Blocks, not Bibliocraft.)
So far, you're on your own with the four-poster bed, unless you're handy with microblocks.
My custom paintings are not showing up in the painting press. They are .png images and are on the folder it says (where the notepad file is).
I don't know whats wrong.
PLZ HELP
Some versions of Bibliocraft can't read custom paintings unless they are in a ZIP file that's in the resource packs folder, it can't be in an unzipped folder tree. I think that's been fixed or is in the works to be fixed though. But if you are running an older version, then try putting the files in a ZIP and see if that works.
Also, has anyone figured out how to make custom paintings act like the regular paintings added with the mod? For instance the Bibliocraft paintings included have a set of names and resolutions, for instance:
If you pick the jimi painting, once you place it, you automatically get a choice of resolutions to choose from, it already knows what they are. If you pick the painting05, it already knows it's called cornersplody or something like that, and has aspect ratios and resolutions for you to pick from. I've tried similar names and it just adds all of the paintings to the list in the press, and not just one selection where you can then pick the resolution and aspect you want.
My custom paintings just show the resolution of the file, and lets you decide on the aspect ratio, which if you've forgotten what it was, you have to figure out from the listed resolution, it would be nice if the mod could figure that out for you.
I am using the latest version of 1.7.10. Should I move back to version 1.9 of bibliocraft?
No, I wouldn't think so, you should always have the latest version installed. I tried it last night and my custom paintings worked, do you have yours in a zip file in a resource pack, or in the mod file itself? If it's in a resource pack, is it activated in the resource packs menu?
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D_B
To tell them how to live is to prevent them living.
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Bibliocraft is definitely the best when it comes to adding details in RPG like worlds, and makes for a really aesthetically appealing way of storing items!
Like in my Legend of Zelda Modded Survival series, I use it to store all my Zelda potions, extra loot, and the swords I collect!
Bibliocraft is definitely the best when it comes to adding details in RPG like worlds, and makes for a really ascetically appealing way of storing items!
Nuchaz, I have an idea/request. How difficult would it be to modify shelves, bookshelves, and potion shelves to allow them to be placed back-to-back in the same block to make free-standing shelf racks? Right now, you have to do it by placing them back-to-back in alternate blocks, and it often just doesn't quite work out right in a storeroom.
(In this specific instance, I want to use potion shelves as shelf racks for Thaumcraft essentia jars.)
And speaking of warded jars and potion shelves, any idea why labelled warded jars placed in potion shelves always end up with their labels facing to the left and thereby unreadable (because they're against the side of the next jar)?
It would be quite difficult. Likely something I couldn't do without rewriting all the blocks I would want to do that with from scratch because I would have to come up with some sort of dynamic tile entity system. That is the thing that makes it difficult, Minecraft only allows 1 tile entity per block space and its the tile entity that manages inventory and everything that gets saved to that block space. (Discussion continues in response to Dweller below)
I haven't been able to figure out the warded jar issue, I've seen a couple other people mention that issues too. I guess I will just have to put in a config option and let people adjust as needed because on my setup all the labels face forward.
What would you think of frames which could be put on the floor, or on the ceiling? I mean, horizontally? It could enhance the decorative aspect of the frames...
I assume you mean painting frames since map frames can be placed on floor ceiling. I wasn't sure if that would be something people wanted or not, but I guess with the new feature allowing you to hide the borderless painting frame and stuff it could be used for some pretty interesting stuff. The biggest hurdle is dealing with rendering vanilla paintings. I add this to the list of things I might consider in the future.
I would like to see this too, it would use less room. If placing two shelves back to back isn't feasible, how about a single shelf block with shelves on both sides?
This would be the easiest way to do it, by basically adding new double sided blocks. I could consider doing this in the future. There is basically only like 4 blocks I think that would need it. But yeah, I think that would be the easiest way to go about it and likely the only way I could make it work without changing and breaking the current implementation.
I need an item with its own item id (metadata is fine) so something can summon that particular thing.
I need that item to be a 2x2 painting of one texture only, ever.
Depending on your use case, you might be able to take advantage of the painting press. You could use the server option to force a certain resource pack that has the painting texture you want in it then you would just have to use the painting press in game as a way to create as many copies as you need. If this is something that is important players on your server have access too, then the painting press is quite ideal in that way too since everyone on the server will have access to it that way.
If you needed something automated that was producing these then there currently isn't an option or if your wanting to say use a command block to auto-spawn in an image somewhere than this likely isn't going to work either.
Yeah I don't think the custom paintings work that way in Bibliocraft, as the painting frame is the actual object in the game, and you add the canvas to it. I don't know really how it works, but I doubt it does what you need it to do.
Heres a little insight on how they work.
Paintings are stored via NBT tags in form of a string. I actually store the name of the image to NBT on the canvas item. Then when the canvas first loads it creates a ResourceLocation based on the image name which it then caches and then uses that ResourceLocation to apply the image to a model. Painting frames work the same way, they just cache the ResourceLocation on the client side of the TileEntity from which the TESR grabs it and applies it.
yes. I already know that. But i mean which buttons do i hit while i am sneaking and look at the first desk. thats where i was having trouble trying to find out.
Sneak-right click is the correct buttons. It is important to note that attachable desks only work with the new framed desks. They do not work with original / standard desks.
Loving the way Bibliocraft handles paintings, so I've created a custom art resource pack for the Painting Press. I'll be updating it with new art over time. Check it out at:
Suggestion for Painting Press GUI: Preview at normal aspect ratio
As you can see in the displayed interface, the fourth image from the top left is virtually unintelligible. The reason is that it's aspect ratio is 3:1, and so blitting that across a square distorts it too much.
So if you're interested in doing a little GUI modification, perhaps something similar to this would help?
This is a pretty good idea. I can definitely understand the need for better image previews. Though I'm not sure if I could add it off to the side like that due to the way minecraft scales guis and stuff, I think it might go off screen with certain monitors / resolutions. Alternatively I might be able to add a popup preview window that just hovers over the top of the rest of the images. Something that pops up when you hover over an image and say hold Ctrl key. I'll add this to the list of things I will consider adding in the future.
Yes, it would be better, But, what if the painting is, say, 10x1, or, 1x12 ? or more? It should be possible to make a gui, but not that simple.
For my point of view, horizontal paintings would be a nice addition. (I mean carpets, or others like). Is this possible, I don't know. But it sure would be (I lack words)...
Likely super wide paintings like that I would still just squish down to fit a smaller size like 1x3 or 1x4. At least for the preview. There is no real limit on the aspect ratio on the painting frames themselves as long as it is whole numbers and you don't mind your 1x12 ratio painting being 12 blocks long.
Any idea if the typewriters will work with mobs from mods? It's just that as an avid Fossils & Archaeology/Jurassicraft player, I would love to know what's on a Velociraptor's mind.
Yeah, they should work. I did it in a pretty generic way so as to try to support all mobs then I only added checks on top of that so if it was a certain recognized mob it would do a little something extra / different. I would really like to expand that system someday. I have some really neat ideas I think on how to make it much more random. One of these days when I get the time and the itch.
Here's an idea that can be used for museums and things like that: Pedestals.
it could be like the shelves except it stores only 1 item and it is big kinda like this:
You don't have to add them is you don't want to but if you do want to add them I will supply you with the models that I was going to use for my mod but I can't get the AI correct so I gave up.
I kind of already have a display case. I know it is a little bit different than these by design, but its the same idea, glass case to hold a single precious item. I recommend checking out that mod that was mentioned above (previous page I think) if you want some more variety in display cases.
This shouldn't be any cause for alarm. That is the custom recipe classes for handling the enchanted atlas recipe (needed a custom class so I could preserve any NBT data / your maps and waypoints). There must be something about registering new custom recipe classes I don't know. I guess I'll "refer to net.minecraftforge.oredict.RecipeSorter" so see what I can learn and maybe I can fix it from throwing that warning message. In the mean time it shouldn't cause any issues, the recipe will still work in SMP or SP just fine.
Thats true.. but i dont know if this is true.. Forge is already out of beta for 1.8. but lexmanos will be working on 1.8.3 since 1.8.3 is most stable than 1.8 because i am sure that you know there is bugs in 1.8 and 1.8.3 has them fixed. That may be another reasons why many mods are not updating until 1.8.3 is out. Its good guess. Just sharing my thought. and it will take a while since the code between 1.8 and 1.8.3 is quite different. and to start building mod from scratch for 1.8 or 1.8.3 will be a lot of work for some modders. Thats why it will take times and my guess is 2 to 3 months. maybe more depends how smooth is the progress going? who knows.
anyway. just sharing my opinion on this matter. We will have to be patient and stick with 1.7.10 with mods for now since it will take more than 2 months for mods to come out for 1.8 or 1.8.3 depends on these modders. thats why i stick with 1.7.10 for now. just to practice building stuff and getting know how to craft stuff from bibliocraft. it would be good idea to do that.
It is worth mentioning that even though forge is out of beta, it is still missing features. Specifically rendering features. I'm personally waiting on OBJ model support (one of the changelogs said it was coming) and dynamic item model rendering. Currently it seems the only way to render items is if they are the new json models (which I will not be using due to their ridiculous limitations) and you can only swap one model for another. Which means no golden compass needle rotating (no round golden compass) and no atlas. As far as 3d model support, they did add support for .b3d models, which seem good on the surface, but they have some technical limitations dealing with textures I couldn't find my way around. They did say in the changelog on forge when they added .b3d support that .obj support was on the way. .obj is best for me because 90% of the models currently in BiblioCraft are already .obj format.
I think that is one of the big reasons a lot of mods aren't updating. Some of us literally just don't have the tech to do so and it some cases we have to rewrite very large portions of our mods to work around the new way minecraft does rendering. At least this is my point of view on the topic. I do want to update, I just have to kind of play the waiting game until all the tech I need is ironed out.
I want to report something on this mod. I tried to use "Drill Hand" and merge two desk together using the right click and sneaking. None works... My friend on server along with the mod tried the same thing.
so we both couldn't make it work. We even dont know why. Can you look in it and try to fix the problem that would allow me or my friend to merge two desk together in server or single player.
Thats all. Let me know if you need anything.
Were you using the old versions of desks? Merging desks only works with the new framed desks. I didn't want to replace the old ones with the new models because the textures look different and I figured more variety is always good.
My dark wooden writing desk, bookstands and easels look kinda out of place in my (forestry) Mahogany library.
Bibilowoods beds?
and bed curtains. I want to build a four poster bed with blue curtains and sheets
Make it possible to have bookcases/toolracks/potionracks sit on the front half of the block so that they can still appear to fill the space of the entire block?
Those are what I'm hoping for next, but this is definitely the best primarily aesthetic mods around. I haven't played a pack without adding it in over 2 years. Thank you!
1. As mentioned, for the first thing, just update to the newest BiblioCraft, make a framed version of the block you want and use the new furniture paneler block. You can apply any (opaque solid cube) block to the new framed BiblioCraft blocks.
2. Beds are something that has been mentioned before and I believe I left an open issue on github about it. I might do something about beds, specifically, as was mentioned, bunk beds. I would certainly have to put in the kind of flexibility like I have with seats if I added these. So yeah, those are on the maybe on day list.
3. You can actually do that with bookcases already. I thought about adding that feature to the other 1/2 blocks too. I think that would be pretty simple to do. Just use a screwgun / hand drill on a bookcase (no sneak) and it will shift forward.
My custom paintings are not showing up in the painting press. They are .png images and are on the folder it says (where the notepad file is).
I don't know whats wrong.
PLZ HELP
I would recommend putting them in a resource pack over putting them in the jar. More people have better results than dealing with the .jar file method. There is an example resource pack inside the BiblioCraft jar that you can remove and place in your resource pack folder. You also have to add your resource pack inside of minecraft like any normal texture pack / resource pack.
You can also download one of the several very nice painting packs that have shown up on this thread within the last few pages or goto the bibliocraft website on the addons page and download one of the listed resource packs and use that as an example. I plan to post the rest of the packs that have came up in this thread, but sometimes it can take awhile before I actually get them posted. (Seems like there is always more things to do then I have time for, but I wouldn't want any other way, it keeps it interesting. )
Some versions of Bibliocraft can't read custom paintings unless they are in a ZIP file that's in the resource packs folder, it can't be in an unzipped folder tree. I think that's been fixed or is in the works to be fixed though. But if you are running an older version, then try putting the files in a ZIP and see if that works.
Also, has anyone figured out how to make custom paintings act like the regular paintings added with the mod? For instance the Bibliocraft paintings included have a set of names and resolutions, for instance:
If you pick the jimi painting, once you place it, you automatically get a choice of resolutions to choose from, it already knows what they are. If you pick the painting05, it already knows it's called cornersplody or something like that, and has aspect ratios and resolutions for you to pick from. I've tried similar names and it just adds all of the paintings to the list in the press, and not just one selection where you can then pick the resolution and aspect you want.
My custom paintings just show the resolution of the file, and lets you decide on the aspect ratio, which if you've forgotten what it was, you have to figure out from the listed resolution, it would be nice if the mod could figure that out for you.
There isn't any way for users to add multiple versions like that with the custom paintings. The different options are hardcoded in for the built in paintings only.
I didn't really want to add all that for custom paintings because it would potentially add extra steps and text file editing to get paintings working and I wanted to make it as simple as possible. I also found that trying to determine the best aspect ratio of an image is quite difficult to do in code, which is why it doesn't usually do it automatically for you. It actually does have a go at trying to determine the aspect ratio. It will pick up a 1x2 for example. If it doesn't automatically select an aspect ratio, it just means my algorithm failed to figure out the aspect ratio.
You could just make sure the aspect ratio is in the name of the painting as an easy way to remind youself. (ex. painting1x3.png). If you hover over a painting canvas with a painting on it, youll notice it will give a tooltip of the painting name, so in that case it would say "painting1x3".
Dear internet. I was going to put some custom paintings in the correct folder . They were .png, but I couldn't put them in. I right-clicked on the .png file I wanted to put in the folder, chose copy, but when I right clicked in the folder the paste option wasn't available. I've tried this many times. I am using linux mint 16 as my OS. Do you, dear readers have any tips? Please tell me if you have. Thanks in beforehand.
I would recommend going the resource pack route over placing images in the jar. I have pretty limited linux experience, but my experiences has been that I would have to extract a zip file before adding stuff to it then recompress it afterward. I've only ever done with the command console. (I think the commands are: " unzip yourResourcepack.zip -d /MyResourcePackFolder " to extract and then go into that folder and " zip myResourcepack *" make make a new zip of everythin in that folder. ) You should be able to use the resorcepack right from the folder too so you technically don't even have to zip it back up if you don't want to. I haven't ever used mint so your milage may vary.
I can confirm, joinable desks is not working with the hand drill or the screw gun. Shift-right clicking them just rotates them.
Edit: It appears to only be working with framed desks. Is this intended?
Yeah, that is by design since I had to make new models to make joinable desk. The old desks have a different texture than the new ones so I figured I would just keep the old ones for more variety.
Could we finally get the Thaumcraft wood support that we've been wanting for years?
Implemented in BiblioCraft v1.10.x. Also, prior to the new framed blocks as a means of adding additional textures to BiblioCraft blocks, I would have needed planks and slabs for recipes. Thaumcraft only just added slabs like the end of January / beginning of February this year. But at that time I was already planning a much better solution, which came in v1.10.0+. So grab the newest release, craft a furniture paneler block and a framed BiblioCraft block and apply all the thaumcraft woods you want, not only that, but you can use the other non-wood opaque thaumcraft blocks too. Enjoy.
I think it is about time I try to get caught up on questions here. Incoming wall of text!
It would be quite difficult. Likely something I couldn't do without rewriting all the blocks I would want to do that with from scratch because I would have to come up with some sort of dynamic tile entity system. That is the thing that makes it difficult, Minecraft only allows 1 tile entity per block space and its the tile entity that manages inventory and everything that gets saved to that block space. (Discussion continues in response to Dweller below)
Aaah, that makes perfect sense. Thanks for the explanation.
Wolfranger568, Thaumcraft 4 has really nice pedestals...
If you (NunChaz) are going to work on this somewhere in the future, would it not be a good idea to start by making Bookshelves etc. compatible with Forge Multipart as some kind of "slab"? I think Forge Multipart already supports different tile-entities within the same block space, right? Or else it might be wise to look at the code of EnderIO conduit binders.
That would be one way to do it. I had thought about using chickenbones multipart (what it Should have been called) awhile back with the labels but I ran into a few things I didn't like. Aside from the high potential of breaking current blocks by changing them in such a way, which is a potential issue regardless if I use multipart or employ my own method, here are my issues: I don't like the idea of becoming dependent on another mod (right now I am only dependent on forge), I don't like that multipart is written in scala (makes it hard for me understand how it is even working, and honestly I don't see the point in having another language on top of java and since it never caught on I wouldn't be surprised if forge drops support for it one day), and I've had a lot of various crashes with multipart. It is a mod that I am usually hesitant to even use in my personal mod packs. I love what multipart does and if it was integrated into forge I would likely use it. So with that said, I would rather just develop my own system if I were to try add features like back-to-back blocks and stuff. That way I know exactly how it works and it won't be at risk of breaking BiblioCraft if another mod dev decides to change things up and makes old versions incompatible with new versions.
If B:UseTextureSheets=true, Framed Shelves will not use custom texture that you applied at the Furniture Paneler, but the vanilla texture, it doesn't matter if you are using a resource pack or not..
The other framed pieces will render the custom texture correctly.
EDIT: The Furniture Paneler is a goddamn good idea! Thanks for implementing it.
I checked the 1.10.3 out.. and it didn't work because i tried to use the Hand Drill to make two desk together into one desk. It is a bug and i dont know why.
My friend mentioned the same thing that didn't work. so please dont forget this problem
I checked the 1.10.3 out.. and it didn't work because i tried to use the Hand Drill to make two desk together into one desk. It is a bug and i dont know why.
My friend mentioned the same thing that didn't work. so please dont forget this problem
this only works with the new framed desk, not the original standard desks, that might be your problem
this only works with the new framed desk, not the original standard desks, that might be your problem
whaaaa.... Serious? that was the cause?! oh man. i can't believe this. Alright. let me test it and see if you are right. brb.
EDIT: Dam-%. i can't believe this.. no one told me from this minecraft-forum.. well no one mention that only framed desk would work.. I can't believe this.. now i am going to tell my friend the same thing, i am sure he would say the same thing. "i can't believe this". anyway, thank you for telling me.. and yes Framed desk worked and i was able to make two desk into a one desk together. unbelievable. i didn't know that.
Hi,
Do you have any plans to...
Those are what I'm hoping for next, but this is definitely the best primarily aesthetic mods around. I haven't played a pack without adding it in over 2 years. Thank you!
Woah!
Just finished watching some previews of it and it looks amazing!
Might try it out for myself
You're behind the times. Bibliowoods has been mostly obsoleted by framed items. Try building a framed writing desk (and you can now join desks together, by the way) and panelling it with your Forestry Mahogany. Or any other solid block, not just woods. Try gold, or diamond, or a block of zombie flesh. You can have bookshelves made of sand. A bed made of ice.
(.....well, actually, I forgot for a moment that the bed is from Carpenter's Blocks, not Bibliocraft.)
So far, you're on your own with the four-poster bed, unless you're handy with microblocks.
Some versions of Bibliocraft can't read custom paintings unless they are in a ZIP file that's in the resource packs folder, it can't be in an unzipped folder tree. I think that's been fixed or is in the works to be fixed though. But if you are running an older version, then try putting the files in a ZIP and see if that works.
Also, has anyone figured out how to make custom paintings act like the regular paintings added with the mod? For instance the Bibliocraft paintings included have a set of names and resolutions, for instance:
jimi_32.png, jimi_64.png, jimi_128.png
64painting05z.png, 128painting05l.png, 128painting05z.png, 256painting05l.png
If you pick the jimi painting, once you place it, you automatically get a choice of resolutions to choose from, it already knows what they are. If you pick the painting05, it already knows it's called cornersplody or something like that, and has aspect ratios and resolutions for you to pick from. I've tried similar names and it just adds all of the paintings to the list in the press, and not just one selection where you can then pick the resolution and aspect you want.
My custom paintings just show the resolution of the file, and lets you decide on the aspect ratio, which if you've forgotten what it was, you have to figure out from the listed resolution, it would be nice if the mod could figure that out for you.
D_B
To tell them how to live is to prevent them living.
No, I wouldn't think so, you should always have the latest version installed. I tried it last night and my custom paintings worked, do you have yours in a zip file in a resource pack, or in the mod file itself? If it's in a resource pack, is it activated in the resource packs menu?
D_B
To tell them how to live is to prevent them living.
I can confirm, joinable desks is not working with the hand drill or the screw gun. Shift-right clicking them just rotates them.
Edit: It appears to only be working with framed desks. Is this intended?
Could we finally get the Thaumcraft wood support that we've been wanting for years?
Update to the latest version. Congratulations. You can now have a desk, chair, ect. that uses the texture of any solid block.
Bibliocraft is definitely the best when it comes to adding details in RPG like worlds, and makes for a really aesthetically appealing way of storing items!
Like in my Legend of Zelda Modded Survival series, I use it to store all my Zelda potions, extra loot, and the swords I collect!
See for yourself!
I think you probably meant "aesthetically".
Thanks... xD
I think it is about time I try to get caught up on questions here. Incoming wall of text!
It would be quite difficult. Likely something I couldn't do without rewriting all the blocks I would want to do that with from scratch because I would have to come up with some sort of dynamic tile entity system. That is the thing that makes it difficult, Minecraft only allows 1 tile entity per block space and its the tile entity that manages inventory and everything that gets saved to that block space. (Discussion continues in response to Dweller below)
I haven't been able to figure out the warded jar issue, I've seen a couple other people mention that issues too. I guess I will just have to put in a config option and let people adjust as needed because on my setup all the labels face forward.
I assume you mean painting frames since map frames can be placed on floor ceiling. I wasn't sure if that would be something people wanted or not, but I guess with the new feature allowing you to hide the borderless painting frame and stuff it could be used for some pretty interesting stuff. The biggest hurdle is dealing with rendering vanilla paintings. I add this to the list of things I might consider in the future.
This would be the easiest way to do it, by basically adding new double sided blocks. I could consider doing this in the future. There is basically only like 4 blocks I think that would need it. But yeah, I think that would be the easiest way to go about it and likely the only way I could make it work without changing and breaking the current implementation.
Epic paintings! Big thumbs up.
Depending on your use case, you might be able to take advantage of the painting press. You could use the server option to force a certain resource pack that has the painting texture you want in it then you would just have to use the painting press in game as a way to create as many copies as you need. If this is something that is important players on your server have access too, then the painting press is quite ideal in that way too since everyone on the server will have access to it that way.
If you needed something automated that was producing these then there currently isn't an option or if your wanting to say use a command block to auto-spawn in an image somewhere than this likely isn't going to work either.
Heres a little insight on how they work.
Paintings are stored via NBT tags in form of a string. I actually store the name of the image to NBT on the canvas item. Then when the canvas first loads it creates a ResourceLocation based on the image name which it then caches and then uses that ResourceLocation to apply the image to a model. Painting frames work the same way, they just cache the ResourceLocation on the client side of the TileEntity from which the TESR grabs it and applies it.
Sneak-right click is the correct buttons. It is important to note that attachable desks only work with the new framed desks. They do not work with original / standard desks.
Awesome! Big thumbs up!
This is a pretty good idea. I can definitely understand the need for better image previews. Though I'm not sure if I could add it off to the side like that due to the way minecraft scales guis and stuff, I think it might go off screen with certain monitors / resolutions. Alternatively I might be able to add a popup preview window that just hovers over the top of the rest of the images. Something that pops up when you hover over an image and say hold Ctrl key. I'll add this to the list of things I will consider adding in the future.
Likely super wide paintings like that I would still just squish down to fit a smaller size like 1x3 or 1x4. At least for the preview. There is no real limit on the aspect ratio on the painting frames themselves as long as it is whole numbers and you don't mind your 1x12 ratio painting being 12 blocks long.
Yeah, they should work. I did it in a pretty generic way so as to try to support all mobs then I only added checks on top of that so if it was a certain recognized mob it would do a little something extra / different. I would really like to expand that system someday. I have some really neat ideas I think on how to make it much more random. One of these days when I get the time and the itch.
I kind of already have a display case. I know it is a little bit different than these by design, but its the same idea, glass case to hold a single precious item. I recommend checking out that mod that was mentioned above (previous page I think) if you want some more variety in display cases.
This shouldn't be any cause for alarm. That is the custom recipe classes for handling the enchanted atlas recipe (needed a custom class so I could preserve any NBT data / your maps and waypoints). There must be something about registering new custom recipe classes I don't know. I guess I'll "refer to net.minecraftforge.oredict.RecipeSorter" so see what I can learn and maybe I can fix it from throwing that warning message. In the mean time it shouldn't cause any issues, the recipe will still work in SMP or SP just fine.
Epic work as always!
It is worth mentioning that even though forge is out of beta, it is still missing features. Specifically rendering features. I'm personally waiting on OBJ model support (one of the changelogs said it was coming) and dynamic item model rendering. Currently it seems the only way to render items is if they are the new json models (which I will not be using due to their ridiculous limitations) and you can only swap one model for another. Which means no golden compass needle rotating (no round golden compass) and no atlas. As far as 3d model support, they did add support for .b3d models, which seem good on the surface, but they have some technical limitations dealing with textures I couldn't find my way around. They did say in the changelog on forge when they added .b3d support that .obj support was on the way. .obj is best for me because 90% of the models currently in BiblioCraft are already .obj format.
I think that is one of the big reasons a lot of mods aren't updating. Some of us literally just don't have the tech to do so and it some cases we have to rewrite very large portions of our mods to work around the new way minecraft does rendering. At least this is my point of view on the topic. I do want to update, I just have to kind of play the waiting game until all the tech I need is ironed out.
Were you using the old versions of desks? Merging desks only works with the new framed desks. I didn't want to replace the old ones with the new models because the textures look different and I figured more variety is always good.
1. As mentioned, for the first thing, just update to the newest BiblioCraft, make a framed version of the block you want and use the new furniture paneler block. You can apply any (opaque solid cube) block to the new framed BiblioCraft blocks.
2. Beds are something that has been mentioned before and I believe I left an open issue on github about it. I might do something about beds, specifically, as was mentioned, bunk beds. I would certainly have to put in the kind of flexibility like I have with seats if I added these. So yeah, those are on the maybe on day list.
3. You can actually do that with bookcases already. I thought about adding that feature to the other 1/2 blocks too. I think that would be pretty simple to do. Just use a screwgun / hand drill on a bookcase (no sneak) and it will shift forward.
I would recommend putting them in a resource pack over putting them in the jar. More people have better results than dealing with the .jar file method. There is an example resource pack inside the BiblioCraft jar that you can remove and place in your resource pack folder. You also have to add your resource pack inside of minecraft like any normal texture pack / resource pack.
You can also download one of the several very nice painting packs that have shown up on this thread within the last few pages or goto the bibliocraft website on the addons page and download one of the listed resource packs and use that as an example. I plan to post the rest of the packs that have came up in this thread, but sometimes it can take awhile before I actually get them posted. (Seems like there is always more things to do then I have time for, but I wouldn't want any other way, it keeps it interesting. )
There isn't any way for users to add multiple versions like that with the custom paintings. The different options are hardcoded in for the built in paintings only.
I didn't really want to add all that for custom paintings because it would potentially add extra steps and text file editing to get paintings working and I wanted to make it as simple as possible. I also found that trying to determine the best aspect ratio of an image is quite difficult to do in code, which is why it doesn't usually do it automatically for you. It actually does have a go at trying to determine the aspect ratio. It will pick up a 1x2 for example. If it doesn't automatically select an aspect ratio, it just means my algorithm failed to figure out the aspect ratio.
You could just make sure the aspect ratio is in the name of the painting as an easy way to remind youself. (ex. painting1x3.png). If you hover over a painting canvas with a painting on it, youll notice it will give a tooltip of the painting name, so in that case it would say "painting1x3".
I would recommend going the resource pack route over placing images in the jar. I have pretty limited linux experience, but my experiences has been that I would have to extract a zip file before adding stuff to it then recompress it afterward. I've only ever done with the command console. (I think the commands are: " unzip yourResourcepack.zip -d /MyResourcePackFolder " to extract and then go into that folder and " zip myResourcepack * " make make a new zip of everythin in that folder. ) You should be able to use the resorcepack right from the folder too so you technically don't even have to zip it back up if you don't want to. I haven't ever used mint so your milage may vary.
Yeah, that is by design since I had to make new models to make joinable desk. The old desks have a different texture than the new ones so I figured I would just keep the old ones for more variety.
Implemented in BiblioCraft v1.10.x. Also, prior to the new framed blocks as a means of adding additional textures to BiblioCraft blocks, I would have needed planks and slabs for recipes. Thaumcraft only just added slabs like the end of January / beginning of February this year. But at that time I was already planning a much better solution, which came in v1.10.0+. So grab the newest release, craft a furniture paneler block and a framed BiblioCraft block and apply all the thaumcraft woods you want, not only that, but you can use the other non-wood opaque thaumcraft blocks too. Enjoy.
Aaah, that makes perfect sense. Thanks for the explanation.
Wolfranger568, Thaumcraft 4 has really nice pedestals...
That would be one way to do it. I had thought about using chickenbones multipart (what it Should have been called) awhile back with the labels but I ran into a few things I didn't like. Aside from the high potential of breaking current blocks by changing them in such a way, which is a potential issue regardless if I use multipart or employ my own method, here are my issues: I don't like the idea of becoming dependent on another mod (right now I am only dependent on forge), I don't like that multipart is written in scala (makes it hard for me understand how it is even working, and honestly I don't see the point in having another language on top of java and since it never caught on I wouldn't be surprised if forge drops support for it one day), and I've had a lot of various crashes with multipart. It is a mod that I am usually hesitant to even use in my personal mod packs. I love what multipart does and if it was integrated into forge I would likely use it. So with that said, I would rather just develop my own system if I were to try add features like back-to-back blocks and stuff. That way I know exactly how it works and it won't be at risk of breaking BiblioCraft if another mod dev decides to change things up and makes old versions incompatible with new versions.
Thanks for the in-depth answers, I had thought as much about the painting size and ratio, but was just making sure.
D_B
To tell them how to live is to prevent them living.
Suggestion: Some kind of improved Jukebox. With abilities to loop music and play mutliple discs in a row.
I've been wanting something like that forever.
Small bug report with Framed Shelf
If B:UseTextureSheets=true, Framed Shelves will not use custom texture that you applied at the Furniture Paneler, but the vanilla texture, it doesn't matter if you are using a resource pack or not..
The other framed pieces will render the custom texture correctly.
EDIT: The Furniture Paneler is a goddamn good idea! Thanks for implementing it.
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Hey, Nuchaz
I checked the 1.10.3 out.. and it didn't work because i tried to use the Hand Drill to make two desk together into one desk. It is a bug and i dont know why.
My friend mentioned the same thing that didn't work. so please dont forget this problem
this only works with the new framed desk, not the original standard desks, that might be your problem
whaaaa.... Serious? that was the cause?! oh man. i can't believe this. Alright. let me test it and see if you are right. brb.
EDIT: Dam-%. i can't believe this.. no one told me from this minecraft-forum.. well no one mention that only framed desk would work.. I can't believe this.. now i am going to tell my friend the same thing, i am sure he would say the same thing. "i can't believe this". anyway, thank you for telling me.. and yes Framed desk worked and i was able to make two desk into a one desk together. unbelievable. i didn't know that.