Pretty sure I saw it somewhere else in this thread, but I must have been seeing things. My bad.
Not sure if you were replying to my post or not with this lol but if so it's fine just had me confused for a second, was gonna report the spam when I checked and seen lol.
Hey, love the mod and planning on using it in a modpack. Is their going to be a multiplayer version of the 1.7.10 version, and if its already out where can i get it. thanks.
Hey, love the mod and planning on using it in a modpack. Is their going to be a multiplayer version of the 1.7.10 version, and if its already out where can i get it. thanks.
The mod is multiplayer. The same file you use on the client is used on the server.
I've searched but not found anything regarding charms, are these part of a different mod? i.e. Charm of the Flames, Base Charm
Thanks
Charms are in the Magical Crops 4.0 beta 4 release which is part of Madpack 2. Its in pretty early development it seems and has no mod support yet and does not contain any of the food crops yet either. Still worth a look though. The charms alone are really fun. There's also furnaces which can be fueled by essence at higher speeds and decent efficiency.
Equipping of Zavicio Armour Causes instant Client Crash and continues to do so untill your player file is either reset or has been edited so the armour is no longer equipped.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
i searched this thread but havent found anything regarding the issue i found.
Problem: Even if additional seeds are off, the EnderIO Farming station will give additional seeds if a Tinkers Construct Mattock with Looting is used.
Not sure on which side this issue is just wanted to inform.
Based on that description it sounds like that is not something the Magical Crops mod dev would be able to change.
Regarding EnderIO with Magical Crops, it should be noted that you should not put the unbreakable tools from Magical Crops in the Farming Station, as it will actually break them (and quite quickly as they only have 99 durability, which shouldn't normally be consumed)
I have read the last 4 pages, so if this is a repeat issue, I apologize. I have put the beta of the 1.7.10 version in to my multiMC under Loader Mods. It appears not to be loading when I run the instance. Is there something that I am missing? I am using forge version 10.13.2.1258. I will be happy to provide more information if needed.
Sure, here you go http://paste.ee/p/KRzD6 didn't think of checking logs. I am not good at reading them either...if you notice any other issues, let me know. BTW, this is for a private in house lan server. If anyone is wondering. The log is from the client. I figure if I can fix the client, I can fix the server
Sure, here you go http://paste.ee/p/KRzD6 didn't think of checking logs. I am not good at reading them either...if you notice any other issues, let me know. BTW, this is for a private in house lan server. If anyone is wondering. The log is from the client. I figure if I can fix the client, I can fix the server
[00:05:47] [main/ERROR] [FML]: Unable to read the jar file magicalcrops-1.7.10_0.1.jar - ignoring
java.util.zip.ZipException: error in opening zip file
It would appear that the file is broken. I suspect that you simply right-clicked on the download link in the main post and saved that. That link however, leads to the MediaFire download page and not the download itself.
Disabling seed drops from grass is all well and good, but I'd like to disable them completely. I don't want to find them in dungeon loot, from mob drops, worldgen, etc., in fact I don't want the standard plants at all (I have harvestcraft so it's superfluous). They're taking up valuable block ID space (granted, not much, but I'm pushing the limit so every little bit counts). Some mods have the ability to simply not load certain blocks if they're disabled in their config, I rather wish more mods had this feature. What's the point of keeping items and blocks in memory if they're not wanted and, ideally, not legitimately acquire-able?
I assume simply removing the standard crop class files from the JAR would be a bad idea.
Is there some sort of easy to use config setting to allow someone to add additional seeds for other mods or at the very least is the code for the mod open so someone can just code a separate addon mod for the additional seeds?
Does anyone using this mod know if the crops are able to be harvested by Thaumcraft golems? I'm looking for a way of automating this without technology.
Not sure if you were replying to my post or not with this lol but if so it's fine just had me confused for a second, was gonna report the spam when I checked and seen lol.
The mod is multiplayer. The same file you use on the client is used on the server.
Thanks
player.me/felinoel
Charms are in the Magical Crops 4.0 beta 4 release which is part of Madpack 2. Its in pretty early development it seems and has no mod support yet and does not contain any of the food crops yet either. Still worth a look though. The charms alone are really fun. There's also furnaces which can be fueled by essence at higher speeds and decent efficiency.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Based on that description it sounds like that is not something the Magical Crops mod dev would be able to change.
player.me/felinoel
[00:05:47] [main/ERROR] [FML]: Unable to read the jar file magicalcrops-1.7.10_0.1.jar - ignoring
java.util.zip.ZipException: error in opening zip file
It would appear that the file is broken. I suspect that you simply right-clicked on the download link in the main post and saved that. That link however, leads to the MediaFire download page and not the download itself.
I assume simply removing the standard crop class files from the JAR would be a bad idea.
player.me/felinoel