Someone please help me?! Just recently with SUES v10 and Sildur's the lighting in the shaders wont show up, it used to, but not anymore! It says "Failed creating shadow framerate buffer (Status: 36054)" It Just started doing it... And im using the default resource pack idk why its not working right...
Found a bug on Andesite, wood, wood planks and some other blocks. Those blocks act like leaves and the actual leaves don't wave. They sit there like normal blocks. Here it is below:
Shaders: Sildur's vibrant shaders
There a lot of black signs, banners, animals, mobs, etc with most shaders. I get weird block borders and can see the sun through mountains if I use SEUS shaders (screenshot). RRe36's shaders seem to be the most stable in terms of FPS (40-60), though I still get random gyrating blocks, only white sheep, and black mobs occasionally.
Someone please help me?! Just recently with SUES v10 and Sildur's the lighting in the shaders wont show up, it used to, but not anymore! It says "Failed creating shadow framerate buffer (Status: 36054)" It Just started doing it... And im using the default resource pack idk why its not working right...
I don't recognize that error so more info needed. A crash report or graphics/card, driver version, MC version, etc.
GLSL Shaders Mod (alpha version) v2.4.1 Non-Forge Edition Installer for Minecraft 1.8 (2014-11-16)
Any word on the progress? LOVING the fact that it's being continued, was very worried with 1.8 that it would be yet another abandoned project. Why not do what the SEUS guy did and for donations give access to early beta's? That way you can fund the time spent, aka, spent more time
Development build status :
- Render resolution multiplier bug is fixed.
- Translucence shadow depth buffer bug is fixed.
- Shadow-pass color buffer bug is fixed.
Living entities rendering may need update in both the mod and shaderpack to display correctly.
small screen
Link RemovedImage Removed
Shaders: Sildur's vibrant shaders
https://gfycat.com/WindingTintedHind
AMD Radeon HD 7900 series
8GB RAM
There a lot of black signs, banners, animals, mobs, etc with most shaders. I get weird block borders and can see the sun through mountains if I use SEUS shaders (screenshot). RRe36's shaders seem to be the most stable in terms of FPS (40-60), though I still get random gyrating blocks, only white sheep, and black mobs occasionally.
I don't recognize that error so more info needed. A crash report or graphics/card, driver version, MC version, etc.
Forum FAQ | Stop Mod Reposts
Any word on the progress? LOVING the fact that it's being continued, was very worried with 1.8 that it would be yet another abandoned project. Why not do what the SEUS guy did and for donations give access to early beta's? That way you can fund the time spent, aka, spent more time
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Specs:
Graphics Card: GeForce GT 220
Processer: Intel Core i5-4570 CPU @ 3.20GHz
RAM: 8 GB
Can someone tell me what's wrong?
Might want to ask the guy who made CUDA Shaders. I've never tested it, and every other shaderpack I use is fine.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Ok, I got SEUS and it worked. It was something with the CUDA Shaders I guess.
- Render resolution multiplier bug is fixed.
- Translucence shadow depth buffer bug is fixed.
- Shadow-pass color buffer bug is fixed.
Living entities rendering may need update in both the mod and shaderpack to display correctly.
Nope http://files.minecraftforge.net/minecraftforge//1.8
I was about to comment the same when I first saw that post but then I thought, "Hey, I should probably check to see if they are right first." xP