Is there any mod/admin that can give me some answers?
1: I havent being following the development on this mod for quite a while now. (stopped 1,5 years ago) so now, that xolova is back on twitter, can we expect the 2.5 version to release any time soon in the future, or this year?
Could be this year, but dont have your hopes too high :/
1. its 1.7.10
2. Yes
3. It is dead, the developer hasent updated anything in almost a year
You sure it's dead? I don't see anything proving that it's actually dead. Ever heard of a hiatus? Xolova's been having troubles with life for a while. He made a post on Twitter back in late July in case you didn't know. Just because something hasn't updated for a year doesn't mean it's dead. Don't tell him it's dead if we have no clue on what the mod's state is exactly. (Other than Xolova having life issues)
When I enter your server, Armakeen, I am instantly kicked out with the crash report of:
--- Minecraft Crash Report ------- Minecraft Crash Report ----// Why did you do that?
Time: 9/3/17 3:12 PMDescription: Ticking screen
java.lang.IllegalArgumentException: Could not get provider type for dimension 10, does not exist at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:148) at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:302) at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:160) at net.minecraft.client.multiplayer.WorldClient.<init>(WorldClient.java:54) at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:238) at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70) at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:148) at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:302) at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:160) at net.minecraft.client.multiplayer.WorldClient.<init>(WorldClient.java:54) at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:238) at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70) at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)
-- Affected screen --Details: Screen name: net.minecraft.client.multiplayer.GuiConnectingStacktrace: at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 291865728 bytes (278 MB) / 510550016 bytes (486 MB) up to 5298978816 bytes (5053 MB) JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 9 mods loaded, 9 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1566-1.7.10.jar) UCHIJA Forge{10.13.4.1566} [Minecraft Forge] (forge-1.7.10-10.13.4.1566-1.7.10.jar) UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJA NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar) UCHIJA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar) UCHIJA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) UCHIJA voxelmap{1.7.10} [VoxelMap No Radar] (Zans-Minimap-No-Radar-Mod-1.7.10.jar) UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 358.50' Renderer: 'GeForce GTX 660/PCIe/SSE2' Launched Version: 1.7.10-Forge10.13.4.1566-1.7.10 LWJGL: 2.9.1 OpenGL: GeForce GTX 660/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.50, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
I think one of your dimension IDs is wrong, try deleting your AoA config file and run Minecraft to generate a new one and try joining then.
The bosses that count are: Smash, Corallus, King Dedede, KingBamBamBam, Rockrider, Shadowlord, Elusive, Skeletron, Tyrosaur, King Shroomus, Silverfoot, Mechbot, Visualent, Kror, Vinocorne, Bane, Clunkhead, Dracyon, Hive King, Baroness (Maybe, the teleporting might make it a no), Voxxulon, Graw (Maybe, the flying could cause problems), Gyro (Maybe, same problem as Graw), Crystocore, C.R.E.E.P, Crae and Xxeus and Evercron (Maybe, Once again, flying)
The bosses that count are: Smash, Corallus, King Dedede, KingBamBamBam, Rockrider, Shadowlord, Elusive, Skeletron, Tyrosaur, King Shroomus, Silverfoot, Mechbot, Visualent, Kror, Vinocorne, Bane, Clunkhead, Dracyon, Hive King, Baroness (Maybe, the teleporting might make it a no), Voxxulon, Graw (Maybe, the flying could cause problems), Gyro (Maybe, same problem as Graw), Crystocore, C.R.E.E.P, Crae and Xxeus and Evercron (Maybe, Once again, flying)
So at least 22 bosses (Bit much? I'm not sure.)
Alright, since listing all the bosses in order from easiest to hardest would be difficult for me, I'll categorize via set difficulties: Easy, Medium, Hard, and Brutal. Hopefully this doesn't act as a hindrance to whatever you're doing.
And of course, this list is completely based off my experience and what I think the general difficulty is.
Easy:
Smash
Vinocorne
King BamBamBam
Silverfoot
Bane
Elusive
Hive King
Medium:
Mechbot
Crystocore
Corallus
Rockrider
Skeletron (w/o skeletal army of course)
Shadowlord
Kror
Gyro
Hard:
Voxxulon
Xxeus
C.R.E.E.P
Visualent
Clunkhead
King Shroomus
Brutal:
Evercron
Crae
Tyrosaur
Baroness
(These aren't really in a set order per category, especially the Brutal category)
Alright, since listing all the bosses in order from easiest to hardest would be difficult for me, I'll categorize via set difficulties: Easy, Medium, Hard, and Brutal. Hopefully this doesn't act as a hindrance to whatever you're doing.
And of course, this list is completely based off my experience and what I think the general difficulty is.
Easy:
Smash
Vinocorne
King BamBamBam
Silverfoot
Bane
Elusive
Hive King
Medium:
Mechbot
Crystocore
Corallus
Rockrider
Skeletron (w/o skeletal army of course)
Shadowlord
Kror
Gyro
Hard:
Voxxulon
Xxeus
C.R.E.E.P
Visualent
Clunkhead
King Shroomus
Brutal: Evercron
Crae Evercron
Baroness
(These aren't really in a set order per category, especially the Brutal category)
Although I haven't tested it yet, I would say one thing that could make Graw easy is Rockbone Armor. With its increased gravity, Graw will never be able to pick you up. Enchant it with Blast Protection and you basically have become immune to most of Graw's attacks.
I may have found a way to kill any boss in about 30 seconds or so, granted they don't have gun or staff resistances.
Thanks for the ideas guys, I know it's hard to guess which boss is strong and what is weak, especially since it depends on what armor and weaponry you have.
However, the idea for this... "map", I guess you can say, is that the player is supposed to have done absolutely everything there is in Advent, got every item, weapon and armor, got EVERY, yes, every, skill to 100 (Minus Robbery and Hermetism for obvious reasons.) and beaten every boss. (Individually of course, not one after the other.) and is being challenged to do so.
Let's face it, all of us have probably done just about everything there is to do, so why not do something somewhat unfair?
Currently, I'm about, say 70% finished with setting up.
Just to confirm, is Armakeen's server down for everyone else too right? Or is it just me?
He's mentioned that server hours will unfortunately be shorter on school days, or if there are server hours at all on school days.
Concerning the people who were "sent from Cruuk", yes, they were sent from me. I've gotten a couple of people interested in AoA in another community I'm part of using a forum thread that talks about AoA. The thread has 868 views as I type this. In an unofficial Discord chat for said community, I was telling 1 person about the server and I end up getting like 5 people interested.
Could be this year, but dont have your hopes too high :/
1. its 1.7.10
2. Yes
3. It is dead, the developer hasent updated anything in almost a year
You sure it's dead? I don't see anything proving that it's actually dead. Ever heard of a hiatus? Xolova's been having troubles with life for a while. He made a post on Twitter back in late July in case you didn't know. Just because something hasn't updated for a year doesn't mean it's dead. Don't tell him it's dead if we have no clue on what the mod's state is exactly. (Other than Xolova having life issues)
Please, call Me Cruuk.
I think one of your dimension IDs is wrong, try deleting your AoA config file and run Minecraft to generate a new one and try joining then.
PK Love
What do you guys think the order of the weakest to strongest AoA boss is? (Of all the bosses you can currently fight)
I've got an idea for something.
PK Love
In terms of raw strength, or the overall difficulty of a boss?
Also, can we include the 2.5 Snapshot bosses?
Please, call Me Cruuk.
You just have to send your IGN and Armakeen will add you to the whitelist bud
Your In game name Your name in minecraft
................................................................... You couldn't have thought of a more original MC Forum username?
He was enamoured by your picture and name, sorry. ¯\_(ツ)_/¯
Please, call Me Cruuk.
Based on difficulty, I realised on the way home just now I should've specified a bit more.
Every boss, but not AC.
I meant bosses only on the Bosses page on the wiki.
For anyone wondering, I'm setting up a kind of boss rush (The Kirby Boss Arena mode-style)
PK Love
The bosses that count are: Smash, Corallus,
King Dedede,KingBamBamBam, Rockrider, Shadowlord, Elusive, Skeletron, Tyrosaur, King Shroomus, Silverfoot, Mechbot, Visualent, Kror, Vinocorne, Bane, Clunkhead, Dracyon, Hive King, Baroness (Maybe, the teleporting might make it a no), Voxxulon, Graw (Maybe, the flying could cause problems), Gyro (Maybe, same problem as Graw), Crystocore, C.R.E.E.P, Crae and Xxeus and Evercron (Maybe, Once again, flying)So at least 22 bosses (Bit much? I'm not sure.)
PK Love
Alright, since listing all the bosses in order from easiest to hardest would be difficult for me, I'll categorize via set difficulties: Easy, Medium, Hard, and Brutal. Hopefully this doesn't act as a hindrance to whatever you're doing.
And of course, this list is completely based off my experience and what I think the general difficulty is.
Easy:
Smash
Vinocorne
King BamBamBam
Silverfoot
Bane
Elusive
Hive King
Medium:
Mechbot
Crystocore
Corallus
Rockrider
Skeletron (w/o skeletal army of course)
Shadowlord
Kror
Gyro
Hard:
Voxxulon
Xxeus
C.R.E.E.P
Visualent
Clunkhead
King Shroomus
Brutal:
Evercron
Crae
Tyrosaur
Baroness
(These aren't really in a set order per category, especially the Brutal category)
Please, call Me Cruuk.
Evercron has a twin brother?
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Woops.
Please, call Me Cruuk.
Although I haven't tested it yet, I would say one thing that could make Graw easy is Rockbone Armor. With its increased gravity, Graw will never be able to pick you up. Enchant it with Blast Protection and you basically have become immune to most of Graw's attacks.
As for the bosses having a lot of health...
I may have found a way to kill any boss in about 30 seconds or so, granted they don't have gun or staff resistances.
Thanks for the ideas guys, I know it's hard to guess which boss is strong and what is weak, especially since it depends on what armor and weaponry you have.
However, the idea for this... "map", I guess you can say, is that the player is supposed to have done absolutely everything there is in Advent, got every item, weapon and armor, got EVERY, yes, every, skill to 100 (Minus Robbery and Hermetism for obvious reasons.) and beaten every boss. (Individually of course, not one after the other.) and is being challenged to do so.
Let's face it, all of us have probably done just about everything there is to do, so why not do something somewhat unfair?
Currently, I'm about, say 70% finished with setting up.
PK Love
Just to confirm, is Armakeen's server down for everyone else too right? Or is it just me?
He's mentioned that server hours will unfortunately be shorter on school days, or if there are server hours at all on school days.
Concerning the people who were "sent from Cruuk", yes, they were sent from me. I've gotten a couple of people interested in AoA in another community I'm part of using a forum thread that talks about AoA. The thread has 868 views as I type this. In an unofficial Discord chat for said community, I was telling 1 person about the server and I end up getting like 5 people interested.
Please, call Me Cruuk.
Good old days of freezing to death like 20 times before you could find tea seeds from Sasquatches...
PK Love