Ah, that'll be why. My house is mostly underground in a jungle/ocean biome. I really don't want to move out since I just recently built it and like how it turned out, so I guess I'll just have to build some more golems. While they tend to get in the way, I am happy that they do attack the mobs from this. Thank you though for your assistance.
Kind of frustrated, seems MCA conflicts with AoA, in the deeplands, villagers are everywhere and seem to have replaced the lottomen inside their little structures. I like the mod MCA but seems to have alot of problems for me.... uninstalled MCA, Lottoman appears again, install MCA and they disappear...Worse case senario can someone tell me what the command is to summon a Rocky Lottoman is please?
Kind of frustrated, seems MCA conflicts with AoA, in the deeplands, villagers are everywhere and seem to have replaced the lottomen inside their little structures. I like the mod MCA but seems to have alot of problems for me.... uninstalled MCA, Lottoman appears again, install MCA and they disappear...Worse case senario can someone tell me what the command is to summon a Rocky Lottoman is please?
There's a config option in MCA that lets you set a boolean if MCA can overwrite NPCs or not, try this out.
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- Enjoying good mods that makes Minecraft more fun to play.
My thoughts are the same, I havent the slightest how to config
Wait what? You know, there's a config folder and a mod folder. MCA generates a MCA.cfg file in the config folder that you can edit with a simple notepad.
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- Enjoying good mods that makes Minecraft more fun to play.
Done and done, now will it still spawn the new villagers within villages I find?
Well, I'm afraid not. They does not on my server at least, only the MCA villagers that has overwritten the villagers already. Else, I need to spawn them in myself. But this do fix the overwriting issue for now.
However, I've spoken to the mod creator recently, because I encountered the same problem, and it will come a new fix for this in the next version (hopefully), and let's you leave this option to true.
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- Enjoying good mods that makes Minecraft more fun to play.
Well, I'm afraid not. They does not on my server at least, only the MCA villagers that has overwritten the villagers already. Else, I need to spawn them in myself. But this do fix the overwriting issue for now.
However, I've spoken to the mod creator recently, because I encountered the same problem, and it will come a new fix for this in the next version (hopefully), and let's you leave this option to true.
Is there a download up somewhere for Divine RPG 1.3.0.1? I can't seem to find one anywhere
There's honestly no point in downloading 1.3.0.1, since it is extremely buggy. I'd wait for 1.4, the latest version coming out (hopefully) soon, for 1.7.10.
#1: Bosses currently clear a large area around them when taking suffocation damage, but this can have a number of drawbacks...
1. Some people will spawn bosses near their house...not nice.
2. This can be abused to do stuff like destroy Bedrock. Think - a player goes down to bedrock with nothing but the troll idol and spawns Smash with his head in a stone block, creating a huge void hole. There's nothing to prevent it. This also renders the formation staff useless, as this clearing function is really just a larger formation staff effect.
3. This can destroy the boss altar. Imagine a boss just randomly running into a nearby terrain block and clearing out the boss structure, including the altar. This leaves no way to spawn the boss again.
2 and 3 can probably be solved by checking to make sure a block isn't bedrock or a boss altar of any sort before setting it to air. 1 could probably be mitigated by making the clear radius a bit smaller. I spawned Smash once near a stone pillar for no good reason (without knowing about this) and now there's this large hole that looks like a chunk error.
Yeah, Xolova made an earlier version of this system to prevent people spawning bosses in walls and killing them for easy drops. I agree with your points, but honestly, I wouldn't recommend people spawning bosses near their house. Even a normal wither is deadly, and I should know. I one fought one and ran using a colorful portal a while back. It got in my house and... well let's just say I started a new world
Ah, that'll be why. My house is mostly underground in a jungle/ocean biome. I really don't want to move out since I just recently built it and like how it turned out, so I guess I'll just have to build some more golems. While they tend to get in the way, I am happy that they do attack the mobs from this. Thank you though for your assistance.
Shockbyte figured out the issue, it took a fresh install, but it was a version compatibility issue between Cauldron & NeverMine 2.
Ummm... those downloads are sketchy af and not even working :l wat?
Kind of frustrated, seems MCA conflicts with AoA, in the deeplands, villagers are everywhere and seem to have replaced the lottomen inside their little structures. I like the mod MCA but seems to have alot of problems for me.... uninstalled MCA, Lottoman appears again, install MCA and they disappear...Worse case senario can someone tell me what the command is to summon a Rocky Lottoman is please?
Well I really do like MCA but since I dont know how to change it, then I would rather AoA than it, so Ill just leave i uninstalled.
There's a config option in MCA that lets you set a boolean if MCA can overwrite NPCs or not, try this out.
- Enjoying good mods that makes Minecraft more fun to play.
speaking of config, how the heck do you access the config?
My thoughts are the same, I havent the slightest how to config
Wait what? You know, there's a config folder and a mod folder. MCA generates a MCA.cfg file in the config folder that you can edit with a simple notepad.
- Enjoying good mods that makes Minecraft more fun to play.
I got to the config menu, but now how to I change it so they dont replace Nevermine NPCs
Search for this field:
B:"Overwrite original villagers"=true
This is set to true by default, write false instead, then save.
- Enjoying good mods that makes Minecraft more fun to play.
Done and done, now will it still spawn the new villagers within villages I find?
Well, I'm afraid not. They does not on my server at least, only the MCA villagers that has overwritten the villagers already. Else, I need to spawn them in myself. But this do fix the overwriting issue for now.
However, I've spoken to the mod creator recently, because I encountered the same problem, and it will come a new fix for this in the next version (hopefully), and let's you leave this option to true.
- Enjoying good mods that makes Minecraft more fun to play.
Well time for a new world then....sigh
HELP my game keeps crashing and i dont know why when I load up my world it just freezes to the load screen!
Is there a download up somewhere for Divine RPG 1.3.0.1? I can't seem to find one anywhere
There's honestly no point in downloading 1.3.0.1, since it is extremely buggy. I'd wait for 1.4, the latest version coming out (hopefully) soon, for 1.7.10.
Yeah, Xolova made an earlier version of this system to prevent people spawning bosses in walls and killing them for easy drops. I agree with your points, but honestly, I wouldn't recommend people spawning bosses near their house. Even a normal wither is deadly, and I should know. I one fought one and ran using a colorful portal a while back. It got in my house and... well let's just say I started a new world
So looking forward to this new update, 2.2.0 needs fixed......