Has anyone made a Thaumcraft Mod Aspects config for GOG3 yet? if not, can some one point me to a GOG2 config I can base one off of? I will upload the config I have both here and to the TMA forum thread when I complete it.
Even incomplete configs are acceptable, I just don't want to start adding aspects that are really different than what people have been getting in the past.
Since GoG uses vanilla code for the villagers and MCA changes the code. MCA breaks GoG..
MCA changes no vanilla code. It will overwrite villagers whose IDs are 0 - 4 as those are used to determine whether or not the villagers are vanilla. GoG needs to change the profession IDs of the entities that use villager code.
GoG mobs are appearing in the Twilight Forest on the surface. This makes the Twilight Forest ... quite different. Is there some way to blacklist TF dimensions from spawning things like those creeper blobs?
Has anyone made a Thaumcraft Mod Aspects config for GOG3 yet? if not, can some one point me to a GOG2 config I can base one off of? I will upload the config I have both here and to the TMA forum thread when I complete it.
Even incomplete configs are acceptable, I just don't want to start adding aspects that are really different than what people have been getting in the past.
I remember seeing KuroNeko87 post a screenshot of his attempt at Mob Aspects a few pages back.
MCA changes no vanilla code. It will overwrite villagers whose IDs are 0 - 4 as those are used to determine whether or not the villagers are vanilla. GoG needs to change the profession IDs of the entities that use villager code.
Thanks for your input on this. I will see what I can do about the IDs.
GoG mobs are appearing in the Twilight Forest on the surface. This makes the Twilight Forest ... quite different. Is there some way to blacklist TF dimensions from spawning things like those creeper blobs?
This is very odd as I use Twilight Forest myself and GoG mobs never spawn in it.
This is very odd as I use Twilight Forest myself and GoG mobs never spawn in it.
I'd wager a guess Custom Mob Spawner might be the reason, since both can use (but not require?) it, that's the only parallel to the two mods I can think of.
Hello there! Do you think you can add an affection factor in the mods with the neutral girls? (cyclops, dryads, centaurs, satyrs, etc) Please? That would be very cool. Also, a cyclops whom I affectionately named "Sariel" wandered into my home and would not leave no matter what. I decided to let her stay, but every time I tried to sleep, she would stand next to me and the >you may not sleep, there are monsters nearby< message would flash in my face and not let me sleep. So my other request is this. Can you make it so that neutral people are not considered monsters? And do you know this thing called "Monster Girl Encyclopedia?"
I can confirm GoG3 mobs can spawn in the Twilight Forest. Took me a good 5 minutes of flying in creative to find one (Bone Knight).
But I also have 290 or so other mods that could maybe, potentially, possibly force them to spawn there. I would try with just Twilight Forest and GoG3 and see if they are just as prominent.
Edit: Further confirm by finding a Mimic and said Ender Eye after another 10 or so minutes. But they aren't really swarming, but I'm just skimming the surface. Lycanite's Mobs are swarming there however >.>
Hello there! Do you think you can add an affection factor in the mods with the neutral girls? (cyclops, dryads, centaurs, satyrs, etc) Please? That would be very cool. Also, a cyclops whom I affectionately named "Sariel" wandered into my home and would not leave no matter what. I decided to let her stay, but every time I tried to sleep, she would stand next to me and the >you may not sleep, there are monsters nearby< message would flash in my face and not let me sleep. So my other request is this. Can you make it so that neutral people are not considered monsters? And do you know this thing called "Monster Girl Encyclopedia?"
It feels too complicated for me to implement an affection system. I will see if I can make it so that it is still possible to sleep while neutral mobs are close by. Making them non-monsters though is out of the question as all mobs share the same base. This is why their stats can be adjusted through the config.
Yes. A few monster designs (specifically, 8 mobs) in this mod are based on entries from it. If I cannot think of a design myself I refer to it instead.
I have a rather small number of mods that mostly do not effect monster spawning.
Ender IO, Thaumcraft and GoG being the only ones that (I believe) effect spawning on the overworld (of course, TF has its own mobs).
Perhaps the density of GoG mobs in Twilight Forest is related to the current biome?
Are you perhaps referring to the current biome the portal is located in the overworld? I do not feel that may be the reason.
The GoG mobs base their spawning on the biome dictionary. I can only think that some mod perhaps changes the Twilight Forest biomes and includes them into the biome dictionary by categorizing each biome. Other than that as Solar_Tiger has proven, having solely GoG and Twilight Forest installed proves that GoG mobs to not naturally spawn in that dimension, as intended.
In all seriousness you are most likely new to the thread or this mod. I recently spent a good deal of time (3-4 weeks straight) updating this mod to 1.7.10. Updating it to 1.8 is out of the question, for now. Besides, a good amount of mods still operate in 1.7.10.
Aw, shucks. But if you learn how, please do implant the affection thing. It would be so cool. Thanks anyway. The reason I asked about Monster Girl Encyclopedia is because many of the mobs are suspiciously female ;3 and the cyclops remind to much of the MGE's cyclops. I love the cyclops. Most cute. The fact that it won't attack unless provoked makes it all the better. :3
(Also, not to trouble you, but is it possible for you to make some of the girls a mount? (Centaur for example)? And tamable? I am truly very very sorry for giving so many requests, but this mod has a lot and I mean A LOT of potential.)
What happened to ender girl and maid! They gone!
I will re-add the Ender Girl in the future. The Maid? I am not so sure about that.
Has anyone made a Thaumcraft Mod Aspects config for GOG3 yet? if not, can some one point me to a GOG2 config I can base one off of? I will upload the config I have both here and to the TMA forum thread when I complete it.
Even incomplete configs are acceptable, I just don't want to start adding aspects that are really different than what people have been getting in the past.
I was waiting for grimoire of gaia to come out for 1.7.10
Well who's the Holstaurus? Do you forget her? Perhaps must I face sorrowful reality? (´・ω・`)
MCA changes no vanilla code. It will overwrite villagers whose IDs are 0 - 4 as those are used to determine whether or not the villagers are vanilla. GoG needs to change the profession IDs of the entities that use villager code.
GoG mobs are appearing in the Twilight Forest on the surface. This makes the Twilight Forest ... quite different. Is there some way to blacklist TF dimensions from spawning things like those creeper blobs?
I remember seeing KuroNeko87 post a screenshot of his attempt at Mob Aspects a few pages back.
Do not worry I will think about it. I might add her along with the Ender Girl.
Thanks for your input on this. I will see what I can do about the IDs.
This is very odd as I use Twilight Forest myself and GoG mobs never spawn in it.
I'd wager a guess Custom Mob Spawner might be the reason, since both can use (but not require?) it, that's the only parallel to the two mods I can think of.
Hello there! Do you think you can add an affection factor in the mods with the neutral girls? (cyclops, dryads, centaurs, satyrs, etc) Please? That would be very cool. Also, a cyclops whom I affectionately named "Sariel" wandered into my home and would not leave no matter what. I decided to let her stay, but every time I tried to sleep, she would stand next to me and the >you may not sleep, there are monsters nearby< message would flash in my face and not let me sleep. So my other request is this. Can you make it so that neutral people are not considered monsters? And do you know this thing called "Monster Girl Encyclopedia?"
Odd. I have both installed and everywhere is infested with creeps and ender eyes.
I can confirm GoG3 mobs can spawn in the Twilight Forest. Took me a good 5 minutes of flying in creative to find one (Bone Knight).
But I also have 290 or so other mods that could maybe, potentially, possibly force them to spawn there. I would try with just Twilight Forest and GoG3 and see if they are just as prominent.
Edit: Further confirm by finding a Mimic and said Ender Eye after another 10 or so minutes. But they aren't really swarming, but I'm just skimming the surface. Lycanite's Mobs are swarming there however >.>
~Solar_Tiger
I have a rather small number of mods that mostly do not effect monster spawning.
Ender IO, Thaumcraft and GoG being the only ones that (I believe) effect spawning on the overworld (of course, TF has its own mobs).
Perhaps the density of GoG mobs in Twilight Forest is related to the current biome?
1.8 update? pls
He just updated to 1.7. Give the man a bloody break.
Maybe. I loaded an instance with just GoG and Twilight Forest and flew around for 20 minutes in creative and was unable to find any GoG mobs.
~Solar_Tiger
It feels too complicated for me to implement an affection system. I will see if I can make it so that it is still possible to sleep while neutral mobs are close by. Making them non-monsters though is out of the question as all mobs share the same base. This is why their stats can be adjusted through the config.
Yes. A few monster designs (specifically, 8 mobs) in this mod are based on entries from it. If I cannot think of a design myself I refer to it instead.
Are you perhaps referring to the current biome the portal is located in the overworld? I do not feel that may be the reason.
The GoG mobs base their spawning on the biome dictionary. I can only think that some mod perhaps changes the Twilight Forest biomes and includes them into the biome dictionary by categorizing each biome. Other than that as Solar_Tiger has proven, having solely GoG and Twilight Forest installed proves that GoG mobs to not naturally spawn in that dimension, as intended.
Haha, nope.avi.
In all seriousness you are most likely new to the thread or this mod. I recently spent a good deal of time (3-4 weeks straight) updating this mod to 1.7.10. Updating it to 1.8 is out of the question, for now. Besides, a good amount of mods still operate in 1.7.10.
Aw, shucks. But if you learn how, please do implant the affection thing. It would be so cool. Thanks anyway. The reason I asked about Monster Girl Encyclopedia is because many of the mobs are suspiciously female ;3 and the cyclops remind to much of the MGE's cyclops. I love the cyclops. Most cute. The fact that it won't attack unless provoked makes it all the better. :3
(Also, not to trouble you, but is it possible for you to make some of the girls a mount? (Centaur for example)? And tamable? I am truly very very sorry for giving so many requests, but this mod has a lot and I mean A LOT of potential.)
Also, I don't know if I thanked you yet, Silentine, but THANK YOU SO MUCH for updating this mod
Missed it so.
Now if only ExtraTiC could update...
~Solar_Tiger
This mod is awesome because it provides difficult fights even for characters with TiC weapons and Thaumcraft Magic.