I dont see a single enderman or mob besides the ender dragon in the end. Also i only see floating balls of end stone with ores and the biomes are very very far almost impossible to get to in survival how do i make them more common? About the endermen could it be because or mo creatures? it seems to mess with the spawning of mobs but idk why it would do anything to the end if it does.
The spawner mod Mo Creatures requires almost always breaks other mods. You can't make biomes more common, but there are things that make traveling easier, see the achievements in the Compendium.
I know you probably get this every once in awhile, but is it possible to make this compatible with Dragon Mounts, I understand that I could probably just install dragon mounts after killing the dragon, but I'm more so interested in having them both in my private, atlauncher modpack at the same time. I'm thinking the incompatibility lies with the egg because the game will crash (with both mods installed) when I right click an egg to try to hatch it. Again, I'm sorry if you get this question a lot.
I know you probably get this every once in awhile, but is it possible to make this compatible with Dragon Mounts, I understand that I could probably just install dragon mounts after killing the dragon, but I'm more so interested in having them both in my private, atlauncher modpack at the same time. I'm thinking the incompatibility lies with the egg because the game will crash (with both mods installed) when I right click an egg to try to hatch it. Again, I'm sorry if you get this question a lot.
Not possible without collaborating on a fix, which isn't priority right now.
The spawner mod Mo Creatures requires almost always breaks other mods. You can't make biomes more common, but there are things that make traveling easier, see the achievements in the Compendium.
ok thanks. I removed costume mob spawner and mocreatures for now and endermen spawn now.
I know you probably get this every once in awhile, but is it possible to make this compatible with Dragon Mounts, I understand that I could probably just install dragon mounts after killing the dragon, but I'm more so interested in having them both in my private, atlauncher modpack at the same time. I'm thinking the incompatibility lies with the egg because the game will crash (with both mods installed) when I right click an egg to try to hatch it. Again, I'm sorry if you get this question a lot.
Dragons fireballs cause massive lag. Also the feature were he destroys the land is very annoying. by the time i beat him most of the land already is destroyed or i have fallen through it.
Also how do i get the instability orb to only spawn vanilla items?
Adding options for everything is a really bad idea. Just having dragon attacks as options creates 127 combinations, all of which would ideally be tested on each difficulty setting. Properly testing that with a 10 people team would take about 25 hours, so that's not going to happen and it doesn't solve the underlying problem, it just causes potentially hundreds of new ones.
Hold on a second...on reflection, if this is true, doesn't it mean Hardcore Ender Expansion is incompatible with Thaumcraft? As in, if I'm running a server I need to pick one or the other only? Not cool.
Dragons fireballs cause massive lag. Also the feature were he destroys the land is very annoying. by the time i beat him most of the land already is destroyed or i have fallen through it.
Also how do i get the instability orb to only spawn vanilla items?
You can force dungeon loot only using the config API.
Hold on a second...on reflection, if this is true, doesn't it mean Hardcore Ender Expansion is incompatible with Thaumcraft? As in, if I'm running a server I need to pick one or the other only? Not cool.
Except both HEE and TC have been together in dozens of highly popular packs and nobody else has had these issues.
Will there be any point of updating this mod to 1.9 (when it's not a snapshot anymore) and there is a 1.9 forge because i've just seen the new end dimension and i have to say it is pretty awesome and i was imagining what the dimension would look like with this mod and 1.9 and i think it would be mind blowing, but that's what i think.
Will there be any point of updating this mod to 1.9 (when it's not a snapshot anymore) and there is a 1.9 forge because i've just seen the new end dimension and i have to say it is pretty awesome and i was imagining what the dimension would look like with this mod and 1.9 and i think it would be mind blowing, but that's what i think.
Possibly, but I don't know how long that will take because since 1.8, Minecraft changed a lot and it's a PITA to update anything.
All vanilla content will be replaced, just like in current versions.
Why not leave the new End Cities as an additional island type? They look pretty awesome, and they're different from any of the island types in the mod.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Why not leave the new End Cities as an additional island type? They look pretty awesome, and they're different from any of the island types in the mod.
Because vanilla code doesn't work with this. I'm not saying there won't be the cities, but it means extra work because they would need to be remade.
id love to see you remake this mod with the end citys and have your own very difficult remake the mojority of stuff would be the end forest and citys but then sometimes find your temples (which have more to offer :D)
also does this work 4 1.8? it says v1+8 but then 1.7.10?
id love to see you remake this mod with the end citys and have your own very difficult remake the mojority of stuff would be the end forest and citys but then sometimes find your temples (which have more to offer :D)
also does this work 4 1.8? it says v1+8 but then 1.7.10?
Minecraft versions are marked MC-1.x, mod versions are v1.x.
I had an error that stopped my minecraft from loading. I looked through the logs and enabled overrideRemoveBrokenRecipes. When I started minecraft, it crashed again with the same message in it. This is the message: A defective recipe has crashed the game! Another mod is creating recipes with non-existent blocks or items, which is a serious error that will cause item or even world loss when crafting these recipes. Corrupted recipes have been saved in the log with tag [HEE-ORB], please try to find which mod they belong to and report them to the respective modder. Then enable the 'overrideRemoveBrokenRecipes' option in Hardcore Ender Expansion and the game will start.
I just tested it without and with your mod it seems to be same either way. so its not your mod doing this, but any idea why i get massive lag(like 1-3 fps) from fireballs? like from blaze ones etc. I already tried turning of all particles.
I just tested it without and with your mod it seems to be same either way. so its not your mod doing this, but any idea why i get massive lag(like 1-3 fps) from fireballs? like from blaze ones etc. I already tried turning of all particles.
The spawner mod Mo Creatures requires almost always breaks other mods. You can't make biomes more common, but there are things that make traveling easier, see the achievements in the Compendium.
My Website ~ Twitter ~ Patreon
I know you probably get this every once in awhile, but is it possible to make this compatible with Dragon Mounts, I understand that I could probably just install dragon mounts after killing the dragon, but I'm more so interested in having them both in my private, atlauncher modpack at the same time. I'm thinking the incompatibility lies with the egg because the game will crash (with both mods installed) when I right click an egg to try to hatch it. Again, I'm sorry if you get this question a lot.
don't click this link...
Not possible without collaborating on a fix, which isn't priority right now.
My Website ~ Twitter ~ Patreon
ok thanks. I removed costume mob spawner and mocreatures for now and endermen spawn now.
Guess ill have to remove dragonmounts mod also :L
Dragons fireballs cause massive lag. Also the feature were he destroys the land is very annoying. by the time i beat him most of the land already is destroyed or i have fallen through it.
Also how do i get the instability orb to only spawn vanilla items?
Hold on a second...on reflection, if this is true, doesn't it mean Hardcore Ender Expansion is incompatible with Thaumcraft? As in, if I'm running a server I need to pick one or the other only? Not cool.
You can force dungeon loot only using the config API.
Except both HEE and TC have been together in dozens of highly popular packs and nobody else has had these issues.
My Website ~ Twitter ~ Patreon
Will there be any point of updating this mod to 1.9 (when it's not a snapshot anymore) and there is a 1.9 forge because i've just seen the new end dimension and i have to say it is pretty awesome and i was imagining what the dimension would look like with this mod and 1.9 and i think it would be mind blowing, but that's what i think.
How is this mod gonna work in 1.9?
Possibly, but I don't know how long that will take because since 1.8, Minecraft changed a lot and it's a PITA to update anything.
All vanilla content will be replaced, just like in current versions.
My Website ~ Twitter ~ Patreon
Why not leave the new End Cities as an additional island type? They look pretty awesome, and they're different from any of the island types in the mod.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Because vanilla code doesn't work with this. I'm not saying there won't be the cities, but it means extra work because they would need to be remade.
My Website ~ Twitter ~ Patreon
id love to see you remake this mod with the end citys and have your own very difficult remake the mojority of stuff would be the end forest and citys but then sometimes find your temples (which have more to offer :D)
also does this work 4 1.8? it says v1+8 but then 1.7.10?
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minecraftforum.net/forums/servers/pc-servers/objective-servers/2140746-fallout-revelations-roleplay-whole-united-states#c33
Minecraft versions are marked MC-1.x, mod versions are v1.x.
My Website ~ Twitter ~ Patreon
I had an error that stopped my minecraft from loading. I looked through the logs and enabled overrideRemoveBrokenRecipes. When I started minecraft, it crashed again with the same message in it. This is the message: A defective recipe has crashed the game! Another mod is creating recipes with non-existent blocks or items, which is a serious error that will cause item or even world loss when crafting these recipes. Corrupted recipes have been saved in the log with tag [HEE-ORB], please try to find which mod they belong to and report them to the respective modder. Then enable the 'overrideRemoveBrokenRecipes' option in Hardcore Ender Expansion and the game will start.
Nevermind. I found the problem and fixed it.
Whats with the dragon fireball lag? If there is no fix how can i remove it entirely from the dragon.
What fireball lag?
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I just tested it without and with your mod it seems to be same either way. so its not your mod doing this, but any idea why i get massive lag(like 1-3 fps) from fireballs? like from blaze ones etc. I already tried turning of all particles.
Bad computer I guess..
My Website ~ Twitter ~ Patreon