Please help!! I installed the shader pack with your directions. I tried using a zip file and a regular folder and neither worked. I am using optifine 1.10.2. I am on Mac 10.11, but I don't see why this would be a problem. I even gave minecraft 6 GB of RAM! I get this error when I turn on the shaderpack and you can see what happens in the image. Please help!!! P.S. I read someone else had a weird error with graphics and you said that happened with AMD cards. I checked and I have Intel IRIS graphics, so thats not the problem.
Please help!! I installed the shader pack with your directions. I tried using a zip file and a regular folder and neither worked. I am using optifine 1.10.2. I am on Mac 10.11, but I don't see why this would be a problem. I even gave minecraft 6 GB of RAM! I get this error when I turn on the shaderpack and you can see what happens in the image. Please help!!! P.S. I read someone else had a weird error with graphics and you said that happened with AMD cards. I checked and I have Intel IRIS graphics, so thats not the problem.
Hey, i have the same thing from the past, but not anymore
if you read the first page, it says that he is powerless on MAC, & Intel isn't really good on this one. Lower versions of Intel will experience this problem, but Latest versions of Intel will work but will have an error gbuffers_textured_lit (IDK WHY).
So, I've been playing around with the shaders mod and have noticed I've been getting extremely bad performance on a beast PC. SEUS 11 gives me around 25-30 FPS on a setting which I should normally be able to play at (Ultra). Back when I used 1.7.10 shaders, I ran SEUS 10.1 at Ultra at 80+ FPS on 3840x2160 all the time. Constantly. And now, I have to run my game at 1080p ( Not my native resolution, and so it breaks. Badly! ) in order to get above 60 FPS. Also, if I try and go back to SEUS 10.1 Ultra or below, the screen breaks and is pure white. ( See attachments) Why is this suddenly happening? I should be able to play Minecraft with shaders at 60+ FPS / 4K with this rig, no doubt about it. Especially since I've done it before! And, on top of that, I even had 8GB of RAM instead of 16GB of RAM! So, by upgrading my PC, my FPS has decreased?!
Specifications:
Intel Core i7 4790k
GTX 980Ti 6GB Gaming
16GB DDR3 2133Hz
Please, explain to me why this machine won't run this. Thank you.
So, I've been playing around with the shaders mod and have noticed I've been getting extremely bad performance on a beast PC. SEUS 11 gives me around 25-30 FPS on a setting which I should normally be able to play at (Ultra). Back when I used 1.7.10 shaders, I ran SEUS 10.1 at Ultra at 80+ FPS on 3840x2160 all the time. Constantly. And now, I have to run my game at 1080p ( Not my native resolution, and so it breaks. Badly! ) in order to get above 60 FPS. Also, if I try and go back to SEUS 10.1 Ultra or below, the screen breaks and is pure white. ( See attachments) Why is this suddenly happening? I should be able to play Minecraft with shaders at 60+ FPS / 4K with this rig, no doubt about it. Especially since I've done it before! And, on top of that, I even had 8GB of RAM instead of 16GB of RAM! So, by upgrading my PC, my FPS has decreased?!
Specifications:
Intel Core i7 4790k
GTX 980Ti 6GB Gaming
16GB DDR3 2133Hz
Please, explain to me why this machine won't run this. Thank you.
ok where to start...... well there has been a lot of improvements made to SEUS since 10.1 with a lot of new effects, granted the latest SEUS V11 isnt very well optimized BUT you have to understand that with new effects come more overhead that affects performance.
Since SEUS 10.1 there has been many new effects such as Global Illumination, New Clouds, POM self shadowing, forward rendering meaning better transparency on stained glass and water, Parallax Water waves with caustics and refract, Better POM and Specular, Volumetric light and many more. All of this does have some affect on your performance, think of 10.1 as a low to medium setting of a game and SEUS V11 is the High/Ultra setting. you can watch my video on getting better performance in SEUS V11 here:
Now as for older versions of SEUS not working, this is a bug with the newer drivers from Nvidia and you would have to roll back several driver versions to find one that works BUT I dont think you can go back far enough with these latest video cards, there was a post by Sildur a few pages back outlining where to make the change in the code to fix it so you can have a hunt for it if you like.
Lastly adding more ram from 8GB to 16GB would have NO increase in performance ESPECIALLY when it comes to running shaders. Most games only require about 4GB of ram and recommended of 6GB as games dont really need any more than that and simply wont use any additional ram you might have. Having less ram will mainly give you stuttering in the game and bad texture pop-ins as opposed to lower fps although lower fps can come from having less ram at times in the game if its really low.
So is there no way to fix this in seus v11.0? I don't want to use continuum because i don't like the way it looks. Anyone?
There is a fix but its not a simple one to explain sorry to say, you can try and take the terrain files from Continuum and replace them in SEUS V11 and see how you go, if you do this then make sure the Temp underground fix is on
I am running version 1.10.2. Optifine version is OptiFine 1.10.2 HD U C3 and forge version is 12.18.1.2073.
I upped the dedicated RAM for Minecraft and it at least let me select the shader, but would not load the world and game just froze. So I guess kind of a step in the right direction.
I keep seeing this shadow banding effect on large flat surfaces. It seems to go away if I switch from SEUS to the internal shader. I'm using the latest versions of MC, OptiFine, and SEUS, but this effect has been persistent since I started using SEUS back with Minecraft 1.6. GPU is a 1080GTX. I've tried different render and AA settings (in the shader menu). Any suggestions?
Perhaps you could turn up your Minecraft's ShadowResMul to 2.0000 in the shaders options menu. You could also set your shadow resolution to 4096 if you can run it. If this doesn't fully fix the problem then well.. yeah. My two cents.
I can live with it. The shaders still look great anyways. Thanks for letting me know.
But if you have Intel(R) HD Graphics There installed, use that but you will get an error on gbuffers_textured_lit
I'm TheCoolSteveMan, you can call me CSM for short!
Any screenshots? What's your PC Specs?
I'm TheCoolSteveMan, you can call me CSM for short!
What is ur graphics card?
Please help!! I installed the shader pack with your directions. I tried using a zip file and a regular folder and neither worked. I am using optifine 1.10.2. I am on Mac 10.11, but I don't see why this would be a problem. I even gave minecraft 6 GB of RAM! I get this error when I turn on the shaderpack and you can see what happens in the image. Please help!!! P.S. I read someone else had a weird error with graphics and you said that happened with AMD cards. I checked and I have Intel IRIS graphics, so thats not the problem.
Hey, i have the same thing from the past, but not anymore
if you read the first page, it says that he is powerless on MAC, & Intel isn't really good on this one. Lower versions of Intel will experience this problem, but Latest versions of Intel will work but will have an error gbuffers_textured_lit (IDK WHY).
I'm TheCoolSteveMan, you can call me CSM for short!
sonicether, can you please add Cloud Shadows, they are working on older versions of Minecraft but not anymore, i still miss those really.
I'm TheCoolSteveMan, you can call me CSM for short!
Im getting an error whenever i put version 10.1 or 10.2 that says
[Shaders] Error: Invalid program "composite2"
what does it mean .__.
Roll back your Graphics drivers I had the same issue
Man, your choice to use ad.fly is just a joke.
It's not possible to download the shader, it only shows scam sites, no single download after 10 trys.
Use uploaded.to or some other serious stuff, if you don't do business with these scam sites,
that are showing up when using your links.
Firstly, what graphics card do you have?
ok where to start...... well there has been a lot of improvements made to SEUS since 10.1 with a lot of new effects, granted the latest SEUS V11 isnt very well optimized BUT you have to understand that with new effects come more overhead that affects performance.
Since SEUS 10.1 there has been many new effects such as Global Illumination, New Clouds, POM self shadowing, forward rendering meaning better transparency on stained glass and water, Parallax Water waves with caustics and refract, Better POM and Specular, Volumetric light and many more. All of this does have some affect on your performance, think of 10.1 as a low to medium setting of a game and SEUS V11 is the High/Ultra setting. you can watch my video on getting better performance in SEUS V11 here:
Now as for older versions of SEUS not working, this is a bug with the newer drivers from Nvidia and you would have to roll back several driver versions to find one that works BUT I dont think you can go back far enough with these latest video cards, there was a post by Sildur a few pages back outlining where to make the change in the code to fix it so you can have a hunt for it if you like.
Lastly adding more ram from 8GB to 16GB would have NO increase in performance ESPECIALLY when it comes to running shaders. Most games only require about 4GB of ram and recommended of 6GB as games dont really need any more than that and simply wont use any additional ram you might have. Having less ram will mainly give you stuttering in the game and bad texture pop-ins as opposed to lower fps although lower fps can come from having less ram at times in the game if its really low.
So is there no way to fix this in seus v11.0? I don't want to use continuum because i don't like the way it looks. Anyone?
There is a fix but its not a simple one to explain sorry to say, you can try and take the terrain files from Continuum and replace them in SEUS V11 and see how you go, if you do this then make sure the Temp underground fix is on
v11.0 Crashes my Minecraft, and nigh on gives my computer a Hernia, and my computer is no Slouch =O Wish the Resource Pack had a 64x version o-o
I have a modpack and I installed optifine, but when I select the shader pack, the game locks up and ends up crashing.
I have a really new computer that can run new games on max over 70FPS, 980 Geforce card with 16GB RAM, but for some reason I cannot get shader packs.
If needed I can post a crash report for help or someone direct me to where I would ask for help with this.
What version of Minecraft are you running and what version of Optifine and Forge ?
I am running version 1.10.2. Optifine version is OptiFine 1.10.2 HD U C3 and forge version is 12.18.1.2073.
I upped the dedicated RAM for Minecraft and it at least let me select the shader, but would not load the world and game just froze. So I guess kind of a step in the right direction.
I keep seeing this shadow banding effect on large flat surfaces. It seems to go away if I switch from SEUS to the internal shader. I'm using the latest versions of MC, OptiFine, and SEUS, but this effect has been persistent since I started using SEUS back with Minecraft 1.6. GPU is a 1080GTX. I've tried different render and AA settings (in the shader menu). Any suggestions?
Perhaps you could turn up your Minecraft's ShadowResMul to 2.0000 in the shaders options menu. You could also set your shadow resolution to 4096 if you can run it. If this doesn't fully fix the problem then well.. yeah. My two cents.
Cody Wright