1.NPC's will not Respawn after death as long as player will not despawn chunks that NPC is standing in (MC v1.7.10)
2.Item Giver Job does not work and NPC is not giving an item (MC v1.7.10 and Higher I think)
Are you able to fix this for 1.7.10v pleas ?
EDIT: Small correction
NPC Will not spawn as long as player will not be in a distance of 66 blocks from NPC
also Reset'ing NPC threw GUI also not helping
Just a quick question
So i'm just returning back to minecraft and i'm going to create a 1.7.10 server. may i just ask (cause i've seen the release tag), if 1.7.10 has had any changes? I have the old version back from the 1.7.10d release and idk if the release on 19.july 2017 (i think), is any different or nah?
Thanks in advance!
Some bugs were fixed and some bugs are making it unplayable :L
I listed two bugs above but it depends on what server you want to make
I have a huge problem and i dont know how to fix it. Everything in the mod works except when i attack the npcs they dont take damage and they dont attack at all because when i attack its almost like they are not even there. I can trade and bank and all that other stuff but the npcs dont attack and players are not able to attack them. Im using version 1.11.2
I have a huge problem and i dont know how to fix it. Everything in the mod works except when i attack the npcs they dont take damage and they dont attack at all because when i attack its almost like they are not even there. I can trade and bank and all that other stuff but the npcs dont attack and players are not able to attack them. Im using version 1.11.2
Have you set them to be either the neutral or aggressive faction? Friendly NPCs don't take damage from players and won't be aggresive towards you.
Okay I need help with the /noppes clone spawn command in the server I'm running with my friend we're using the Multiverse Plugin to create new worlds and we need to spawn a npc in one of these multiverse worlds at a specific location but it always says this " 'worldname' is an unknown world". I've aslo tried to spawn the npc at the end but it also didn't work. Here's the command I used /noppes clone spawn boss 1 bosses:27,68,-59
Edit: by the way I'm using the 1.7.10 version of custom npcs
I'm using the 1.12.1 version of Minecraft and the beta version of this mod. It appears to be a bit buggy at times, there are two major bugs I've came across
- the 64x32 steve entity is just beyond broken and buggy
- npcs that are gaurding will rarley attack their assigned enemies and mobs don't attack the npcs if their faction is set to (Attacked by mobs)
- Npcs that are set to avoid water will walk right into water
- Npcs that are set to shelter from darkness do not shelter from darkness
- enemy factions rarley attack each other
Either these are mandatory bugs or I'm a complete idiot because this is the beta version and everything will be fixed
As you said, its a beta. Bugs are expected But it does help Noppes that you report these bugs here and if you can also on his Discord channel
Alright, so I'm using Custom NPCs 1.7.10d and I'm getting this issue when I want to spawn in a clone of an NPC I had created earlier. It only happenes to specific NPCs for some reason, but it's really annoying.
This is probably a super simple answer, and that's one of the reasons I'm beyond frustrated at this point.
I have created many guards, and all the melee versions work flawlessly. Going aggro, attacking, using different "Tactics" such as dodge or surround etc.
I can set up pathing points, clone base versions, spawn & then modify as I need. Great, super.
My archer guards on the other hand, are complete & total fail.
They absolutely refuse to shoot arrows at their targets.
I have read the FAQs, data mined the comments, surfed through countless you tube tutorials etc to no avail. Either the versions shown are older, and don't have the same tabs & layout, or they don't cover this topic specifically.
I am running Minecraft 1.12 on PC, with the latest version of this mod that was released for it. The Mod performs great, traders, bards, item givers and banks, even mercenary followers or dialogue NPCs, all work fine for me so far.
Just these damn archers which I happen to need about a thousand of for towers, battlements, spanning bridges and more.
I have tried until blue in the face. Under MELEE tab; set range to zero and then slowly tried more,...under RANGE tab; set the melee in there from 0 all the way up (varied tween 10 to 40) to match distance on "Range" I have set for bow. I have tried aggro ranges from 5 out to 40, I have cycled through ALL the TACTICs options, including "none". I have tried them WITH and WITHOUT any Faction settings. Shooting Indirect, all ways. See target, both ways. Nada, no luck, most they will do is track mobs like they are aiming, but then they won't shoot an arrow until the beastie is basically on their toes, then they hit them melee style.
Any of you fellas know the secret recipe for this ? At this stage I'm almost willing to try a voodoo ritual and an animal sacrifice just to stop the migraine.
Hi everybody. I cant make a functional mobspawner: I select one NPC from the mobcloner, select "mobspawner" and the mobspawner appears but it does not generate NPCs. Why is this happening?. Thanks. Im using 1.7.10 version.
This is probably a super simple answer, and that's one of the reasons I'm beyond frustrated at this point.
I have created many guards, and all the melee versions work flawlessly. Going aggro, attacking, using different "Tactics" such as dodge or surround etc.
I can set up pathing points, clone base versions, spawn & then modify as I need. Great, super.
My archer guards on the other hand, are complete & total fail.
They absolutely refuse to shoot arrows at their targets.
I have read the FAQs, data mined the comments, surfed through countless you tube tutorials etc to no avail. Either the versions shown are older, and don't have the same tabs & layout, or they don't cover this topic specifically.
I am running Minecraft 1.12 on PC, with the latest version of this mod that was released for it. The Mod performs great, traders, bards, item givers and banks, even mercenary followers or dialogue NPCs, all work fine for me so far.
Just these damn archers which I happen to need about a thousand of for towers, battlements, spanning bridges and more.
I have tried until blue in the face. Under MELEE tab; set range to zero and then slowly tried more,...under RANGE tab; set the melee in there from 0 all the way up (varied tween 10 to 40) to match distance on "Range" I have set for bow. I have tried aggro ranges from 5 out to 40, I have cycled through ALL the TACTICs options, including "none". I have tried them WITH and WITHOUT any Faction settings. Shooting Indirect, all ways. See target, both ways. Nada, no luck, most they will do is track mobs like they are aiming, but then they won't shoot an arrow until the beastie is basically on their toes, then they hit them melee style.
Any of you fellas know the secret recipe for this ? At this stage I'm almost willing to try a voodoo ritual and an animal sacrifice just to stop the migraine.
I have same problem. My Custom NPC worked very well in previous version 1.11.2. Now with 1.12 beta version my guards will not attack any monsters. I have done all this what you describe, and this is driving me crazy.
I have normal arrows equipped in their projectile slot, like SkeletonXin mentioned. I also equip them with bow and different melee weapons. Nothing helps. I have tried different tactic settings, different ranges and aggro ranges. They just stand there looking at monsters, but not attacking. Only if monster comes and stands right next to the custom NPC guard he will then attack. They will basically have to be standing on the same block for him to attack the monster.
Also made sure that I am in survival mode.
I was starting to wonder if there might be a mod conflict with some other mod that causes my guards to not work properly. I use quite many mods and I am too lazy to remove them all. I guess I am just hoping that it will sort itself out at some point. But if anyone has had this same experience and knows a fix, I would love to hear what fixed the issue.
version is the 1.7.2
my minecraft is Chinese word cuz I come from Taiwan and will have 蝙蝠 = bat
crash report is..
EntityProjectile['entity.throwableitem.name'/414, l='MpServer', x=631.94, y=4.03, z=-643.15], EntityProjectile['entity.throwableitem.name'/416, l='MpServer', x=631.77, y=4.03, z=-642.45], EntityProjectile['entity.throwableitem.name'/418, l='MpServer', x=631.50, y=4.03, z=-642.09], EntityItem['item.item.lettuce'/164, l='MpServer', x=653.69, y=4.13, z=-632.44], EntityItem['item.item.apple'/100, l='MpServer', x=576.44, y=14.00, z=-613.13], EntityProjectile['entity.throwableitem.name'/420, l='MpServer', x=631.61, y=4.03, z=-641.90], EntityItem['item.item.lettuce'/165, l='MpServer', x=657.13, y=4.13, z=-631.13], EntityItem['item.item.archerboots'/101, l='MpServer', x=577.69, y=13.13, z=-613.34], EntityItem['item.item.lettuce'/102, l='MpServer', x=599.03, y=4.13, z=-643.81], EntityProjectile['entity.throwableitem.name'/422, l='MpServer', x=631.76, y=4.03, z=-642.61], EntityItem['item.item.lettuce'/103, l='MpServer', x=599.81, y=4.13, z=-643.88], EntityItem['item.item.lettuce'/167, l='MpServer', x=662.88, y=4.13, z=-622.16], EntityItem['item.item.lettuce'/181, l='MpServer', x=696.56, y=4.13, z=-683.28], EntityBat['蝙蝠'/246, l='MpServer', x=629.13, y=5.10, z=-604.75], EntityItem['item.item.lettuce'/182, l='MpServer', x=694.81, y=4.13, z=-675.91], EntityClientPlayerMP['GreenImpact'/243, l='MpServer', x=636.13, y=9.23, z=-654.07], EntityBat['蝙蝠'/249, l='MpServer', x=659.75, y=6.10, z=-616.44], EntityBat['蝙蝠'/252, l='MpServer', x=635.25, y=4.00, z=-715.31], EntityBat['蝙蝠'/254, l='MpServer', x=556.47, y=12.70, z=-653.31]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:368)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2383)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:864)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_144, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 129491976 bytes (123 MB) / 335904768 bytes (320 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 1213 (67928 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_U_D1(由MCBBS??jamesskl?化) 22 mods loaded, 22 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InputFix{1.7.x-v2} [InputFix] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
intelliinput{2.2.0} [IntelliInput for 1.7.2] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MMMRegister{MC1.7.2} [MMMRegister] ([1.7.10-1.7.2]MoreMobsMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreMobsMod{100.0.2} [MoreMobsMod] ([1.7.10-1.7.2]MoreMobsMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
agecraft{Alpha 1.6} [AgeCraft] (AgeCraft-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
animalbikes{1.7.2} [Animal Bikes] (Animal-Bikes-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
carsanddrives{1.0.6} [Cars and Drives] (Cars-and-Drives-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1繁化 by LYF.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.2-2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extendedWorkbench{1.2.0.3} [Extended Workbench] (Extended-Workbench-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flansmod{4.3.0} [Flan's Mod] (Flans Mod-1.7.2-4.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.8.1} [Morph] (Morph-Beta-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
paraknight{1.2} [Paraknight Mod Pack] (Steam-Bikes-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{3.0.1} [Sync] (Sync-3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kitchen{1.0.1} [The Kitchen Mod] (TheKitchenMod1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.2.1147
LWJGL: 2.9.0
OpenGL: GeForce GT 720/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.54, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: 繁體中文 (台灣)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 325 (18200 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
How to find out id of enchant?
I do not have a line "EnchantStartId" in config, and it removing when I run game.
Noppes I found 2 Bugs
1.NPC's will not Respawn after death as long as player will not despawn chunks that NPC is standing in (MC v1.7.10)
2.Item Giver Job does not work and NPC is not giving an item (MC v1.7.10 and Higher I think)
Are you able to fix this for 1.7.10v pleas ?
EDIT: Small correction
NPC Will not spawn as long as player will not be in a distance of 66 blocks from NPC
also Reset'ing NPC threw GUI also not helping
Some bugs were fixed and some bugs are making it unplayable :L
I listed two bugs above but it depends on what server you want to make
I have a huge problem and i dont know how to fix it. Everything in the mod works except when i attack the npcs they dont take damage and they dont attack at all because when i attack its almost like they are not even there. I can trade and bank and all that other stuff but the npcs dont attack and players are not able to attack them. Im using version 1.11.2
Have you set them to be either the neutral or aggressive faction? Friendly NPCs don't take damage from players and won't be aggresive towards you.
No they are on aggresive
Its cool it fixes itself when i log out of the game and come back. I could do that its not too annoying to do anyways
this might be because of mod that shows DMG popup
if you reduce NPC's health and it will show how much DMG he got but also how many HP he gets while healing
If that's your problem than remove that mod or disable popup in config if possible
Okay I need help with the /noppes clone spawn command in the server I'm running with my friend we're using the Multiverse Plugin to create new worlds and we need to spawn a npc in one of these multiverse worlds at a specific location but it always says this " 'worldname' is an unknown world". I've aslo tried to spawn the npc at the end but it also didn't work. Here's the command I used /noppes clone spawn boss 1 bosses:27,68,-59
Edit: by the way I'm using the 1.7.10 version of custom npcs
As you said, its a beta. Bugs are expected But it does help Noppes that you report these bugs here and if you can also on his Discord channel
[p]I have a crash, here my crashreport. Pls help
--- Minecraft Crash Report ----[/p] [p]WARNING: coremods are present:
SpongeCoremod (spongeforge-1.10.2-2281-5.2.0-BETA-2482.jar)
Contact their authors BEFORE contacting forge[/p] [p]// I blame Dinnerbone.[/p] [p]Time: 8/19/17 11:17 AM
Description: Exception in server tick loop[/p] [p]java.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:632)
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:371)
at net.minecraft.entity.EntityTracker.func_72788_a(EntityTracker.java:303)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:721)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:748)[/p]
[p]A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------[/p] [p]-- Head --
Thread: Server thread
Stacktrace:
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:632)
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:371)
at net.minecraft.entity.EntityTracker.func_72788_a(EntityTracker.java:303)[/p] [p]-- Sponge CauseTracker --
Details:
Cause Stack: [Empty stack]
Stacktrace:
at net.minecraft.server.MinecraftServer.handler$onCrashReport$zhp000(MinecraftServer.java:3937)
at net.minecraft.server.MinecraftServer.func_71230_b(MinecraftServer.java:829)
at net.minecraft.server.dedicated.DedicatedServer.func_71230_b(DedicatedServer.java:361)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:503)
at java.lang.Thread.run(Thread.java:748)[/p] [p]-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Linux (amd64) version 4.4.0-92-generic
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1193065088 bytes (1137 MB) / 3033006080 bytes (2892 MB) up to 3033006080 bytes (2892 MB)
JVM Flags: 2 total; -Xmx3072M -Xms3072M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.3.2281 25 mods loaded, 25 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2281-universal.jar)
UCHIJAAAA Forge{12.18.3.2281} [Minecraft Forge] (forge-1.10.2-12.18.3.2281-universal.jar)
UCHIJAAAA spongeapi{5.2.0-SNAPSHOT-c675e80} [SpongeAPI] (minecraft.jar)
UCHIJAAAA sponge{1.10.2-2281-5.2.0-BETA-2482} [SpongeForge] (spongeforge-1.10.2-2281-5.2.0-BETA-2482.jar)
UCHIJAAAA catclearlag{0.7.1} [CatClearLag] (CatClearLag-0.7.1.jar)
UCHIJAAAA crafttweakerjei{1.0.1} [CraftTweaker JEI Support] (CraftTweaker-1.10.2-3.0.26.jar)
UCHIJAAAA MineTweaker3{3.0.26} [MineTweaker 3] (CraftTweaker-1.10.2-3.0.26.jar)
UCHIJAAAA customnpcs{1.10.2} [CustomNPCs] (CustomNPCs_1.10.2(21jul17).jar)
UCHIJAAAA FastLeaveDecay{1.2.3} [Fast Leave Decay] (FastLeaveDecay-MC1.10.2-1.2.3.jar)
UCHIJAAAA huskycrates{1.5.0} [HuskyCrates] (HuskyCrates-v1.5.0.jar)
UCHIJAAAA nucleus{1.0.1-LTS-S5.1} [Nucleus] (Nucleus-1.0.1-LTS-1.10.2-S5.1-plugin.jar)
UCHIJAAAA mcclans{1.5} [MCClans] (MCClans-1.5.jar)
UCHIJAAAA mtrm{1.2.1.26} [MineTweakerRecipeMaker] (MineTweakerRecipeMaker-1.10.2-1.2.1.26.jar)
UCHIJAAAA mysterygift{0.3.1} [Mystery Gift] (MysteryGift-1.10.2-0.3.1-universal.jar)
UCHIJAAAA permissionsex{2.0-SNAPSHOT-b147} [PermissionsEx] (PermissionsEx-Sponge.jar)
UCHIJAAAA pixelauction{1.1.2} [Pixel Auction] (PixelAuction-1.10.2-1.1.2-universal.jar)
UCHIJAAAA pixelmon{6.1.0} [Pixelmon] (PixelmonReborn-1.10.2-1.1.0-BETA5.5-universal.jar)
UCHIJAAAA pixelextras{2.2.7} [Pixel Extras] (PixelExtras-1.10.2-2.2.7-universal.jar)
UCHIJAAAA pixelmoneconomybridge{1.2.2} [PixelmonEconomyBridge] (PixelmonEconomyBridge-1.10.2-1.3.0.jar)
UCHIJAAAA pokexpmultiplier{1.1.3} [PokexpMultiplier] (pokexpmultiplier-1.1.3.jar)
UCHIJAAAA pjb{0.1.4} [ProjectBorders] (projectborders-5.0.0-0.1.4.jar)
UCHIJAAAA worldedit{6.1.4} [WorldEdit] (worldedit-forge-mc1.10.2-6.1.4-dist.jar)
UCHIJAAAA redprotect{7.2.1} [RedProtect] (RedProtect-Sponge-5.2.0-7.2.1-b141.jar)
UCHIJAAAA stackban{0.2.5} [StackBan] (stackban-5.1.0-0.2.5.jar)
Loaded coremods (and transformers):
SpongeCoremod (spongeforge-1.10.2-2281-5.2.0-BETA-2482.jar)
org.spongepowered.common.launch.transformer.SpongeSuperclassTransformer
Profiler Position: N/A (disabled)
Player Count: 19 / 40; [EntityPlayerMP['IceDarck'/285, l='SunshoreIsland', x=512.59, y=6.00, z=453.39], EntityPlayerMP['Renchant'/371, l='SunshoreIsland', x=819.53, y=27.42, z=445.37], EntityPlayerMP['vlgg'/457, l='SunshoreIsland', x=560.47, y=6.00, z=457.08], EntityPlayerMP['quentinmelo'/473, l='SunshoreIsland', x=2118.55, y=199.00, z=302.69], EntityPlayerMP['yutka'/485, l='SunshoreIsland', x=594.25, y=7.18, z=485.76], EntityPlayerMP['Ruas'/559, l='SunshoreIsland', x=509.66, y=6.00, z=431.34], EntityPlayerMP['inferrus'/665, l='SunshoreIsland', x=528.19, y=6.00, z=457.11], EntityPlayerMP['Altaiskiy'/798, l='SunshoreIsland', x=751.21, y=28.00, z=421.60], EntityPlayerMP['NaisGo'/905, l='SunshoreIsland', x=811.55, y=27.00, z=427.53], EntityPlayerMP['egorka2033'/930, l='SunshoreIsland', x=1696.75, y=5.00, z=835.72], EntityPlayerMP['neoneo242'/958, l='SunshoreIsland', x=487.38, y=4.00, z=598.98], EntityPlayerMP['Squables'/1007, l='SunshoreIsland', x=514.42, y=6.00, z=447.89], EntityPlayerMP['Exasmi'/1027, l='SunshoreIsland', x=534.24, y=5.00, z=461.70], EntityPlayerMP['DenPark'/1033, l='SunshoreIsland', x=446.36, y=4.00, z=515.73], EntityPlayerMP['boevuk'/1045, l='SunshoreIsland', x=538.18, y=7.00, z=427.41], EntityPlayerMP['yarosslav13'/1059, l='SunshoreIsland', x=826.89, y=27.00, z=485.11], EntityPlayerMP['Maxmkmk'/1126, l='SunshoreIsland', x=1597.26, y=64.00, z=1012.17], EntityPlayerMP['aptypgo'/1132, l='SunshoreIsland', x=657.17, y=4.00, z=499.70], EntityPlayerMP['minkop'/1227, l='SunshoreIsland', x=656.48, y=4.00, z=502.31]]
Is Modded: Definitely; Server brand changed to 'fml,forge,sponge'
Type: Dedicated Server (map_server.txt)[/p]
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Im currently using the 1.7 version of custom npcs, for some reason it doesn't load url skins, does anyone know why this might be?
Alright, so I'm using Custom NPCs 1.7.10d and I'm getting this issue when I want to spawn in a clone of an NPC I had created earlier. It only happenes to specific NPCs for some reason, but it's really annoying.
This is probably a super simple answer, and that's one of the reasons I'm beyond frustrated at this point.
I have created many guards, and all the melee versions work flawlessly. Going aggro, attacking, using different "Tactics" such as dodge or surround etc.
I can set up pathing points, clone base versions, spawn & then modify as I need. Great, super.
My archer guards on the other hand, are complete & total fail.
They absolutely refuse to shoot arrows at their targets.
I have read the FAQs, data mined the comments, surfed through countless you tube tutorials etc to no avail. Either the versions shown are older, and don't have the same tabs & layout, or they don't cover this topic specifically.
I am running Minecraft 1.12 on PC, with the latest version of this mod that was released for it. The Mod performs great, traders, bards, item givers and banks, even mercenary followers or dialogue NPCs, all work fine for me so far.
Just these damn archers which I happen to need about a thousand of for towers, battlements, spanning bridges and more.
I have tried until blue in the face. Under MELEE tab; set range to zero and then slowly tried more,...under RANGE tab; set the melee in there from 0 all the way up (varied tween 10 to 40) to match distance on "Range" I have set for bow. I have tried aggro ranges from 5 out to 40, I have cycled through ALL the TACTICs options, including "none". I have tried them WITH and WITHOUT any Faction settings. Shooting Indirect, all ways. See target, both ways. Nada, no luck, most they will do is track mobs like they are aiming, but then they won't shoot an arrow until the beastie is basically on their toes, then they hit them melee style.
Any of you fellas know the secret recipe for this ? At this stage I'm almost willing to try a voodoo ritual and an animal sacrifice just to stop the migraine.
Hi everybody. I cant make a functional mobspawner: I select one NPC from the mobcloner, select "mobspawner" and the mobspawner appears but it does not generate NPCs. Why is this happening?. Thanks. Im using 1.7.10 version.
Can i somehow download the 1.7.10b version?
I have same problem. My Custom NPC worked very well in previous version 1.11.2. Now with 1.12 beta version my guards will not attack any monsters. I have done all this what you describe, and this is driving me crazy.
I have normal arrows equipped in their projectile slot, like SkeletonXin mentioned. I also equip them with bow and different melee weapons. Nothing helps. I have tried different tactic settings, different ranges and aggro ranges. They just stand there looking at monsters, but not attacking. Only if monster comes and stands right next to the custom NPC guard he will then attack. They will basically have to be standing on the same block for him to attack the monster.
Also made sure that I am in survival mode.
I was starting to wonder if there might be a mod conflict with some other mod that causes my guards to not work properly. I use quite many mods and I am too lazy to remove them all. I guess I am just hoping that it will sort itself out at some point. But if anyone has had this same experience and knows a fix, I would love to hear what fixed the issue.
Please do the functions from 1.12 in 1.6.4 if possible, with this version it's better and the server for it is easier to do (google translate)
Dude 1.6.4 is long dead. You can either upgrade or keep the bugged version. 1.7.10 is luckily enough to receive updates from mod creators anymore.