The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2014
Posts:
211
Member Details
Is there a way to make a dialog available only when a quest is available? I only see options for whether or not the quest is active, but I don't want the dialog to appear unless the quest is available for repeat (I have it sent to once daily), but the npcs is constantly offering the quest even when it's not available. Using 1.7.10
Is there a way to make a dialog available only when a quest is available? I only see options for whether or not the quest is active, but I don't want the dialog to appear unless the quest is available for repeat (I have it sent to once daily), but the npcs is constantly offering the quest even when it's not available. Using 1.7.10
Can't think of a way to do it without using scripting - would not be that hard though to do
This problem is not that fatal,but i will still ask
when it is run in window10,the chinese character in dialogs' frame which is big and black one (since i am a chinese and my server is a chinese server)can not be displayed
it is okay in window8.1 or other versions.
and the other place are all okay,it is really puzzling.
-----------------------------------------------------------------------the end of the json----------------------------------------
that is exactly what I created,and i just did saw those music in setting in game.but when i tried to play them,they all fails
I don't know why.the music is ogg exactly.i also did put default musics out and use Adobe Audition CS6 to confirm whether there are some issues in music itself.but they are all same actually.i can also play them by replace the minecraft's background music,but it just cannot be played in customNPCmod..
I did cost 3 whole nights in my server's debug session.And this is the last problem unsettled.Please help! I'm counting on you right now. i haven't leant java script or something else,so you are my last hope.
It seems all the armor and items custom NPCs originally came with is gone.... I am sure there is a good reason though and if there isn't really we have no right to complain.
Having issues with the latest version: CustomNPCs_1.11.2(25may17)
For some reason, no additional textures work. I made some custom textures to use for NPCs, but it won't load them. It just gives me a purple and black missing texture for their skin. I know it's not the skins I made as I took one straight from the jar file and put it in that same location. The same exact one that works from the jar, but it does not work when it's outside of it. It produced the same black and purple texture. If I load the one from the jar then it will work, but no texture I have outside it will work.
The texture is just "Arcticsteve" from the main mod, but I changed the name as I first thought my texture layout may have been the issue and was going to use it as a template. It's the same texture from the main mod and the only difference is the name and location, but it won't work.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/18/2014
Posts:
71
Minecraft:
modernsilver1
Member Details
Before me and a friend get too far in a project we're starting, thought I'd double check one aspect of it is possible first. Is it possible to make a custom NPC go in a flans mod vehicles (a truck from the civil pack for example) and drive that vehicle along a set path?
By the way, searched yesterday, but I couldn't find where Flans mod's modpack permissions are. Is it alright to include in modpacks as long as a link to the site and credit is given?
Any chance of natural spawning being fixed for 1.11.2?
Haven't even used the mod, just telling you to make the mod for 1.12
Do NOT rush the author of the mod. He wil have 1.12 out when he has time or sees it fit to do so
Is there a way to make a dialog available only when a quest is available? I only see options for whether or not the quest is active, but I don't want the dialog to appear unless the quest is available for repeat (I have it sent to once daily), but the npcs is constantly offering the quest even when it's not available. Using 1.7.10
Can't think of a way to do it without using scripting - would not be that hard though to do
Hello,It have been serval years since my last message asking you about things about this mod
This time I just did have some problem which is really puzzling .
I just did consulted all those i can turn to but failed
my version is CustomNPCs_1.11.2(25may17)
I hope you can help me with this
--------------------------------------------------------------------------------------------------------------------------------------
The first problem:font error
This problem is not that fatal,but i will still ask
when it is run in window10,the chinese character in dialogs' frame which is big and black one (since i am a chinese and my server is a chinese server)can not be displayed
it is okay in window8.1 or other versions.
and the other place are all okay,it is really puzzling.
---------------------------------------------------------------------------------------------------------------------------------------
The other problem:custom music add problem
This problem is really fatal for me,since my server's feature is my music,please help
I just followed some tutorial in my language,and i also read your tutorial and alot of video
i just did put my musics in the .minecraft/customnpcs/assets/customnpcs/sounds
and i edited the sounds.json in .minecraft/customnpcs/assets/customnpcs into this one
--------------------------------------------beneath is the json file-------------------------------------------------------
{
"13 Recollection": {
"category": "music",
"sounds": [{"name": "13 Recollection", "stream": true}]
},
"22 Dance With Peeress!!": {
"category": "music",
"sounds": [{"name": "22 Dance With Peeress!!", "stream": true}]
},
"jisatu5": {
"category": "music",
"sounds": [{"name": "jisatu5", "stream": true}]
},
..................................and some more music......................................
"tendoh": {
"category": "music",
"sounds": [{"name": "tendoh", "stream": true}]
},
"title": {
"category": "music",
"sounds": [{"name": "title", "stream": true}]
}
}
-----------------------------------------------------------------------the end of the json----------------------------------------
that is exactly what I created,and i just did saw those music in setting in game.but when i tried to play them,they all fails
I don't know why.the music is ogg exactly.i also did put default musics out and use Adobe Audition CS6 to confirm whether there are some issues in music itself.but they are all same actually.i can also play them by replace the minecraft's background music,but it just cannot be played in customNPCmod..
I did cost 3 whole nights in my server's debug session.And this is the last problem unsettled.Please help! I'm counting on you right now. i haven't leant java script or something else,so you are my last hope.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
That's all problem with which i cannot do any help.Help!
I am look for your reply soon
mrxuzhen
2017-7-7
Great mod.
Is there any chances about backport 1.11 version on 1.7.10?
Pretty sure Noppes is moving forward, not backwards...
is there a way to make it so that when an NPC is a guard it CANNOT MOVE around in 1.7.10?
AI -> MOVEMENT -> WALKSPEED = 0
hello someones haves a idea of how i could be able to edit the max ncp damage to bigger ammounts
(im maneging a DBC server,that makes 100k of damage look like nothing.)
Please tell me when Varied Commodities's forum will be posted?
It seems all the armor and items custom NPCs originally came with is gone.... I am sure there is a good reason though and if there isn't really we have no right to complain.
The CustomNPC items 1.11+ has been moved into its own mod Varied Commodities : https://mods.curse.com/mc-mods/minecraft/257777-varied-commodities
Probably should have looked better but I will ask. Is there a 1.12 beta out?
Having issues with the latest version: CustomNPCs_1.11.2(25may17)
For some reason, no additional textures work. I made some custom textures to use for NPCs, but it won't load them. It just gives me a purple and black missing texture for their skin. I know it's not the skins I made as I took one straight from the jar file and put it in that same location. The same exact one that works from the jar, but it does not work when it's outside of it. It produced the same black and purple texture. If I load the one from the jar then it will work, but no texture I have outside it will work.
In case the picture won't load here
The texture is just "Arcticsteve" from the main mod, but I changed the name as I first thought my texture layout may have been the issue and was going to use it as a template. It's the same texture from the main mod and the only difference is the name and location, but it won't work.
Anyone know how I can fix this?
", sans-serif">Resident Evil RPG Server
Need all lower case letters for file AND directory.
anyway to make npcs not disappear when they die? I have ragdoll corpses mod but it doesn't seem to affect custom npcs
Before me and a friend get too far in a project we're starting, thought I'd double check one aspect of it is possible first. Is it possible to make a custom NPC go in a flans mod vehicles (a truck from the civil pack for example) and drive that vehicle along a set path?
By the way, searched yesterday, but I couldn't find where Flans mod's modpack permissions are. Is it alright to include in modpacks as long as a link to the site and credit is given?
Hey Noppes! How is the update for 1.12 coming along?