ava.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
The ticking entity usually happens when a player login in the server
ava.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
The ticking entity usually happens when a player login in the server
At first you said it happens after 1-5 hour and now you say it happens when a player logs in? I will need more details
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
At first you said it happens after 1-5 hour and now you say it happens when a player logs in? I will need more details
The server log please look
The key part that crash happens .The player becomes a ticking entity
[16:50:32] [Server thread/INFO]: [Server thread] Server side modded connection established
[16:50:32] [Server thread/INFO]: lvcha[/115.218.97.127:62722] logged in with entity id 4078 at ([DIM-1] -38.31666990469951, 56.0, -54.22185245591975)
[16:50:32] [Netty IO #0/INFO]: Client protocol version 1
[16:50:32] [Netty IO #0/INFO]: Client attempting to join with 22 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected][hukk汉化],[email protected],[email protected],[email protected],[email protected],[email protected]
[16:50:32] [Netty IO #0/INFO]: Attempting connection with missing mods [] at CLIENT
[16:50:32] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:953) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:422) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:803) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0]
Caused by: java.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:706) ~[my.class:?]
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:434) ~[my.class:?]
at net.minecraft.entity.EntityTracker.func_85172_a(EntityTracker.java:337) ~[mn.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:382) ~[mw.class:?]
at net.minecraft.world.World.func_72866_a(World.java:2610) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:834) ~[mt.class:?]
at net.minecraft.world.World.func_72870_g(World.java:2563) ~[ahb.class:?]
at net.minecraft.world.World.func_72939_s(World.java:2375) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:665) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:937) ~[MinecraftServer.class:?]
... 4 more
[16:50:32] [Server thread/ERROR]: Cause of unexpected exception was
java.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:706) ~[my.class:?]
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:434) ~[my.class:?]
at net.minecraft.entity.EntityTracker.func_85172_a(EntityTracker.java:337) ~[mn.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:382) ~[mw.class:?]
at net.minecraft.world.World.func_72866_a(World.java:2610) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:834) ~[mt.class:?]
at net.minecraft.world.World.func_72870_g(World.java:2563) ~[ahb.class:?]
at net.minecraft.world.World.func_72939_s(World.java:2375) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:665) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:937) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:422) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:803) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0]
[16:50:32] [Server thread/ERROR]: This crash report has been saved to: D:\Server\Server\.\crash-reports\crash-2014-10-12_16.50.32-server.txt
[16:50:32] [Server thread/INFO]: Stopping server
At first you said it happens after 1-5 hour and now you say it happens when a player logs in? I will need more details
It doesn't always happen when a player login in .
It has very small possibilities.
The interval time that happens the crash is about 1-5 hours
Forgive for my bad english.
At first you said it happens after 1-5 hour and now you say it happens when a player logs in? I will need more details
Noppes , what is your nationality? I want to know your time in your country. The time in my country now is 23:41.
I want to ask you some questions if your are convenient.
If you can deal with the bug, I will very thank you .
Maybe it is a unseen bug.
Noppes , what is your nationality? I want to know your time in your country. The time in my country now is 23:41.
I want to ask you some questions if your are convenient.
If you can deal with the bug, I will very thank you .
Maybe it is a unseen bug.
I have never heard of your crash before and its not caused by customnpcs. You might want to update your cauldron or look at some of you plugins as it's most likely caused by one of those.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
How can i include custom skins in this mod? Tried it with simply copy, paste but it doesn´t work. So how does it work?
Goto .minecraft->customnpcs->assets->customnpcs->textures->entity. When you get to that folder, make a new folder, Ex. formap. Once you've done this, place your custom skin inside. If this doesn't work let me know, because it should.
My Minecraft runs, on average, 35-50 FPS. But every time I use the bard job, my Minecraft get major lag spikes, which slows it to 5-17 FPS. Just wanted you to know!
Rollback Post to RevisionRollBack
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
I have recently started working with the quest aspect of the mod. Everything seems to be working, except I want a server command to happen when the quest is completed. I have used WorldGuard to mark off a region and want the completion of the quest to add the player so they can enter this region. No matter how I try and format the command in the command section, it never gets sent to the console even though the quest is completing.
I have never heard of your crash before and its not caused by customnpcs. You might want to update your cauldron or look at some of you plugins as it's most likely caused by one of those.
I have never heard of your crash before and its not caused by customnpcs. You might want to update your cauldron or look at some of you plugins as it's most likely caused by one of those.
I doubt that. npc mod may crash with shatter mod. shatter mod will have effects on all entities except npc.
And i change the id that npc starts.I hope it works.
I want to know npc.mod will have some changes or nbt or data on player entity?
My Minecraft runs, on average, 35-50 FPS. But every time I use the bard job, my Minecraft get major lag spikes, which slows it to 5-17 FPS. Just wanted you to know!
Is that your own custom added music? You might not have converted it well or converted it into a too high quality file. See if it lags with the music I added as well.
I doubt that. npc mod may crash with shatter mod. shatter mod will have effects on all entities except npc.
And i change the id that npc starts.I hope it works.
I want to know npc.mod will have some changes or nbt or data on player entity?
I make no changes to the players nbt data.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
Is that your own custom added music? You might not have converted it well or converted it into a too high quality file. See if it lags with the music I added as well.
I make no changes to the players nbt data.
Another question
how to repair mod weapons like your npc
/fix all doesnt work the fix must save all nbt
Is there a way to have a mod like Battlegear not fight over a tab in the inventory menu? CustomNPC's and Battlegear at the moment try to take the third tab... Up until last night it was Battlegear that came up when we clicked on it.. Today for some reason CustomNpc's Factions Tab menu comes up when that tab is clicked.... Is there a way to manually reconfigure the tabs position?
Once you do what tobbiusness said, remember to set a key to Quest Log. You can access the Quests and Factions from here.
Rollback Post to RevisionRollBack
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
I have recently started working with the quest aspect of the mod. Everything seems to be working, except I want a server command to happen when the quest is completed. I have used WorldGuard to mark off a region and want the completion of the quest to add the player so they can enter this region. No matter how I try and format the command in the command section, it never gets sent to the console even though the quest is completing.
2 possible work-arounds
1. Use border blocks to define the region instead of WorldGuard. Not very efficient, but it would work.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p 1 1 1 what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
Rollback Post to RevisionRollBack
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
1. Use border blocks to define the region instead of WorldGuard. Not very efficient, but it would work.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p 1 1 1 what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
My goal was that they had to complete a quest to get access to this area which contains a portal to the nether, since the normal nether is turned off on the server so only these portals can get you there. So my thinking was if I could get it to work they only have to do the quest once then can permanently enter the area. if I teleport them into an area that is restricted they can't move.
I've not looked into the redstone block, it might be possible to do things that way.
1. Use border blocks to define the region instead of WorldGuard. Not very efficient, but it would work.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p '1 1 1' what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
3. Remove WorldGuard for that region. then, go to the perimeter of the region and place command blocks all the way around. In the command blocks, insert: /tp @p[r='5'] '1 1 1' Then, use Customnpcs redstone block, and place it around the perimeter of the region. In front or behind the command blocks doesn't matter. set the redstone blocks to activate if a player has not completed the quest. Then, connect the command blocks to the redstone block you placed in front/behind it. If done correctly, it should only allow people that have completed the quest to enter.
NOTE: Where ever I surrounded something with this ' it means it's only an example.
ANOTHER NOTE: If you use work-around 3, remember to set the coordinates for the command blocks in front of it, so it's like a forcefield instead of a teleport.
I don't know quite how WorldGuard works, but couldn't you just set a PERIMETER with WorldGuard instead of an area?
1. I was making a flower shop in the main square. I put a bronze coin in the payment slot while making it, then exited out and got a flower. I tried to go back into the trader editing screen so I could put it in, but then Minecraft crashed.
2. I was using the Bard Job so I could have some music play in the background while a player went around town. I selected the music, played it, and deemed it good enough. I pressed done, with the music still running, and then exited out of the npc wand. When I exited out, it was still playing the song I started in the Bard menu, and now it started again, so they overlapped. I pressed esc, and the one that started when I exited out of the wand stopped, but the other kept going. I went to music & sounds on my menu and turned them down one by one. Only the master volume turned it off. So, I had to wait until the song finished before I did anything else involving sound.
Rollback Post to RevisionRollBack
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
1. Use border blocks to define the region instead of WorldGuard. Not very efficient, but it would work.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p '1 1 1' what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
3. Remove WorldGuard for that region. then, go to the perimeter of the region and place command blocks all the way around. In the command blocks, insert: /tp @p[r='5'] '1 1 1' Then, use Customnpcs redstone block, and place it around the perimeter of the region. In front or behind the command blocks doesn't matter. set the redstone blocks to activate if a player has not completed the quest. Then, connect the command blocks to the redstone block you placed in front/behind it. If done correctly, it should only allow people that have completed the quest to enter.
NOTE: Where ever I surrounded something with this ' it means it's only an example.
ANOTHER NOTE: If you use work-around 3, remember to set the coordinates for the command blocks in front of it, so it's like a forcefield instead of a teleport.
I don't know quite how WorldGuard works, but couldn't you just set a PERIMETER with WorldGuard instead of an area?
In theory, yes, although they would still have to get warped into the area every time they came back to use the portal. I'm hoping I can get the redstone to work.
ava.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
The ticking entity usually happens when a player login in the server
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
At first you said it happens after 1-5 hour and now you say it happens when a player logs in? I will need more details
Want to support me? Become one of my patrons:
The server log please look
The key part that crash happens .The player becomes a ticking entity
[16:50:32] [Server thread/INFO]: [Server thread] Server side modded connection established
[16:50:32] [Server thread/INFO]: lvcha[/115.218.97.127:62722] logged in with entity id 4078 at ([DIM-1] -38.31666990469951, 56.0, -54.22185245591975)
[16:50:32] [Netty IO #0/INFO]: Client protocol version 1
[16:50:32] [Netty IO #0/INFO]: Client attempting to join with 22 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected][hukk汉化],[email protected],[email protected],[email protected],[email protected],[email protected]
[16:50:32] [Netty IO #0/INFO]: Attempting connection with missing mods [] at CLIENT
[16:50:32] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:953) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:422) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:803) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0]
Caused by: java.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:706) ~[my.class:?]
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:434) ~[my.class:?]
at net.minecraft.entity.EntityTracker.func_85172_a(EntityTracker.java:337) ~[mn.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:382) ~[mw.class:?]
at net.minecraft.world.World.func_72866_a(World.java:2610) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:834) ~[mt.class:?]
at net.minecraft.world.World.func_72870_g(World.java:2563) ~[ahb.class:?]
at net.minecraft.world.World.func_72939_s(World.java:2375) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:665) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:937) ~[MinecraftServer.class:?]
... 4 more
[16:50:32] [Server thread/ERROR]: Cause of unexpected exception was
java.lang.IllegalArgumentException: Don't know how to add class noppes.npcs.entity.EntityCustomNpc!
at net.minecraft.entity.EntityTrackerEntry.func_151260_c(EntityTrackerEntry.java:706) ~[my.class:?]
at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:434) ~[my.class:?]
at net.minecraft.entity.EntityTracker.func_85172_a(EntityTracker.java:337) ~[mn.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_70071_h_(EntityPlayerMP.java:382) ~[mw.class:?]
at net.minecraft.world.World.func_72866_a(World.java:2610) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:834) ~[mt.class:?]
at net.minecraft.world.World.func_72870_g(World.java:2563) ~[ahb.class:?]
at net.minecraft.world.World.func_72939_s(World.java:2375) ~[ahb.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:665) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:937) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:422) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:803) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0]
[16:50:32] [Server thread/ERROR]: This crash report has been saved to: D:\Server\Server\.\crash-reports\crash-2014-10-12_16.50.32-server.txt
[16:50:32] [Server thread/INFO]: Stopping server
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
It doesn't always happen when a player login in .
It has very small possibilities.
The interval time that happens the crash is about 1-5 hours
Forgive for my bad english.
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
Noppes , what is your nationality? I want to know your time in your country. The time in my country now is 23:41.
I want to ask you some questions if your are convenient.
If you can deal with the bug, I will very thank you .
Maybe it is a unseen bug.
Noppes大大你好,麻烦你了。我知道这个崩溃非常罕见,也许是某个一直未发现的漏洞.
我英语不是很好,说不太清楚,请谅解。
wow the forum is support for Chinese? Good!
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
I am from the netherlands its 17:49 for me.
I have never heard of your crash before and its not caused by customnpcs. You might want to update your cauldron or look at some of you plugins as it's most likely caused by one of those.
Want to support me? Become one of my patrons:
Goto .minecraft->customnpcs->assets->customnpcs->textures->entity. When you get to that folder, make a new folder, Ex. formap. Once you've done this, place your custom skin inside. If this doesn't work let me know, because it should.
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
I doubt that. npc mod may crash with shatter mod. shatter mod will have effects on all entities except npc.
And i change the id that npc starts.I hope it works.
I want to know npc.mod will have some changes or nbt or data on player entity?
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
Is that your own custom added music? You might not have converted it well or converted it into a too high quality file. See if it lags with the music I added as well.
I make no changes to the players nbt data.
Want to support me? Become one of my patrons:
Another question
how to repair mod weapons like your npc
/fix all doesnt work the fix must save all nbt
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
Once you do what tobbiusness said, remember to set a key to Quest Log. You can access the Quests and Factions from here.
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
2 possible work-arounds
1. Use border blocks to define the region instead of WorldGuard. Not very efficient, but it would work.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p 1 1 1 what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
My goal was that they had to complete a quest to get access to this area which contains a portal to the nether, since the normal nether is turned off on the server so only these portals can get you there. So my thinking was if I could get it to work they only have to do the quest once then can permanently enter the area. if I teleport them into an area that is restricted they can't move.
I've not looked into the redstone block, it might be possible to do things that way.
2. Use command blocks. You could connect the Customnpcs redstone block to a command block, so that it would only respond if the player has completed the quest. Then, you could insert: /tp @p '1 1 1' what it means is, if nearest player has completed quest, teleport to chosen coordinates. Which would be inside the region. If used correctly, the player won't even notice they teleported.
3. Remove WorldGuard for that region. then, go to the perimeter of the region and place command blocks all the way around. In the command blocks, insert: /tp @p[r='5'] '1 1 1' Then, use Customnpcs redstone block, and place it around the perimeter of the region. In front or behind the command blocks doesn't matter. set the redstone blocks to activate if a player has not completed the quest. Then, connect the command blocks to the redstone block you placed in front/behind it. If done correctly, it should only allow people that have completed the quest to enter.
NOTE: Where ever I surrounded something with this ' it means it's only an example.
ANOTHER NOTE: If you use work-around 3, remember to set the coordinates for the command blocks in front of it, so it's like a forcefield instead of a teleport.
I don't know quite how WorldGuard works, but couldn't you just set a PERIMETER with WorldGuard instead of an area?
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
1. I was making a flower shop in the main square. I put a bronze coin in the payment slot while making it, then exited out and got a flower. I tried to go back into the trader editing screen so I could put it in, but then Minecraft crashed.
2. I was using the Bard Job so I could have some music play in the background while a player went around town. I selected the music, played it, and deemed it good enough. I pressed done, with the music still running, and then exited out of the npc wand. When I exited out, it was still playing the song I started in the Bard menu, and now it started again, so they overlapped. I pressed esc, and the one that started when I exited out of the wand stopped, but the other kept going. I went to music & sounds on my menu and turned them down one by one. Only the master volume turned it off. So, I had to wait until the song finished before I did anything else involving sound.
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
I was going to put a list of words of wisdom here, but I think I'll put this here instead
In theory, yes, although they would still have to get warped into the area every time they came back to use the portal. I'm hoping I can get the redstone to work.