Yeah, I've already seen that you did a forge port, which is awesome.
That always somehow prevented me from using this a lot. BTW, if your crafting recipe does not work, but the item does, couldn't you just add the sapling item as a very rare loot item? Or is that too hard to do?
Yeah, I've already seen that you did a forge port, which is awesome.
That always somehow prevented me from using this a lot. BTW, if your crafting recipe does not work, but the item does, couldn't you just add the sapling item as a very rare loot item? Or is that too hard to do?
And yes, I did implement those features you were talking about Shad0w. The recipe now requires a diamond block. In fairness, this tree mod is majorly op when used for cheaty purposes.
One day however, I shall write an API for black-listing blocks. And require my core library mod (801-Core).
Only when I have time to, fix the current bugs (remove their options....), and improve some block placement issues (I don't want users to make any block infinite that's rare, or priceless).
true,.... i hope to get a version soon because i want my base in a tree like that ! x) good job
Don't thank me, thank the original creator.
He's allowed me to release the source-code, and helped me when I was derping (I kept making dirt trees by accident and thought I broke something, turns out I was just placing the tree on dirt, and grass) around with this mod.
That always somehow prevented me from using this a lot. BTW, if your crafting recipe does not work, but the item does, couldn't you just add the sapling item as a very rare loot item? Or is that too hard to do?
- Shad0w
Well, that could probably work.
And yes, I did implement those features you were talking about Shad0w. The recipe now requires a diamond block. In fairness, this tree mod is majorly op when used for cheaty purposes.
One day however, I shall write an API for black-listing blocks. And require my core library mod (801-Core).
Only when I have time to, fix the current bugs (remove their options....), and improve some block placement issues (I don't want users to make any block infinite that's rare, or priceless).
Don't thank me, thank the original creator.
He's allowed me to release the source-code, and helped me when I was derping (I kept making dirt trees by accident and thought I broke something, turns out I was just placing the tree on dirt, and grass) around with this mod.
To be honest, I haven't touched the mod in about a week or so.
Mainly because I implemented the new API, and the mod completely broke.