PSN:
Can't you read? I said I only play PC Minecraft
Member Details
I got a crash from starting a world with the Biomes O' Plenty Worldtype. I'm using Tinker's Construct (1.7.1), Mantle (0.3.2), Metallurgy 4 (4.0.5.75), Metallurgy Core (4.0.4.18), ExtraTiC (1.0.3), Biomes O' Plenty (2.1.0.1004), Code Chicken Core (1.0.2.9), Not Enough Items (1.0.2.15), Recurrent Complex (0.9.2.1), & Iv Toolkit (1.0.1)
Here is my Crash Log:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/18/14 10:01 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: ivorius.ivtoolkit.maze.MazeComponent.<init>(Lnet/minecraft/nbt/NBTTagCompound;)V
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.readMazeDataFromNBT(TileEntityMazeGenerator.java:92)
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.func_145839_a(TileEntityMazeGenerator.java:83)
at net.minecraft.tileentity.TileEntity.func_145827_c(TileEntity.java:116)
at ivorius.ivtoolkit.tools.IvWorldData.<init>(IvWorldData.java:98)
at ivorius.reccomplex.worldgen.genericStructures.GenericStructureInfo.structureBoundingBox(GenericStructureInfo.java:88)
at ivorius.reccomplex.worldgen.WorldGenStructures.structureBoundingBox(WorldGenStructures.java:82)
at ivorius.reccomplex.worldgen.WorldGenStructures.generateStructureRandomly(WorldGenStructures.java:53)
at ivorius.reccomplex.worldgen.WorldGenStructures.generate(WorldGenStructures.java:42)
at ivorius.reccomplex.events.RCForgeEventHandler.onPreChunkDecoration(RCForgeEventHandler.java:48)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_56_RCForgeEventHandler_onPreChunkDecoration_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:377)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I got a crash from starting a world with the Biomes O' Plenty Worldtype. I'm using Tinker's Construct (1.7.1), Mantle (0.3.2), Metallurgy 4 (4.0.5.75), Metallurgy Core (4.0.4.18), ExtraTiC (1.0.3), Biomes O' Plenty (2.1.0.1004), Code Chicken Core (1.0.2.9), Not Enough Items (1.0.2.15), Recurrent Complex (0.9.2.1), & Iv Toolkit (1.0.1)
Here is my Crash Log:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/18/14 10:01 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: ivorius.ivtoolkit.maze.MazeComponent.<init>(Lnet/minecraft/nbt/NBTTagCompound;)V
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.readMazeDataFromNBT(TileEntityMazeGenerator.java:92)
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.func_145839_a(TileEntityMazeGenerator.java:83)
at net.minecraft.tileentity.TileEntity.func_145827_c(TileEntity.java:116)
at ivorius.ivtoolkit.tools.IvWorldData.<init>(IvWorldData.java:98)
at ivorius.reccomplex.worldgen.genericStructures.GenericStructureInfo.structureBoundingBox(GenericStructureInfo.java:88)
at ivorius.reccomplex.worldgen.WorldGenStructures.structureBoundingBox(WorldGenStructures.java:82)
at ivorius.reccomplex.worldgen.WorldGenStructures.generateStructureRandomly(WorldGenStructures.java:53)
at ivorius.reccomplex.worldgen.WorldGenStructures.generate(WorldGenStructures.java:42)
at ivorius.reccomplex.events.RCForgeEventHandler.onPreChunkDecoration(RCForgeEventHandler.java:48)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_56_RCForgeEventHandler_onPreChunkDecoration_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:377)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Use the latest version of Recurrent Complex (0.9.3) instead - 0.9.2.1 isn't compatible with IvToolkit 1.0.1. The OP still seems to link 0.9.2.1 as the newest for some reason (curse curse >.>), so you'll have to download it from the project page.
The Meaning of Life, the Universe, and Everything.
Location:
P2X-3YZ
Join Date:
4/28/2012
Posts:
362
Minecraft:
LokeYourLord
Member Details
Ok i dont know if its intended or not, but i guess not: So because of the shaders its joking around with and so on, some other mods have buggy textures and the sky seems to render a bit fail, so the mod doesnt really coorperate that good with other mods, as like Pneumaticraft its elevator callers and extensions have very buggy textures, also beacons from like journeymap (waypoints) are very buggy rendered, so is there any fix for that? Thanks in advance.
Ok i dont know if its intended or not, but i guess not: So because of the shaders its joking around with and so on, some other mods have buggy textures and the sky seems to render a bit fail, so the mod doesnt really coorperate that good with other mods, as like Pneumaticraft its elevator callers and extensions have very buggy textures, also beacons from like journeymap (waypoints) are very buggy rendered, so is there any fix for that? Thanks in advance.
Hmmm... No, it's obviously not intended. I'm working on trying to find the best solution for all problems involved, but I can't promise you I'll find them soon. Best you can do is make sure you don't have any weird rendering mods installed (e.g. other shader mods, Optifine).
You can also turn off the shaders in the config file if you want to, that will disable most of the drug effects but also get rid of the problems for good.
Any possibility of changing the recipe of the point chisel? Not a huge deal but its the exact same as Harvestcraft's Cutting Board.
Oh god, really? ;_;
Those god d*mn recipes. I thought I finally got something acceptable... Guess not. I'll note to try to find something else for the next version.
15, I think. And no, other than keeping track of the time yourself, there isn't currently.
Hmmm... No, it's obviously not intended. I'm working on trying to find the best solution for all problems involved, but I can't promise you I'll find them soon. Best you can do is make sure you don't have any weird rendering mods installed (e.g. other shader mods, Optifine).
You can also turn off the shaders in the config file if you want to, that will disable most of the drug effects but also get rid of the problems for good.
Oh god, really? ;_;
Those god d*mn recipes. I thought I finally got something acceptable... Guess not. I'll note to try to find something else for the next version.
Ok man thank you, yes i got optifine installed, so it might be that, but i can try without it once to see if it fixes it, and keep up the good work, i love Psycidelicraft
Edit: Ok i did try without Optifine, but it didnt fix a thing. If you want to further workout this problem, i will gladly provide my service, you tell me what to do, remove/add mods or send you logs/screenshots, and then we can maybe work this out. Regards -Yanniclord
Download that mod and install it, you will see that you can now get any item that has the same recipe as another item by simply browsing through the output.
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading
[11:52:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_67, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre7
[11:52:25] [main/INFO] [FML]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.22-mc1.7.10-f1208.jar
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ivorius.psychedelicraftcore.PsychedelicraftLoadingPlugin.getASMTransformerClass(PsychedelicraftLoadingPlugin.java:26)
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:96)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: ivorius.ivtoolkit.asm.IvClassTransformerManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading
[11:52:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_67, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre7
[11:52:25] [main/INFO] [FML]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.22-mc1.7.10-f1208.jar
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ivorius.psychedelicraftcore.PsychedelicraftLoadingPlugin.getASMTransformerClass(PsychedelicraftLoadingPlugin.java:26)
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:96)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: ivorius.ivtoolkit.asm.IvClassTransformerManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
please help
"Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager"
Means you didnt install the IVToolkit, you need that mod as it is the core of all his mods. Install IVToolkit and you will be fine.
Download that mod and install it, you will see that you can now get any item that has the same recipe as another item by simply browsing through the output.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
265
Minecraft:
Nanakisan
Member Details
Ivorius is there any way i could perhaps make a little request? Could the gongs in Ye Gamol Chattel possibly have Redstone output if they are struck? The idea came about when i thought i could use an Arcane Ear from thaumcraft to listen for when the gong was struck. Then output a signal and well that went up in smoke. But then i thought what if i came and asked yah about it.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
For your next hallucinogens you add to psycadelicraft could you have one that only color changing one that is only waves (like smaller red mushroom waves) and one that is only hallucinations? oh and also if you do maybe you could make them start slow so maybe a every 10 seconds something changes color or sends a small wave an the more you take the faster the color changes or small waves.
PS: sorry if I worded this poorly im typing in a hurry lol
Ivorius is there any way i could perhaps make a little request? Could the gongs in Ye Gamol Chattel possibly have Redstone output if they are struck? The idea came about when i thought i could use an Arcane Ear from thaumcraft to listen for when the gong was struck. Then output a signal and well that went up in smoke. But then i thought what if i came and asked yah about it.
Sure, why not. I mean, it doesn't make logical sense to me, but I can see the use. I'll implement it for the next release
For your next hallucinogens you add to psycadelicraft could you have one that only color changing one that is only waves (like smaller red mushroom waves) and one that is only hallucinations? oh and also if you do maybe you could make them start slow so maybe a every 10 seconds something changes color or sends a small wave an the more you take the faster the color changes or small waves.
PS: sorry if I worded this poorly im typing in a hurry lol
Well, I plan on overhauling the hallucination system at some point in the future, although I'm not sure when. It will make this possible, as well as making hallucinations generally more dynamic. It will require a good bunch of planning though, and until then, I don't really have a good system that would allow this. You can always manually edit the shader files to disable effects persistently if you want to make something special
maybe you could add a steve or herobrine statue to yegamolchattels...that would be great!
If you read the wikia article on statues, you'd know that you can indeed already create statues of any player. I'm also pretty sure you'll find some player with a herobrine or steve skin
Sure, why not. I mean, it doesn't make logical sense to me, but I can see the use. I'll implement it for the next release
Well, I plan on overhauling the hallucination system at some point in the future, although I'm not sure when. It will make this possible, as well as making hallucinations generally more dynamic. It will require a good bunch of planning though, and until then, I don't really have a good system that would allow this. You can always manually edit the shader files to disable effects persistently if you want to make something special
If you read the wikia article on statues, you'd know that you can indeed already create statues of any player. I'm also pretty sure you'll find some player with a herobrine or steve skin
Cool. Too bad it seems player statues are unable to be animated. Maybe add a new mob that takes the skin of the player used to make its requisite statue?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Sure, why not. I mean, it doesn't make logical sense to me, but I can see the use. I'll implement it for the next release
Wooo! Thank you! It's a strange request i can understand that. I needed it for setting up an elaborate dungeon completion system. Ring the gongs to uncover the prize and leave.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Cool. Too bad it seems player statues are unable to be animated. Maybe add a new mob that takes the skin of the player used to make its requisite statue?
'animated'? You can't animate statues x)
If you mean that you can't change the stance using the sliders - you can.
Also, that's exactly what I'm doing, since using normal EntityPlayer objects would crash the game otherwise. It just doesn't spawn, since I only use it internally
Check the wiki --> http://minecraft-ygc.wikia.com/wiki/Statue
Here is my Crash Log:
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/18/14 10:01 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: ivorius.ivtoolkit.maze.MazeComponent.<init>(Lnet/minecraft/nbt/NBTTagCompound;)V
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.readMazeDataFromNBT(TileEntityMazeGenerator.java:92)
at ivorius.reccomplex.blocks.TileEntityMazeGenerator.func_145839_a(TileEntityMazeGenerator.java:83)
at net.minecraft.tileentity.TileEntity.func_145827_c(TileEntity.java:116)
at ivorius.ivtoolkit.tools.IvWorldData.<init>(IvWorldData.java:98)
at ivorius.reccomplex.worldgen.genericStructures.GenericStructureInfo.structureBoundingBox(GenericStructureInfo.java:88)
at ivorius.reccomplex.worldgen.WorldGenStructures.structureBoundingBox(WorldGenStructures.java:82)
at ivorius.reccomplex.worldgen.WorldGenStructures.generateStructureRandomly(WorldGenStructures.java:53)
at ivorius.reccomplex.worldgen.WorldGenStructures.generate(WorldGenStructures.java:42)
at ivorius.reccomplex.events.RCForgeEventHandler.onPreChunkDecoration(RCForgeEventHandler.java:48)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_56_RCForgeEventHandler_onPreChunkDecoration_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:377)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2431802608 bytes (2319 MB) / 3189243904 bytes (3041 MB) up to 6203899904 bytes (5916 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3328m -Xmx6656m -XX:PermSize=400m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 96
FML: MCP v9.05 FML v7.10.85.1229 Minecraft Forge 10.13.1.1229 13 mods loaded, 13 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1229} [Forge Mod Loader] (forge-1.7.10-10.13.1.1229-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.1.1229} [Minecraft Forge] (forge-1.7.10-10.13.1.1229-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ivtoolkit{1.0.1} [IvToolkit] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1004-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.7.1.build748} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
reccomplex{0.9.2.1} [Recurrent Complex] (RecurrentComplex-0.9.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Use the latest version of Recurrent Complex (0.9.3) instead - 0.9.2.1 isn't compatible with IvToolkit 1.0.1. The OP still seems to link 0.9.2.1 as the newest for some reason (curse curse >.>), so you'll have to download it from the project page.
how many glass chalice can you get from a wine barrel?
And is there a way to know about the quality of the wine without using a glass chalice?
15, I think. And no, other than keeping track of the time yourself, there isn't currently.
Hmmm... No, it's obviously not intended. I'm working on trying to find the best solution for all problems involved, but I can't promise you I'll find them soon. Best you can do is make sure you don't have any weird rendering mods installed (e.g. other shader mods, Optifine).
You can also turn off the shaders in the config file if you want to, that will disable most of the drug effects but also get rid of the problems for good.
Oh god, really? ;_;
Those god d*mn recipes. I thought I finally got something acceptable... Guess not. I'll note to try to find something else for the next version.
Ok man thank you, yes i got optifine installed, so it might be that, but i can try without it once to see if it fixes it, and keep up the good work, i love Psycidelicraft
Edit: Ok i did try without Optifine, but it didnt fix a thing. If you want to further workout this problem, i will gladly provide my service, you tell me what to do, remove/add mods or send you logs/screenshots, and then we can maybe work this out. Regards -Yanniclord
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-magicwands-freerunners-beta-18-10#RecipeHandler
Download that mod and install it, you will see that you can now get any item that has the same recipe as another item by simply browsing through the output.
[11:52:25] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[11:52:25] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading
[11:52:25] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_67, running on Windows 8.1:amd64:6.3, installed at C:\Program Files\Java\jre7
[11:52:25] [main/INFO] [FML]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.22-mc1.7.10-f1208.jar
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[11:52:25] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[11:52:27] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[11:52:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ivorius.psychedelicraftcore.PsychedelicraftLoadingPlugin.getASMTransformerClass(PsychedelicraftLoadingPlugin.java:26)
at cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:96)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: ivorius.ivtoolkit.asm.IvClassTransformerManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:115)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
please help
"Exception in thread "main" java.lang.NoClassDefFoundError: ivorius/ivtoolkit/asm/IvClassTransformerManager"
Means you didnt install the IVToolkit, you need that mod as it is the core of all his mods. Install IVToolkit and you will be fine.
Holy crap thanks!
This is an incredibly useful mod here.
[Don't let the offline notice fool you.]
PS: sorry if I worded this poorly im typing in a hurry lol
Maybe it could be made from the herobrine mob from Burnner's Herobrine mod? That'd be awesome. The Steve one could be made from a mod's Steve mob.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Don't click this link, HE is haunting it...
Sure, why not. I mean, it doesn't make logical sense to me, but I can see the use. I'll implement it for the next release
Well, I plan on overhauling the hallucination system at some point in the future, although I'm not sure when. It will make this possible, as well as making hallucinations generally more dynamic. It will require a good bunch of planning though, and until then, I don't really have a good system that would allow this. You can always manually edit the shader files to disable effects persistently if you want to make something special
If you read the wikia article on statues, you'd know that you can indeed already create statues of any player. I'm also pretty sure you'll find some player with a herobrine or steve skin
Cool. Too bad it seems player statues are unable to be animated. Maybe add a new mob that takes the skin of the player used to make its requisite statue?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Don't click this link, HE is haunting it...
Wooo! Thank you! It's a strange request i can understand that. I needed it for setting up an elaborate dungeon completion system. Ring the gongs to uncover the prize and leave.
[Don't let the offline notice fool you.]
'animated'? You can't animate statues x)
If you mean that you can't change the stance using the sliders - you can.
Also, that's exactly what I'm doing, since using normal EntityPlayer objects would crash the game otherwise. It just doesn't spawn, since I only use it internally