Ivorius, in a future version of the YGC will be able to remove the drill logs? Just wanted to keep the tradition Minecraft and greater detail is ruining it.
Ivorius, in a future version of the YGC will be able to remove the drill logs? Just wanted to keep the tradition Minecraft and greater detail is ruining it.
You mean carving logs into planks and refining them? I like that feature, it doesn't take away from the vanilla feel at all.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Is The harmonium Supposed to cause temporary blindness in the color of the harmonium? I have this problem with all except the white and yellow harmonium.
This is how it's supposed to look:
In that sense; no dude, not at all. It's a graphics card specific incompatibility.
I do think it's highly interesting thought that it 'works' for white and yellow. Does it look comparable to the image above, or does the effect not occur at all?
Also, are you sure it's that? What if you reset the effect (/kill, for example, to respawn) and then try a red one? Because if you take multiple ones at a time, it does a special kind of mixing the colors, which might have an impact on the effect...
Ivorius, in a future version of the YGC will be able to remove the drill logs? Just wanted to keep the tradition Minecraft and greater detail is ruining it.
Do you mean the plank saw? No, you won't. You can actively avoid it completely, if you like - I don't remove vanilla features. I don't see the point in making a specific workaround for them though; they are no different from what the rest of the mod is like
In that sense; no dude, not at all. It's a graphics card specific incompatibility.
I do think it's highly interesting thought that it 'works' for white and yellow. Does it look comparable to the image above, or does the effect not occur at all?
Also, are you sure it's that? What if you reset the effect (/kill, for example, to respawn) and then try a red one? Because if you take multiple ones at a time, it does a special kind of mixing the colors, which might have an impact on the effect...
Do you mean the plank saw? No, you won't. You can actively avoid it completely, if you like - I don't remove vanilla features. I don't see the point in making a specific workaround for them though; they are no different from what the rest of the mod is like
i get that sort of effect under the blindness its wierd, as it starts to where off the blindness slowly goes away.and i can somewhat see the effect shown in your picture.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/5/2013
Posts:
47
Minecraft:
Hailek
Member Details
I know I've been here before about this, and I'm sorry, but... somebody really should make a 1.6.4 version of Psychedelicraft... I love the mod, and wish I could use it in a personal modpack I've been making :/
Pandora's box is long updated. The reason you can't find the download for 1.7.2, as I assume is the problem, is that I uploaded it to mediafire back then. You can find the download here: http://www.mediafire.com/ivoriusmods
Yup! Thanks for reminding me, I just fixed it and submitted the updated download on the project site!
Pandora's box is long updated. The reason you can't find the download for 1.7.2, as I assume is the problem, is that I uploaded it to mediafire back then. You can find the download here: http://www.mediafire.com/ivoriusmods
So, how goes the final tweaking of YGC? Anything I could help with codewise?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
So, how goes the final tweaking of YGC? Anything I could help with codewise?
Well, for one, I will finally be getting home tomorrow - that means I can work on the textures required, placeholder or not, so I can release the mod. Over the time, I think I found all the bugs that were still in the update, and fixed them. I don't have a cool system of acquiring the vitas or whatever I'll end up calling them from mobs yet, but I don't think I'll delay the version for that - I'll just think of something decent for now and put it in.
Well, for one, I will finally be getting home tomorrow - that means I can work on the textures required, placeholder or not, so I can release the mod. Over the time, I think I found all the bugs that were still in the update, and fixed them. I don't have a cool system of acquiring the vitas or whatever I'll end up calling them from mobs yet, but I don't think I'll delay the version for that - I'll just think of something decent for now and put it in.
Maybe for now, just have a rare chance of the mob dropping its vita. Just checking, do you know the size dimensions of the Ender Dragon? That way I can get a good estimate of how big a cube/rectangular prism I need to chisel a statue. Speaking of which, the bosses should have a guaranteed vita drop, to make a big prize for beating the boss a chance to carve a statue of them.
Edit: Have been beating the crap out of the gongs and still haven't found the secret achievement gone wrong.
After updating to the latest version of RecurrentComplex I got the following console spam and the structures are generated strangely
[00:44:23] [Client thread/ERROR] [FML/Recurrent Complex]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
After some time the game freezes completely, also the memory usage is increased by 500mb
Also does your build script working on github? I tried to build it from source but failed
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2013
Posts:
48
Member Details
Hi
Maybe we asked you this question already, and so I'm sorry cause I didn't saw it
Do you know approximately when Psychedelicraft will be compatible with 1.7.10? I'm making a server with a friend and really want to test your mod with all others to see what it is like
If you don't know, do you think that adding this mod after the world generation and some stuff we did could cause bugs or is it just new items and shaders ?
Maybe we asked you this question already, and so I'm sorry cause I didn't saw it
Do you know approximately when Psychedelicraft will be compatible with 1.7.10? I'm making a server with a friend and really want to test your mod with all others to see what it is like
If you don't know, do you think that adding this mod after the world generation and some stuff we did could cause bugs or is it just new items and shaders ?
Thank you
It should be already, Saru.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Just checking, do you know the size dimensions of the Ender Dragon? That way I can get a good estimate of how big a cube/rectangular prism I need to chisel a statue.
The code says dragons are 16.0F * 8.0F * 16.0F, so you'd probably need a solid block made of 16*8*16 blocks.
Speaking of which, the bosses should have a guaranteed vita drop, to make a big prize for beating the boss a chance to carve a statue of them.
Nah, I don't concur. Boss statues should simply be rare and hard to obtain, in my opinion. Also, like I said, I'm gonna change the system anyway, so there's hardly a point.
how can i make the effects of some drugs stronger and am i allowed to??
Sorry, but that's not possible. Some of my calculations require the numbers to run between 0 and 1, and besides, it doesn't really make sense since I try to adjust it to be as realistic as possible.
If you really want to strengthen the effects, you could edit the code and the shaders, I guess. But other than that, no, there's no way.
After updating to the latest version of RecurrentComplex I got the following console spam and the structures are generated strangely
[00:44:23] [Client thread/ERROR] [FML/Recurrent Complex]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
After some time the game freezes completely, also the memory usage is increased by 500mb
Also does your build script working on github? I tried to build it from source but failed
That's... rather odd. That's still on the server, right?
I've tried a few different methods, and I can't reproduce the issue. Try re-downloading Minecraft, Forge, and Recurrent Complex, and perhaps even Java. See if the problem persists. Also try a clean environment without any other mods.
I've also looked at the method, and on a fairly shallow level at least, I can't really find a reason for it to be called...
Lastly, what do you mean by 'strangely'? Can you provide screenshots, maybe?
Maybe we asked you this question already, and so I'm sorry cause I didn't saw it
Do you know approximately when Psychedelicraft will be compatible with 1.7.10? I'm making a server with a friend and really want to test your mod with all others to see what it is like
If you don't know, do you think that adding this mod after the world generation and some stuff we did could cause bugs or is it just new items and shaders ?
Thank you
Honestly, I'm not quite sure. I hope to make the textures for YGC this week (since I'm back home and can work on them from here) - unfortunately TripleHeadedSheep has been quite busy. After that, I'm gonna roll out a really quick release for Psychedelicraft, probably
That's what I'd planned to do. Not exactly amazing, but I'll think of something better
The code says dragons are 16.0F * 8.0F * 16.0F, so you'd probably need a solid block made of 16*8*16 blocks.
Nah, I don't concur. Boss statues should simply be rare and hard to obtain, in my opinion. Also, like I said, I'm gonna change the system anyway, so there's hardly a point.
It's not that easy, hehe. Neither of my easter eggs are statistics based.
Sorry, but that's not possible. Some of my calculations require the numbers to run between 0 and 1, and besides, it doesn't really make sense since I try to adjust it to be as realistic as possible.
If you really want to strengthen the effects, you could edit the code and the shaders, I guess. But other than that, no, there's no way.
That's... rather odd. That's still on the server, right?
I've tried a few different methods, and I can't reproduce the issue. Try re-downloading Minecraft, Forge, and Recurrent Complex, and perhaps even Java. See if the problem persists. Also try a clean environment without any other mods.
I've also looked at the method, and on a fairly shallow level at least, I can't really find a reason for it to be called...
Lastly, what do you mean by 'strangely'? Can you provide screenshots, maybe?
Honestly, I'm not quite sure. I hope to make the textures for YGC this week (since I'm back home and can work on them from here) - unfortunately TripleHeadedSheep has been quite busy. After that, I'm gonna roll out a really quick release for Psychedelicraft, probably
Well, here's my reasons for bosses guaranteeing(or at least having a high chance of) a vita drop:
1. They're already very hard to defeat, making the challenge high enough to warrant the drop being more likely.
2. There's only one of 'em in the game(with the exception of the Wither being capable of spawning more than once if the player has a lot of Wither Skulls and Soul Sand).
You mean carving logs into planks and refining them? I like that feature, it doesn't take away from the vanilla feel at all.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
This is how it's supposed to look:
In that sense; no dude, not at all. It's a graphics card specific incompatibility.
I do think it's highly interesting thought that it 'works' for white and yellow. Does it look comparable to the image above, or does the effect not occur at all?
Also, are you sure it's that? What if you reset the effect (/kill, for example, to respawn) and then try a red one? Because if you take multiple ones at a time, it does a special kind of mixing the colors, which might have an impact on the effect...
Do you mean the plank saw? No, you won't. You can actively avoid it completely, if you like - I don't remove vanilla features. I don't see the point in making a specific workaround for them though; they are no different from what the rest of the mod is like
i get that sort of effect under the blindness its wierd, as it starts to where off the blindness slowly goes away.and i can somewhat see the effect shown in your picture.
I was referring to pandora's box mod
Yup! Thanks for reminding me, I just fixed it and submitted the updated download on the project site!
Pandora's box is long updated. The reason you can't find the download for 1.7.2, as I assume is the problem, is that I uploaded it to mediafire back then. You can find the download here: http://www.mediafire.com/ivoriusmods
So, how goes the final tweaking of YGC? Anything I could help with codewise?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Well, for one, I will finally be getting home tomorrow - that means I can work on the textures required, placeholder or not, so I can release the mod. Over the time, I think I found all the bugs that were still in the update, and fixed them. I don't have a cool system of acquiring the vitas or whatever I'll end up calling them from mobs yet, but I don't think I'll delay the version for that - I'll just think of something decent for now and put it in.
Maybe for now, just have a rare chance of the mob dropping its vita. Just checking, do you know the size dimensions of the Ender Dragon? That way I can get a good estimate of how big a cube/rectangular prism I need to chisel a statue. Speaking of which, the bosses should have a guaranteed vita drop, to make a big prize for beating the boss a chance to carve a statue of them.
Edit: Have been beating the crap out of the gongs and still haven't found the secret achievement gone wrong.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Not sure, maybe the config file?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
[00:44:23] [Client thread/ERROR] [FML/Recurrent Complex]: Detected an attempt by a mod null to perform game activity during mod construction. This is a serious programming error.
After some time the game freezes completely, also the memory usage is increased by 500mb
Also does your build script working on github? I tried to build it from source but failed
Maybe we asked you this question already, and so I'm sorry cause I didn't saw it
Do you know approximately when Psychedelicraft will be compatible with 1.7.10? I'm making a server with a friend and really want to test your mod with all others to see what it is like
If you don't know, do you think that adding this mod after the world generation and some stuff we did could cause bugs or is it just new items and shaders ?
Thank you
It should be already, Saru.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
That's what I'd planned to do. Not exactly amazing, but I'll think of something better
The code says dragons are 16.0F * 8.0F * 16.0F, so you'd probably need a solid block made of 16*8*16 blocks.
Nah, I don't concur. Boss statues should simply be rare and hard to obtain, in my opinion. Also, like I said, I'm gonna change the system anyway, so there's hardly a point.
It's not that easy, hehe. Neither of my easter eggs are statistics based.
Sorry, but that's not possible. Some of my calculations require the numbers to run between 0 and 1, and besides, it doesn't really make sense since I try to adjust it to be as realistic as possible.
If you really want to strengthen the effects, you could edit the code and the shaders, I guess. But other than that, no, there's no way.
That's... rather odd. That's still on the server, right?
I've tried a few different methods, and I can't reproduce the issue. Try re-downloading Minecraft, Forge, and Recurrent Complex, and perhaps even Java. See if the problem persists. Also try a clean environment without any other mods.
I've also looked at the method, and on a fairly shallow level at least, I can't really find a reason for it to be called...
Lastly, what do you mean by 'strangely'? Can you provide screenshots, maybe?
Honestly, I'm not quite sure. I hope to make the textures for YGC this week (since I'm back home and can work on them from here) - unfortunately TripleHeadedSheep has been quite busy. After that, I'm gonna roll out a really quick release for Psychedelicraft, probably
No, in fact, when you install it, the Psychedelicraft Core doesn't install so shaders and effects dont work
Thank you for your information Ivorius
Well, here's my reasons for bosses guaranteeing(or at least having a high chance of) a vita drop:
1. They're already very hard to defeat, making the challenge high enough to warrant the drop being more likely.
2. There's only one of 'em in the game(with the exception of the Wither being capable of spawning more than once if the player has a lot of Wither Skulls and Soul Sand).
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...