Have you seen the better beginnings modcause i like your BTW mod it makes minecraft so much more reallistic but i think early game still needs work perhaps borrow form BBM and have a Flint Tier
or alternatively have the player gather loose rocks that generate then craft them together to make an axe.
Have you seen the better beginnings modcause i like your BTW mod it makes minecraft so much more reallistic but i think early game still needs work perhaps borrow form BBM and have a Flint Tier
or alternatively have the player gather loose rocks that generate then craft them together to make an axe.
PUNCHING TREES IS A BIG NO NO!!
Either you haven't played Better Than Wolves, or you don't understand it. BTW has absolutely nothing to do with realism.
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See...I kept telling everyone that wolves are evil despicable creatures, but would anyone listen? No, of course not, and now you're all ******, so "haha...told you so".
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I've been following this mod for a long while. Years ago I played it before the difficulty was ramped up and it was still a great mod then, but now its so much more. I kept trying really hard to get into it because I just love all the late game goals like all the fancy machines and soulforged steel, but I kept getting beaten down by the early game difficulty. I would die really quickly and then give up, try again another time. This time I think I have myself a nice foothold. What feels like the best strategy for early game is to remain nomadic. Keep moving so you have fresh sources of food, but leave a little bit behind in all the little bases you make. A crafting table, furnace and if not a chest with a few goodies then an axe and some cobblestone in the furnace. Keep moving around and making little hidey nooks and you can begin to overcome hardcore respawn without ever dying. So far I'm on night number three. I've not a nice little nest egg of different meats, and may stay in place for a couple days to gather up some wood and cobble and leave behind a nice little kit incase I ever find myself back here. Amazing mod.
Either you haven't played Better Than Wolves, or you don't understand it. BTW has absolutely nothing to do with realism.
No BTW is a mod that adds higher tech while still maintaining the rustic feel of minecraft. Yes I have played BTW played it since when it was not Incompatible with everything back when forge wasn't huge and he was friends with the creator of it. Quote from AzDroneX»
In BTW, requiring leather to chop trees would make it very possible for forward progression to become impossible.
Yes I also realise that I wasn't suggesting leather as such string would better suit the mod.
I simply wanted to suggest something to make BTW harder and more minecrafty, because I believe that 90% of people that use BTW are people who have been playing mc for ages and want a mod that feels like the good old day when mc was back in alpha and u barely knew anything.
I am personally a huge BTW fan simply because it makes the game harder and at the end more rewarding while still maintaining the original mc feel.
Yes I also realise that I wasn't suggesting leather as such string would better suit the mod.
I simply wanted to suggest something to make BTW harder and more minecrafty, because I believe that 90% of people that use BTW are people who have been playing mc for ages and want a mod that feels like the good old day when mc was back in alpha and u barely knew anything.
I am personally a huge BTW fan simply because it makes the game harder and at the end more rewarding while still maintaining the original mc feel.
String? And how you would obtain string? Punching spiders in the early game with no equipment?
Confirmed for not playing BTW. And by the way, the mod developer doesn't bother reading suggestions.
no if I wanted sting I would let the night pass then go out doors cause spider tend to leave cobwebs everywhere and I would use the flint knife on the cobweb to get string or if I was impatcient I would create a spider trap that takes advantage of there cumbersome hit box.
Also it would be with my bare fist the flint knife offers some megar amount of attack
back when forge wasn't huge and he was friends with the creator of it.
Ah, history...
Flowerchild WAS a creator of it along with Spacetoad and Eloraam as you can see from the earliest commits. They were the only three working on it for the first 4 months before others got involved. . As you can see we have RedPower (Eloraam), Buildcraft (SpaceToad) and Better Than Wolves (FlowerChild) the three involved with it initially.
no if I wanted sting I would let the night pass then go out doors cause spider tend to leave cobwebs everywhere and I would use the flint knife on the cobweb to get string or if I was impatcient I would create a spider trap that takes advantage of there cumbersome hit box.
Also it would be with my bare fist the flint knife offers some megar amount of attack
And what would be the benefit of this?
What are the balance implications of this?
The current system takes advantage of investing what is currently a large wood investment to create an unmovable work surface, which gets you to plan a strategic placement for it. By moving to 2x2 crafting grid you eliminate that system.
By using string you would force the player to wait until night to obtain it, whereby the livestock in the immediate area have a low chance of remaining to make use of the axe.
Would any of this offer a distinct gameplay advantage over the current system? More so than the time needed to make the change?
The problem with suggestions is that they are so easy compared to thinking about their implication. Even then that is not something that even members of the BTW community can do as FC does not always give his reasons for certain mechanics, and their balance implications may only be privy to him.
I checked out the better beginnings, and I liked a few things about it. Mainly crafting items with 'catalysts' and different blocks to smelt/cook different things(oven for food, furnace for blocks, smelter for ores).
But not sure if they would really fit in BTW though.
Flowerchild WAS a creator of it along with Spacetoad and Eloraam as you can see from the earliest commits. They were the only three working on it for the first 4 months before others got involved. . As you can see we have RedPower (Eloraam), Buildcraft (SpaceToad) and Better Than Wolves (FlowerChild) the three involved with it initially.
Yeah history been with MC since alpha so IK it dude but i always love reminiscing,
Wish i could find a way to run build-craft (before it got to complicated) and red-power with BTW
Ethinolicbob Ik i didn't think he would take my comment seriously anyway, cause it would only please a very small portion of the community
Sure I do. I just tend to ignore them unless they're good, and anything that goes into all-caps shouting is easily evaluated for quality nah i wasn't ever going to take it to all CAPS i simple put an idea forward to see where it leads
And what would be the benefit of this?
What are the balance implications of this?
Would any of this offer a distinct gameplay advantage over the current system? More so than the time needed to make the change?
The problem with suggestions is that they are so easy compared to thinking about their implication. Even then that is not something that even members of the BTW community can do as FC does not always give his reasons for certain mechanics, and their balance implications may only be privy to him.
Well said. People should really consider how significant FC's time is before requesting large amounts of development time to be spent on new mechanics, especially if said mechanics are meant to "make the game more fun" or something equally subjective, rather than meant to address an actual issue of some sort.
If you had an animal randomly die underground, it could also mean they managed to suffocate themselves in a wall. Watched it happen to a pig that I buried myself underground with.
Hmm, well, I died, so the animals should all be in unloaded chunks. But the next time I bury animals, I'm putting them in with a torch. Or at least with slabs or something. Better give the animals torches if I ever find myself back there again.
or alternatively have the player gather loose rocks that generate then craft them together to make an axe.
PUNCHING TREES IS A BIG NO NO!!
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Either you haven't played Better Than Wolves, or you don't understand it. BTW has absolutely nothing to do with realism.
In BTW, requiring leather to chop trees would make it very possible for forward progression to become impossible.
No BTW is a mod that adds higher tech while still maintaining the rustic feel of minecraft. Yes I have played BTW played it since when it was not Incompatible with everything back when forge wasn't huge and he was friends with the creator of it.
Quote from AzDroneX»
Yes I also realise that I wasn't suggesting leather as such string would better suit the mod.
I simply wanted to suggest something to make BTW harder and more minecrafty, because I believe that 90% of people that use BTW are people who have been playing mc for ages and want a mod that feels like the good old day when mc was back in alpha and u barely knew anything.
I am personally a huge BTW fan simply because it makes the game harder and at the end more rewarding while still maintaining the original mc feel.
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
String? And how you would obtain string? Punching spiders in the early game with no equipment?
Confirmed for not playing BTW. And by the way, the mod developer doesn't bother reading suggestions.
no if I wanted sting I would let the night pass then go out doors cause spider tend to leave cobwebs everywhere and I would use the flint knife on the cobweb to get string or if I was impatcient I would create a spider trap that takes advantage of there cumbersome hit box.
Also it would be with my bare fist the flint knife offers some megar amount of attack
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Ah, history...
Flowerchild WAS a creator of it along with Spacetoad and Eloraam as you can see from the earliest commits. They were the only three working on it for the first 4 months before others got involved. . As you can see we have RedPower (Eloraam), Buildcraft (SpaceToad) and Better Than Wolves (FlowerChild) the three involved with it initially.
And what would be the benefit of this?
What are the balance implications of this?
The current system takes advantage of investing what is currently a large wood investment to create an unmovable work surface, which gets you to plan a strategic placement for it. By moving to 2x2 crafting grid you eliminate that system.
By using string you would force the player to wait until night to obtain it, whereby the livestock in the immediate area have a low chance of remaining to make use of the axe.
Would any of this offer a distinct gameplay advantage over the current system? More so than the time needed to make the change?
The problem with suggestions is that they are so easy compared to thinking about their implication. Even then that is not something that even members of the BTW community can do as FC does not always give his reasons for certain mechanics, and their balance implications may only be privy to him.
Sure I do. I just tend to ignore them unless they're good, and anything that goes into all-caps shouting is easily evaluated for quality
But not sure if they would really fit in BTW though.
Yeah history been with MC since alpha so IK it dude but i always love reminiscing,
Wish i could find a way to run build-craft (before it got to complicated) and red-power with BTW
Ethinolicbob Ik i didn't think he would take my comment seriously anyway, cause it would only please a very small portion of the community
[quote=FlowerChild;/members/FlowerChild;/forums/mapping-and-modding/minecraft-mods/1272992-better-than-wolves-now-with-hardcore-sinkholes?comment=41501]
Sure I do. I just tend to ignore them unless they're good, and anything that goes into all-caps shouting is easily evaluated for quality nah i wasn't ever going to take it to all CAPS i simple put an idea forward to see where it leads
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Making the game harder is easy. Adding difficulty just for the sake of difficulty would make the game harder, but it wouldn't make the game better.
Well said. People should really consider how significant FC's time is before requesting large amounts of development time to be spent on new mechanics, especially if said mechanics are meant to "make the game more fun" or something equally subjective, rather than meant to address an actual issue of some sort.
Lmfao.
From your first message:
Bolded no less. Maybe if you underlined it and/or used a red font as well it would have somehow transcended into something else entirely?
I did intend to make a point, however i see that was wrong so I apologize.
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
Just on this point:
Punching trees is an iconic element of Minecraft. It doesn't get more "minecrafty" than that.
Anyhow, if I bury a animal alive, but don't place a torch next to it, can the animals get eaten by zombies?