They no longer even wake up to a good prodding? Yeah that's no good. I might try fiddling around with Father Toast's Mob Properties, see if I can get them to be more responsive. Will let you know if I get it working
Wow, it seems so much longer! I can't believe how big an impact this mod made, it's mammoth. Your videos have also saved my rage-induced tendencies more than once, so thanks for that.
In the absence of anything better to say, strip all your mods out, add just MoC+dependancies, verify that doesnt happen with just MoC then add your mods one at a time until you get the error. At lest youll know what mod is causing your problem.
Today I tried MoC for MC 1.5, 1.6 and 1.7.10, with just MoC. They all worked. I didnt test extensively but I suspect youll experience the same. Take note what forge version you are using and what forge version is requested by any mod you add.
And well done DrZhark, cant believe how far its come mate, has been fun...
So lucky to have been part of this, glad my videos helped many people
TG
QUOTE from thenewtyler2303
Wow, it seems so much longer! I can't believe how big an impact this mod made, it's mammoth. Your videos have also saved my rage-induced tendencies more than once, so thanks for that.
-----------------------------
Haha youre very welcome, I had fun making them. Was lucky enough to help DrZ with testing when he bought in many of the first animals, and then got to be admin on his first server. Has been a good time and DrZ is a kind and generous person.
lol omg, heres a screenshot from Nov 2012
Just after DrZ and I got the server started
Heres a shot with a few old friends and DrZ chatting, was good times...
We still have a server up. I just updated it to 1.7.10 last night. If you are interested in connecting to the official MoCreatures Server , use the info below
This has been proably asked a million times but whats one more. Anyway here's my question is there a reason why you don't want people to include your mod in modpacks. This is by know means a request but I was always curious.
We still have a server up. I just updated it to 1.7.10 last night. If you are interested in connecting to the official MoCreatures Server , use the info below
Hail people! I just want to clarify a few things and get some opinions. How many of you are using CMS, and how many use JAS? I am currently using JAS, and while yes is it a bit cumbersome to get set up, it seems to be the most reliable. Opinions?
Also, if you use JAS, and or CMS, do you have your MoCreatures cfg - Mocreatures Settings line 77 - B:forceDespawns=false or true?
hey dr. zhark im currently working on a huge mod for the origional adventure quest from 2003 and i was wondering if i could use your wyvern models as they almost perfectly fit the style im looking for
Hey Zhark. I think you reached a dead point here. You want 500 per month to open it to a modpack. But as this mod is not included in any modpack, there will not be a lot of people knowing about this mod. Less people know your mod = less people pay for your work. And the thing about revoking permission kills the possibility of adding it in any modpack.
I cant understand your politics about this mod, but it is your work, you decide what to do with it. If you make it public, it may be giving you even more supporters. Azanor (Thaumcraft Author) makes over 1000 per month, and his mod is included everywhere. And what is a mod, thats not beeing played with? Just sayin.
hey dr. zhark im currently working on a huge mod for the origional adventure quest from 2003 and i was wondering if i could use your wyvern models as they almost perfectly fit the style im looking for
That is very unlikely, most mod makers don't want their models to be released to the public for this very reason. Also, MoC Wyverns don't look much like AQ Wyverns. AQ Wyverns are larger, have a thinner tail, a bat-like mane, and an overall more bird or bat-like appearance.
Because it's almost impossible to kill them all after some have spawn.
you got a point
Do you have too many items mod? When I first downloaded the mod and it crashed for me I found out that mod was causing it
Happy 4th Birthday Mo Creatures !!
And well done DrZhark, cant believe how far its come mate, has been fun...
So lucky to have been part of this, glad my videos helped many people
TG
QUOTE from thenewtyler2303
Wow, it seems so much longer! I can't believe how big an impact this mod made, it's mammoth. Your videos have also saved my rage-induced tendencies more than once, so thanks for that.
-----------------------------
Haha youre very welcome, I had fun making them. Was lucky enough to help DrZ with testing when he bought in many of the first animals, and then got to be admin on his first server. Has been a good time and DrZ is a kind and generous person.
lol omg, heres a screenshot from Nov 2012
Just after DrZ and I got the server started
Heres a shot with a few old friends and DrZ chatting, was good times...
Anyways enough reminiscing !
TG
War doesn't decide who is right, just who is left...
Official MoCreatures Server
IP: play.mocreatures.org
Requires:
Forge 1.7.10 1236+
MoCreatures 1.7.10 6.3.0
CustomSpawner 1.7.10 3.3.0
More info can be found on our website at www.mocreatures.org
I might just do that, be good to see how everythings going, thanks Blood.
TG
PS: Is that you Kratos??
War doesn't decide who is right, just who is left...
Edit: I mean, I continue to find goats while my explorations in new chunks.
if you don't have CMS, or another mob spawn control mod, you can't disable them
if setting the canspawn to false doesn't work, try setting the freq to 0.
if that doesn't work, go into the biome group list and find the goat one and make it empty.
Also, Wyverns are really slow, really. Slower than normal walk speed.
TG
War doesn't decide who is right, just who is left...
Also, if you use JAS, and or CMS, do you have your MoCreatures cfg - Mocreatures Settings line 77 - B:forceDespawns=false or true?
lal no legal modpacks look on technic XD
That is very unlikely, most mod makers don't want their models to be released to the public for this very reason. Also, MoC Wyverns don't look much like AQ Wyverns. AQ Wyverns are larger, have a thinner tail, a bat-like mane, and an overall more bird or bat-like appearance.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey