Well, I wasn't quite sure where to post this honestly. The new Minecraft Story Mode section, the modpack section, or the map section. Ultimately I decided the map section, because there will be very few mods as well as an unmodded version.
So, let me start off by telling you what this is. It is a map recreating the world of Minecraft: Story Mode by Telltale games.
Why not just play the game itself?
-You should do that too. But I like having more options. So I decided to clone the environments of MCSM so that people without the game or people who want to explore the world with more freedom can do so. I also realized the game is built with enhanced texture vanilla blocks and shaders. So it will be almost 100% to scale accurate. And I have a primary resource. Yeah, I own the game. It's not like I'm so cheap that I'm making my own homebrew copy of the game via vanilla and youtube videos. XD (That would be sad). Again, I encourage you to get the game as well. Good voice acting and amazing plot.
Did you say modded? -Yes. Naturally i need dialogue options and more controlled enemies for this project. So I'm using custom npcs, possibly mobends, possibly shaders, and a couple of other mods I really need to make this happen. As I said above, there will eventually be a vanilla version with less features. The modded version will likely only support Technic.
This version has redone endercon's builds and made progress on the nature walk area. It also created roads between all the areas and general fixes/improvements which make it feel more like the real deal.
So. yeah. Any questions, suggestions, comments....leave them in the comments! And feel free to click that green 1-up button because I'm doing this alone for free. XD
It may give me more.....incentive. Especially with all my other projects. Anyways, hope you enjoy!
Edit: I appreciate the support. I will properly credit anyone who submits a part of the game for me to import.
I like where this is going! I don't really care about the modded bits, but I'll definitely enjoy exploring the map once you put a download up.
Thanks!
The vanilla version will be a lot more limited. A LOT. So rather than an adventure map, it will be a mere build. But I may make it into an adventure map after I'm done with everything else. Also, I will release the first build on saturday or sunday. It might only contain up to the looking for reuben part, but meh. Good enough. After chapter 1 I'll continue working on my other packs until chapter 2 is released.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/9/2012
Posts:
43
Minecraft:
GTvsForza
Member Details
I'm working on the Temple of the Order of the Stone!
Rollback Post to RevisionRollBack
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited
The Meaning of Life, the Universe, and Everything.
Join Date:
7/9/2012
Posts:
43
Minecraft:
GTvsForza
Member Details
Sure, but it'll take a while since I have to go back and forth between the games. I want it to be exact
Rollback Post to RevisionRollBack
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited
is it ok if i use technic launcher to run this map?
That's a vague question.
If you mean you are creating the pack: You may not repost the map in the form of a technic modpack because I'm going to do that soon anyways, and thus it would be redundant. If you wish to redistribute this map you may in any way shape and form do so, as long is your modpack isn't centered around it. Cuz, again, redundant. Why do I want to hold the only technic version? Because I'm the one updating the map. XD Otherwise it would be a difficult update transaction. But I'm also very lenient on redistribution in general because MC content should always be public property.
If you mean you are using an existing pack: You may run this map using any technic modpack with custom npcs, because it is compatible with any modpack using 1.8 and custom npcs. But it will break on earlier versions and partially break when no custom npcs copy is present.
If you mean launch the map directly in some unheard of way: Currently there is no official technic link, but it will come soon.
:/
Hope that helped. But if it didn't, could you pls elaborate?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/9/2012
Posts:
43
Minecraft:
GTvsForza
Member Details
Here are some early beta shots of the temple:
Rollback Post to RevisionRollBack
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited
Well, I wasn't quite sure where to post this honestly. The new Minecraft Story Mode section, the modpack section, or the map section. Ultimately I decided the map section, because there will be very few mods as well as an unmodded version.
So, let me start off by telling you what this is. It is a map recreating the world of Minecraft: Story Mode by Telltale games.
Why not just play the game itself?
-You should do that too. But I like having more options. So I decided to clone the environments of MCSM so that people without the game or people who want to explore the world with more freedom can do so. I also realized the game is built with enhanced texture vanilla blocks and shaders. So it will be almost 100% to scale accurate. And I have a primary resource. Yeah, I own the game. It's not like I'm so cheap that I'm making my own homebrew copy of the game via vanilla and youtube videos. XD (That would be sad). Again, I encourage you to get the game as well. Good voice acting and amazing plot.
Did you say modded?
-Yes. Naturally i need dialogue options and more controlled enemies for this project. So I'm using custom npcs, possibly mobends, possibly shaders, and a couple of other mods I really need to make this happen. As I said above, there will eventually be a vanilla version with less features. The modded version will likely only support Technic.
Screenshots?
Of course! No pics no clicks, right?
The Treehouse:
Endercon (Prelims):
More Pics:
Coming Soon!
Forest Walk (WIP):
Downloads:
V 0.1 (World Save, Custom NPCs)
Here is the link to the first build so far: http://www.mediafire.com/download/smdxr4w8at4k9rt/Story_mode.zip
So far, it has everything up to the nighttime nature walk part. And a little bit of just that.
I cannot guarantee this particular save will run without the custom NPCs mod, which is recommended.
Also, you might not start at spawn point. So /kill.
V 0.2 (World Save, Custom NPCs)
http://www.mediafire.com/download/u1i78ifv85togh7/Episode_1_0.2.zip
This version has redone endercon's builds and made progress on the nature walk area. It also created roads between all the areas and general fixes/improvements which make it feel more like the real deal.
So. yeah. Any questions, suggestions, comments....leave them in the comments! And feel free to click that green 1-up button because I'm doing this alone for free. XD
It may give me more.....incentive. Especially with all my other projects. Anyways, hope you enjoy!
Edit: I appreciate the support. I will properly credit anyone who submits a part of the game for me to import.
Thank you!
Thanks. Don't worry, that was a completely proper sentence.
I was thinking about doing something like this myself, but it seems you beat me to it. xD
I knew some people would be attempting this sooner or later if I didn't. What can I say? I'm just 2 fast 5 them. Sanic speed. xD
Custom NPCs can do A LOT with NPCs.
I like where this is going! I don't really care about the modded bits, but I'll definitely enjoy exploring the map once you put a download up.
https://soundcloud.com/slimy-4
Thanks!
The vanilla version will be a lot more limited. A LOT. So rather than an adventure map, it will be a mere build. But I may make it into an adventure map after I'm done with everything else. Also, I will release the first build on saturday or sunday. It might only contain up to the looking for reuben part, but meh. Good enough. After chapter 1 I'll continue working on my other packs until chapter 2 is released.
Mhm. Especially since it's a Minecraft based game. Even if it wasn't I could easily do it. I have worked on similar projects before.
Cool! I'll check it out when you're done!
Can't wait!
Double thank you!
IK, I will be able to make every character look like they actually do!
Thank you!
Wow!
Looks pretty cool so far
Check out Crowdford here.
Here is the link to the first build so far: http://www.mediafire.com/download/smdxr4w8at4k9rt/Story_mode.zip
So far, it has everything up to the nighttime nature walk part. And a little bit of just that.
I cannot guarantee this particular save will run without the custom NPCs mod, which is recommended.
Also, you might not start at spawn point. So /kill.
I'm working on the Temple of the Order of the Stone!
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited
Kewl! Mind if I incorporate it when you're done?
Sure, but it'll take a while since I have to go back and forth between the games. I want it to be exact
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited
Nice! That's exactly what I'm.....we're.....the map? is aiming for.
Thanks. And don't feel rushed. This is a long term project.
is it ok if i use technic launcher to run this map?
That's a vague question.
If you mean you are creating the pack: You may not repost the map in the form of a technic modpack because I'm going to do that soon anyways, and thus it would be redundant. If you wish to redistribute this map you may in any way shape and form do so, as long is your modpack isn't centered around it. Cuz, again, redundant. Why do I want to hold the only technic version? Because I'm the one updating the map. XD Otherwise it would be a difficult update transaction. But I'm also very lenient on redistribution in general because MC content should always be public property.
If you mean you are using an existing pack: You may run this map using any technic modpack with custom npcs, because it is compatible with any modpack using 1.8 and custom npcs. But it will break on earlier versions and partially break when no custom npcs copy is present.
If you mean launch the map directly in some unheard of way: Currently there is no official technic link, but it will come soon.
:/
Hope that helped. But if it didn't, could you pls elaborate?
is this map 1.7.10 version or 1.8 version
Here are some early beta shots of the temple:
The harsh reality is that it takes a bitter, heartless leader and an army of blind, deceived yet devoted soldiers to win a war. Empathy makes a good leader, but it is also a weakness easily exploited