The gameplay was fun +1
It was only a Little bit to hard, but the System didn't detect all my mistakes +1
The Difficulty was about right +1
Variety of minigames +1
Enviroment (3/5)
Looked nice +1
Cool effects (particles) +1
Looked nice (Yes again) +1
Map Flow (2/5)
I don't think the map worked like it should
A new minigame gets choose, but not started after finishing one +1
All minigames were pretty short and easy to understand +1
Story (1/5)
There was no Story
But text in the Chat looked cool +1
Technique (2/5)
Many Bugs did appear?
No Redstone & Commandblocks were visible anywhere +1
Advanced tellraw commands +1
Bugs: (Cheat detection did detect me without cheating; The minigame were you have to remeber the order didn't detect my mistakes, The Villager & Zmbie minigame didn't detect my mistakes)
The gameplay was fun +1
Interesting Ideas +1
The Difficulty was about right (not for me, because I'm bad at Jump'n'Run) +1
Variety of Jump'n'Run puzzles +1
This map was even fun for somebody who hates parkour +1
Enviroment (3/5)
Looked nice +1
Detailed things (e.g the end thing) +1
Looked nice (Yes again) +1
Map Flow (5/5)
I think the map worked like it should +1
The map was balanced +1
It even worked good for people without Jump'n'Run skills +1
Next Level was started automatically +1
It was easy to understand +1
Story (3/5)
There was a story (Yes that gives a point) +1
Story wasn't a main part of the map
It was a interesting & new story +1
The Books for the story used cool .json formatting +1
Technique (4/5)
I don't think there were bugs (except maybe in this one level, but I'm not sure) +1
Good redstone +1
No visible redstone & commandblocks +1
The Level /title commands didn't fit on my Screen, you could also add them as a /tellraw or as a subtitle (e.g. Title: "Level 1", subtitle: "<More Information> ")
Reset For every level & Jump'n'Run restart system without death +1
Other (4.5/5)
Advanced Books & Titles +1
Cutscene +1
Colored World name +1
Thread with colored text +1
Map Banner +1
(I would also like to add that I don't like the music (...) of the trailer) -0.5
(...)The Level /title commands didn't fit on my Screen, you could also add them as a /tellraw or as a subtitle (e.g. Title: "Level 1", subtitle: "<More Information> ") (...)
(stupid quotes messed up)
I am guessing you play with GUI on large.
Finally someone else that plays on large GUI and of my friends play minecraft with medium GUI, I have played SO many maps were I can't read the title because It was Too big! My map fits for medium GUI and Lager GUI so everyone is happy!
(...)The Level /title commands didn't fit on my Screen, you could also add them as a /tellraw or as a subtitle (e.g. Title: "Level 1", subtitle: "<More Information> ") (...)
(stupid quotes messed up)
I am guessing you play with GUI on large.
Finally someone else that plays on large GUI and of my friends play minecraft with medium GUI, I have played SO many maps were I can't read the title because It was Too big! My map fits for medium GUI and Lager GUI so everyone is happy!
I'm playing with GUI normal, but my Screen is extremly small.
The gameplay was fun +1
The Difficulty was about right +1
Variety of quests +1
The lenght of the map was perfect (not for my upload) +1
It wasn't obvious in what order to do what
Enviroment (4.5/5)
Looked nice +1
Cool effects (particles (Mage Tower)) +1
Looked nice (Yes again) +1
Different cities +1
Very detailed +1
Sometimes redstone & command blocks were visible -0.5
Map Flow (2.5/5)
I don't think the map worked completly like it should, but most parts worked, except the order of quests +0.5
The map was really fun +2
The Quest Problems really annoyed me
Story (4/5)
The map had a Story (Yes that is one Point) +1
It was a new Story +1
It was a interesting Story +1
The Story was a main part of the map +1
Too much text at once
Technique (0/5)
Only easy mechanics were used (say instead of tellraw)
Nearly no spawnpoints
Quests could be activated at any time
Buggy Quests
Quests
Other (1.5/5)
Resource pack +0.5
Nice thread +1
Personal Favourite (0.5/1)
Yes, because it was awesome
No, because of the many quest problems
Overall 4+4.5+2.5+4+0+1.5+0.5 (17/31) ~ Above Average
This would be a AWESOME map if there were less Problems
Here's a list of the Problems I had
- Random numbers everywhere?
- Nearly no spawnpoints
- Farm district: I talked to the book guy and I didn't know where I could get a book, so I walked into some houses by doing that I did THREE quest before I was even supposed to do them, of course the first dialogue didn't work but I still could do THREE quests (I walked into the farmers house Zombies spawned on the field when I entered it, I burned the bandits house when I found it before I was told to find it, You can put random items in the woodmans chest to solve the quest, ... )
- Palace? District: When I entered this new district I entered the mage Tower and helped them after that I was supposed to talk to Silverster Otto, but it was impossible to talk to him, I talked to the king after that, so I had TWO quest things at the same time, I did the Thieve Thing first and then the other Quest (Understone quest) but it was really weird.
- Farming District: ist possible to enter one of the locked houses (Idk if it's a bug)
- You can trade with villagers (no real Problem)
- You could kill everybody (no real Problem)
- You could just walk to the other City, because there were no walls
- You can jump'n'Run into everything (It's possible to enter all districts at the beggining...
(If you think you're not skilled enough at redstone to fix These bugs just ask somebody with more skill)
Let's Play coming some day (Will take a LONG time)
The gameplay was fun +1
The Difficulty was about right +1
Variety of quests +1
The lenght of the map was perfect (not for my upload) +1
It wasn't obvious in what order to do what
Enviroment (4.5/5)
Looked nice +1
Cool effects (particles (Mage Tower)) +1
Looked nice (Yes again) +1
Different cities +1
Very detailed +1
Sometimes redstone & command blocks were visible -0.5
Map Flow (2.5/5)
I don't think the map worked completly like it should, but most parts worked, except the order of quests +0.5
The map was really fun +2
The Quest Problems really annoyed me
Story (4/5)
The map had a Story (Yes that is one Point) +1
It was a new Story +1
It was a interesting Story +1
The Story was a main part of the map +1
Too much text at once
Technique (0/5)
Only easy mechanics were used (say instead of tellraw)
Nearly no spawnpoints
Quests could be activated at any time
Buggy Quests
Quests
Other (1.5/5)
Resource pack +0.5
Nice thread +1
Personal Favourite (0.5/1)
Yes, because it was awesome
No, because of the many quest problems
Overall 4+4.5+2.5+4+0+1.5+0.5 (17/31) ~ Above Average
This would be a AWESOME map if there were less Problems
Here's a list of the Problems I had
- Random numbers everywhere?
- Nearly no spawnpoints
- Farm district: I talked to the book guy and I didn't know where I could get a book, so I walked into some houses by doing that I did THREE quest before I was even supposed to do them, of course the first dialogue didn't work but I still could do THREE quests (I walked into the farmers house Zombies spawned on the field when I entered it, I burned the bandits house when I found it before I was told to find it, You can put random items in the woodmans chest to solve the quest, ... )
- Palace? District: When I entered this new district I entered the mage Tower and helped them after that I was supposed to talk to Silverster Otto, but it was impossible to talk to him, I talked to the king after that, so I had TWO quest things at the same time, I did the Thieve Thing first and then the other Quest (Understone quest) but it was really weird.
- Farming District: ist possible to enter one of the locked houses (Idk if it's a bug)
- You can trade with villagers (no real Problem)
- You could kill everybody (no real Problem)
- You could just walk to the other City, because there were no walls
- You can jump'n'Run into everything (It's possible to enter all districts at the beggining...
(If you think you're not skilled enough at redstone to fix These bugs just ask somebody with more skill)
Let's Play coming some day (Will take a LONG time)
Thanks, I'm aware that there are a million bugs, but at least you got through it. The last two versions have been so broken that you couldn't even complete the map. I could fix most of the bugs but fixing all the quests so that you couldn't start them before you were supposed to and changing all the dialogue so that you don't just end up with a wall of text would take quite a while. I might come back and fix these things after I have finished my second map; which is using tellraw for all of the text btw.
Tell me when you're done with your second map, A Merchant's Quest was a pretty good map and I would like to see another (hopefully more bugfree) map of you! Maybe you could try using voice acting? Then those who don't want to read can just listen
Tell me when you're done with your second map, A Merchant's Quest was a pretty good map and I would like to see another (hopefully more bugfree) map of you! Maybe you could try using voice acting? Then those who don't want to read can just listen
I will certainly tell you when I'm done but I don't think that voice acting will be included, I don't have a mic so the audio quality would just be awful. I promise there will be no more walls of text though.
Gameplay (3.5/5)
The gameplay was fun +1
The Difficulty was about right +1
Variety of puzzles +1
Interesting concept (the block crafting thing) +0.5
Enviroment (3/5)
Looked nice +1
Some particle effect +1
No visible redstone +1
Nothing really special
Not really detailed
Map Flow (3/5)
I think the map worked kinda like it should +1
The map was fun +1
No gamebreaking bugs +1
Story (1/5)
No Story
New Idea: Crafting a Block thing +1
Technique (4/5)
Everything worked +1
Cool effects +1
No redstone was visible +1
No gamebreaking bugs +1
Other (3.5/5)
Resource pack +1
Recolored world name +1
Nice thread +1
Custom model (not really used) +0.5
Personal Favourite (0/1)
Nothing really new
Overall 3.5+3+3+1+4+3.5+0 (18/31) ~ Above Average
It was a good map
But what is confusing me is:
You thread title says
Custom textures & Models
- Only two textures
- Only one model -> not models, but model?
You also say Cutscene
If you mean the credits then that doesn't really count as cutscene
Hey McTsts! I would like you to review one of my better maps! It is called "Test Anomophier"
It is way better than the Boss Battle map I made.
Map Title: Test Anomopher
Genre: Puzzle/Adventure/Parkour (MOSTLY PUZZLE)
Time it will take to Play it: 20 - 30 minutes
Singleplayer or Multiplayer: SinglePlayer
Time spent on making it: About a month
Should I make a Let's Play of it?: Yeah! Totally! I love seeing all the lp's of my maps!
Why should I Play it?: It has a really great story and good puzzles! I also have a sequel!
Map Link: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2454768-test-anomophier-story-my-new-puzzlemap
I'll add you to the list
Check out Crowdford here.
Kingdom of Mobs part 1
Check out Crowdford here.
Map Review: The Infinity Challenge
Gameplay (4/5)
The gameplay was fun +1
It was only a Little bit to hard, but the System didn't detect all my mistakes +1
The Difficulty was about right +1
Variety of minigames +1
Enviroment (3/5)
Looked nice +1
Cool effects (particles) +1
Looked nice (Yes again) +1
Map Flow (2/5)
I don't think the map worked like it should
A new minigame gets choose, but not started after finishing one +1
All minigames were pretty short and easy to understand +1
Story (1/5)
There was no Story
But text in the Chat looked cool +1
Technique (2/5)
Many Bugs did appear?
No Redstone & Commandblocks were visible anywhere +1
Advanced tellraw commands +1
Bugs: (Cheat detection did detect me without cheating; The minigame were you have to remeber the order didn't detect my mistakes, The Villager & Zmbie minigame didn't detect my mistakes)
Other (4/5)
Advanced Tellraw +1
Advanced Options +1
Cool Particle effects +1
Thread with Bugtracker +1
Personal Favourite (0/1)
No, because it was to buggy
Overall 4+3+2+1+2+4+0 (16/31) ~ Above Average
Overall it was pretty cool minigame map, the main Problem with it were the bugs
I also think you should completly remove the Cheat Detection, if somebody wants to cheat he should be able to.
I skiped A Merchant's Quest, but I'll Play it today or in a few days, but I'll Play it today or in a few days
Check out Crowdford here.
Map Review: Test Anomophier
Gameplay (5/5)
The gameplay was fun +1
Interesting Ideas +1
The Difficulty was about right (not for me, because I'm bad at Jump'n'Run) +1
Variety of Jump'n'Run puzzles +1
This map was even fun for somebody who hates parkour +1
Enviroment (3/5)
Looked nice +1
Detailed things (e.g the end thing) +1
Looked nice (Yes again) +1
Map Flow (5/5)
I think the map worked like it should +1
The map was balanced +1
It even worked good for people without Jump'n'Run skills +1
Next Level was started automatically +1
It was easy to understand +1
Story (3/5)
There was a story (Yes that gives a point) +1
Story wasn't a main part of the map
It was a interesting & new story +1
The Books for the story used cool .json formatting +1
Technique (4/5)
I don't think there were bugs (except maybe in this one level, but I'm not sure) +1
Good redstone +1
No visible redstone & commandblocks +1
The Level /title commands didn't fit on my Screen, you could also add them as a /tellraw or as a subtitle (e.g. Title: "Level 1", subtitle: "<More Information> ")
Reset For every level & Jump'n'Run restart system without death +1
Other (4.5/5)
Advanced Books & Titles +1
Cutscene +1
Colored World name +1
Thread with colored text +1
Map Banner +1
(I would also like to add that I don't like the music (...) of the trailer) -0.5
Personal Favourite (0.5/1)
Yes, because it was a good map
No, because I don't like Jump'n'Run
Overall 5+3+5+3+4+4.5+0.5 (25/31) ~ Excellent (nearly Awesome)
Overall it was a excellent Jump'n'Run puzzle map!
I already said everything else above!
(Yes, I know I skiped A Merchant's Quest again, but I can play the maps in whatever order I want)
Check out Crowdford here.
(stupid quotes messed up)
I am guessing you play with GUI on large.
Finally someone else that plays on large GUI and of my friends play minecraft with medium GUI, I have played SO many maps were I can't read the title because It was Too big! My map fits for medium GUI and Lager GUI so everyone is happy!
I'm playing with GUI normal, but my Screen is extremly small.
Check out Crowdford here.
aww.. I am all alone ...
Check out Crowdford here.
Sometimes I do play on GUI large, I guess I was on small when making titles. x3
Map Review: A Merchant's Quest
Gameplay (4/5)
The gameplay was fun +1
The Difficulty was about right +1
Variety of quests +1
The lenght of the map was perfect (not for my upload) +1
It wasn't obvious in what order to do what
Enviroment (4.5/5)
Looked nice +1
Cool effects (particles (Mage Tower)) +1
Looked nice (Yes again) +1
Different cities +1
Very detailed +1
Sometimes redstone & command blocks were visible -0.5
Map Flow (2.5/5)
I don't think the map worked completly like it should, but most parts worked, except the order of quests +0.5
The map was really fun +2
The Quest Problems really annoyed me
Story (4/5)
The map had a Story (Yes that is one Point) +1
It was a new Story +1
It was a interesting Story +1
The Story was a main part of the map +1
Too much text at once
Technique (0/5)
Only easy mechanics were used (say instead of tellraw)
Nearly no spawnpoints
Quests could be activated at any time
Buggy Quests
Quests
Other (1.5/5)
Resource pack +0.5
Nice thread +1
Personal Favourite (0.5/1)
Yes, because it was awesome
No, because of the many quest problems
Overall 4+4.5+2.5+4+0+1.5+0.5 (17/31) ~ Above Average
This would be a AWESOME map if there were less Problems
Here's a list of the Problems I had
- Random numbers everywhere?
- Nearly no spawnpoints
- Farm district: I talked to the book guy and I didn't know where I could get a book, so I walked into some houses by doing that I did THREE quest before I was even supposed to do them, of course the first dialogue didn't work but I still could do THREE quests (I walked into the farmers house Zombies spawned on the field when I entered it, I burned the bandits house when I found it before I was told to find it, You can put random items in the woodmans chest to solve the quest, ... )
- Palace? District: When I entered this new district I entered the mage Tower and helped them after that I was supposed to talk to Silverster Otto, but it was impossible to talk to him, I talked to the king after that, so I had TWO quest things at the same time, I did the Thieve Thing first and then the other Quest (Understone quest) but it was really weird.
- Farming District: ist possible to enter one of the locked houses (Idk if it's a bug)
- You can trade with villagers (no real Problem)
- You could kill everybody (no real Problem)
- You could just walk to the other City, because there were no walls
- You can jump'n'Run into everything (It's possible to enter all districts at the beggining...
(If you think you're not skilled enough at redstone to fix These bugs just ask somebody with more skill)
Let's Play coming some day (Will take a LONG time)
Check out Crowdford here.
Next part of Kingdom of bad jump'n'Run *cough* i mean Kingdom of Mobs 2
Check out Crowdford here.
Thanks, I'm aware that there are a million bugs, but at least you got through it. The last two versions have been so broken that you couldn't even complete the map. I could fix most of the bugs but fixing all the quests so that you couldn't start them before you were supposed to and changing all the dialogue so that you don't just end up with a wall of text would take quite a while. I might come back and fix these things after I have finished my second map; which is using tellraw for all of the text btw.
Tell me when you're done with your second map, A Merchant's Quest was a pretty good map and I would like to see another (hopefully more bugfree) map of you! Maybe you could try using voice acting? Then those who don't want to read can just listen
Check out Crowdford here.
I will certainly tell you when I'm done but I don't think that voice acting will be included, I don't have a mic so the audio quality would just be awful. I promise there will be no more walls of text though.
ok
Check out Crowdford here.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2493528-the-ultimate-block-new-fun-puzzles-custom-textures
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2600809-1-8-9-the-ultimate-block-2-new-fun-puzzles
I will Play it tomorrow
Check out Crowdford here.
Map Review: The Ultimate Block
Gameplay (3.5/5)
The gameplay was fun +1
The Difficulty was about right +1
Variety of puzzles +1
Interesting concept (the block crafting thing) +0.5
Enviroment (3/5)
Looked nice +1
Some particle effect +1
No visible redstone +1
Nothing really special
Not really detailed
Map Flow (3/5)
I think the map worked kinda like it should +1
The map was fun +1
No gamebreaking bugs +1
Story (1/5)
No Story
New Idea: Crafting a Block thing +1
Technique (4/5)
Everything worked +1
Cool effects +1
No redstone was visible +1
No gamebreaking bugs +1
Other (3.5/5)
Resource pack +1
Recolored world name +1
Nice thread +1
Custom model (not really used) +0.5
Personal Favourite (0/1)
Nothing really new
Overall 3.5+3+3+1+4+3.5+0 (18/31) ~ Above Average
It was a good map
But what is confusing me is:
You thread title says
Custom textures & Models
- Only two textures
- Only one model -> not models, but model?
You also say Cutscene
If you mean the credits then that doesn't really count as cutscene
Let's Play coming soon
Check out Crowdford here.
Check out Crowdford here.