Most of the map is done, and all the areas are claimed... But, maybe there are a few things that can use an outside hand, like the I4 teleport room, maybe. Yes sadly you are a bit late to the party.
Most of the map is done, and all the areas are claimed... But, maybe there are a few things that can use an outside hand, like the I4 teleport room, maybe. Yes sadly you are a bit late to the party.
I'd just like to point out that very little work is being done on the community map at the moment. I feel like the project is dying, and I'm incredibly sad because it's almost done. Once the map is finished, though, we'll probably start a new one.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
Most of the map is done, and all the areas are claimed... But, maybe there are a few things that can use an outside hand, like the I4 teleport room, maybe. Yes sadly you are a bit late to the party.
So sad, much sadness...
Oh well then, probably just gonna wait until the start of a new one
Most of the map is done, and all the areas are claimed... But, maybe there are a few things that can use an outside hand, like the I4 teleport room, maybe. Yes sadly you are a bit late to the party.
I'd just like to point out that very little work is being done on the community map at the moment. I feel like the project is dying, and I'm incredibly sad because it's almost done. Once the map is finished, though, we'll probably start a new one.
So I'm slightly confused.
Wasn't this project supposed to promote the idea that people didn't actually claim areas and instead worked together to finish areas?
Personally, I feel like the reason the map has slowed down is because we now have people working on areas by themselves, turning this map into basically another Pantheon/Titan's Revolt style collab, which was something that, with the creation of this project, was something we wanted to avoid (at least from what I remember).
Now, I understand some people may not like other people working on their stuff, but when people currently working on the map say that other people can't join because people have "claimed" areas is something that just urks me. If we want these kinds of projects to continue, we shouldn't be working on a "first come first serve" basis, but instead on a more open mind-set, as well as presenting more opportunities to a variety of map makers who may be new or may be fairly old and want something fresh to work on.
So to Rexxefa and others who are late to the party and want to help, feel free to jump on the server. If you're looking to help, Pink wool may be a good place to start (although Caecillius did point out that the I4 teleport room needs some work). I have personally been working on it by myself, but progress has definitely been slow and I'd love to see what others have to contribute.
In addition, I'd like to point out that you may work on other people's areas, but please get the original area-maker's permission first. I'm not contradicting myself, only saying that its important to respect the ideas of others, which means that you probably shouldn't completely scrap someone's area because "you don't like it".
TL;DR don't tell people they can't work on the map because people "claimed areas", thats not what this project was started for.
Also on a side note, more directed towards AlHexahedron (I hope thats right), hi, I'm a lurker.
I'd just like to point out that very little work is being done on the community map at the moment. I feel like the project is dying, and I'm incredibly sad because it's almost done. Once the map is finished, though, we'll probably start a new one.
I don't think it's dying so much as slowing down since most people working on it are in school or university of some kind, and it's about finals week. I bet it'll kick back up in a week or two once people get more free time.
Also, I missed the introduction party a few pages ago, but I guess I'll do one now. I'm Kaladun, an aspiring indie game dev who does minecraft map making in my spare time. Currently about half done with my own map and I've been working a bunch on the community map. I also do Let's Plays and analysis of maps when I remember and have time to record.
Also also, I started some stuff for the I4 teleport room last night, but it's rough and could totally use some polish
I'd just like to point out that very little work is being done on the community map at the moment. I feel like the project is dying, and I'm incredibly sad because it's almost done. Once the map is finished, though, we'll probably start a new one.
Yes, I have noticed that not a lot of people are on the community project... including myself! I really could use a hand finishing my area if anyone is interested.
Wasn't this project supposed to promote the idea that people didn't actually claim areas and instead worked together to finish areas?
Personally, I feel like the reason the map has slowed down is because we now have people working on areas by themselves, turning this map into basically another Pantheon/Titan's Revolt style collab, which was something that, with the creation of this project, was something we wanted to avoid (at least from what I remember).
Now, I understand some people may not like other people working on their stuff, but when people currently working on the map say that other people can't join because people have "claimed" areas is something that just urks me. If we want these kinds of projects to continue, we shouldn't be working on a "first come first serve" basis, but instead on a more open mind-set, as well as presenting more opportunities to a variety of map makers who may be new or may be fairly old and want something fresh to work on.
So to Rexxefa and others who are late to the party and want to help, feel free to jump on the server. If you're looking to help, Pink wool may be a good place to start (although Caecillius did point out that the I4 teleport room needs some work). I have personally been working on it by myself, but progress has definitely been slow and I'd love to see what others have to contribute.
In addition, I'd like to point out that you may work on other people's areas, but please get the original area-maker's permission first. I'm not contradicting myself, only saying that its important to respect the ideas of others, which means that you probably shouldn't completely scrap someone's area because "you don't like it".
TL;DR don't tell people they can't work on the map because people "claimed areas", thats not what this project was started for.
Also on a side note, more directed towards AlHexahedron (I hope thats right), hi, I'm a lurker.
So we kinda discussed this in the Skype group chat (which by the way you should look into, AlHexahedron)... I think we're going to try something a little different for the next map. I had an idea about what we could do for it, but first I want to know people's opinion on something else. Basically, I didn't want to start a new map until the current one is done, but apparently some people feel differently. It would be easy to install a multi-world plugin on the server, and have multiple maps going simultaneously. The question is... Should we start the next map before the first one is done? If so, when? Now? Or, because (as Kaladun pointed out) it's about finals week, later?
Now, about our next map: The first one was linear-branching because that's what it seemed like the majority wanted, but having created (most of) one of those I think it would be worthwhile to try open-world. A brief tale about my mapping history seems like a good idea now, for reasons that you'll see...
My first planned map was ambitious. Very ambitious. About 2 years ago, Vechs was talking about making Fallen Kingdom, an urban map. Being new to the whole mapping thing, I decided to be unoriginal and make an open-world island city map. After making a tiny fraction of the map (like, the first wool or two, and not even the base of the main city) I decided that it was too much work for one person, and I abandoned the project... See where I'm going with this?
The plans for my map had a big island with several nested levels of city. First, there were the outer walls, with the outer city inside it. Then the middle walls, and the mid-city, and then the central keep with its own walls were right in the middle. Difficulty would scale up with each layer closer to the center. There would be landmarks for each wool, and the wools could be in towers or tunnels, castles or caves. Think of something like From Flames with a clearer difficulty progression.
Now, on to the issue of collaboration and claiming areas... I feel like an open-world map would help immensely with this, but we still need to work out some way of placing wools without having people say "MINE" and lock out everyone else. I honestly have nearly no ideas here. I suppose we could just make it clear by saying something like "don't start anything without letting people help"... or at least, "don't do anything you wouldn't hate to see done differently". Maybe we should couple that with "don't completely delete anything that someone else has started without consulting them", or "make sure you understand what the person before you was doing here before you add onto/modify it".
So... what do you think? Should we start a new map? Should we start it before the last one is done? Should we start it now or wait until after finals are done? Should we try open-world rather than linear-branching-intersections? Should I dredge up some of my old notes from my first map? Should we try to enforce a more cooperative method (as opposed to just collaborative)? How do we do this? I only own the server, not the entire project; I need you people.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
The question is... Should we start the next map before the first one is done?
Let's finish this first one so we don't end up losing interest in the current project. It would also be more difficult to share a server with two separate maps.
Also, do I have to do something to get permission to creative? I can't seem to do that...
Oh yeah you're gonna need another person on the server to op you. I unfortunately don't have the time right now to get on, but if someone else could be so kind as to do so that would be great.
I don't think it's dying so much as slowing down since most people working on it are in school or university of some kind, and it's about finals week. I bet it'll kick back up in a week or two once people get more free time.
Also, I missed the introduction party a few pages ago, but I guess I'll do one now. I'm Kaladun, an aspiring indie game dev who does minecraft map making in my spare time. Currently about half done with my own map and I've been working a bunch on the community map. I also do Let's Plays and analysis of maps when I remember and have time to record.
Also also, I started some stuff for the I4 teleport room last night, but it's rough and could totally use some polish
I haven't been working on it much, because I have been busy in school and rexxefa feel free to touch up on my area aesthetically, just don't change the area theme or do anything to big (like place the wool). Also don't do any gameplay work, I have big plans for that.
If someone come on the build server i was wondering if it would be possible to put me in gm 1 since i want to look around the map but not break anything which would be hard to do if im in survival.
So a few days ago I finally decided to pick up a CTM map again... tried out Tikaro's Jam Map 'Blizzard' and completed it! Was nice being "allowed" to take it nice and slow until the final area. I've really missed playing these maps; where you can treat them like a full-scale CTM, take them slow or fast but not be punished for either playstyle. If you know what I mean?
Could anyone recommend any more maps like this? ~3/4/5 wool minimaps (can be Jam maps) that are structured like full-scale CTMs? I don't feel like getting into a full 16-wool guy yet, but this was really fun :3
Did you ever play Vigilis? It's still a 1.7 map, as 1.8 breaks the spawners, but it's 4 wool and an ore block!
So, Skeeto's question about the mini map thing actually somehow got me into trying to make a map again (Yes, from asking to join a community project to returning to make own map -_-). I'm not sure if it will be finished, but since I'm free for the whole month, I'll try my best at it
I just started on the starting area and I need your opinion on the color palette. Which one is better?
Perntehern breh :V (If your decoding skill sucks, it's Pantheon)
Also, am I too late to join this?
I'd say that for me, it was likely Ragecraft I.
I'm gonna start streaming in a bit-just gotta do some watching Rock try Sunken Colony.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Most of the map is done, and all the areas are claimed... But, maybe there are a few things that can use an outside hand, like the I4 teleport room, maybe. Yes sadly you are a bit late to the party.
I'd just like to point out that very little work is being done on the community map at the moment. I feel like the project is dying, and I'm incredibly sad because it's almost done. Once the map is finished, though, we'll probably start a new one.
So sad, much sadness...
Oh well then, probably just gonna wait until the start of a new one
So I'm slightly confused.
Wasn't this project supposed to promote the idea that people didn't actually claim areas and instead worked together to finish areas?
Personally, I feel like the reason the map has slowed down is because we now have people working on areas by themselves, turning this map into basically another Pantheon/Titan's Revolt style collab, which was something that, with the creation of this project, was something we wanted to avoid (at least from what I remember).
Now, I understand some people may not like other people working on their stuff, but when people currently working on the map say that other people can't join because people have "claimed" areas is something that just urks me. If we want these kinds of projects to continue, we shouldn't be working on a "first come first serve" basis, but instead on a more open mind-set, as well as presenting more opportunities to a variety of map makers who may be new or may be fairly old and want something fresh to work on.
So to Rexxefa and others who are late to the party and want to help, feel free to jump on the server. If you're looking to help, Pink wool may be a good place to start (although Caecillius did point out that the I4 teleport room needs some work). I have personally been working on it by myself, but progress has definitely been slow and I'd love to see what others have to contribute.
In addition, I'd like to point out that you may work on other people's areas, but please get the original area-maker's permission first. I'm not contradicting myself, only saying that its important to respect the ideas of others, which means that you probably shouldn't completely scrap someone's area because "you don't like it".
TL;DR don't tell people they can't work on the map because people "claimed areas", thats not what this project was started for.
Also on a side note, more directed towards AlHexahedron (I hope thats right), hi, I'm a lurker.
I don't think it's dying so much as slowing down since most people working on it are in school or university of some kind, and it's about finals week. I bet it'll kick back up in a week or two once people get more free time.
Also, I missed the introduction party a few pages ago, but I guess I'll do one now. I'm Kaladun, an aspiring indie game dev who does minecraft map making in my spare time. Currently about half done with my own map and I've been working a bunch on the community map. I also do Let's Plays and analysis of maps when I remember and have time to record.
Also also, I started some stuff for the I4 teleport room last night, but it's rough and could totally use some polish
Yes, I have noticed that not a lot of people are on the community project... including myself! I really could use a hand finishing my area if anyone is interested.
So we kinda discussed this in the Skype group chat (which by the way you should look into, AlHexahedron)... I think we're going to try something a little different for the next map. I had an idea about what we could do for it, but first I want to know people's opinion on something else. Basically, I didn't want to start a new map until the current one is done, but apparently some people feel differently. It would be easy to install a multi-world plugin on the server, and have multiple maps going simultaneously. The question is... Should we start the next map before the first one is done? If so, when? Now? Or, because (as Kaladun pointed out) it's about finals week, later?
Now, about our next map: The first one was linear-branching because that's what it seemed like the majority wanted, but having created (most of) one of those I think it would be worthwhile to try open-world. A brief tale about my mapping history seems like a good idea now, for reasons that you'll see...
My first planned map was ambitious. Very ambitious. About 2 years ago, Vechs was talking about making Fallen Kingdom, an urban map. Being new to the whole mapping thing, I decided to be unoriginal and make an open-world island city map. After making a tiny fraction of the map (like, the first wool or two, and not even the base of the main city) I decided that it was too much work for one person, and I abandoned the project... See where I'm going with this?
The plans for my map had a big island with several nested levels of city. First, there were the outer walls, with the outer city inside it. Then the middle walls, and the mid-city, and then the central keep with its own walls were right in the middle. Difficulty would scale up with each layer closer to the center. There would be landmarks for each wool, and the wools could be in towers or tunnels, castles or caves. Think of something like From Flames with a clearer difficulty progression.
Now, on to the issue of collaboration and claiming areas... I feel like an open-world map would help immensely with this, but we still need to work out some way of placing wools without having people say "MINE" and lock out everyone else. I honestly have nearly no ideas here. I suppose we could just make it clear by saying something like "don't start anything without letting people help"... or at least, "don't do anything you wouldn't hate to see done differently". Maybe we should couple that with "don't completely delete anything that someone else has started without consulting them", or "make sure you understand what the person before you was doing here before you add onto/modify it".
So... what do you think? Should we start a new map? Should we start it before the last one is done? Should we start it now or wait until after finals are done? Should we try open-world rather than linear-branching-intersections? Should I dredge up some of my old notes from my first map? Should we try to enforce a more cooperative method (as opposed to just collaborative)? How do we do this? I only own the server, not the entire project; I need you people.
Let's finish this first one so we don't end up losing interest in the current project. It would also be more difficult to share a server with two separate maps.
Thank you for the explanation
Also, do I have to do something to get permission to creative? I can't seem to do that...
Oh yeah you're gonna need another person on the server to op you. I unfortunately don't have the time right now to get on, but if someone else could be so kind as to do so that would be great.
I haven't been working on it much, because I have been busy in school and rexxefa feel free to touch up on my area aesthetically, just don't change the area theme or do anything to big (like place the wool). Also don't do any gameplay work, I have big plans for that.
Edit: Dont worry.
Did you ever play Vigilis? It's still a 1.7 map, as 1.8 breaks the spawners, but it's 4 wool and an ore block!
I just started on the starting area and I need your opinion on the color palette. Which one is better?
This:
Or this:
This is the first screenshot of the area over which I am working now:
i wish i had anything to say or anything to show :|