A Minecraft Maze Runner Map by Kevin1031 including a maze that changes every night! Download it now from below!
NOTICE! THIS MAP IS IN BETA, WHICH MEANS ITS NOT FINISHED!!!
Tell me some bugs or comments please!
Also, it only works in singleplayer right now, and it will be fixed
=====INTRODUCTION=====
or a paragraph maybe :/
Hi guys! I am new to posting maps so.... I am not good at posting stuff. Whatever, this is a map that I made to play with my friends, and I did not meant to upload it at the first time. Since my friends loved my map, we decided to post this here. Note that this map is not perfect because I did not create this to be perfect. If you know the story, this map will be a little easier to understand. If you don't, you might want to know the background or you may struggle. Again, this map isn't perfect since I created this to play with my friends, but I added some narrations and cheat-proof barriers.
=====RULES/INFORMATIONS=====
- Use resource pack
- Recommended to have 2+ players. This map is very hard! (Well... you wouldn't be able to do this before next update)
=====STORY BACKGROUND=====
The story begins in the Glade, the home to the people who's trapped in the maze. The maze changes every night, and the gates of the maze closes right before sunset. If you get lost in the maze and don't make it back to the Glade, you're trapped. Monsters called Grievers spawns at night in the maze. They are extremely fast, strong, and tanky. In order to get out of the maze, you should go through 30+ changing pieces, managing time, remembering path, and kill the Griever.
=====SCREENSHOTS=====
Spawnpoint
The Glade
The Maze
In the Maze (Outer Maze Sec.6)
Griever Spawner / Griever
The Blades
Maze Overview
=====DOWNLOAD=====
Steps (IMPORTANT): 1. Download the folder
2. Open the folder and drag the map folder in the "saves" folder (If singleplayer) or your server folder (If multiplayer)
3. Drag the resource pack folder in the "resourcepack" folder
Alpha: 10/3/14
+Moving parts, total of 8
+Glade created
+Zombies added
Alpha Extended: 11/29/14
+More moving parts, total of 28
+Grievers added, spawned by spawners
+Custom Griever drops, dropped maps
+Added "Blades" section, not functioning
-Removed Zombies
Texture Test: 12/25/14
+More complicated and patterned moving parts
+More moving parts, total of 36
+Added texture pack
-Removed "Blades" section
Beta: 1/24/15 (Current Version)
+Better Grievers (More health, speed, damage, and drops Griever's brain)
+Added "Blades" section again, but now functions
+Added sounds
+Added NPCs with custom trades
+Added farms and crops
+Added more items (weapons, armor, etc)
-Griever spawners removed, now spawns by commandblock
Pre-official: (Planned Version)
+Will add minigames
+Parkour in minigames
+PvE in minigames
+Escaping game in minigames
+Better textures for some blocks/items
+Weekly supply boxes (It's monthly in the movie, but it will take too long to wait 30 game-days)
+Multiplayer problems will be fixed
-Remove useless particles (Potion effects)
Official: (Planned Version)
+More minigames
+Special prizes for minigames
+Particles for moving pieces
+Grievers will enter Glade at night sometimes (Weekly event or happens when someone kills a Griever)
+More and better sounds
+More description ingame
+Zombies might be added again (Acts as Griever-infected players)
+Special sounds for Grievers
+Possibly extend maze with more moving parts
Just downloaded this but I'm having a problem: I spawned high above ground above the Glade on what appears to be a layer of barrier blocks (completely clear blocks) and I can't get down.
EDIT: the clear blocks are only above the Glade itself, so I can get on top of the walls, but when I jump down from there I die because it's too high.
EDIT2: it works fine in single player, I spawned in the correct spot with the difficulty buttons and everything, but in multiplayer this is where I spawn (see image).
map author: there is a difference between the spawning of single-player and multiplayer. Single-players all spawn based on the coordinates stored in level.dat. However, multiplayers will spawn wherever you have placed the worldspawn using the /setworldspawn command and scattered in a 10x10 area about that point on the highest area exposed to the sky with solid blocks beneath. So you should use /setworldspawn at the center of the button-start area if it is open to the sky. If not, you'll need to collect and tp new players using a spawn-pad where new players land.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Thanks for responding! Doesn't seem to work, though, when I use /setworldspawn it says I don't have permission to use that command. The OP says at least one player should have render distance of 24 for command blocks to work, but for me it only goes to 16. Is that why it doesn't work?
And even if it did work, how do I set the world spawn at a location which I can reach? Or could I set the spawn in single player and the move the map to my server?
Also, I just noticed the spawn location doesn't look like the picture in the OP. This is what it looks like for me:
oh sorry, yeah I'm not involved with this map, I've just seen this problem before and was giving advice to the map author on how to fix it. He'll have to do it and upload a patch. For you, if you have a server you can make yourself OP and fix the start bug yourself then continue.
Also, making players have a render of 24 constantly is a bad idea. Some computers couldn't handle that and it's gonna be wasteful in a maze where you can't see far. I'd recommend to the map author to set all your control command blocks in the spawn chunks so they stay loaded at all times for ANY player render distance. Much more efficient and what I personally do on my maps. You do this by using /setworldspawn in the middle of where you have your command blocks. As this will make players spawn there you will need to move your start room with the buttons on top of that area and make an auto-tp to teleport them to the area you want them to be when they log in. Hope this helps.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I have started working on the better version guys! thanks for downloading and posting bugs so that I can fix it!
Here are some bugs that I will fix: Multiplayer spawn problem, command not accessable thingy, don't need 24 render distance anymore, and more bugs that you guys didn't even notice.
Also these are some features I will be adding: Minigames to earn gold nuggets, monthly crate spawn (Actually it spawns every 3 MC days), and more mobs!
Hey guys i made a fixed version of the blade, made my own daily supply, make the doors open/close slower, have more thunder sounds, survival mode, removed the party button and removed the cakes, made a auto refilling Wade's beer (changed the name from Gally's beer to wade), made a elevator but copied the dialog from another maze runner map, make the box close at night and still the same map as this, i just modify it a little bit. And also
Ok, I made a better version than the one i posted, this time i added a different section sequence just like in the movie, and i made a little runner hut in the forest/trees place. And i added a lab where at the end you must bring the griever key then you pass trough a door than you past trough another door to the lab and in the wall there will be a wooden button for the ava paige speaking thing. and outside the lab i am making a dessert but im not finish yet so don't go outside the lab okay!!!
Sorry will fix that LOL. Will change the download link up there
Just redownload again the map and it will be fixed. And inside file there will be some mods i prefer you use.
A Minecraft Maze Runner Map by Kevin1031 including a maze that changes every night! Download it now from below!
Hi guys! I am new to posting maps so.... I am not good at posting stuff. Whatever, this is a map that I made to play with my friends, and I did not meant to upload it at the first time. Since my friends loved my map, we decided to post this here. Note that this map is not perfect because I did not create this to be perfect. If you know the story, this map will be a little easier to understand. If you don't, you might want to know the background or you may struggle. Again, this map isn't perfect since I created this to play with my friends, but I added some narrations and cheat-proof barriers.
The story begins in the Glade, the home to the people who's trapped in the maze. The maze changes every night, and the gates of the maze closes right before sunset. If you get lost in the maze and don't make it back to the Glade, you're trapped. Monsters called Grievers spawns at night in the maze. They are extremely fast, strong, and tanky. In order to get out of the maze, you should go through 30+ changing pieces, managing time, remembering path, and kill the Griever.
Steps (IMPORTANT): 1. Download the folder
2. Open the folder and drag the map folder in the "saves" folder (If singleplayer) or your server folder (If multiplayer)
3. Drag the resource pack folder in the "resourcepack" folder
MUST USE MINECRAFT 1.8+ WHEN PLAYING THIS MAP
Download >>> https://www.mediafire.com/?aeb3ia0d52rchxt
Download Record: 7679 (1/14/2016)
=====VERSIONS=====
Map Test: 8/11/14
+Only maze, not functioning
Alpha: 10/3/14
+Moving parts, total of 8
+Glade created
+Zombies added
Alpha Extended: 11/29/14
+More moving parts, total of 28
+Grievers added, spawned by spawners
+Custom Griever drops, dropped maps
+Added "Blades" section, not functioning
-Removed Zombies
Texture Test: 12/25/14
+More complicated and patterned moving parts
+More moving parts, total of 36
+Added texture pack
-Removed "Blades" section
Beta: 1/24/15 (Current Version)
+Better Grievers (More health, speed, damage, and drops Griever's brain)
+Added "Blades" section again, but now functions
+Added sounds
+Added NPCs with custom trades
+Added farms and crops
+Added more items (weapons, armor, etc)
-Griever spawners removed, now spawns by commandblock
Pre-official: (Planned Version)
+Will add minigames
+Parkour in minigames
+PvE in minigames
+Escaping game in minigames
+Better textures for some blocks/items
+Weekly supply boxes (It's monthly in the movie, but it will take too long to wait 30 game-days)
+Multiplayer problems will be fixed
-Remove useless particles (Potion effects)
Official: (Planned Version)
+More minigames
+Special prizes for minigames
+Particles for moving pieces
+Grievers will enter Glade at night sometimes (Weekly event or happens when someone kills a Griever)
+More and better sounds
+More description ingame
+Zombies might be added again (Acts as Griever-infected players)
+Special sounds for Grievers
+Possibly extend maze with more moving parts
Your comments may come to an action!
Yeah that is already fixed.
map author: there is a difference between the spawning of single-player and multiplayer. Single-players all spawn based on the coordinates stored in level.dat. However, multiplayers will spawn wherever you have placed the worldspawn using the /setworldspawn command and scattered in a 10x10 area about that point on the highest area exposed to the sky with solid blocks beneath. So you should use /setworldspawn at the center of the button-start area if it is open to the sky. If not, you'll need to collect and tp new players using a spawn-pad where new players land.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
oh sorry, yeah I'm not involved with this map, I've just seen this problem before and was giving advice to the map author on how to fix it. He'll have to do it and upload a patch. For you, if you have a server you can make yourself OP and fix the start bug yourself then continue.
Also, making players have a render of 24 constantly is a bad idea. Some computers couldn't handle that and it's gonna be wasteful in a maze where you can't see far. I'd recommend to the map author to set all your control command blocks in the spawn chunks so they stay loaded at all times for ANY player render distance. Much more efficient and what I personally do on my maps. You do this by using /setworldspawn in the middle of where you have your command blocks. As this will make players spawn there you will need to move your start room with the buttons on top of that area and make an auto-tp to teleport them to the area you want them to be when they log in. Hope this helps.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
What's the texture pack? i really want to know :/
I have started working on the better version guys! thanks for downloading and posting bugs so that I can fix it!
Here are some bugs that I will fix: Multiplayer spawn problem, command not accessable thingy, don't need 24 render distance anymore, and more bugs that you guys didn't even notice.
Also these are some features I will be adding: Minigames to earn gold nuggets, monthly crate spawn (Actually it spawns every 3 MC days), and more mobs!
The new update will come aroun June
Hey guys, i have a problem, it is just that the blades never works.
Everyday a different section will open you must try to get the pattern.
Hey guys i made a fixed version of the blade, made my own daily supply, make the doors open/close slower, have more thunder sounds, survival mode, removed the party button and removed the cakes, made a auto refilling Wade's beer (changed the name from Gally's beer to wade), made a elevator but copied the dialog from another maze runner map, make the box close at night and still the same map as this, i just modify it a little bit. And also
Here's the map download:
http://www.mediafire.com/download/ib18rc41og6qsp6/Minecraft_Maze_Runner_V.1.rar
Which one are you downloading?
And yes it does work
mine or his
Yes you must have a griever key
Maybe
I finished this map is so hard / amazing / Spider is super speed. / Nice @Kevin1031
I Found The Chest.
Ok, I made a better version than the one i posted, this time i added a different section sequence just like in the movie, and i made a little runner hut in the forest/trees place. And i added a lab where at the end you must bring the griever key then you pass trough a door than you past trough another door to the lab and in the wall there will be a wooden button for the ava paige speaking thing. and outside the lab i am making a dessert but im not finish yet so don't go outside the lab okay!!!
Here the download link:
http://www.mediafire.com/download/h6hu5an5cv85whl/Minecraft_MazeRunner.rar
Sorry will fix that LOL. Will change the download link up there
Just redownload again the map and it will be fixed. And inside file there will be some mods i prefer you use.
Ehem...
One question
When will the pre-official version will be released. You said it would be in late march.
There's a pattern I made. It can be tricky but you will eventually find it out!
It won't let me download I prefer download and it said sifari can not download it