This map is story-based. There will be decisions, challenges, and puzzles, but the story will always progress and guide the player to the next area.
However, there is a lot of freedom during the adventure, as it plays nearly identically to a CTM map, with the next biggest difference being the length; there's only one intersection.
Expect an experience with many features, surprises, and dangers!
This is a map I began around October of 2013. It had been in my mind for a long time to create a large project, and my wishes are finally coming to fruition. I finished High School, and was free to work on the map, but I lost a lot of motivation until finally resuming work in October of 2014.
All of the chambers, as well as the final area, ending sequence, and credits, were considered finished on December 23, 2014 and the map was put onto the main forum the next day.
Over the course of the next few weeks, I was able to get feedback from some testers and reviewers and make quick changes. That was pretty cool.
Huge update for Minecraft 1.12! All of the command block machines have been refurbished and work wonderfully.
Fixed the final area so it works now. Endgame and Credits are accessible.
New secrets and optimizations!
Oh? Only 1 hour and intersection? That wasn't clear. Is this finished or WIP? If it's finished, my advice would be to label this AS a miniCTM with a story focus. Don't beat around the bush with "nearly identically to a CTM"
Looking back and comparing my map with other maps' size and length that I tried, I'll modify my estimate to 3-5 hours.
My areas are a lot bigger and, even though I was pausing to write comments while playing through the other worlds, I realized my initial guess had to have been wrong.
Rift Up is no small project.
Rollback Post to RevisionRollBack
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2° l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
My cousin and I just played this over LAN. Took us about 6 hours all told, though we were both new to the CTM genre, so inexperience may have played a role. I do have a few bugs to report, though.
The poison from the water area was inconsistent and would sometimes activate when we were on land in the intersection, most notably every time we teleported home from area 5.
The electricity in area 5 didn't work until after we had cleared it, making it way too easy to beat, and incredibly annoying to gather resources from after it was supposedly deactivated.
The area 5 electricity affected both of us whenever one of us hit a wire, even if one of us was still in the intersection.
My cousin was once randomly teleported to the control area with the teleporters and extra supply chests
Luckily I had cheats turned on, so he was able to teleport back to me.
Massive lag once we entered the final area. My computer isn't the beefiest, but it wasn't having much trouble up until that point.
Other than these problems, it was a fun introduction to the CTM genre for both of us.
Edit: spoiler tags seem to be broken, so I removed references to the ending
Updated machines for better use in multiplayer.
Added rsmalec, Johnny Trask, and lazyrunner to the credits.
Fixed ending sequence for better group use.
Changed biomes in some areas.
Rollback Post to RevisionRollBack
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2° l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
The experience should be a bit smoother, now. I've fixed some clocks that activated items which help the player understand the story.
Also, some things should be more consistent.
Rift Up (Release 1.1.0)
Added an anvil at the lab.
Fixed a journal's name.
Updated clocks.
Rollback Post to RevisionRollBack
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2° l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
I've updated the map to version 1.1.1.
This includes a new rule: turn clouds off.
Other updates were somewhat trivial, such as fixing clocks and machine performance.
Apart from that, I lit up some machine areas that I didn't realize were draped in shadow, making mobs spawn and causing general havoc.
In other news, MediaFire says that the .zip file has been downloaded 120 times. Sweet.
I hope this version is a lot smoother. Enjoy.
Rollback Post to RevisionRollBack
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2° l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
This map is story-based. There will be decisions, challenges, and puzzles, but the story will always progress and guide the player to the next area.
However, there is a lot of freedom during the adventure, as it plays nearly identically to a CTM map, with the next biggest difference being the length; there's only one intersection.
Expect an experience with many features, surprises, and dangers!
Rules:
All of the chambers, as well as the final area, ending sequence, and credits, were considered finished on December 23, 2014 and the map was put onto the main forum the next day.
Over the course of the next few weeks, I was able to get feedback from some testers and reviewers and make quick changes. That was pretty cool.
Huge update for Minecraft 1.12! All of the command block machines have been refurbished and work wonderfully.
Fixed the final area so it works now. Endgame and Credits are accessible.
New secrets and optimizations!
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
To legitimately play through, others have found about 5 hours.
Meaning to say, It's not short on time or area, if anything.
There's only one intersection; to get my feet wet and establish my presence.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
I consider it finished. There's 5 chambers and a boss battle. I've been focusing on storyline and fancy machines a lot, rather than brute quantity.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
There's enough of a connection to CTM maps that I noticed and built on it.
It is, however, an adventure map.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
My areas are a lot bigger and, even though I was pausing to write comments while playing through the other worlds, I realized my initial guess had to have been wrong.
Rift Up is no small project.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Yup, probably will.
;D
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
It is here:
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
ACTM, eh?
Actually, though, the VM is not what you might think.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Other than these problems, it was a fun introduction to the CTM genre for both of us.
Edit: spoiler tags seem to be broken, so I removed references to the ending
Updated machines for better use in multiplayer.
Added rsmalec, Johnny Trask, and lazyrunner to the credits.
Fixed ending sequence for better group use.
Changed biomes in some areas.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Fixed some misplaced blocks.
Moved some machines to reduce noise.
Added extra supplies for the event of the player perishing.
Updated clocks.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Ok - I'll label it as adventure
Also, some things should be more consistent.
Added an anvil at the lab.
Fixed a journal's name.
Updated clocks.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Here's my video series on the map., More to come later.
This includes a new rule: turn clouds off.
Other updates were somewhat trivial, such as fixing clocks and machine performance.
Apart from that, I lit up some machine areas that I didn't realize were draped in shadow, making mobs spawn and causing general havoc.
In other news, MediaFire says that the .zip file has been downloaded 120 times. Sweet.
I hope this version is a lot smoother. Enjoy.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
I really really enjoyed the generators branch, and the final cutscene. Total playtime was a little over 5 hours.
I hope to have a video out in a week or so.