Minor thing, but I just found a typo in Overload. In Lushwood Sanctuary next to the Feather Falling in a Bottle chest, the sign says "Should I even explain you what to do?" It should be "Should I even explain to you what to do?"
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Speedrunner and Let's Player. You can see my speedruns here.
You know, I'm wondering something: Why is the series called "Simulation Protocol"? Just wanted it to sound all sci-fi like, or is there an actual reason?
I believe the original idea was that all of the maps take place in a simulated world, a sort of a Matrix (well, I guess if we're talking about minecraft, they quite literally do). I might return to this idea in SP03, I have some thoughts on how to use it in the story.
Also, thanks for pointing out the little mistake in the sign, I will fix that. In fact, I might throw out a little bugfix for Overload soon, to get rid of some minor stuff (though still for 1.7).
Hey Tikaro, I'm curious about something. There's a lot of digging-through-wall skips in Overload speedruns, but there are very few possible in Animosity. Did you build Overload's areas like that intentionally, or did you just forget to wall off the areas to prevent that? I mean you did make a speedrunning item so you probably left those shortcuts on purpose, but I wanted to ask.
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Speedrunner and Let's Player. You can see my speedruns here.
Hey Tikaro, I'm curious about something. There's a lot of digging-through-wall skips in Overload speedruns, but there are very few possible in Animosity. Did you build Overload's areas like that intentionally, or did you just forget to wall off the areas to prevent that? I mean you did make a speedrunning item so you probably left those shortcuts on purpose, but I wanted to ask.
Yes, I made it like that intentionally. After Animosity, I think that it's a bad idea to isolate every area and limit speedrunners' possibilities.
Makes sense, I agree completely. I'm assuming the Valley of Makers to Black Wool ender pearl skip was intentional too?
Also, since SP03 is going to be primarily outdoor areas, are you going to put speedrunning shortcuts in those areas, or just design it how you feel and see how a speedrun would go through it?
Rollback Post to RevisionRollBack
Speedrunner and Let's Player. You can see my speedruns here.
Makes sense, I agree completely. I'm assuming the Valley of Makers to Black Wool ender pearl skip was intentional too?
Also, since SP03 is going to be primarily outdoor areas, are you going to put speedrunning shortcuts in those areas, or just design it how you feel and see how a speedrun would go through it?
Actually, VoM to Black Wool skip was accidental. I placed the Black Wool area there because I wanted to be all compact, and only later thought "hey, that's totally going to be a speedrun strat, I should leave it like that".
I'm gonna think about adding speedrun shortcuts is SP03. Even if there will be some, normal shortcuts are still going to be dominant (there are like 3 shortcuts between areas in Intersection 1).
In SP02 I think this is the first map I have ever seen with all wool not in a chest. You know in the intersections you can just use carpet. It's far more visible and people can't just take the wool and stuff. Even though they didn't beat the map that way don't you want to limit it?
I think he trusts the player to beat the map legit. He put black wool everywhere in Short Circuit in SP01, the player could cheat and use that instead of the actual black wool if they really wanted to. There's probably other places I'm not remembering right now, but that was the first I thought of.
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Speedrunner and Let's Player. You can see my speedruns here.
In SP02 I think this is the first map I have ever seen with all wool not in a chest. You know in the intersections you can just use carpet. It's far more visible and people can't just take the wool and stuff. Even though they didn't beat the map that way don't you want to limit it?
Zunar is correct here: I trust players to play fair, thus I have no reason to limit my use of wool as a building block. As for the intersections, I just don't like how carpets look there, which is why I'm using the "colored gates" thing.
Here's an idea, Tikaro. How about using colored glass or clay in the intersections instead of wool? That would solve the problem. Though that would limit how much you could use the clay and glass in the intersections, maybe that's not the best solution...
Rollback Post to RevisionRollBack
Speedrunner and Let's Player. You can see my speedruns here.
Sooo it's been a month since the last dev update... been busy, Tikaro?
Actually, yes. I've had some health-related issues to take care of, as well as some other stuff. I'm pretty much done with that now, so dev. update will be soon (I'm thinking about possibly making a weird mid-week one)
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
I believe the original idea was that all of the maps take place in a simulated world, a sort of a Matrix (well, I guess if we're talking about minecraft, they quite literally do). I might return to this idea in SP03, I have some thoughts on how to use it in the story.
Also, thanks for pointing out the little mistake in the sign, I will fix that. In fact, I might throw out a little bugfix for Overload soon, to get rid of some minor stuff (though still for 1.7).
Nope, still 1.7.2
***
Also guys, there will be no dev. update today, I will try to get one done tomorrow, I've been a bit busy the last couple of days.
As mentioned a couple of days ago: I resumed the publishing of my Overload Let's Play!
Here's episode 9:
Hey Tikaro, I'm curious about something. There's a lot of digging-through-wall skips in Overload speedruns, but there are very few possible in Animosity. Did you build Overload's areas like that intentionally, or did you just forget to wall off the areas to prevent that? I mean you did make a speedrunning item so you probably left those shortcuts on purpose, but I wanted to ask.
Yes, I made it like that intentionally. After Animosity, I think that it's a bad idea to isolate every area and limit speedrunners' possibilities.
Makes sense, I agree completely. I'm assuming the Valley of Makers to Black Wool ender pearl skip was intentional too?
Also, since SP03 is going to be primarily outdoor areas, are you going to put speedrunning shortcuts in those areas, or just design it how you feel and see how a speedrun would go through it?
Actually, VoM to Black Wool skip was accidental. I placed the Black Wool area there because I wanted to be all compact, and only later thought "hey, that's totally going to be a speedrun strat, I should leave it like that".
I'm gonna think about adding speedrun shortcuts is SP03. Even if there will be some, normal shortcuts are still going to be dominant (there are like 3 shortcuts between areas in Intersection 1).
In SP02 I think this is the first map I have ever seen with all wool not in a chest. You know in the intersections you can just use carpet. It's far more visible and people can't just take the wool and stuff. Even though they didn't beat the map that way don't you want to limit it?
#pcmasterrace
I think he trusts the player to beat the map legit. He put black wool everywhere in Short Circuit in SP01, the player could cheat and use that instead of the actual black wool if they really wanted to. There's probably other places I'm not remembering right now, but that was the first I thought of.
Well all that does not matter now, because I opened the world in 1.8 when I was already done with intersection II... GG MAP GG D:
#pcmasterrace
Zunar is correct here: I trust players to play fair, thus I have no reason to limit my use of wool as a building block. As for the intersections, I just don't like how carpets look there, which is why I'm using the "colored gates" thing.
I don't know yet. I might, previous ones have been quite fun.
Here's an idea, Tikaro. How about using colored glass or clay in the intersections instead of wool? That would solve the problem. Though that would limit how much you could use the clay and glass in the intersections, maybe that's not the best solution...
Or you could encase the wools in barrier blocks, as probably your next map will be for 1.8+
Sooo it's been a month since the last dev update... been busy, Tikaro?
Actually, yes. I've had some health-related issues to take care of, as well as some other stuff. I'm pretty much done with that now, so dev. update will be soon (I'm thinking about possibly making a weird mid-week one)
I see. No rush, I was just wondering. I can't speak for anyone else, but I would be fine with a mid-week update.