I just did some testing - it looks like currently the only way to have a video link that doesn't embed is to just have it as normal text. Then it will make it linkable, but you can't hide the URL that way...
Video:
?! Excellent! This is an acceptable workaround! Thanks!!
QUESTION!
I'm considering whether or not "PUZZLE" maps should fade away as a category. It seems like a large portion of "PUZZLE" maps could be classified as "GAME" or "ADVENTURE".
Thoughts?
I'll also add a poll...
QUESTION!
I'm considering whether or not "PUZZLE" maps should fade away as a category. It seems like a large portion of "PUZZLE" maps could be classified as "GAME" or "ADVENTURE".
Thoughts?
I'll also add a poll...
"Adventure" isn't a very good label, because it isn't a real genre: for example, in diversity II, is simply a mix between puzzles, combat and parkour,
It can be useful, though, to label every map that is story driven and where there isn't a too strong and prevalent genre respect others.
Maps like Mizzle II are partially story driven, but the prevalent genre is puzzle, while there're maps that are simply a collection of puzzles, with no real story. "Game" maps are sometimes a series of puzzle, but also simply a minigame, where you haven't to think too much.
Imho, you should keep the "Puzzle" label and use it for maps that are, for the major part puzzle, but that also aren't monothematic like a collection of puzzle with the same rule, like Mizzle II, while you should use "Game" for maps with monothematic "puzzles", like Dropper or Simburbia.
"Adventure" should be used for story driven maps that are a mix of two and more genre.
These labels should guide other people to choose map that they can like: if a map has a story but is all about puzzle, a player that don't like them could be deceived, while if a puzzle map with variegated puzzles is labelled "game", someone could skip it thinking that is monothematic.
When they made the change any tags that were auto-generated around plain hyperlinks were messed up. Delete all tags you did not manually place and when you want to embed use the media tag. The forum reverted to internet standard.
Edit: good grief... even putting this in 'code' tags is not working - 'code' is not supposed to evaluate tags, but it is...
I've always used [media]youtubelink[/media] for embedding, and that still works.
What doesn't work anymore is [.url=youtubelink]text[/.url]. It embeds. It used to make a green button around the clickable text.
And [.url]youtubelink[/.url] also embeds now. It used to just show a clickable url.
But just putting youtubelink with no tags works. it looks ugly, but better than embedding 50+ videos.
I assumed the buttons were a trial and removal of discontinued tags falls to the thread author. It takes 15 seconds to load your title page as it is now vrs. 30 seconds to delete all the old tags. Slightly more time to use spoiler tags if everything requires embedding.
"But just putting youtubelink with no tags works."
Maybe you didn't have text links before, they automatically added url tags to text links for a month or two before dropping the idea.
Hello. I just finished playing the map Grief. I see you gave it an awful rating. Are you kidding me!? That map was amazing! Just because it wasn't your type of map, doesn't mean you give it a shitty rating. I think I'm going to find a different map review forum post since you give maps that don't fit your style bad rating.
Hello. I just finished playing the map Grief. I see you gave it an awful rating. Are you kidding me!? That map was amazing! Just because it wasn't your type of map, doesn't mean you give it a ****ty rating. I think I'm going to find a different map review forum post since you give maps that don't fit your style bad rating.
Ok.
Thanks for taking the time to post.
My scale's not for everyone.
I will re-think my review but at most it might gain a point.
Hello. I just finished playing the map Grief. I see you gave it an awful rating. Are you kidding me!? That map was amazing! Just because it wasn't your type of map, doesn't mean you give it a ****ty rating. I think I'm going to find a different map review forum post since you give maps that don't fit your style bad rating.
Within my observation The best type of review is an honest review. If you are upset by his style of review maybe try starting a review thread of your own. No map maker stands to gain anything by being showered in compliments. These review threads are here for the purpose of allowing the map maker to see their flaws and use that to improve their next map. Being a map maker myself I understand that some will not like my maps and others will. But the knowledge that makes me improve is the type gained from those that don't like aspects of my maps and then share that information with me. This is called "Constructive Criticism"
Within my observation The best type of review is an honest review. If you are upset by his style of review maybe try starting a review thread of your own. No map maker stands to gain anything by being showered in compliments. These review threads are here for the purpose of allowing the map maker to see their flaws and use that to improve their next map. Being a map maker myself I understand that some will not like my maps and others will. But the knowledge that makes me improve is the type gained from those that don't like aspects of my maps and then share that information with me. This is called "Constructive Criticism"
But there weren't many flaws. Almost everything was perfect! I could tell so much work was put into it. Custom sounds were implemented into it, and do you know how hard it is to learn that? Map design, uniqueness, and challenge were good too. The only thing I think would need more work would be the pacing.
The reason I was mad was because I thought he had given it a bad rating because of the jumpscare. I was thinking he got the jumpscare, then quit, without finishing the map. I'm sorry if this wasn't true, and I'm also sorry if I came out a little too harsh. I was just trying to defend the map which I thought deserved a better rating.
span>But there weren't many flaws. Almost everything was perfect! I could tell so much work was put into it. Custom sounds were implemented into it, and do you know how hard it is to learn that? Map design, uniqueness, and challenge were good too. The only thing I think would need more work would be the pacing.
Yes I do realize... Like previously stated I am also a map maker. I also know I would want to be judged as honestly and as harshly as possible so that my next map can be just that much better. When I read his review on Grief I see nothing but honesty. Story line is a Giant factor with a map because it Draws you in and keeps you playing. You also have to remember that just because a map gets a 4/20 It doesn't make it a bad map. It just means there is room for improvement. And the map maker will be better because of it.
Rollback Post to RevisionRollBack
Creator of The Doomed Series! My Newest Map Is: Castle of Doom! Link: Here
Review Summary
Survive with blocks spawning only 3 steps in any direction! Play in the provided world or drop the schematic into your own - a clever twist on limited visibility survival. Seems like the mob spawning can be hit-or-miss, but the real challenge is in not out-pacing the custom world spawning. Not really sure what a good 'goal' would be in this mode - seems best for exploration.
I have done remake of my old map Mega Cube. It's a Survival Horror Map now with a custom texturepack, custom sounds, custom mobs, cool new features of minecraft 1.8, featuring a story with a huge cubic building where you have to use what is at hand to survive and escape the cube.
It's a short map, about 30 minutes-1 hour of gameplay, depends on the player. It can be played in multiplayer but it's better to play alone, is more scary this way.
Check it out if you have time to, here is the trailer:
And keep up the good work with your reviewing system, I think people are making better maps thanks to you.
I appreciate the link. I've enjoyed many of your other creations!
Review Summary
Visit the Muk-Luk Lodge and participate in a variety of winter activities. Superior special effects, including ski lift, ice skating, collapsing ice bridges, snow for sledding. Gameplay options include parkour, a clever scavenger hunt, sled jumping, sumo/PvP and more. Gorgeous build including many detailed 3d models via resource pack. This map makes a good backdrop for roleplay, even has character sheets, but no actual roleplay systems (stats, character-based triggers, etc...), and... while there is variety, none of the gameplay feels like it goes deep enough and/or has no closure to the activity. Lots of lore, but no real progression of story. Once you explore the lay of the land, it feels a bit more like a server lobby than a map - closest descriptor may be multi-genre for the variety of events.
?! Excellent! This is an acceptable workaround! Thanks!!
I'm considering whether or not "PUZZLE" maps should fade away as a category. It seems like a large portion of "PUZZLE" maps could be classified as "GAME" or "ADVENTURE".
Thoughts?
I'll also add a poll...
"Adventure" isn't a very good label, because it isn't a real genre: for example, in diversity II, is simply a mix between puzzles, combat and parkour,
It can be useful, though, to label every map that is story driven and where there isn't a too strong and prevalent genre respect others.
Maps like Mizzle II are partially story driven, but the prevalent genre is puzzle, while there're maps that are simply a collection of puzzles, with no real story. "Game" maps are sometimes a series of puzzle, but also simply a minigame, where you haven't to think too much.
Imho, you should keep the "Puzzle" label and use it for maps that are, for the major part puzzle, but that also aren't monothematic like a collection of puzzle with the same rule, like Mizzle II, while you should use "Game" for maps with monothematic "puzzles", like Dropper or Simburbia.
"Adventure" should be used for story driven maps that are a mix of two and more genre.
These labels should guide other people to choose map that they can like: if a map has a story but is all about puzzle, a player that don't like them could be deceived, while if a puzzle map with variegated puzzles is labelled "game", someone could skip it thinking that is monothematic.
My Minecraft Maps: coldfusionmaps.com
When they made the change any tags that were auto-generated around plain hyperlinks were messed up. Delete all tags you did not manually place and when you want to embed use the media tag. The forum reverted to internet standard.
"But just putting youtubelink with no tags works."
Maybe you didn't have text links before, they automatically added url tags to text links for a month or two before dropping the idea.
EDIT: NM, I see you removed them, much better
Ok.
Thanks for taking the time to post.
My scale's not for everyone.
I will re-think my review but at most it might gain a point.
Within my observation The best type of review is an honest review. If you are upset by his style of review maybe try starting a review thread of your own. No map maker stands to gain anything by being showered in compliments. These review threads are here for the purpose of allowing the map maker to see their flaws and use that to improve their next map. Being a map maker myself I understand that some will not like my maps and others will. But the knowledge that makes me improve is the type gained from those that don't like aspects of my maps and then share that information with me. This is called "Constructive Criticism"
Check out Lets Play awesomeness www.youtube.com/AricaraGames
Subscribe to my youtube channel! www.youtube.com/Darkjgaming
But there weren't many flaws. Almost everything was perfect! I could tell so much work was put into it. Custom sounds were implemented into it, and do you know how hard it is to learn that? Map design, uniqueness, and challenge were good too. The only thing I think would need more work would be the pacing.
The reason I was mad was because I thought he had given it a bad rating because of the jumpscare. I was thinking he got the jumpscare, then quit, without finishing the map. I'm sorry if this wasn't true, and I'm also sorry if I came out a little too harsh. I was just trying to defend the map which I thought deserved a better rating.
Sorry for all the trouble!
~evan99m
I apologize I came out a bit harsh. I was mad that the map got a bad rating Thanks for understanding!
Yes I do realize... Like previously stated I am also a map maker. I also know I would want to be judged as honestly and as harshly as possible so that my next map can be just that much better. When I read his review on Grief I see nothing but honesty. Story line is a Giant factor with a map because it Draws you in and keeps you playing. You also have to remember that just because a map gets a 4/20 It doesn't make it a bad map. It just means there is room for improvement. And the map maker will be better because of it.
Check out Lets Play awesomeness www.youtube.com/AricaraGames
Subscribe to my youtube channel! www.youtube.com/Darkjgaming
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340573-seeker
Total Rating: 9/20
Gameplay - 2
Effects - 2
Build - 1
Experience - 1
Challenge - 2
Pacing - 1
Review Summary
Survive with blocks spawning only 3 steps in any direction! Play in the provided world or drop the schematic into your own - a clever twist on limited visibility survival. Seems like the mob spawning can be hit-or-miss, but the real challenge is in not out-pacing the custom world spawning. Not really sure what a good 'goal' would be in this mode - seems best for exploration.
I know that you have limited space for map suggestions, but may I suggest that you check out "Across the Time"?
I've had my eye on it for quite some time now and it appears to be almost released. Just a thought.
Looks pretty. http://www.planetminecraft.com/project/epic-rpg-adventure-across-the-time/
Seems to have a lot of features as well.
Not sure I'm up for a 20+ hour map, but I'll keep it in mind.
Considering it.
I appreciate the link. I've enjoyed many of your other creations!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2347041-muk-luk
Total Rating: 12/20
Gameplay - 2
Effects - 3
Build - 3
Experience - 1
Challenge - 2
Pacing - 1
Review Summary
Visit the Muk-Luk Lodge and participate in a variety of winter activities. Superior special effects, including ski lift, ice skating, collapsing ice bridges, snow for sledding. Gameplay options include parkour, a clever scavenger hunt, sled jumping, sumo/PvP and more. Gorgeous build including many detailed 3d models via resource pack. This map makes a good backdrop for roleplay, even has character sheets, but no actual roleplay systems (stats, character-based triggers, etc...), and... while there is variety, none of the gameplay feels like it goes deep enough and/or has no closure to the activity. Lots of lore, but no real progression of story. Once you explore the lay of the land, it feels a bit more like a server lobby than a map - closest descriptor may be multi-genre for the variety of events.