And the screen where I draw and view the skin white with a red X
Can anyone help?
I've heard of this bug before, but can't pin down why it happens. It appears to be specific to certain video cards/integrated chipsets. Can you give me hardware info?
I hate to be a bearer of bad news, but there has been an update for the Mine Little Pony mod incorperating a new advanced pony model. And a lot of placements have changed.
Just thought I'd let you know and I look forward to you hopefully adding it into the next release
I hate to be a bearer of bad news, but there has been an update for the Mine Little Pony mod incorperating a new advanced pony model. And a lot of placements have changed.
Just thought I'd let you know and I look forward to you hopefully adding it into the next release
I'm glad you told me, and I got the latest model source from Verdana. I'll integrate it next and post a screenshot on Facebook of how it looks!
Good! Generally, anything that relates to a GL error is a video card issue.
For everybody else: 1.4 is coming along slowly but nicely. The update system is near completion, and the Exception handler is being written as we speak, allowing error reports to be sent directly to my development PC so I can check them out as they happen!
Hey Paril (again). I was wondering, what happens to your sheep wool texture in-game when you dye the sheep? Does it revert to the normal (but dyed) texture? Thanks
Hey Paril (again). I was wondering, what happens to your sheep wool texture in-game when you dye the sheep? Does it revert to the normal (but dyed) texture? Thanks
I'm pretty sure the wool just becomes tinted by the dye.
Hey Paril (again). I was wondering, what happens to your sheep wool texture in-game when you dye the sheep? Does it revert to the normal (but dyed) texture? Thanks
There should be a both helmet and head mode, depends on the pixels (transparent parts of the helmet would be painted/darken/brighten/"tooled" on the head.)
Hey Paril (again). I was wondering, what happens to your sheep wool texture in-game when you dye the sheep? Does it revert to the normal (but dyed) texture? Thanks
It's the same with grass, it's like the 'hue and saturation' adjustment.
There should be a both helmet and head mode, depends on the pixels (transparent parts of the helmet would be painted/darken/brighten/"tooled" on the head.)
It's the same with grass, it's like the 'hue and saturation' adjustment.
i already read ur commonly asked questions on why my skin wont up load. i get the message saying skin uploaded successfully but it does not show up on the model
"Uh oh!
The application has encountered the following exception: System.AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source: OpenTK
Target Method: [<Unknown>] Void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask)(OpenTK.Graphics.OpenGL.ClearBufferMask mask)"
And the screen where I draw and view the skin white with a red X
Can anyone help?
Mod- http://www.minecraft...cal-forum-page/
Those are the textures that are overlaid over the regular one to make the eyes "glow" in darkness.
I've heard of this bug before, but can't pin down why it happens. It appears to be specific to certain video cards/integrated chipsets. Can you give me hardware info?
-P
System Manufacturer: TOSHIBA
System Model: Satellite L305D
BIOS: InsydeH2O Version 1.50
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-60 (2 CPUs), ~2.0GHz
Memory: 2940MB RAM
Card name: ATI Radeon X1250
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x791F)
Mod- http://www.minecraft...cal-forum-page/
Try downloading the latest drivers for your ATi card on ATi's site.
If it still occurs.. I'm not positive..
-P
Thanks allot mate!
Mod- http://www.minecraft...cal-forum-page/
Just thought I'd let you know and I look forward to you hopefully adding it into the next release
I check my email very rarely, so it's more efficient to check in person. If "in person" is even applicable here..
Understood.
Thanks!
I'm glad you told me, and I got the latest model source from Verdana. I'll integrate it next and post a screenshot on Facebook of how it looks!
Good! Generally, anything that relates to a GL error is a video card issue.
For everybody else: 1.4 is coming along slowly but nicely. The update system is near completion, and the Exception handler is being written as we speak, allowing error reports to be sent directly to my development PC so I can check them out as they happen!
-P
BTW 64X64 can only have brushes with the size 2 or more.
Soonish.
How do you mean? Is that a bug?
-P
Probably. It automatically does 2X2 pixels instead of 1.
Early versions of 1.4 defaulted to the 2x2 brush in all cases. Try 1.4.0.202.
Thanks!
It's the same texture, it just gets a color applied to it.
-P
It's the same with grass, it's like the 'hue and saturation' adjustment.
1.4?
http://alteredsoftworks.com/mcskin3d/betas/
-P
[IMG]http://alteredsoftworks.com/mcskin3d/mcskin3dbanner.gif[/IMG][/URL][/center]
This pizza is good!
and now on topic!
Wow!
This program is good!
We're close to another milestone beta, with the update and exception systems ready to go!
-P