Rather cumbersome attempting to talk to you through the Planet Minecraft comments section. I went and pulled back up my login for here just to talk to ya about this.
Myself and my younger brother are looking over your current version and here's a list broken down into categories of how I feel about this:
1. Things I love:
The color swatches and selector, especially RGB mode. This is implemented much more efficiently and simply than previous editors I have used. I would call this the absolute best feature.
The separation of burn/dodge and bright/dark, with variable brush sizes. This is something Swedman never did with SkinEdit that was always necessary.
Allowing both a 3D and 2D preview with the ability to work on either version is great.
Unsaved changes warning. Nice to see that.
2. Things that I feel could use tweaking:
Right now, the 3D preview takes up approximately 30% of the total application window, while most of it is just empty space for the grass/background. This feels very bulky. Consider altering the size of the 3D preview when using split view mode.
Opening the application should default to a new, untitled skin, rather than immediately open on a sample skin.
Circular brush only allows odd-number based shapes. Can you make even-number brushes as well? Perhaps consider splitting up the brush shape from size selector to cut down on UI list length.
3. Things I would like to see added:
Layering, such as the ability to draw over portions of the skin without altering the current appearance "below" it, so that painting or deleting may be done to a specific bit of one layer while the previously existing colors remain in place "underneath".
Gradient brush, or the ability to select a treshhold area and create both linear and radial gradients within the selected portion.
Hue/Saturation shift brush, or the ability to select a threshhold area and alter the hue/saturation of the entire selected area.
Drop shadow effect, such as the ability to select a threshhold area, then automatically apply an exterior shading filter onto the area surrounding it.
Bevel/Emboss effect, such as the ability to select a threshold area, then automatically create brightness effects to make the area appear raised.
Mouse-button shortcuts for erase and select color. I suggest left-click paints, right-click erases, and middle click color selects.
4. Things that appear broken or unfinished (sorry, I didn't read the entire thread, don't know where you are on this):
I was unable to import skins from my local machine, or from minecraft profiles (directory not found i/o error)
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at MCSkin3D.Editor.PerformImportSkin() in D:\projects\MCSkinner\Forms\Editor.cs:line 1470
at MCSkin3D.Editor.importToolStripButton_Click(Object sender, EventArgs e) in D:\projects\MCSkinner\Forms\Editor.cs:line 3389
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Rather cumbersome attempting to talk to you through the Planet Minecraft comments section. I went and pulled back up my login for here just to talk to ya about this.Myself and my younger brother are looking over your current version and here's a list broken down into categories of how I feel about this:1. Things I love:
The color swatches and selector, especially RGB mode. This is implemented much more efficiently and simply than previous editors I have used. I would call this the absolute best feature.
The separation of burn/dodge and bright/dark, with variable brush sizes. This is something Swedman never did with SkinEdit that was always necessary.
Allowing both a 3D and 2D preview with the ability to work on either version is great.
Unsaved changes warning. Nice to see that.
2. Things that I feel could use tweaking:
Right now, the 3D preview takes up approximately 30% of the total application window, while most of it is just empty space for the grass/background. This feels very bulky. Consider altering the size of the 3D preview when using split view mode.
Opening the application should default to a new, untitled skin, rather than immediately open on a sample skin.
Circular brush only allows odd-number based shapes. Can you make even-number brushes as well? Perhaps consider splitting up the brush shape from size selector to cut down on UI list length.
3. Things I would like to see added:
Layering, such as the ability to draw over portions of the skin without altering the current appearance "below" it, so that painting or deleting may be done to a specific bit of one layer while the previously existing colors remain in place "underneath".
Gradient brush, or the ability to select a treshhold area and create both linear and radial gradients within the selected portion.
Hue/Saturation shift brush, or the ability to select a threshhold area and alter the hue/saturation of the entire selected area.
Drop shadow effect, such as the ability to select a threshhold area, then automatically apply an exterior shading filter onto the area surrounding it.
Bevel/Emboss effect, such as the ability to select a threshold area, then automatically create brightness effects to make the area appear raised.
Mouse-button shortcuts for erase and select color. I suggest left-click paints, right-click erases, and middle click color selects.
4. Things that appear broken or unfinished (sorry, I didn't read the entire thread, don't know where you are on this):
I was unable to import skins from my local machine, or from minecraft profiles (directory not found i/o error)
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at MCSkin3D.Editor.PerformImportSkin() in D:\projects\MCSkinner\Forms\Editor.cs:line 1470 at MCSkin3D.Editor.importToolStripButton_Click(Object sender, EventArgs e) in D:\projects\MCSkinner\Forms\Editor.cs:line 3389 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Ah, might just have been lag. Some feature requests: Changed text color (so I can have a white background), and increased bush sizes. ... :biggrin.gif:
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Quote from thunderz, via a game, »
And we could both suck at it together
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Quote from CHRIS2384 »
titanic plates moving to cause an
earthquake but still COOL
Somebody probably already asked this, but will you get it to work for mac any time soon? That would be really helpful, again if someone already asked this then sorry.
Ah, might just have been lag. Some feature requests: Changed text color (so I can have a white background), and increased bush sizes. ... :biggrin.gif:
Changed text color? Go to View < 2D < Overlay to change the 2d view overlay, if that's what you're talking about. There are brush sizes; expand the toolbox (it should be by default), select the Pencil (or any other brush-based tool) and use the Brush combobox to change the brush size/shape.
Please look through the program before suggesting features, especially if we already have them.
Somebody probably already asked this, but will you get it to work for mac any time soon? That would be really helpful, again if someone already asked this then sorry.
We're working on a cross-platform version. A few pages back I discussed MCSkin3DX in more detail.
i just finished making a skin for my first time and i pressed upload entered my info but it doesn't show my skin in game.
i tryed one of the default skins in the editor and those worked but why not mine QQ
plz help
i just finished making a skin for my first time and i pressed upload entered my info but it doesn't show my skin in game.
i tryed one of the default skins in the editor and those worked but why not mine QQ
plz help
In some cases, the site may report an error that the editor doesn't catch (and it assumes it passed).
Upload it manually through www.minecraft.net to get the error message (if any), and report it back here; that would help us fix the issue.
Really great! way better than the miner shoes website! please keep updating and i will be so happy when we can re-texture animals and blocks and stuff!
Really great! way better than the miner shoes website! please keep updating and i will be so happy when we can re-texture animals and blocks and stuff!
Thank you!
-P
Myself and my younger brother are looking over your current version and here's a list broken down into categories of how I feel about this:
1. Things I love:
2. Things that I feel could use tweaking:
3. Things I would like to see added:
4. Things that appear broken or unfinished (sorry, I didn't read the entire thread, don't know where you are on this):
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at MCSkin3D.Editor.PerformImportSkin() in D:\projects\MCSkinner\Forms\Editor.cs:line 1470
at MCSkin3D.Editor.importToolStripButton_Click(Object sender, EventArgs e) in D:\projects\MCSkinner\Forms\Editor.cs:line 3389
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
EDIT: Can we have real-time camera rotation?
Got most of you down on Skype :smile.gif:
Me neither!
Good to know!
What do you mean by "real-time" exactly? You can maneuver the camera while using any tool (read the status strip at the bottom of the 3D/2D view).
-P
Changed text color? Go to View < 2D < Overlay to change the 2d view overlay, if that's what you're talking about. There are brush sizes; expand the toolbox (it should be by default), select the Pencil (or any other brush-based tool) and use the Brush combobox to change the brush size/shape.
Please look through the program before suggesting features, especially if we already have them.
We're working on a cross-platform version. A few pages back I discussed MCSkin3DX in more detail.
-P
Thanks!
-P
i tryed one of the default skins in the editor and those worked but why not mine QQ
plz help
In some cases, the site may report an error that the editor doesn't catch (and it assumes it passed).
Upload it manually through www.minecraft.net to get the error message (if any), and report it back here; that would help us fix the issue.
-P
it says " Image is not 64x32 pixels "
could increasing the resolution have caused a error?
Read my responses to the four billion others that have asked the same question.
It's coming soon.
-P
Thank you!
We will keep updating until Minecraft dies!
-P
Cool by the way
The image cannot be lower or higher than 64x32.
Increase and Decrease Resolution is for mods and texture packs, not for using in-game skins.
-P