I am trying to edit a skin (actually I am trying to make armour texture) that is 128 x 64 pixel. But when I load that into the MCSkin3d editor the brush is on a different position than my mouse pointer. Is there any fix for this?
This software is now useless because Mojang killed the legacy skin server (skins.minecraft.net) from a statement from Dinnerbone on their bug tracker.
Like someone fork it then make the changes to make it work again but that'll require like an API call to convert the name to uuid, then get the uuid's skin then decode the base64 string and poof you have the player's skin...
I had to make a PHP file to make my Skin API to work again but the code is a mess, there's no "cache" inside but within Minotar (legacy PHP code) does have a 24-hour caching system in place
I hope @Paril will someday update it but the last update was in May 2016... Well time to ditch MCSkin3D and use NameMC then... RIP :'(
I also have the issue where on HD skins it is completely out of wack/ not centered onto the mouse in 2d view. This is on the newest version. I have to use v126.96.36.199 if I want to be able to skin anything relating to MPM! I'd love to see this fixed on newer versions, since the old version sadly started being rather laggy for me after I got a new graphics card, but the newer version fixes that! If there's anything I can provide to help, please say so. ty, this is my favorite skinning programs, and at this point I can't use anything else.