Hey,
First thing i really want to thank you for this tool, its so good! I really love it, i been using it for some time now.
Its really easy to use and has a lot of options.
Just now i tried making a skin in some other program and after 20 min it deleted everything i made...
Thats why i use Mcskin.
But i do get a few problems here and there.
I a lot of time get a big red X and well... I cant seem to be able to use it at all today.
I got the last download, like 240 and it worked all fine and good but theres a weird problem, or may its an option but when i paint theres sides that are transparent and it paints the other side of the skin. So i downloaded a few other versions, and all the other versions just wont work, some just start with a big X on them, some crash after i paint something.
Thats one of the reason i stopped using Mcskin awhile ago, it worked really good for a few months and then it started going crazy.
Do you have any idea whats causing this? Ill really be glad if you can help me.
Thanks and keep up the good work!
Ok and here i added a picture of how it looks.
To me it seems more of a new build bug and not something just for me, i think atleast. http://i.imgur.com/Vw1aBju.png
You see it kind of paints the inside of the box and it just paints whatever it wants.
Edit:
It seems that it colors the blank areas. When you see your skin in 2d and you color it in the 3d there black areas that isnt part of the skin sometimes get painted aswell.
I didn't expect this to happen, but, I've released a new update. Somebody above mentioned Techne models - this version fully supports .xml and .tcn models from Techne, by the way.
Original what? I didn't drop any important features in Light Edition, it's just more lightweight. I'm trying to emphasize the fact that I won't be doing any major updates to the program for a while.
I loved this, and I still do some what but due to the new update it's been acting weird, it's not the same like it used to be, and I liked the way it was. That being said were all the mob models removed? If so that's kinda depressing to me cause I was planning on trying it out//kicked off cliff
Any how I mainly came here for one question, yes one very important question that helps me in my human ways that can devastate many.
Where is the skin flip button?
And yes to let you know I cannot find it under the options tab.
I just downloaded the LE version, and it was working great for 5 minuets, even the upload skin function was working! But now, everytime I click on something, I get an error report.
Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5466
softwareversion: 1.4.2.251
I just downloaded the LE version, and it was working great for 5 minuets, even the upload skin function was working! But now, everytime I click on something, I get an error report.
P.S: sorry, but I don't know how to do a spoiler thing. :/
Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5466
softwareversion: 1.4.2.251
I have a question, forgive me if it's already been answered.
I was just wondering if I was doing something wrong, but was there a way for the program to save what is being done inside? Like for example I make a new folder and a couple of skins. and then I save it, but when I re-open the program it's as if I'm opening it for the first time again.
Although I do notice it does create the folder in the application folder...but I figured this may be odd, and that there may be a way to save what is happening inside the program itself?
I think that was planned at one point, but it never happened.
Yes the moon can be orange, you'll see it when the moon has just risen.
Cheese door, iron sky, happy Iceland. I just said random words. The reason of this: complete random, but the question is, why are you reading this?
First thing i really want to thank you for this tool, its so good! I really love it, i been using it for some time now.
Its really easy to use and has a lot of options.
Just now i tried making a skin in some other program and after 20 min it deleted everything i made...
Thats why i use Mcskin.
But i do get a few problems here and there.
I a lot of time get a big red X and well... I cant seem to be able to use it at all today.
I got the last download, like 240 and it worked all fine and good but theres a weird problem, or may its an option but when i paint theres sides that are transparent and it paints the other side of the skin. So i downloaded a few other versions, and all the other versions just wont work, some just start with a big X on them, some crash after i paint something.
Thats one of the reason i stopped using Mcskin awhile ago, it worked really good for a few months and then it started going crazy.
Do you have any idea whats causing this? Ill really be glad if you can help me.
Thanks and keep up the good work!
Ok and here i added a picture of how it looks.
To me it seems more of a new build bug and not something just for me, i think atleast.
http://i.imgur.com/Vw1aBju.png
You see it kind of paints the inside of the box and it just paints whatever it wants.
Edit:
It seems that it colors the blank areas. When you see your skin in 2d and you color it in the 3d there black areas that isnt part of the skin sometimes get painted aswell.
I didn't expect this to happen, but, I've released a new update. Somebody above mentioned Techne models - this version fully supports .xml and .tcn models from Techne, by the way.
Check main post for details. Until then:
http://alteredsoftworks.com/mcskin3d/v1_4/mcskin3d_1_4_2_252.zip
-P
Original what? I didn't drop any important features in Light Edition, it's just more lightweight. I'm trying to emphasize the fact that I won't be doing any major updates to the program for a while.
-P
I've Always wanted to use it!
Any how I mainly came here for one question, yes one very important question that helps me in my human ways that can devastate many.
Where is the skin flip button?
And yes to let you know I cannot find it under the options tab.
--------------------------------
vendor: ATI Technologies Inc.
version: 2.1.8794
renderer: ATI Mobility Radeon HD 4330
extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Software
--------------------------------
osversion: Microsoft Windows NT 6.1.7601 Service Pack 1
is64bit: true
frameworkversion: 2.0.50727.5466
softwareversion: 1.4.2.251
Hardware
--------------------------------
video|AdapterCompatibility: ATI Technologies Inc.
video|AdapterDACType: Internal DAC(400MHz)
video|AdapterRAM: 536870912
video|Availability: 3
video|Caption: ATI Mobility Radeon HD 4330
video|ConfigManagerErrorCode: 0
video|ConfigManagerUserConfig: False
video|CreationClassName: Win32_VideoController
video|CurrentBitsPerPixel: 32
video|CurrentHorizontalResolution: 1366
video|CurrentNumberOfColors: 4294967296
video|CurrentNumberOfColumns: 0
video|CurrentNumberOfRows: 0
video|CurrentRefreshRate: 59
video|CurrentScanMode: 4
video|CurrentVerticalResolution: 768
video|Description: ATI Mobility Radeon HD 4330
video|DeviceID: VideoController1
video|DitherType: 0
video|DriverDate: 20090729000000.000000-000
video|DriverVersion: 8.634.0.0
video|InfFilename: oem7.inf
video|InfSection: ati2mtag_M9x
video|InstalledDisplayDrivers: atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
video|MaxRefreshRate: 59
video|MinRefreshRate: 59
video|Monochrome: False
video|Name: ATI Mobility Radeon HD 4330
video|PNPDeviceID: PCI\VEN_1002&DEV_9552&SUBSYS_02FA1028&REV_00\4&1D5CED8F&0&0010
video|Status: OK
video|SystemCreationClassName: Win32_ComputerSystem
video|VideoArchitecture: 5
video|VideoMemoryType: 2
video|VideoModeDescription: 1366 x 768 x 4294967296 colors
video|VideoProcessor: ATI display adapter (0x9552)
memory|Caption: Physical Memory Array
memory|CreationClassName: Win32_PhysicalMemoryArray
memory|Description: Physical Memory Array
memory|Location: 3
memory|MaxCapacity: 8388608
memory|MemoryDevices: 2
memory|MemoryErrorCorrection: 3
memory|Name: Physical Memory Array
memory|Tag: Physical Memory Array 0
memory|Use: 3
processor|AddressWidth: 64
processor|Architecture: 9
processor|Availability: 3
processor|Caption: AMD64 Family 17 Model 3 Stepping 1
processor|CpuStatus: 1
processor|CreationClassName: Win32_Processor
processor|CurrentClockSpeed: 2200
processor|CurrentVoltage: 11
processor|DataWidth: 64
processor|Description: AMD64 Family 17 Model 3 Stepping 1
processor|DeviceID: CPU0
processor|ExtClock: 100
processor|Family: 134
processor|L2CacheSize: 1024
processor|L3CacheSize: 0
processor|L3CacheSpeed: 0
processor|Level: 17
processor|LoadPercentage: 37
processor|Manufacturer: AuthenticAMD
processor|MaxClockSpeed: 2200
processor|Name: AMD Turion™ X2 Dual-Core Mobile RM-75
processor|NumberOfCores: 2
processor|NumberOfLogicalProcessors: 2
processor|PowerManagementSupported: False
processor|ProcessorId: 178BFBFF00200F31
processor|ProcessorType: 3
processor|Revision: 769
processor|Role: CPU
processor|SocketDesignation: Microprocessor
processor|Status: OK
processor|StatusInfo: 3
processor|Stepping: 1
processor|SystemCreationClassName: Win32_ComputerSystem
processor|UpgradeMethod: 6
processor|Version: Model 3, Stepping 1
Exception
--------------------------------
System.IO.DirectoryNotFoundException
Could not find a part of the path 'C:\Users\melipanda\AppData\Local\Temp\Rar$EXa0.554\Skins\Samples\Main Human Skin.png'.
System.IO.__Error Void WinIOError(Int32, System.String)
System.IO.File System.String InternalCopy(System.String, System.String, Boolean)
MCSkin3D.Editor Void ImportSkin(System.String, System.String, System.Windows.Forms.TreeNode)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 3695:4
MCSkin3D.Editor Void ImportSkins(System.String[], System.Windows.Forms.TreeNode)
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 3787:5
MCSkin3D.Editor Void PerformImportSkin()
- f:\projects\MCSkinner spaces now\Forms\Editor.cs 3810:6
MCSkin3D.Controls.SkinTreeViewToolBar Void importToolStripButton_Click(System.Object, System.EventArgs)
- f:\projects\MCSkinner spaces now\Controls\SkinTreeViewToolBar.cs 202:4
System.Windows.Forms.ToolStripItem Void RaiseEvent(System.Object, System.EventArgs)
System.Windows.Forms.ToolStripButton Void OnClick(System.EventArgs)
System.Windows.Forms.ToolStripItem Void HandleClick(System.EventArgs)
System.Windows.Forms.ToolStripItem Void HandleMouseUp(System.Windows.Forms.MouseEventArgs)
System.Windows.Forms.ToolStripItem Void FireEventInteractive(System.EventArgs, System.Windows.Forms.ToolStripItemEventType)
System.Windows.Forms.ToolStripItem Void FireEvent(System.EventArgs, System.Windows.Forms.ToolStripItemEventType)
System.Windows.Forms.ToolStrip Void OnMouseUp(System.Windows.Forms.MouseEventArgs)
System.Windows.Forms.Control Void WmMouseUp(System.Windows.Forms.Message ByRef, System.Windows.Forms.MouseButtons, Int32)
System.Windows.Forms.Control Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.ScrollableControl Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.ToolStrip Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow Void OnMessage(System.Windows.Forms.Message ByRef)
System.Windows.Forms.Control+ControlNativeWindow Void WndProc(System.Windows.Forms.Message ByRef)
System.Windows.Forms.NativeWindow IntPtr Callback(IntPtr, Int32, IntPtr, IntPtr)
Pokemon icon made by Kattling on Deviantart,
Umbreon: http://kattling.deviantart.com/art/FREE-Bouncy-Umbreon-Icon-337077425
You can make spoilers like this:
My skins!
I was just wondering if I was doing something wrong, but was there a way for the program to save what is being done inside? Like for example I make a new folder and a couple of skins. and then I save it, but when I re-open the program it's as if I'm opening it for the first time again.
Although I do notice it does create the folder in the application folder...but I figured this may be odd, and that there may be a way to save what is happening inside the program itself?
Sorry if I don't make much sense? :/