I tried to export it to a file cinema 4d can read since I'm more familiar with it, but when I open the file it shows that nothing is in it, just like clicking file>new. This has happened with another model aswell, anyone who uses both that could tell me the correct extention to get it working?
how do you make it so textures are sharp, not blended? :?
Read my whole post, I explain how to fix that for the viewport at the bottom. It won't actually look like that when you render anyway.
That setting doesn't get saved, which is why there's no way to prevent it from initially looking like that.
I've gotten pretty familiar with using the rig and all, but how would i have multiple bodies? i need to know because i am making a signature for me and a friend and i want to have 2 models. Also is it possible for them to have a different skin? Thanks
Edit: i know how to duplicate, but the duplicate shares the skin with the other model. Is it possible to have different skins?
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I'm Commander Notch and this is my favorite game on the citadel
I'm an Indigo user and I don't know if you know how but I'd love to turn off the texture filtering when I render using indigo. I have never had the need to before so I haven't a clue how. Any ideas?
Also hints on using that AO map would be swell. I used to know Blender but then I left the art side of things and went into scripting.
If by texture filtering you mean the smoothing, that's already turned off in the render, but it doesn't show up in the view. I explained how to fix that at the bottom of my post. I couldn't make the file come with that fix because the setting can't be saved.
This vid helps a lot for n00bs to blender. I went in knowing nothing and within 5 min made a rough animation. And youtube has a ton of other pretty good tutorials that helped me too, just saying. If you are stuck with no clue and too lazy to read up on every little feature, youtube it, or for animations, the link above really helped me out!