i have maded some skin for me,myself. but, i never use it, i never play minecraft in my own (premium) account....
one of my skin there is written in its torso "dummy" and the back "12" it was my (normal) account name "Dummy122222"
The burn tool lightens and shades your skins, not on one single pixel, you must use more than one pixel for it to work (Drag mouse click) And Ive NEVER seen a 'Add noise' Feature...Because Minecraft players don't make custom noises.
there is "add noise" it make a bunch of white pixel more like a wool(or a monochrome clothes,to be more realistic)it makes a "random" darkening or lighten the pixel
oh my goodness! thanks so much! ive been trying to make my own skins, and i keep going to bright colors, good to know i shouldnt, or at least not all bright colors, im super super new to making skins so thank you!
For my editor, I tend to use Usenti, because while it's almost as bare-minimum as paint, it supports transparency (that first box in the grid on the right is the transparent one). I like it because it forces me to use as few colors as possible (there's a max of 256, though I never go that high). I hope to make a skin soon that's no more than 16 total colors, including transparency and shades.
Good pixel art (and by extension Minecraft skins) use as few colors to get the idea across as possible. I try to stick to 4 main colors, with 2 to 5 (never more than 5) shades of each depending on what it's used for.
When picking colors, don't forget that a mid shade looks dark next to a light shade. This makes it easier to give blacks good depth and details, just choose a few shades of 10% to 25% grey and use them to make wrinkles, creases, etc. Then put them with bright colors, and bam, you have black instead of grey.
Contrast is good in moderation, but be sure the colors look decent together.
Don't use pure colors. Be sure there's at least a little of each 'channel' in the color (i.e. use #343D91 versus #000080) and try to avoid maxing out a 'channel' (i.e. no FF0000). This gives you nice, bright colors while also toning down their neonosity.
Here's a skin I made using the above tips. It has a grand total of 24 unique colors in it, with the squid taking up 7 (though I reused 2 of them elsewhere)
And my own debonair little furball, also with 24 unique colors:
By placing the noise manually I can make it look more like features in the skin, such as rough fur or wrinkled pants, rather than something splatted on by a computer.
Excellent tips, thanks. MSPaint can be used well though. It just harder to do what you want to do, because it lacks the versatility of other editing programs. I use GIMP sometimes, but its got such a huge learning curve, it's really hard to use.
nice tutorial/tips, although after skinning for some while now I have realized If you want the best It NEEDS to be original and very nice. Also In your post you talked about the dodge/burn tool, I would add that that is not needed. I no many people who prefer the plainer non-detailed skins over the others.
Careful with the "If you can't draw, edit someone else's skin." Some people may not be too pleased about others redistributing modified copies of their skins. Unless it's for personal use only, it's best to avoid doing this.