Hi, we have no concrete date, but the Vanilla version is ready and queued to release on planet minecraft already, while the Lazarus version still needs a few screenshots to go with an update. It's a question of days at this point.
The Lazarus version is mainly sticking to the old texture distribution and has new textures divided into themes based on color. So whatever texture Santiago picked for his blocks still has that texture and if- let's say pink wool- is themed around mutated material then every other pink block will also be mutation themed.
Some textures vary a lot between Lazarus and Vanilla, since there's basically two teams working on them who only sometimes come to use the same new texture in the same way.
Mob/block models are different and the Lazarus version has new sounds and music, which I decided to forego at the moment for the Vanilla version.
So, the Vanilla version still has vanilla music, but I also rearranged Santiago's textures to fit with the vanilla colors as best as possible, so the palest wood planks are birch and the darkest are dark oak, for example. This meant previously "done" textures and filled spots opened up for replacement textures by me, because the old textures were moved to a different position where they'd make more sense.
I have different models/textures for some entities and are generally shuffling around what I'm not happy with/replacing the textures I made with improved versions, which means right now there's a lot of Work in Progress and experimental textures that might get replaced for next update.
Just tried it, and omg everything is awesome as heck. Everything is so well done, the observers, the beds, some of the new mobs, and i can't cite them all (i really like the dissimulated trapdoors IDK why).
Also, I tried to assign a job to a villager in a plain with a composter but when he got the job, his head disappeared, it made me laugh xD
Yeah, the villager bug has been a thorn in our side for a long time. Something or other to do with having the vanilla outfit still- it doesn't happen with fully textured professions. Which isn't quite right either, as you experienced with the farmer- who has a texture. I just don't know lol.
Wow, you're a really good builder. We have a server we've been making an adventure/survival map on, but we don't have any dedicated builders, so it's just me and/or one of the artists once in a while. If you're interested in having your town added to the map, or building with us, do let me know. Either way, I really like your style. The bridge, especially.
We are aware of multiple bugs and mistakes in the updated version of Lazarus Edition. Most of them are now fixed, but I'm waiting until the villager bug is fixed (We know what the problem is now.) to release a small update.