Hi, we have no concrete date, but the Vanilla version is ready and queued to release on planet minecraft already, while the Lazarus version still needs a few screenshots to go with an update. It's a question of days at this point.
The Lazarus version is mainly sticking to the old texture distribution and has new textures divided into themes based on color. So whatever texture Santiago picked for his blocks still has that texture and if- let's say pink wool- is themed around mutated material then every other pink block will also be mutation themed.
Some textures vary a lot between Lazarus and Vanilla, since there's basically two teams working on them who only sometimes come to use the same new texture in the same way.
Mob/block models are different and the Lazarus version has new sounds and music, which I decided to forego at the moment for the Vanilla version.
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So, the Vanilla version still has vanilla music, but I also rearranged Santiago's textures to fit with the vanilla colors as best as possible, so the palest wood planks are birch and the darkest are dark oak, for example. This meant previously "done" textures and filled spots opened up for replacement textures by me, because the old textures were moved to a different position where they'd make more sense.
I have different models/textures for some entities and are generally shuffling around what I'm not happy with/replacing the textures I made with improved versions, which means right now there's a lot of Work in Progress and experimental textures that might get replaced for next update.
Just tried it, and omg everything is awesome as heck. Everything is so well done, the observers, the beds, some of the new mobs, and i can't cite them all (i really like the dissimulated trapdoors IDK why).
Also, I tried to assign a job to a villager in a plain with a composter but when he got the job, his head disappeared, it made me laugh xD
Yeah, the villager bug has been a thorn in our side for a long time. Something or other to do with having the vanilla outfit still- it doesn't happen with fully textured professions. Which isn't quite right either, as you experienced with the farmer- who has a texture. I just don't know lol.
Wow, you're a really good builder. We have a server we've been making an adventure/survival map on, but we don't have any dedicated builders, so it's just me and/or one of the artists once in a while. If you're interested in having your town added to the map, or building with us, do let me know. Either way, I really like your style. The bridge, especially.
We are aware of multiple bugs and mistakes in the updated version of Lazarus Edition. Most of them are now fixed, but I'm waiting until the villager bug is fixed (We know what the problem is now.) to release a small update.
Is a Terraria version of TEiEN a good idea? I mean, I wanted to undertake the challenge alone if I obtain permission to use the main MC assets for the conversion.
Hm, The texturepack is an amalgamation of several people's work, which makes it harder to do anything else with it. Santiago said people could use his files, but I'm not sure if that includes carrying them outside of the Minecraft realm and into a different game.
"I don't care what people want to add on to the pack and claim as their own after they've done the work to make additions, but even after that if there's any of my artwork in the pack, please simply give me credit for the original idea and the original art. It's just polite." - Santiago
A similar complication arises with identifying who worked on what texture between then and now for proper crediting, so I genuinely don't know.
Also wasn't Terraria smaller, or can you also add 32x32 wide textures in there?
The short grass texture seems broken in every version of the pack. Is there something about 1.20.4 that makes it bug out
Edit: I figured it out, in 1.20 grass is called short grass so you've gotta change the file names to short_grass.
Also is there something about variant textures that make optifine overlays not work? I'm trying to add the windows from the vanilla pack to the adventure pack, but the blue windows wont work with the bricks unless I remove bricks.json from the blockstates file. I thought it might be something to do with the weight, but the overlay is weighted at 90 and all of the brick textures are at 10. The only time the overlays display is when the pack's default brick texture is on the block.
Edit 2: I figured out it was something to do with which tiles were being called to be overlayed. I wasn't sure how to refer to the variant brick tiles, so I changed matchTiles in the overlay .json to matchBlocks.
Keeping this here in case anyone else is trying to do what I did.
Hi, we have no concrete date, but the Vanilla version is ready and queued to release on planet minecraft already, while the Lazarus version still needs a few screenshots to go with an update. It's a question of days at this point.
What is the difference between the vanilla version and the lazarus version?
The Lazarus version is mainly sticking to the old texture distribution and has new textures divided into themes based on color. So whatever texture Santiago picked for his blocks still has that texture and if- let's say pink wool- is themed around mutated material then every other pink block will also be mutation themed.
Some textures vary a lot between Lazarus and Vanilla, since there's basically two teams working on them who only sometimes come to use the same new texture in the same way.
Mob/block models are different and the Lazarus version has new sounds and music, which I decided to forego at the moment for the Vanilla version.
_________________________
So, the Vanilla version still has vanilla music, but I also rearranged Santiago's textures to fit with the vanilla colors as best as possible, so the palest wood planks are birch and the darkest are dark oak, for example. This meant previously "done" textures and filled spots opened up for replacement textures by me, because the old textures were moved to a different position where they'd make more sense.
I have different models/textures for some entities and are generally shuffling around what I'm not happy with/replacing the textures I made with improved versions, which means right now there's a lot of Work in Progress and experimental textures that might get replaced for next update.
The pack has updated, everyone! Check the main page!
If you find any mistakes, please let us know so we can fix it as soon as possible.
Wohoo!
It's safe to say that I was one of the people anticipating the release, so I'm happy we're live now.
Stone and wood textures are actually kinda tricky, but I still hope you enjoy the new textures we added.
And I hope you like my little crab friend.
Just tried it, and omg everything is awesome as heck. Everything is so well done, the observers, the beds, some of the new mobs, and i can't cite them all (i really like the dissimulated trapdoors IDK why).
Also, I tried to assign a job to a villager in a plain with a composter but when he got the job, his head disappeared, it made me laugh xD
Honestly a big bravo for your work
Yeah, the villager bug has been a thorn in our side for a long time. Something or other to do with having the vanilla outfit still- it doesn't happen with fully textured professions. Which isn't quite right either, as you experienced with the farmer- who has a texture. I just don't know lol.
I'm really glad you like it.
Nice, looking good.
Wow, you're a really good builder. We have a server we've been making an adventure/survival map on, but we don't have any dedicated builders, so it's just me and/or one of the artists once in a while. If you're interested in having your town added to the map, or building with us, do let me know. Either way, I really like your style. The bridge, especially.
Thanks but i don't know if i'll have enough time to commit myself to something like that sorry :c
I added some rat sound if you'd like to use them feel free :
I added them to a github xD https://github.com/BlocDeDirt/RatSound
Edit : I did this in like 5mn by just changing the tempo/speed and a Youtube search for rat sound, i am in no mean a sound designer XD
ehehe, nice. They sound a little miserable now.
Mind linking the video from Youtube? I'd like to add them but I want to be sure they're safe to use.
We are aware of multiple bugs and mistakes in the updated version of Lazarus Edition. Most of them are now fixed, but I'm waiting until the villager bug is fixed (We know what the problem is now.) to release a small update.
There was no description in the video except "SUBSCRIBE !!!" lol
And it doens't look like it was claimed by anything
Also the audio on the github is on stereo but i learned that it needs to be on mono or else the spatialization of the sound will be non-existent :/
It's pretty easy to convert audio from one to the other. I'll take a look at it. Thank you.
Is a Terraria version of TEiEN a good idea? I mean, I wanted to undertake the challenge alone if I obtain permission to use the main MC assets for the conversion.
Hm, The texturepack is an amalgamation of several people's work, which makes it harder to do anything else with it. Santiago said people could use his files, but I'm not sure if that includes carrying them outside of the Minecraft realm and into a different game.
A similar complication arises with identifying who worked on what texture between then and now for proper crediting, so I genuinely don't know.
Also wasn't Terraria smaller, or can you also add 32x32 wide textures in there?
The short grass texture seems broken in every version of the pack. Is there something about 1.20.4 that makes it bug out
Edit: I figured it out, in 1.20 grass is called short grass so you've gotta change the file names to short_grass.
Also is there something about variant textures that make optifine overlays not work? I'm trying to add the windows from the vanilla pack to the adventure pack, but the blue windows wont work with the bricks unless I remove bricks.json from the blockstates file. I thought it might be something to do with the weight, but the overlay is weighted at 90 and all of the brick textures are at 10. The only time the overlays display is when the pack's default brick texture is on the block.
Edit 2: I figured out it was something to do with which tiles were being called to be overlayed. I wasn't sure how to refer to the variant brick tiles, so I changed matchTiles in the overlay .json to matchBlocks.
Keeping this here in case anyone else is trying to do what I did.
Hiho, I am back after getting a new PC and can now focus on updating the pack with all the 1.20 (and beyond) stuff.
Naturally generating blocks and mobs are the main focus, with armor trims as a side project, so to speak.
Sorry for having to make you wait.