We can't make a bedrock marketplace version of the pack for three main reasons.
-First there are somes sounds that we can use only for non-commercial stuff, and there is also a texture in the pack from the summerfield resource pack where we got the authorization to use only for free stuff.
-Second, the pack will need to be censored because Microsoft will never accept blood and thing like that in there market, so most of the mob like skeleton and ghast will be remove. Its a shame because we have an entire biome based on flesh (that you will see on the next update).
-The third and main reason is that we don't own the pack, its the Santiago property. So need to contact Santiago to have an authorization and do all legal stuff. But the problem is that we dont have any ways to contact him. So if someone know how to contact him please tell on private message to me or Dah_Kinhg.
The only thing I know about Santiago is that he worked on somes videogames.
Hey everyone! We're still waiting on the last few textures for the 1.16 update, so I've gone ahead and started doing as many item textures as I can! Here's 25 new textures; can you guess what each item is?
Hello everybody. Since I've only posted here once before (I'll try to remedy that in the future) you probably don't know who I am, so I'll reintroduce myself.
I'm the texture artist for the project and usually go by Pesto.
I've been focusing on a different art-related project and didn't work on the pack nearly as much as you probably hope, but I still wanted to make an update.
My goal is to make the pack a little more vanilla friendly, so I've been changing some things around and might ask for some help with ideas and suggestions in the future. My interests shift very fast, so there's a lot of WIPs and few unfinished textures (and I've only now gotten comfortable enough with the style to produce satisfying results. A few of my older textures look like balls and will definitely get a facelift) and I'm at my phone right now, so there'll be only a few pictures today.
Still, let me know what you think please.
Feedback is always useful.
The first picture is of two new block textures and the azalea foliage. I'm pretty happy with how it came out.
Number two is an idea I had for the crimson and warped trapdoors and regular doors. That way you could create containers.
The colors are subject to change though, especially the blue.
And last picture: Silverfish as rats. I would need to change their model a bit to make the snout smaller, because if not then they'd either have no snout or a very big and swollen one.
Heyo i'm having trouble and can't seem to get the pack to work. It just doesn't pop up in game for me once I've put it in the folder. is there something I'm missing? does this require optifine or do I just have to wait a little for it to pop up? I believe running the correct version so I'm not entirely sure what's wrong.
Would really like to try this pack out, it looks fantastic
Oh hi, sorry for my late reaction.
I work on my own version of the pack, because there's so many WIP textures in there, which means I can't test it, but I'll let the others know in case the download version is no longer up to date.
Hey! When you've downloaded the pack and placed it in the resourcepacks folder, did you extract it? Minecraft looks for the folder itself (though I have had it accept a zip file a couple of times, strangely...) , and that's usually the problem people have. Sorry if this is a silly question, but it's a surprisingly common mistake people make.
I really have been in love with this resource pack since the original. I have a suggestion. For husks, maybe go outside into other video games and possibly make them Clickers from The Last Of Us or insane mutants where there can possibly be 3D models added. I do a lot of 3D modeling on entities so if ya need help, ill be glad to do some entity 3D models.
Another idea btw, is texture cave spiders to be bent mutated zombies that walk on all fours.
Big fan of this texture pack, I've used it for 5 years now.
As a suggestion, I would get a lot of mileage out of some more gradient blocks, like how stone bricks and cobblestone go from plastered bricks to exposed bricks.
I've customized the pack a bit more. I put the sink texture on terracotta so it can be placed directionally (the dispenser version is stuck facing one direction), I've put the tiled wood plank texture on to dark oak, and I've mixed a few textures together to make some new blocks to fit my building needs.