Welcome to the world at its end. Or rather, near its end. Extremely nigh, to be precise.
This pack is about the world as it circles the drain. While most post-apocalyptic packs focus on the world after a nuclear war or many years after something quite nasty, this pack takes place during the nastiness. The decay is just setting in and maybe, just maybe, you can help set the world right again!
It’s been a long time, hasn’t it? Last time The End is Extremely Nigh updated was October 31st, 2019. Over three and a half years ago. We’ve been hard at work since then, creating texture after texture, sourcing music to replace the copyrighted ones, and carefully watching updates so we can plan future updates of our own. It’s been pretty rough. Since then team members have come and gone, I broke a rib and lost my job, and even considered quitting at one point. But now, we’ve reached the light at the end of the tunnel! After three years, I’m happy to announce the update is here.
Hi! I am The_Kihng, the current team leader of this pack, The End is Extremely Nigh: Lazarus Edition. This is a 32x32 pack, meant to augment the game to make it more apocalyptic. As it says above, this pack takes place during the apocalypse, and is meant to be a full overhaul of the default game, with custom sounds, items, blocks, and names, all for the player's pleasure.
This is the continuation of the ever popular The End is Extremely Nigh texture pack that was discontinued by the author, Santiago3. The currently assembled team hopes to continue this pack into the future and hopefully maintain it indefinitely.
The Team:
The_Kihng - Head of TEiEN, Hiring Leader
RIPesto - Head of TEiEV, Head Texture Artist
JulenRaph - Head Modeler, Texture Artist, French
Ondaly - IT Manager, Website Builder
TheMythLord - Concept Artist
SpiralRiot - Entity Modeler
ErLeMo - Block Modeler
PaperAirship - Texture Artist
99¢ringtone - Texture Artist
KevWolvn - CTM Artist
Rascal07 - Support
-More people needed! If you feel the urge to help, message me or post in the comments some of your pixel art skills and you may get to work with us!
Now, if you actually read the team list, you may have noticed a couple of things. Firstly, that our head artist is now in charge of TEiEV. For those not in the know, that stands for The End is Extremely Vanilla, an offshoot pack that shares some of the textures, but rearranges them and adds new ones to make your building experience much closer to vanilla Minecraft. The last time this pack received an update was likely sometime in 2013, when Santiago3 was still around. (I was unable to find many releases of this pack.) That means it’s been almost a decade since this pack saw the light of day, and it’s now making its return!
The second thing you may have noticed, especially if you scrolled back up and read the list after that last mention of it, is that we have a website now! It’s still incredibly barebones and not very functional, so I won’t give the link just yet, but it’s very exciting nonetheless.
As for downloads, we’ve yet to make separate versions of the pack for different versions of Minecraft. I only have the one pack that I use in all modern versions. If you’d be interested in setting up these other versions for us, please let me know!
These are textures that, for one reason or another, did not make it into the pack. Use them how you will, just give us credit, of course.
Adventure Maps:
We have been working on updating older adventure maps to the latest version of the pack. The most notable of these is Letters From a Dead Earth, whose maker has given us their blessing to post the updated map. Sadly, I made a mistake in the update process last time, so I must start over, and thus, it’s not ready for downloading.
This section is thus reserved for when we do have maps ready.
Updated Versions:
WIP
Old Versions: ( Not currently compatible with the pack but enjoyable anyway )
Gamin Wombat (the previous leader) had a feature where you could name the bow and the texture would change. You could name it Winchester and the textures would become those of a Winchester, get it? We could reimplement those, and add a M1 Garand as well.
Also, a pump shotgun in case for those who has a multishot enchant men.
also, i get it. will require optifine for that to work tho, just like the WW1 resource pack..
nevermind the winchester tho, just the pump sg and the M1.
The shield however should look like that Tactical shield from the old counter strike. i think Rudolf did have a texture for that and asked for it years ago.
Im so happy to find out that its still being worked on, my favorite resource pack when i discovered it back in 2013
Edit:12/27/19
Ive also had an old account that had a post of the last one that Wombat had, discussing that some older resource pack changed the names of items like Bio mech suit for diamond Chestplate, SanTech mech for the iron golem, the chainmail armor said infected, and i wonder how that could look, also heres one of the old textuer for a blaze
Hey, how is the texture going? Have the carpets been fixed? Can we get access to a newer edition for 1.14? I am madly in love with this resource pack and just wanted to make sure everything was still happening, mainly because there are still some missing textures for 1.14
I’m making some scary enviroments using the texture and SEUS PTGI shaders. Only had to change Lapis, redstone and emerald blocks into lamps on the files for the map to make sense with emitting colored lights.
I was wandering if this was an open pack, I would like to use some of your textures for a personal pack of mine, but I need to know about your privacy.
Sorry it took me so long to respond. Yes, it should be fine to use some of the textures, unless Santiago suddenly appears out of the void to oppose it.
Is this pack still worked on? I was thinking the redstone block texture could better be used somewhere else and the redstone block texture being used for an old-school CRT, white-plastic computer monitor. There's a mismatch between the stone texture of the ore blocks and the stone texture of the stone blocks.
Edit: It's working for me, and the Mediafire page still shows that anyone can access it, so I'm not sure what the problem is. Can someone else try the link and confirm it's working?
Anyway, for everyone waiting for an update, we're getting closer to releasing one. Unfortunately we're down to only 5 active members right now, and only one can create textures from scratch, so we're at a major bottleneck in terms of progress.
..................................
Welcome to the world at its end. Or rather, near its end. Extremely nigh, to be precise.
This pack is about the world as it circles the drain. While most post-apocalyptic packs focus on the world after a nuclear war or many years after something quite nasty, this pack takes place during the nastiness. The decay is just setting in and maybe, just maybe, you can help set the world right again!
—---------------------------------------------------------------------------------------------------------------------------------------
It’s been a long time, hasn’t it? Last time The End is Extremely Nigh updated was October 31st, 2019. Over three and a half years ago. We’ve been hard at work since then, creating texture after texture, sourcing music to replace the copyrighted ones, and carefully watching updates so we can plan future updates of our own. It’s been pretty rough. Since then team members have come and gone, I broke a rib and lost my job, and even considered quitting at one point. But now, we’ve reached the light at the end of the tunnel! After three years, I’m happy to announce the update is here.
That’s right! The wait is over!
—---------------------------------------------------------------------------------------------------------------------------------------
Hi! I am The_Kihng, the current team leader of this pack, The End is Extremely Nigh: Lazarus Edition. This is a 32x32 pack, meant to augment the game to make it more apocalyptic. As it says above, this pack takes place during the apocalypse, and is meant to be a full overhaul of the default game, with custom sounds, items, blocks, and names, all for the player's pleasure.
This is the continuation of the ever popular The End is Extremely Nigh texture pack that was discontinued by the author, Santiago3. The currently assembled team hopes to continue this pack into the future and hopefully maintain it indefinitely.
The Team:
The_Kihng - Head of TEiEN, Hiring Leader
RIPesto - Head of TEiEV, Head Texture Artist
JulenRaph - Head Modeler, Texture Artist, French
Ondaly - IT Manager, Website Builder
TheMythLord - Concept Artist
SpiralRiot - Entity Modeler
ErLeMo - Block Modeler
PaperAirship - Texture Artist
99¢ringtone - Texture Artist
KevWolvn - CTM Artist
Rascal07 - Support
-More people needed! If you feel the urge to help, message me or post in the comments some of your pixel art skills and you may get to work with us!
Now, if you actually read the team list, you may have noticed a couple of things. Firstly, that our head artist is now in charge of TEiEV. For those not in the know, that stands for The End is Extremely Vanilla, an offshoot pack that shares some of the textures, but rearranges them and adds new ones to make your building experience much closer to vanilla Minecraft. The last time this pack received an update was likely sometime in 2013, when Santiago3 was still around. (I was unable to find many releases of this pack.) That means it’s been almost a decade since this pack saw the light of day, and it’s now making its return!
The second thing you may have noticed, especially if you scrolled back up and read the list after that last mention of it, is that we have a website now! It’s still incredibly barebones and not very functional, so I won’t give the link just yet, but it’s very exciting nonetheless.
As for downloads, we’ve yet to make separate versions of the pack for different versions of Minecraft. I only have the one pack that I use in all modern versions. If you’d be interested in setting up these other versions for us, please let me know!
Downloads: ( Requires Optifine! )
The End is Extremely Nigh:
Original by Santiago3:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1237057-32x32-1-4-7-the-end-is-extremely-nigh-vanilla
1.19:
https://drive.google.com/file/d/118sP1O9emJwPgdPVREmhZQ33-bRsj4Xg/view?usp=sharing
The End is Extremely Vanilla:
1.19:
https://www.planetminecraft.com/texture-pack/the-end-is-extremely-nigh-ver-vanilla-friendly/
Alternate Download:
https://drive.google.com/file/d/13U6rj6Hs-l7BILhWdQD_FZ1X9lROU-0z/view?usp=sharing
Extra Textures:
https://drive.google.com/file/d/1EoGICxsuv2gc-WoalMimM5Gusu0kQDTO/view?usp=sharing
These are textures that, for one reason or another, did not make it into the pack. Use them how you will, just give us credit, of course.
Adventure Maps:
We have been working on updating older adventure maps to the latest version of the pack. The most notable of these is Letters From a Dead Earth, whose maker has given us their blessing to post the updated map. Sadly, I made a mistake in the update process last time, so I must start over, and thus, it’s not ready for downloading.
This section is thus reserved for when we do have maps ready.
Updated Versions:
WIP
Old Versions: ( Not currently compatible with the pack but enjoyable anyway )
Letters From A Dead Earth:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/1521055-survival-story-books-letters-from-a-dead-earth
Hypixel’s Zombie Apocalypse:
https://hypixel.net/threads/zombie-apocalypse-minecraft-adventure-map.662/
The following maps were made by our very own SpiralRiot, who also does entity modeling for the pack!
The End is Extremely Nigh: Chapter 1
https://www.planetminecraft.com/project/the-end-is-extremely-nigh-adventure-map/
The End is Extremely Nigh: Chapter 2
https://www.planetminecraft.com/project/the-end-is-extremely-nigh-2/
Ghost Ship
https://www.planetminecraft.com/project/ghost-ship-horror-adventure-map/
Screenshots:
More Images!:
https://imgur.com/a/AnB4A9r
[Last updated June 15th, 2023.]
The crossbow should be like an M1 garand and when you use firework rocket, the barrel turns into the "Rifled grenade one" or maybe a shotgun.
I was figuring it'd be a shotgun, and the Multi-Shot enchantment would make it a sawed-off shotgun.
How about those lever action rifle ones? like one a rifle and with a multishot, it's a shotgun variant? I'm talking about the Winchester tho.
Sorry for the red carpet, I forgot to put all textures
Gamin Wombat (the previous leader) had a feature where you could name the bow and the texture would change. You could name it Winchester and the textures would become those of a Winchester, get it? We could reimplement those, and add a M1 Garand as well.
Also, a pump shotgun in case for those who has a multishot enchant men.
also, i get it. will require optifine for that to work tho, just like the WW1 resource pack..
nevermind the winchester tho, just the pump sg and the M1.
The shield however should look like that Tactical shield from the old counter strike. i think Rudolf did have a texture for that and asked for it years ago.
Im so happy to find out that its still being worked on, my favorite resource pack when i discovered it back in 2013
Edit:12/27/19
Ive also had an old account that had a post of the last one that Wombat had, discussing that some older resource pack changed the names of items like Bio mech suit for diamond Chestplate, SanTech mech for the iron golem, the chainmail armor said infected, and i wonder how that could look, also heres one of the old textuer for a blaze
https://photos.app.goo.gl/sUfkZzy3GDoHjj7p7
Hey, how is the texture going? Have the carpets been fixed? Can we get access to a newer edition for 1.14? I am madly in love with this resource pack and just wanted to make sure everything was still happening, mainly because there are still some missing textures for 1.14
Yes carpet are fixed
Hey uh.. Download link is dead.
I’m making some scary enviroments using the texture and SEUS PTGI shaders. Only had to change Lapis, redstone and emerald blocks into lamps on the files for the map to make sense with emitting colored lights.
No the link is no dead, that work for me.
I was wandering if this was an open pack, I would like to use some of your textures for a personal pack of mine, but I need to know about your privacy.
Sorry it took me so long to respond. Yes, it should be fine to use some of the textures, unless Santiago suddenly appears out of the void to oppose it.
Is this pack still worked on? I was thinking the redstone block texture could better be used somewhere else and the redstone block texture being used for an old-school CRT, white-plastic computer monitor. There's a mismatch between the stone texture of the ore blocks and the stone texture of the stone blocks.
A update will realize soon with a lot of new thinks and it will work to the 1.15.2.
The download link leads to a mediafire "Permission Denied" page.
Wait, does it? I'll check it right now.
Edit: It's working for me, and the Mediafire page still shows that anyone can access it, so I'm not sure what the problem is. Can someone else try the link and confirm it's working?
Anyway, for everyone waiting for an update, we're getting closer to releasing one. Unfortunately we're down to only 5 active members right now, and only one can create textures from scratch, so we're at a major bottleneck in terms of progress.
I can confirm the link is working, I've even built this little urban scene. Cheers to one of the best (if not only) apocalyptic packs out there.