I'm so glad to see this pack is still under development. I am, as always, super jealous of the amazing stuff you've put together. After a two year absence I'm starting to take a look at my pack again too.
By the way, I see in the credits in your pack that you use some textures from Textures.com. I just checked it out and they have some awesome stuff I was hoping to use in my pack too, but their terms & conditions seems to prohibit using them in texture packs. Am I reading it wrong or did this change recently?
Article 6. Use of Content[/header]
6.3 You are not permitted to:
(a) sell or distribute any Content (modified or not) by themselves or in a texture pack, material, shader, scale modelling papers (pre-printed or digital), scrapbooking pack;
By the way, I see in the credits in your pack that you use some textures from Textures.com. I just checked it out and they have some awesome stuff I was hoping to use in my pack too, but their terms & conditions seems to prohibit using them in texture packs. Am I reading it wrong or did this change recently?
One thing to keep in mind is that "Texture Pack" means something entirely different in Minecraft than it does to anyone else.
When working in other industries, a "texture pack" is a pack of textures put together, usually for sale, with the idea that they'll be edited or adapted for use on 3d models. They're not designed to be ready-to-use or applied directly to a video game as-is. Basically they're saying "don't give away or sell our stuff in the same way that we are - make something cool out of it instead."
While not a lawyer nor a representative of that company, I'd be willing to bet that as long as the textures are edited and adapted in this pack that they wouldn't have a problem with it.
That said, the usual disclaimer, if you're using someone else's copyrighted work PLEASE either make REALLY sure you're doing it right or else hire a lawyer to give proper legal advice. It's never smart to put one's self in the cross hairs of a company with a legal team at their disposal.
I'm so glad to see this pack is still under development. I am, as always, super jealous of the amazing stuff you've put together. After a two year absence I'm starting to take a look at my pack again too.
Thanks a lot! Yes, development is slow, but continuous.
Good to see, you're back. Im excited to find out, what you'll come up with for your pack this time.
About your legal concerns, Alvoria already explained that very well (thanks for that!), but I'd like to add one more thing:
I have adopted the unusual way of rendering my textures from 3D models. In some occasions I apply said 'external' textures to my models to achieve a better result. I highly doubt this can become a problem, since using these textures in 3D models is the exact purpose websites like textures.com exist and it is even stated in their license terms:
6.2 You are permitted to:
(a) use Content in 2D or 3D computer graphics, website design, advertising banners, movies,
television shows and printed media;
(b) incorporate the Content in computer games and 3D models and 3D scenes;
(c) sell or distribute 3D models bundled with modified versions of the Content, with the exception of our Special Content [...]
Today is exactly 4 years after the initial release of this pack. And it's getting colorful - with a new update!
This one has, again, three major additions:
First, iron blocks have been recolored and all iron-related block have been added as well. They are much brighter than the previous iron blocks, coming closer to their vanilla counterpart. For doors and trapdoors, I went with basically full glass doors. Since vanilla iron is a bit unique compared to other doors/trapdoors and has a very neutral color I figured it was a good fit. Trapdoors also connect, if placed in the same direction.
Second, the natural side of the pack has been enriched with 9 new flowers. Now, all 1 block tall flowers are covered by this pack, though tulips are due for a revamp. Flower models have also been extended, with some models now providing better visibility from above.
The third part is probably the most significant addition in this update. The entire concrete set has been refined! Now there 8 different styles within the set, with white, light gray, gray and black each having a unique style while the remaining colors have been put into groups of 3. All styles share a few colors on certain elements, making it easier to combine different concrete colors without things looking wrong. I plan to give other "color sets" a similar treatment.
What do you think? Is this a good approach or should sets like this one rather be just different recolors of the same style?
I'm super happy about the variations you've made. It's a nice blend of similar and unique. None seem out of place next to the others, but they aren't just palette swaps either. It's an excellent way to go about it, I feel. And the patterns themselves are, of course, just beautiful.
Yes, I’ve changed my approach on how I publish updates. Since I usually plan most content before I start working on it and updates also tend to become larger each time, I decided to split every planed update into 3.
Every update also has a certain theme. This one’s nicknamed “Second Wind” and will primarily cover the natural side of Minecraft’s overworld. It will also improve a lot of outdated textures and bring them on par with the newer ones.
Part A of this update overhauls the previously added tree types. Leaves have some variation in their colors, bark is sharper and stripped logs match their planks color. Tulips have also been improved.
Podzol, mycelium and dirt path textures have been added as well and the icons for health, hunger and armor have been updated to better fit the rest of the interface.
And one last feature, perhaps a little secret for those, who read my update logs: If you place birch leaves, dark oak leaves and podzol in sunflower plains you’ll get a colorful autumn forest.
Again, feel free to comment your opinions of my work and any ideas for improvement. Thanks!
it's time for another update. This time I've focused on updating the player inventory as well as the creative inventory to fit the new style I've implemented with previous UI changes. I tried to keep the original feel for both interfaces while adding more variation - both in colors and in details. I hope you like the changes, especially because these inventories will be somewhat of a template for future interfaces.
As a second feature I've also added new textures for azalea, mangrove and cherry trees. I also added textures for refined mangrove and cherry wood, though these are just recolors of existing textures, meant as a temporary solution until I create unique textures for these sets.
There are also two smaller changes: armor icons look different now and the autumn textures from last update have been improved. Again you'll need to place podzol, birch leaves and dark oak leaves in sunflower plains to see those.
originally I wanted to add more to this update, but the existing content took more time than expected and I didn't want to delay the update any further.
I hope you still find it worthwhile and as always, feel free to comment and express your thoughts and opinions!
Hey there, I've recently released Update 8c of my pack.
This is the last part of my "Second Wind" update, adding more wood- and nature-based textures.
Chests and barrels now have variants for all wood types that have been covered in this pack so far (including recolors). They are applied to containers with a corresponding name, e.g. "Dark Oak Chest" or "Acacia Barrel". You can find the exact name requirements in the packs root folder. Barrels also have variants for copper, iron and gold. In addition, all chest variants have a custom GUI which fits the chest's wood type.
I also added rose bushes, lilacs and peonies, and honestly, these are why this update took so long. I had a hard time getting them right, spending way too much time there and losing quite some motivation to continue. Eventually I settled with what I have though I'm still not happy and might revisit them in the future. Oh, and I added clay and moss textures.
Concluding all parts of this update, I think I will do the remaining and any future nature-themed textures as small additions within other themes rather than dedicating a whole update to them. Next one will be something more to my liking.
I'm so glad to see this pack is still under development. I am, as always, super jealous of the amazing stuff you've put together. After a two year absence I'm starting to take a look at my pack again too.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
By the way, I see in the credits in your pack that you use some textures from Textures.com. I just checked it out and they have some awesome stuff I was hoping to use in my pack too, but their terms & conditions seems to prohibit using them in texture packs. Am I reading it wrong or did this change recently?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
One thing to keep in mind is that "Texture Pack" means something entirely different in Minecraft than it does to anyone else.
When working in other industries, a "texture pack" is a pack of textures put together, usually for sale, with the idea that they'll be edited or adapted for use on 3d models. They're not designed to be ready-to-use or applied directly to a video game as-is. Basically they're saying "don't give away or sell our stuff in the same way that we are - make something cool out of it instead."
While not a lawyer nor a representative of that company, I'd be willing to bet that as long as the textures are edited and adapted in this pack that they wouldn't have a problem with it.
That said, the usual disclaimer, if you're using someone else's copyrighted work PLEASE either make REALLY sure you're doing it right or else hire a lawyer to give proper legal advice. It's never smart to put one's self in the cross hairs of a company with a legal team at their disposal.
Thanks a lot! Yes, development is slow, but continuous.
Good to see, you're back. Im excited to find out, what you'll come up with for your pack this time.
About your legal concerns, Alvoria already explained that very well (thanks for that!), but I'd like to add one more thing:
I have adopted the unusual way of rendering my textures from 3D models. In some occasions I apply said 'external' textures to my models to achieve a better result. I highly doubt this can become a problem, since using these textures in 3D models is the exact purpose websites like textures.com exist and it is even stated in their license terms:
Awesome. Good enough for me. Time to harvest some good stuff.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Today is exactly 4 years after the initial release of this pack. And it's getting colorful - with a new update!
This one has, again, three major additions:
First, iron blocks have been recolored and all iron-related block have been added as well. They are much brighter than the previous iron blocks, coming closer to their vanilla counterpart. For doors and trapdoors, I went with basically full glass doors. Since vanilla iron is a bit unique compared to other doors/trapdoors and has a very neutral color I figured it was a good fit. Trapdoors also connect, if placed in the same direction.
Second, the natural side of the pack has been enriched with 9 new flowers. Now, all 1 block tall flowers are covered by this pack, though tulips are due for a revamp. Flower models have also been extended, with some models now providing better visibility from above.
The third part is probably the most significant addition in this update. The entire concrete set has been refined! Now there 8 different styles within the set, with white, light gray, gray and black each having a unique style while the remaining colors have been put into groups of 3. All styles share a few colors on certain elements, making it easier to combine different concrete colors without things looking wrong. I plan to give other "color sets" a similar treatment.
What do you think? Is this a good approach or should sets like this one rather be just different recolors of the same style?
I'm super happy about the variations you've made. It's a nice blend of similar and unique. None seem out of place next to the others, but they aren't just palette swaps either. It's an excellent way to go about it, I feel. And the patterns themselves are, of course, just beautiful.
Hello there,
what’s this? An update after ‘only’ 6 months?
Yes, I’ve changed my approach on how I publish updates. Since I usually plan most content before I start working on it and updates also tend to become larger each time, I decided to split every planed update into 3.
Every update also has a certain theme. This one’s nicknamed “Second Wind” and will primarily cover the natural side of Minecraft’s overworld. It will also improve a lot of outdated textures and bring them on par with the newer ones.
Part A of this update overhauls the previously added tree types. Leaves have some variation in their colors, bark is sharper and stripped logs match their planks color. Tulips have also been improved.
Podzol, mycelium and dirt path textures have been added as well and the icons for health, hunger and armor have been updated to better fit the rest of the interface.
And one last feature, perhaps a little secret for those, who read my update logs: If you place birch leaves, dark oak leaves and podzol in sunflower plains you’ll get a colorful autumn forest.
Again, feel free to comment your opinions of my work and any ideas for improvement. Thanks!
Hey there,
it's time for another update. This time I've focused on updating the player inventory as well as the creative inventory to fit the new style I've implemented with previous UI changes. I tried to keep the original feel for both interfaces while adding more variation - both in colors and in details. I hope you like the changes, especially because these inventories will be somewhat of a template for future interfaces.
As a second feature I've also added new textures for azalea, mangrove and cherry trees. I also added textures for refined mangrove and cherry wood, though these are just recolors of existing textures, meant as a temporary solution until I create unique textures for these sets.
There are also two smaller changes: armor icons look different now and the autumn textures from last update have been improved. Again you'll need to place podzol, birch leaves and dark oak leaves in sunflower plains to see those.
originally I wanted to add more to this update, but the existing content took more time than expected and I didn't want to delay the update any further.
I hope you still find it worthwhile and as always, feel free to comment and express your thoughts and opinions!
Hey there, I've recently released Update 8c of my pack.
This is the last part of my "Second Wind" update, adding more wood- and nature-based textures.
Chests and barrels now have variants for all wood types that have been covered in this pack so far (including recolors). They are applied to containers with a corresponding name, e.g. "Dark Oak Chest" or "Acacia Barrel". You can find the exact name requirements in the packs root folder. Barrels also have variants for copper, iron and gold. In addition, all chest variants have a custom GUI which fits the chest's wood type.
I also added rose bushes, lilacs and peonies, and honestly, these are why this update took so long. I had a hard time getting them right, spending way too much time there and losing quite some motivation to continue. Eventually I settled with what I have though I'm still not happy and might revisit them in the future. Oh, and I added clay and moss textures.
Concluding all parts of this update, I think I will do the remaining and any future nature-themed textures as small additions within other themes rather than dedicating a whole update to them. Next one will be something more to my liking.